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I bought this for my OH as he is a major racing fan, be it F1/karting/computer games. I remember using the wheel which came with the N64 many years ago which was terrible & never used in our house. However, this is brilliant! I am more of a RPG girl and never really got on with driving games, but now I see that was only due to my inability to drive a car with a controller. Now I love it!
The wheel comes complete with a pedal stand with brake and accellerator, and the steering wheel with flappy paddle gear shift.
The wheel is just the right size/shape/weight to make the racing feel real. The main buttons are at good reach from the wheel. Instead of the left and right trigger you use the accellerator and brake pedals.
It has great force feedback which adds to the racing feeling. My OH went on a racing experience at Silverstone & compared this wheel and said that it definately feels comparitive to a real drive (apart from the G force on you body, but I suppose that is difficult to emulate in your living room!).
The steering wheel is wireless connection with the XBOX and can use batteries to power, but the force feedback does not work on batteries, which is the best part about this wheel so we always use it plugged in.
The only issue we have found with this is that it must be very difficult to use on its own. Originally my other half fashioned a stand to go over your lap (kind of like a dinner tray) to put the wheel on out of bits of wood, however we bought a stand from a company off the internet which is designed for this use
We could never go back to controller driving!
I bough this wheel because I love racing games and this was pretty much the only decent wheel available for the Xbox 360. It cost around £80 when I bought it although Microsoft no longer manufacture this wheel. They can still be found online though so it is very possible to obtain one.
The wheel came bundled with a copy of PGR3 which had the force-feedback drivers on it. The wheel itself is very attractive for a racing wheel and feels very robust and of good quality. It hooks up wirelessly although needs to be plugged into the mains for the force feedback to work and the pedals also need to be connected to the wheel via a wire so it's not completely wireless.
The wheel has a rubber coating which is nice for grip and seems a comfortable size for me personally. The buttons are placed nicely and the flappy paddles gave a nice positive feel although they are now starting to feel a little slack with use. The pedals are nice although feel a little light and the baseplate moves around quite a lot so needs to be supported by something to prevent this.
The wheel also comes with a clamp for table mounting which is also very good. I often use a towel or jiffy bag to place between the clamp and the table though as it can slide around a little without someting in between to grip. The wheel can also be used on your lap although I found the wheel to move around too much, despite the rubber strips across the bottom, for me to enjoy it properly and the position was too awkward.
While in-game the wheel can perform very well but I find it depends entirely upon the game you are playing. For Test Drive Unlimited for example I found the force feedback more of a hinderance than an enhancement and actually turned it off by unplugging the wheel and plugging it back in again. For Forza 3 though the wheel really shines.
It only has 270 degrees of lock from what i can tell but this is not too much of an issue as driving around a track rarely requires too much lock anyway. For Forza 3 the force-feedback is impressive and gives you a great idea of when to counter-steer or back off etc. This is helped by the depth of settings available within Forza 3 itself though as you can change the deadzones, sensitivity and level of force feedback. This means you can tailor it to suit your own tastes or needs.
The main issue I have found with the wheel is the centre point, which is off centre on my wheel. This means that sometimes I have to hold the wheel slightly off centre or fight the force feedback just to keep in a straight line. This sometimes seems worse than others so I can only assume there is some self centering mechanism within the wheel that changes sometimes.
Overall the wheel is great but I can't help feeling that there are better comparative wheels for other consoles at a similar price. The Driving Force GT for example gets rave reviews but is not compatible with the Xbox 360. The next step up from this wheel is the Fanatec Porsche 911 Turbo S but that is double the price.
It is also worth noting that this wheel does not provide force feedback when connected to the PC via a wireless receiver.
Having owned steering wheels in the past, I was sceptical about splashing the cash on another and risk being dissapointed - especially at the rather pricey £100. As the list of features go, there is nothing especially outstanding - it's wireless, has force feedback, attaches to a table or rests on your lap, and has a mains adapter. The other problem is the traditional steering whell has a new competitor - Kinect - but more about that later.
Now, my main worry with any gaming steering wheel is that they never actually give you the feel that you're driving; most have about as much resistance to turning as a dodgem. However, with this wheel, I was suprisingly impressed: when the mains adapter is used (a necessity for force feedback) the wheel feels like you're on the road. In fact, you feel more attached to the car you're driving in game than I do with my real car when I drive it.
With previous wheels, the only "force feedback" you ever got was a bit of vibration, which, to put it bluntly, was crap. So crap, that even at the age of 14 when I had never been near the wheel of a car, I knew that driving felt nothing like it. In contrast, with this wheel, when you hit the slightest of bumps (most commonly a kerb or gravel trap) you know about it; the wheel attempts to dissapear in whichever direction you don't want - just like when you hit the pothole you drive through every day on the way to work.
There is one slight hindrance here - you need to have to wheel plugged in for force feedback to be on. However, as you won't been a million miles from the nearest plug (and the lead is around 4m long, so you don't even need to be close) this is rarely a problem. Also, if and when you decide to use battery power, you'll fing they run out: fast. Don't bother with them: just plug it in.
The desk attachment is solid, no amount of (unecessary) strength has so far forced the wheel to budge. When you rest the wheel on your legs it is, unsuprisingly, less stable, but is suprisingly comfortable for about an hour or two.
Now, onto the new competitor: Kinect. Unfortunately, I don't have this (yet) but spent about 20 mins in store having a play with it. Although for other applications Kinect is dream, driving games are certainly not one of the games it's best at. Or even particullary good. Sticking your hands out and turning just feels stupid, and, like the wheels of old, you might as well be waving a pizza base round. If you like your racing games, get a wheel.
You may have noticed I haven't mentioned the pedals yet, and frankly, that's how much you notice them. Your feet stay on them, they're comfy and the work. Simple, but brilliant. Oh, they are connected to the wheel with a wire, but if you're sensible about where you put it you hardly notice it's there.
So, in summary, this wheel is a wheel which feels like a wheel. If you love racing games, get it. Otherwise, it is a little expensive - put still a brilliant peice of kit to have. And I've abused mine for 3 years, and it still hasn't broken. Finally, don't get Kinect if you want to drive with it - firstly, most of the big games (Forza and F1) don't support it, and secondly (and more importantly) its pants.
You may have read my review on Forza Motorsport 3, which is just one of the games that this wheel is fully compatible with. I bought it not long ago after getting Forza Motorsport 3 as I wanted to experience the game as fully as possible and with ultra realism. Forza Motorsport is already a driving simulator, and with this wheel complete with wireless pedals and force feedback sensations, it was brilliant!
The wheel comes with everything you need including the steering wheel itself, a clamp, the pedals, instructions and an adapter for the wheel if you wish to experience the force feedback as it needs to be plugged in. It's all packed well in a big box. You can set the wheel up either on your lap, which works perfectly fine or on a table. It can be used on your lap pretty well presuming you are sitting well and don't have big arm rests either side of you. It's probably best to be used like this on a wider sofa. Otherwise, you can use the clamp to put it on a table. It's quite comfortable on your lap thanks to the curved shape underneath, but this helps to give it some height when clamped on a table in front of you using a screw mechanism. It's pretty sturdy anyway and works well either way.
The wheel itself isn't too magnificent - it has pretty good grip and is white and grey to match the Xbox 360 colour scheme. You still have all your action buttons including the A, B, X and Y buttons as well as the Xbox Guide button and directional pad. There is a wireless connect button on the base towards the right, which is used to connect it to your console. The pedals sit on the ground well and in the past I have had problems with them moving about, but these ones are quite sturdy. There is a little gap where your foot fits in and it shouldn't move much once in place as long as you aren't too harsh on the pedals!
The only thing this setup lacks is a gear stick, which would be ultra realistic but probably quite a tough challenge to take on too. You may be used to driving with analogue sticks on your controller but it's a lot more fun and realistic with one of these. After connecting the adapter from the back of the wheel into the mains, the force feedback feature is powered, otherwise you won't have it. This is very realistic and makes the cars and driving experience excellent. The wheel will limit certain turns if it's appropriate to do so and you will even feel the motion of the car through the wheel when you change surfaces and turn corners and break or accelerate. I have never even driven in real life before, but it feels like I have with this wheel! Being able to drive super cars in the game with this is great fun as it's so realistic, it's like you are on one of those driving experiences with a super car!
It's best on games to use this wheel whilst in an interior car view. This way you can see the steering wheel in the game turn as you turn it in real life. The pedals work well although there is no clutch due to the lack of a gearbox. The pedals and wheel do change for each car (at least in forza motorsport 3) in terms of sensitivity and the feel they give, which is very clever in my opinion! You can buy one of these for around £70, which I'd really recommend if you have a racing game compatible with this such as Forza 2, Forza 3, Colin McRae DIRT, GRID, Project Gotham Racing 3 + 4, Need For Speed games and more.
Thanks for reading!
Microsoft Xbox 360 wireless wheel
I have been wanting one of these for a while, the reviews I have seen for it all suggest it is a bit of a must have for racing fans. The reviews are right, it is . The build quality is good, feels very sturdy and is well designed. Using it on your lap is surprisingly comfortable but clamping it to a table or desk is better for prolonged use.
The force feedback is excellent and strong in fact its too strong for my Mrs she has to turn it down or she can barely hold it. The force feedback adds a extra dimension to racing games in fact I am now playing older games that I had pretty much finished with, the wheel has given them a new lease of life. Be prepared to lose a few seconds on your lap times at first as driving with the wheel is more realistic and therefore more difficult than the normal controllers.
You do need to plug it in to the mains with the supplied adaptor to get force feedback, the battery packs will only give the rumble effect and don't last long. So once you have it plugged into the mains its not really wireless. The pedals are also connected to the wheel with a cable and that can be annoying as the wire has a tendency to get caught in the pedals until you find a comfortable set-up.
The wheel has nearly all the buttons you will find on a controller but it is missing the LB and RB buttons, not a major problem but does mean you will need to use the normal controller to paint your car properly in Forza 3. the buttons are sensibly placed pretty much where you would expect them based on the standard controller and the paddles are very easy to reach. The sensitivity is pitched about right and can be adjusted to suit different driving styles. Pedals feel good and have plenty of movement for fine control.
It is quiet expensive I paid £79 for mine with Forza 3 but I would rather pay this than have Microsoft offer a cut down cheaper version with lightweight force feedback. Friends thought I was a bit mad spending this much on a wheel but now they have used it a few are planning on buying one so I guess the value for money is reasonable.
After some serious use my lap times are now better with the wheel than with a controller on the more serious racing games but games like burnout are harder (but still more fun) recommended for semi serious racing fans.
Possibly my most wanted bit of kit for my xbox, if not indeed my entire gaming setup. In terms of availability, I believe Microsoft have underestimated the demand for these. My order was with them direct for around 5 weeks, so you can guess my delight when it arrived.
The build quality is surprisingly good (for Microsoft!). Its weighty, sturdy and doesnt look as cheap as all the online photos suggest. The trim, although not leather is designed for grip and long hours of play.
I originally used mine on my lap, which turned out to be very good. The design incorporates a curved laptop edge which means it nestles quite nicely over your knees. Long term, because im no longer in my twenties, it was obviously going to mean I was destined to walk with a limp, or maybe a slight wobble at least. That brings me onto the clamp which ships with the wheel. This is useful for almost any surface and includes a quick release clamp should you wish to release it and put it away.. erm.. quickly.
The force feedback is sublime. I think the best example of this is Dirt 2. The rally modes do kick back the feel of the road very realistically. Similarly, when you hit a jump, the wheel goes quiet as you glide through the air, until it kicks back in with a thump when you hit the gravel once more. When drifting, you feel much more in control, as you can feel the how much grip you actually have (the feedback is smooth when grip is limited).
The wireless functions mean its clutter and cable free, although a word of warning, there is a power cable to run the force feedback, so technically, it shouldnt be classed as wireless, just maybe less-wirey, although I agree thats more tough to market than the word Wireless.
All your controls are there as a standard XBox controller, so you can use these to navigate your standard menus, plus you can also plug in your favourite headset, to listen to that 5 year old taunt you because he's just rammed your car into the wall.
Overall, I'm delighted with this product. The only thing lacking is the need for a clutch pedal, as Forza 3 now actively supports clutches. Did this disappoint, no chance.
The Microsoft Xbox 360 Wheel is the must have accessory for any racing fan. Now I realise your first thought may be "It's not cheap! (£69.99 at time of writing)" but I will try to review this wheel in terms of value as well as performance.
Included with the box is the wheel itself, a table clamp, a set of pedals and an AC adaptor. This wheel is called "wireless" but that only applies to how it actually connects with the console. This wireless can be powered by a battery pack or through the mains connector. The pedals are attached to the wheel by a small wire. In order for the force feedback to operate the wheel must be connected to the mains, so as you can see wireless is not a wholly accurate description. Do not let this take away from the product though, it is a great bit of kit!
The wheel is very comfy to hold and has 270 degrees of rotation, more than enough for your driving needs! If used without mains power the force feedback is not activated and as such the wheel will feel incredibly light and non realistic. However, plus the wheel into the mains and it comes alive. The force feedback uses motors to tighten the wheel, it does not spring back to the centre but motors back under control, it doesn't spin lightly but rather needs deliberate movement to turn it. The idea is the motors give the wheel realism and you can feel what a real wheel is like when exhibiting oversteer and understeer. Ok so it's not as realistic as driving for real but sitting in your living room playing a simulator, it's dam impressive! The force feedback is suprisingly strong and will have you thinking you are in control and linked with the car. Certain games work better with it and Forza motorsport 2 and Colin McRae DIRT seem to be the best so far.
The wheel can be used on your lap or on a table, the table option definitely gives the most security and best performance. Use the table clamp!
£69.99 is a small price to pay for something that will take your racing games to the next level, although don't expect to become a champ overnight, there's a bit of a learning curve! If you have come from a real driving background you might find it a wee bit tricky too, but once you get a feel for the handling you'll be sorted.
PS - turn the driving assits in the game off, the wheel works much, much better and it's more fun!
The Microsoft Xbox 360 Wireless racing wheel is a steering wheel accessory for the Xbox 360.
The wheel itself is finished in the off white colour of the Xbox 360 with a rubberised grip so your hands don't slip off during the intense racing you will get into, the pedals it comes with are not so strong but they do have rubber pads on the bottom to prevent them from sliding all over the floor as you press them.
Setting this wheel up is quite an easy thing to do, you have to plug in the power cord to the wheel, plug the pedals into the wheel and either rest it on your lap or place it on a table, I recommend you mount it on a table as it can really slide around on your lap. You can use the wheel in wireless mode by adding a pair of AA batteries, they even included some decent Energizer ones to get you started. The wheel is not so good in wireless mode as a pair of batteries won't activate the force feedback which is the feature that makes this wheel so great.
The wheel supports many titles and even came with a free copy of Project Gotham Racing 3 which includes the racing wheel drivers which you will need to insert before you use the wheel so the console can recognise it.
In games the force feedback is excellent you can feel how much grip your car has on the road and as your car begins to lose it becomes light and you can feel the tyres aren't gripping. If you shunt into a wall or opponent you really feel the impact as the wheel jerks violently, it does make racing games more challenging but it really makes the experience far more immersive and I recommend it highly.
Currently the best games to use with this wheel are Forza Motorsport 2 and Project Gotham Racing 4 though it is compatible with a fair few more and if you are a racing fan this is an essential purchase.
The xBox 360 wireless wheel is a great addition for anyone who likes playing car or racing games on your console.
Whilst Microsoft claim that the wheel is wireless, you need to have power cables if you want to have force feedback and an Ethernet cable for other features of the wheel.
The wheel is well built and very strong. The peddles are a little awkward if you are used to really driving, the spacing is a bit wrong and they feel strange.
However, the wheel itself is very good and grippy, force feedback is very strong yet you can tone it down and it feels like it should. The wheel has a table brace that allows you to attach the wheel to a table - it is very very strong but don't use it on a good table as it leaves marks.
There is software and the wheel was a bit of a pain to get set up and installed, it also takes a long time to get the hang of, but it is worth it if you like racing games.
we purchased the xbox 360 steering wheel back in May 2008.
To be honest we have spent all of our time since trying to find a cheap suitable table to use this steering wheel on which hasn't been easy.. We have now found a slightly suitable laptop table from tesco but still not perfect by a long shot. The steering wheel comes with a part which is designed to clip on making it easy to use on your lap but if you are using the force feed back effects its almost impossible to keep the steering wheel on your lap and makes the driving impossible.. It needs to be clamped down on a table.
The steering wheel itself and game play is very good.. although not up to the quality of some of the pc steering wheels such as the logitech momo which i also own but unfortunately i cannot use that on the xbox!
Overall its a good product, it enhances the experience of the xbox driving games, particularly forza motorsport 2, but unless you are planning on buying a proper race frame type set up and have the space for such a thing then generally its easier to stick with the joypad!
Excellent quality, beautiful looks. For a console wheel response is fine. However, most consoles sit in the lounge, where on earth can this be mounted ? Lap use feels unrealistic, as always and for £89 you expect realism. Clamping, as, recomended is impossible unless you have a huge table in the middle of your lounge. With the utterly ridiculous depth of the huge clamp even then my 8 seat dinning table is too shallow