Definitely my favourite hand-held controller for a games console. Perhaps the closest contemporary equivalent would be the hand-held controller for the X-box due to the size, use of underlying triggers and presentation (however, they are both still worlds apart). The controller itself seats itself neatly into the palms of human hands. Some 3rd party versions of the controller (the Wild Catz concept for example) feature rubber grips. Personally, I would be loathe to highlight the inclusion or lack of these as a benefit or a drawback as it is really down to personal preference.
The feature that makes this controller truly memorable in the memories of nostalgic fans tends to be the ability to slot your memory card (which would double as a hand held console for more simplistic gaming) into the controller itself. The controller has a small square in it which allows the screen of the memory card to be fully displayed to the user during bouts of gaming. This is more of a novelty than a purely value-added feature however the screen would give the gamer indicators during in-game play (e.g. an image representing the health of your character would alert you to serious injuries in Resident Evil 2). All in all, this had the effect of further immersing the user in the game and there is also a secondary slot for accessories such as the rumble pack. As you can imagine, the addition of both a memory card and a rumble pack to the controller would increase its weight substantially. I would counter this by stating that the controller itself is fairly light to begin with and the accessories are not overly burdensome in terms of load. The only other disadvantage that comes to my mind is the fact that the controller is connected to the main unit by a wire (but considering when the console was released, this is no surprise and the cost/benefit of researching and integrating wireless technology at the time would no doubt have been negative).
In conclusion, the Sega Dreamcast's controller is a sturdy and comfortable piece of equipment which enhances the feel and gameplay the Dreamcast console offers. Why five stars? Call me nostalgic...
The Sega Dreamcast controller has to be my favourite of all time, and I have owned almost every system out there. I have big hands, so the large controler fits well and I can easily hit all of the buttons. For someone with smaller hands, I could see how that would be a problem since the 4 buttons and the triggers are placed far away from the bottom of the controller.
The controller is great because you can put 2 memory cards in it. This makes it very easy to switch save locations in an instant, without having to get up and go to your console as you had to with other systems. I'd often have to change my memory card depending on what game I was playing, or which one I had enough save space left on.
While the controller is big, it is quite light in weight, which is a little surprising. There is a perfect balance of size to weight, and your hands or forearms won't get tired from holding it.
The cord was sometimes a little too short for me, so a longer one would have helped. There were many times where I got too excited and ripped the cord out of the system, totally messing everything up.
Overall, the DC controller was designed great in my opinion. The buttons are clearly marked with their letter and color, great memory card slots, and a very durable feel.
The sega dreamcast controller looked very different to any video game controller that was available back then. Instead of being a long thin type of controller, the dreamcast controller was the exact opposite.
But it is to this day one of my favourite controllers it maybe a bit chunky but when your using it, it feels more a deluxe controller rather than a massive controller which is hard to grip. The buttons are very well laid out and never get in the way of each other. There are also two triggers at the back of the controller one on the right and one on the left, the rest of the buttons you can see in the picture four regular buttons A,B,X,Y. A thumb analog stick which felt very comfortable rather than the N64's. A directional pad and my favourite button the start button which is the triangle button in the middle of the controller. There is also two spaces to put you visual memory packs into, one space to actually use a visual memory pack and the other space to store a second one to keep them both up together. The sega dreamcast's controller shape is odd but good for grip, it kind of curves round the sides so you can hold it properly at all times.
The dreamcast itself may not have been the most popular console, but the controller itself is one of the best controllers avaliable. At all times it is comfortable to play with, the buttons are all laid out well, the grip on it is excellent. Plus the visual memory pack gives the dreamcast controller a bit more character!
When i first got my Dream cast i picked up the controller and thought thats massive. It was the biggest normal controller id ever seen. Ive had just as big super joy pads in the past, but this was the biggest normal controller. The difference about this joy pad is that it also has a joy stick on it! It looks like it might be hard to control. But infact is just as easy as any other. Youve really got to use all your fingers for this one. Use your thumbs for the top and your fingers for the buttons below. If you prefer to use a joy stick, dont worry as theres also one on here at the top left hand side. Bad point though on my controller the stick was starting to stick really bad. The memory card is also placed into the controller. Just incase you wondered what the hole at the top was for ;) Overall the joypad is pretty good. I dont think the size matters at all. Bad point is the stick can get stuck and can be annoying when playing games. The buttons might also get stuck over time. But that doesnt seem to much trouble though.
Lets face it out of all the peripherals ever made the most important is and always will be the controller. The N64 revolutionized the controller market, yes it is old ideas implemented in a different way but it was revolutionary the Rumble pack and Analogue stick idea helped create Sony’s Duel Shock controller. Now a controller is important, I feel that they need to evolve from console to console in order to progress the world of gaming. I was a bit disappointed in the PS2 one it felt like I was playing an older system but despite this the new analogue features on the buttons is evidence of gaming progressing. The Gamecube controller is said to be brilliant, many claim it to be too similar to the Duel shock (whilst to me it looks like the Virtual Boy Controller) but it has nice bulky buttons so not to cause havoc, it has gone through many stages of development to make sure it suits all regions. For the small handed Japanese and the large handed Americans and it works beautifully. Then again I would say that I’m a Nintendo fan (although I must say the Duel Shock pad is damn good) but I don’t like big controllers. The X-box I have heard is designed for gaming in the long run and feels a bit odd to play with. Some say (mainly the big handed Americans) that it is great to hold others such as the Japanese and the Europeans claim its very uncomfortable Channel 4 show Thumb Bandits say the controller is a bit “Dodgy”. And this is what I thought of the Dreamcast pad. There have been many opportunities for me to get a Dreamcast but one thing that has always put me off is the bleeding Controller. It’s big its bulky and it hurts and with two VMU’s in its also damn heavy, so when I got my Dreamcast I was apprehensive to say the least to how the system felt. But despite it initial aches I soon got into it and despite the oddly placed Start button I learnt to love it and with the duel trigger buttons I was qui
te impressed it had taken many ideas from other controllers and mixed them in and out it comes. I was impressed and even now I think it is a brilliant piece of kit. The Dreamcast controller has four buttons (X, Y, A, B) a Start button a D-pad and an Analogue stick with the R and L buttons being underneath it ala N64 controller. It may feel odd to begin with but it will feel comfortable and it also has two places for the memory card something the N64 never had. So whatever you do don’t let it put you off. Dringo.
Sega modified their controller from the Nights Sega Saturn controller, mostly successfully. Size: It accomodates small and medium sized hands well. Larger hands may have difficulty reaching under for the trigger buttons and the d-pad at the same time. Layout: The cable comes around the back, which isn't handy. It isn't great for the balance of the pad, or the ergonomics. There is a handy clip at the front though. There are two memory card ports, one allowing you to fully use the VMU. One also can be used for another memory, or rumble pack etc. The buttons are top quality, except they are slightly rounded, combined with the sharp d-pad this makes the controller unsuitable for fighting games. The D-pad is responsive apart from this, and better than the Playstation one.
How important is a controller? It’s just a bit of plastic with a wire that plugs into your console, which you use to interact with a game isn’t it? Well your right but the controller is one of the most important parts of a console, there is no point in having the best console on the earth if it has a controller so badly designed you can’t use it for more than 20 minutes. So what’s the first thing you see when you look at the Dreamcast controller? You see a smooth, rounded design, which looks very stylish. Touch me, feel me is what it screams at you! The controller comes in the standard off-white colour, although Sega Europe did bring out some coloured (blue, green, yellow and orange) controllers but there was a limited number and the only way to get them now would be to get the second hand. Then you pick it up, now when I first picked it up it felt awful. The controller’s grips are parallel to each other, which of course force your hands into a parallel and I didn’t find it very comfortable to hold. My left thumb also became sore after playing for an extended period due to the fairly high position of the joystick on the pad. I longed for my good old PS controller. But I quickly adapted to the controller and now it slots into my hands as easily as a PS pad, in fact I now find it far more comfortable to hold than the PS controller, especially when I use it for long periods. The controller features an analog stick, a digital d-pad, four face buttons (A,B,X,Y), a start button and two analog triggers. The analog stick and the digital d-pad both have their advantages. I find the d-pad is better for games that require a bit more precision and control, like Tony Hawks Pro Skater 2 where there is a fine line between landing a trick and failing horribly. I find the analog stick is better for racers and action games, where the smooth movement of the analog stick is better. The four face buttons and the st
art button are… well… buttons!? Your standard run of the mill buttons. What else can I say? The two triggers are put to excellent use in racers where the right trigger is accelerate and the left is brake which works far better than using the buttons which leave you with a big blister. The controller also has a hole in the front of it, but don’t worry its there on purpose! Honest! The hole is there so you can see the LCD screen on the VMU’s which will often display some extra info during a game. The controller also contains two slots in the top of it, in which you can slot in VMU’s, rumble packs, and even a microphone! The controller is also fairly robust, it’s well built and it’s fairly solid. I’ve not had any problem with my three official controllers. Although I’ve heard the odd story about triggers snapping off, I’ve found them to fairly robust like the rest of the controller, so what they were doing to them I don’t know. ;-) And with all the great multi player games you really must have 4 controllers!
Control pads. You have the second most powerful games machine out there, for the moment, one of the best value and greatest machines from a games company, but the console cannot function without something else. You, a game, and of course the control pad. So when designing the controller Sega/Sony/Nintendo/Microsoft has to make sure they think of who will be using it - they're (we're) the ones that have to use it, the potential consumer. Sega have designed the control pad very cleverly. Japanese people are getting taller all the time - they did use to be smaller than the western world (truthfully), but now they're comparable, and their hands are too. Seeing as the games companies have most success in Japan, where they come from, it makes sense to aim the controller for that market, primarily at least. This has meant, in the past with consoles like the master system and NES, the control pads have been rather on the small side, and somehow Nintendo consoles have always been popular with the younger generation. Could this be the reason why Nintendo's gaming has been most successful with the kids in Europe and the USA? Right, the Dreamcast controller is great in that it's the right size for me, for most adults, and children - it's multi-ergonomic, which is something you don't say about everything in life. The pad is comfortable to hold for long period of time, and they're very well made indeed - the quality is 5 stars. The pad has four front mounted buttons, the colourful A B X Y (and the usual starts, d-pad and analogue stick), as well as the rear mounted shoulder buttons, L and R which often act as accelerators and brakes in racing games - a good idea if you ask me, it's easier to use than pressing down hard on a button. The pad is grey, a light whitish grey, matching the console. A little bland, but the games are the fruitful part in gaming. It's a larger pad than the lik
es of Dual Shock, but by no means clumsy. The pad is £9.99 from retailers, good value, and one also comes with the Dreamcast. 2 slots for add ons like memory cards and rumble packs is a good plan too. Overall a great pad. 5 stars, buy it. Buy it now!
If you're buying a Dreamcast then you're going to get a control pad with it, providing you're buying new of course. But the Dreamcast has four controller ports, so you may as well make use of them - find some friends if you haven't got any, and start playing those fantastic multiplayer titles - but you will need more than one controller, so if you want my advice - go for the official Sega Dreamcast product, other pads have been known to fall apart really easily, but the DC official pad is strong, ergonomic - very comfortable and most importantly it's only £9.99 from Sega themselves - check out there website (www.sega-europe.com), very good indeed! Other retailers are still selling them for £20, so that's great value. The pad fits comfortably into your hands, with two trigger shoulder buttons at the back - 2 VMU/1VMU + 1 Vibration pack slots - something unique to the Dreamcast - the memory cars slot into the pad and not the console, saving space, and confusion - its a Visual memory Unit so you can see little animations through the slot in the pad, brilliant idea. The pad also has an analogue stick, d-pad and four main buttons - A B X Y, and of course the start button. It's a very well designed futuristic kind of looking controller, and it's the only one you should consider for the DC. Strong, comes in a box + instructions should you need them, and is available in 5 colours - grey, yellow, orange, green and blue. But you may have trouble locating the coloured pads. Thanks for reading.
If you’ve got a Dreamcast there is probably very little that I can tell you about its wonderful controller that you don’t already know. Of course if you don’t own a Dreamcast yet then the words that follow will without a doubt be of some interest to you. By the way, now that it's £99 you would really be mad not to get one - forget the 'Dreamcast is finished' rubbish. Anyway, when you open your Dreamcast box you’ll be greeted by just one controller but that’s a pretty standard thing nowadays. I’m sure that there are plenty of people out there who don’t have ANY friends and NEVER play a multi player game. Oh, wait a sec, I’ve had a major sarcasm attack! Multiplayer gaming is becoming the single biggest development in the console gaming world. OK, there’s nothing new about multiplayer gaming as such but with online console gaming well underway thanks to the Dreamcast things are only going to get bigger in that particular department. For now though playing games with your friends at home is still a very popular activity (and of course much cheaper by avoiding nasty phone bills!). This does mean that you’re going to need more controllers and at £19.99 (or less) you may be wondering about paying out for another Dreamcast controller. Let me put your fears at rest my fellow Dooyoo friend. If you’ve ever seen one (or own one for that matter) it looks like a bit of an odd affair. It’s got pistol-like triggers, a small joystick as well as a D-pad (Directional Pad) four action buttons and the usual start button. To top it all off there’s a hole in the front of it and you can plug extra accessories in to it. Sounds like a complete mess and something I’ve made up? Well, I’m afraid not. When the N64 controller was launched there were fears th
at you could actually use it as a deadly weapon – it was so completely different to any other controller. It rapidly became a VERY popular controller and even today is a major achievement in innovation to a product which has been around for years. The Dreamcast controller makes similar advances in development. The N64 controller allowed you to plug in memory cards in to the controller rather than the machine but the Dreamcast goes one further and allows the insertion of two items - either a memory card, a rumble accessory, a microphone (oh yes!) or even two memory cards. If you buy the official VMU (Visual Memory Unit) from Sega you will see why there is a hole in the front of the controller – you plug the VMU in and you can see a small LCD (liquid crystal display) screen through the hole. This lets you see logos and files. You don’t have to get a VMU, you can get memory cards without the screen for much less but the whole point behind the hole is to be able to see the screen. On top of this you can plug in a second accessory (such as mentioned above) but for most this will be a rumble pack of some sorts. Properties: The whole thing feels very comfortable in the hand with the buttons/stick being placed quite cleverly. When you look at the controller you would think that having the stick AND the D-pad on the same side would be annoying but it only takes a small movement to swap between the two different methods of control. It’s above average in weight – heavier than a playstation controller is and about the same as an N64 one. When you plug in the memory card and/or rumble unit it will increase the weight a fair amount but overall it’s still not exactly excessive. The controller lead is approximately 1.5 metres in length which will be long enough for most people but I found that this is still a little short and I have invested in a c
ontroller extension lead. Performance: I’m pretty impressed with it. Regardless of which game you’re playing, it can deal with them all. A game like Soul Calibur is best suited to the D-pad and the main four buttons and your character reacts quickly and precisely. Take F355 Challenge and you’ll need to use the analogue triggers and analogue joystick to get the most from the game – again, the performance is wonderfully precise as every movement (no matter how small) is translated perfectly when controlling the sensitive cars. You’ll find there are a few games like Virtua Tennis where you can choose whether to use the analogue stick or the D-pad and they both work fine – it’s just a question of preference. Durability: Only time can tell this one but so far so good. My guess is that the first thing to go would have to be the analogue stick but so far I have not noticed anything wrong at all and believe me – mine have had some use!! The analogue triggers seem pretty well protected and as for the D-pad and other buttons, well, they should be fine unless you’re really giving them some grief. Options: Options you say? Yes, well, you have a choice of colours anyway. The typical supplied controller is ‘Dreamcast’ white but you can also get orange, blue, green and yellow (and they’re transparent). I’ve only seen these on the official Dreamcast site though so you may have to get them there. Good news is that they’re £19.99 including postage so they won’t cost you any more. See www.dreamcast-europe.com for more details. As far as controllers go this is one of the best available. In fact, blow it, it’s the BEST you can buy at the moment. The only one on the horizon that can beat this is the new Xbox controller and that’s providing they sort out those stupid
ly tall analogue sticks. Imagine a Dreamcast controller, add two more buttons and an extra analogue stick and you’ve got it. Sounds even more ridiculous doesn't it but we’ll save that for another review.
Obviously the Sega Dreamcast Control pad is a much needed accessory, you can hardly play any games without it, and to play any games without it you need to buy more expensive control accessories anyway, such as the steering wheel. The Dreamcast pad may look like an uncomrfortable shape, but if fits into your hands comfortably and you can play with ease. The pad has a D-Pad as well as an analogstick, so there are two ways of navigating, it depends which is your cup of tea. As well as that there are the usual thing, four buttons as well as a start button, this ime the buttons are labelled A, B, X and Y. The controller also has a slot forn inserting the Visual Memory Unit, a handy accessory, so the controller has everything you need. In my book this is equal with a cable to connect the aerial an being the most important accessory for Dreamcast.
I don't really have much to say about the Dreamcast controller - after all, you can't really judge a console by the controller, but it's nice to know that you'll be getting the most innovative and comfortable controller on the market with the Dreamcast. It has to be inspired by the Nights analogue pad that was released on the Sega Saturn in collaboration with the superb game Nights, and so it has a lot of similar properties to that pad. It has the same style of shoulder buttons and is roughly the same shape, and size, but the Dreamcast pad is much more comfortable to hold, and has much more style! The standard Dreamcast pad has both an analogue and a digital pad. This is a superb idea, so you will be able to play games, which require more precision with the D-pad, and those, which don't with the Analogue pad. I feel that the D-pad is more uncomfortable, but it doesn't really matter. There are two shoulder triggers, which are mainly used as an accelerator, and a brake in racing games - the pad is better than a wheel in my view. There are four circular buttons ' X and Y and A and B' each has it's unique colour. There is no select button, but there is a start (the triangular one in the centre) button. The pad incorporates two slots, not just one! This means you can slot in a VMU (or two), a VMU and a rumble pack, or a Microphone! The pad is really easy to use, isn't at all fiddly, or cumbersome, and is far more stylish than anything else on the console market. It's big, strong and won't break easily, so it's an essential peripheral - but is packaged with the Dc itself. You can actually buy them separately for £19.99 from many places online and off, so you'll be able to experience the two, three and four player games. If you're into 2D beat 'em ups then you simply must get the Arcade stick instead, because the pad won't be able to
take all that you throw at it! It's available in the standard grey form, but go to the official Dreamcast Europe and Dream Arena sites and you'll be able to purchase different coloured pads - which do look far better and liven up the DC itself. You can get a yellow, orange, green or blue clear pad for the same price as the grey - and there's no postage costs! The box package is also very stylish, and very tidy indeed. Blue and white as ever, and the instructions are complete with the controller. It remains the same design style as the actual Dreamcast box, and is very eye catching, clear and easy to open. I think there are even instructions of how to open the box on the box! I have 4 control pads now. The grey one that came with the Dreamcast, another grey pad and two coloured pads – a blue and an orange one, and for some reason I only tend to use the orange and blue ones though! My favourite coloured pad (as if it mattered) is the Orange, simply because it seems to be more lucky. The coloured see through are far more interesting because you can see all the wiring and electronic circuit boards etc. inside the pad. The wire is long enough for you to sit from the screen at a safe distance (sitting too close could be bad for your eyes), and can be clipped to the top of the pad so that it doesn't get in your way when playing. You can even buy controller extension leads from most places, if you feel you need to get further away from the television. I think that it is the most essential peripheral for the Dreamcast, and it's a great idea for you to put the VMU (memory card with an LCD screen) inside one of the slots. This will enable you to look at secret information during games against other players - both online and offline. If you're thinking of getting a 3rd party pad at half the price of the official one, then that is your decision, but I recommend that you spend double a
nd get this one. You may have heard of the 'Astro-Pad', well don't get that because the buttons do stick, and it has an overall tacky feeling to it. If you compare this Sega product with it’s ‘predecessor’ the Saturn pad (not the 3D pad) then you can see how far technology has advanced. The Saturn pad was good in it’s time but place them against each other and you’ll know just how much better the DC pad is. It’s more comfortable then the N64 and Playstation pad therefore it’s more comfortable than the PS2 pad. I have seen the XBox controller, and it seems to resemble the Dreamcast one – I think that Sega’s ‘VMU memory card slotting into the controller’ idea will be used by Microsoft for their XBox memory card, and it will slot into that controller I feel. The official Dreamcast address: www.dreamcast-europe.com so head there and get your coloured pads! Obviously, you do not get the VMU or Rumble pack with the Dreamcast controller, but they work in collaboration, and are all essential peripherals! I think that in the future there should be the equivalent Dreamcast controller to the Playstation Dual Shock pad - therefore you won't have to get a rumble pack separately. Overall, one of the best control pads that has ever been designed, is available for you at an excellent price so why not get one today! It's the best pad out of all the DC ones (the 3rd party pads are nowhere near as good in my view).