Product Type: Sony game controllers
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Lets face it, if you own a PS3... you need one...
Sony Dualshock 3
Member Name: peckinpigeon
Sony Dualshock 3
Advantages: Top controller layout and classic shape, unchanged for years!
Disadvantages: Again, modern controllers are expensive
Having been away for a while due to computer trouble has left me with itchy keyboard fingers, and during that time, iv'e had plenty of time to think about reviews and play some sweet games, but having enjoyed writing a review of the Xbox controller so much and with a lovely comment left by a member that made me feel somewhat wanted, I thought i'd take a little look at one of my other favourite controllers, that of the PS3. So without further "ado" (spelling?) let's take a spin on the PS3 six axis dual shock controller (long name i know).
Suddenly iv'e decided that the first thing i'm going to write about when reviewing controllers is the shoulder buttons, coming from an earlier generation of gaming, it took a while to get used to the idea of these so called "shoulder buttons", it offered a new spectrum in the control of computer games, and as games became more complex, so did the controllers, i hate to criticise, and i mean really hate to criticise (or compare for that matter), but when we look back at the N64 controllers, frankly, it's a mess, how many buttons, and how many super cramp hand positions where needed to weild that baby! So at least in the early days of modern gaming, Sony kept a fairly simple design that still survives today with the advent of the Dual shock controller for the PS3..... So any way, shoulder buttons.
Let's talk FPS (first person shooter) anyone who's played one knows the importance of that all important trigger button, the playstation usually favours R1 or the R2 shoulder button, the R2 has a curved aspect and your finger can sit in the groove on the controllers back so it's often used for quick moves (reloading weapons and such), as your finger can leap up while another finger sits firmly on R1 providing heavy gunfire or other actions. R1 retains a flat aspect and your fingers can comfortably reach it at all times, naturally the L1 and L2 buttons are the same design. Now, the controllers horns reach down at an angle, meaning that when holding the controller your hand pressure allows you to access both the shoulder buttons and analogues sticks with absolute ease, nothing short of fabulous design there, but of course, it's down to the game developers to make sure this is utilised to full effect.
A word about the analogue sticks, Sony has favoured a large, mushroom shaped design with a textured top, to avoid fingers slipping off them, they work well, and I find it easy to move between gentle and harsh movement, an example would be walking in RPG's which requires soft analogue control, or running which just requires you to full throttle the analogue and push it right to the edge, the analogue provides enough resistance for optimum control.
A big problem i have with a lot of controllers is moving between the analogue and D-pad, a lot of controllers get it very wrong, some games utilise both the analogue and D-pad and sometimes the movement needs to be quick, my favourite design for solving this problem is the X-box 360 controller, the Dual shock has the D-pad positioned above left of the analogue stick, making movement fairly easy once your used to the controller, it's not the worst iv'e seen, but it's not the best and it makes up for it in other ways, so changing the controller design after so long would be silly. Your image of me is probably sitting at my keyboard with a sony baseball hat PS3 t-shirt and tomb raider undies and crash bandicoot socks, but seriously i'm not being a fanboy, the controllers design has one or two minor flaws, but changing them would just create another couple of minor flaws, so sticking to that classic design has been good for sony.
Triangle, Square, Circle, Ex.. ahhh, in years to come, it could be as famous as Nintendos A and B, sony would dare not change it, and looking at a PS1 controller (appreciate it, because it took me ages to dig one out of the classic controller box!)' the design and button type has barely changed other than a sleeker design, and the fact of the matter is, at least i believe, is that gamers love a bit of familiarity, and the familiar layout and button type helps us familiarise ourselves with each of sonys consoles, so even when the PS4 rolls around, hopefully the controller will remain the same, and Playstation fans (crash bandicoot socks anyone?) will flock to the stores comfortable in the knowledge that the beloved six axis dual shock is the same as ever.
Wires are gone by the way, the controller supports wireless, with a USB charging cable that fits the front of the console as opposed to having a large battery pack, think that does help with keeping the controller size at a minimum and retaining that sleek design. Start and select button anyone? select on the left, start on the right, would you believe it's been that way since at least 1985 with the release of the NES?
Of course there is now a PS button in the center, acting as the on/off button, favouring a less lit up version than the Xbox controller.... I wanted lights....
All in all, don't go third party for your playstation controllers, you just can't beat a classic design for a classic controller, and hopefully Sony will keep us in Six Axis for years to come.
Summary: On my top list for controllers
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