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Sony Dual Shock 2
by Bullydc1 Basically this is the big daddy of controllers. The design of this particular item has not changed much since 1995 when the first playstation came out....happy days. Apart from the introduction of the dual shock capability and the rechargeble elements, the design of this controller has never changed. The key is that it is an ... ergonomical masterpiece. Back in the day when your Nintendos and Sega`s where around the contrllers were light, they introduced more buttons, brightly coloured and extra buttons on the top of the controller. But for all their design benefits, they had a big draw back. Whoever had designed them must have had hands either too big or too small, because after a couple of hours playing games with these, your fingers felt as if they were about to walk away from you in protest...seriously im talking blisters on your thumbs. Now im not saying you dont get that with this controller, your bound too, play one of the older Playstation 2 olympic games with the rapid fire sprinting, power bar and you will feel pain, no, im saying that on average you can play a game for hours and it will not have a massive effect on you. The original controllers were wired and had no dual shock 'rumble' packs on them, they were extremely light and easily throwable if thats your thing. Around 1998, some bright spark had the great idea (probably from vibration packs in mobile phones) to add a vibration rumble pack to the controller and two dual sticks that can be used for movement. This mean`t that now games such as first person shoot em ups could be much more easily controlled. The left 'mushrrom' stick is normally used for pointing your head and the right one for actually moving the position of the character. This kind of functionality simply could not be caried out before. Now with the rumble packs, you felt it , every time you gt shot, got punched, smashed your car into a wall or crashed your aircraft...it made the games more real for the people playing them and caused them be more careful and take the games more seriously..in short it helped them to connect with gaming physically, which is a rare thing in gaming. Most gaming enviroments rely, rightly so, on atmosphere, plot, gameplay and characterisation to draw the player in on a psyhcological level. Rarely would gameplay transend that plain to the physical and it did, albeit in a small way with this controller. If there is a drawback to these controllers it was that as the dual shock added weight, so did the introduction of battery packs...moving away form the wired controller, which could be problematic, often kids would roll the wire around the controller, its looks smarter and tidy. However, do this too many times and the wire starts to pull at the base of the controller and eventualy one or two of the inner wires will become unstuck and you will find that only some if any of your buttons work. The other draw back is that although fairly robust, after a number of years you would see that internal 'pieces' started to rattle around inside the casing...I had no idea what they were but suddenly my top buttons started to catch on the casing and wouldnt flip right back up when pressed. This can be very annoying for a gamer. That button could mean you expend all your ammo, or use all or some of your nitrous oxide in a drag race at the wrong moment...in short, it spelt trouble. You can pick these controllers up from amazon these days for around £10-£15 and they will work for your modern PS3. That is a hell of allot cheaper then the xbox 360 controllers ! Read the complete review |
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Sony Dualshock 3
by peckinpigeon Having been away for a while due to computer trouble has left me with itchy keyboard fingers, and during that time, iv'e had plenty of time to think about reviews and play some sweet games, but having enjoyed writing a review of the Xbox controller so much and with a lovely comment left by a member that made me feel somewhat wanted, I ... thought i'd take a little look at one of my other favourite controllers, that of the PS3. So without further "ado" (spelling?) let's take a spin on the PS3 six axis dual shock controller (long name i know). Suddenly iv'e decided that the first thing i'm going to write about when reviewing controllers is the shoulder buttons, coming from an earlier generation of gaming, it took a while to get used to the idea of these so called "shoulder buttons", it offered a new spectrum in the control of computer games, and as games became more complex, so did the controllers, i hate to criticise, and i mean really hate to criticise (or compare for that matter), but when we look back at the N64 controllers, frankly, it's a mess, how many buttons, and how many super cramp hand positions where needed to weild that baby! So at least in the early days of modern gaming, Sony kept a fairly simple design that still survives today with the advent of the Dual shock controller for the PS3..... So any way, shoulder buttons. Let's talk FPS (first person shooter) anyone who's played one knows the importance of that all important trigger button, the playstation usually favours R1 or the R2 shoulder button, the R2 has a curved aspect and your finger can sit in the groove on the controllers back so it's often used for quick moves (reloading weapons and such), as your finger can leap up while another finger sits firmly on R1 providing heavy gunfire or other actions. R1 retains a flat aspect and your fingers can comfortably reach it at all times, naturally the L1 and L2 buttons are the same design. Now, the controllers horns reach down at an angle, meaning that when holding the controller your hand pressure allows you to access both the shoulder buttons and analogues sticks with absolute ease, nothing short of fabulous design there, but of course, it's down to the game developers to make sure this is utilised to full effect. A word about the analogue sticks, Sony has favoured a large, mushroom shaped design with a textured top, to avoid fingers slipping off them, they work well, and I find it easy to move between gentle and harsh movement, an example would be walking in RPG's which requires soft analogue control, or running which just requires you to full throttle the analogue and push it right to the edge, the analogue provides enough resistance for optimum control. A big problem i have with a lot of controllers is moving between the analogue and D-pad, a lot of controllers get it very wrong, some games utilise both the analogue and D-pad and sometimes the movement needs to be quick, my favourite design for solving this problem is the X-box 360 controller, the Dual shock has the D-pad positioned above left of the analogue stick, making movement fairly easy once your used to the controller, it's not the worst iv'e seen, but it's not the best and it makes up for it in other ways, so changing the controller design after so long would be silly. Your image of me is probably sitting at my keyboard with a sony baseball hat PS3 t-shirt and tomb raider undies and crash bandicoot socks, but seriously i'm not being a fanboy, the controllers design has one or two minor flaws, but changing them would just create another couple of minor flaws, so sticking to that classic design has been good for sony. Triangle, Square, Circle, Ex.. ahhh, in years to come, it could be as famous as Nintendos A and B, sony would dare not change it, and looking at a PS1 controller (appreciate it, because it took me ages to dig one out of the classic controller box!)' the design and button type has barely changed other than a sleeker design, and the fact of the matter is, at least i believe, is that gamers love a bit of familiarity, and the familiar layout and button type helps us familiarise ourselves with each of sonys consoles, so even when the PS4 rolls around, hopefully the controller will remain the same, and Playstation fans (crash bandicoot socks anyone?) will flock to the stores comfortable in the knowledge that the beloved six axis dual shock is the same as ever. Wires are gone by the way, the controller supports wireless, with a USB charging cable that fits the front of the console as opposed to having a large battery pack, think that does help with keeping the controller size at a minimum and retaining that sleek design. Start and select button anyone? select on the left, start on the right, would you believe it's been that way since at least 1985 with the release of the NES? Of course there is now a PS button in the center, acting as the on/off button, favouring a less lit up version than the Xbox controller.... I wanted lights.... All in all, don't go third party for your playstation controllers, you just can't beat a classic design for a classic controller, and hopefully Sony will keep us in Six Axis for years to come. ©peckinpigeon Read the complete review |
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Sony PlayStation Move Controller
by thegoodguy Despite the belief that Playstation attempted to have a dabble at the motion control games market after seeing the success of Nintendo's Wii console and Microsoft's XBox Kinect, it's a forgotten known fact that Sony was the first group to introduce the motion control genre back in 2003, well before Nintendo and Microsoft did so, by ... introducing the EyeToy, a camera compatible with the Playstation 2, in where the player used their body to control the action. In late 2010, Sony released the Move as direct competition to Nintendo and Microsoft. Unlike the EyeToy, where the body was the controller, Sony changed the formula and made an actual controller, much like the Wii utilised. A matte black and curved log shape gives the Move Controller a very stylish and futuristic look. Considering Sony wanted to change the way gaming was played, the Move Controller is certainly given the right look to support the notion of the theory. As it's shaped like a log, you can imagine how easy it is to fit into hand. Just in case it can't fit in your hand for some strange reason, an adjustable strap is included in the packaging, for that perfect grip. What makes the Move Controller different from the Wii Controller is that orb you see on the very top. Looking at it, you can imagine it being very hard, rigid and immoveable. You definitely wouldn't want to drop it now in fear of it breaking now, would you? In fact, it's the opposite. To Sony's credit, that orb is made from a rubbery material, very soft and squidgy and is designed to take the impact if you accidently drop the Move Controller. Besides that, the orb is basically the player's motion. In order to use this, you need to acquire the Playstaion Eye (an item I have also reviewed). The Eye picks up the motions made from the Move Controller, which comes from the orb. The motions you make are accurately picked up by the Eye and it's incredibly sensitive. Every angle you cover, every flick you make, anything is covered by the Move Controller. I was amazed at how my hand was shown to be almost arthritic when I though I had it perfectly still. The Move Controller also has DualShock3 technology, meaning it has vibration functions, giving your hand that customary little massage when you hit something during gameplay. Configuring the Move Controller with the Eye is simple, as at the start of every game where you are required to use the move, instructions will appear. Some games even take dexterity into consideration, a feature which made me very happy as I hold the Move Controller left handed. To tell if the Move Controller is working, a wonderful and bright light appears on the orb. Red, yellow, green and blue glows will appear per different times the Move Controller is used. Some games allow up to 4 Move Controllers, so friends or the entire family, or at least some, can get involved and have a bit of fun and exercise too. So what is on the Move Controller. The Move Controller consists of just 7 buttons. Conspicuous by it's absence is the Directional Pad. For some games, a D-Pad is simply not required. For others, you can use a standard Controller or buy the Navigation Controller (another item I have reviewed). The infamous X,O, Triangle and Square buttons return. Astonishingly, for some of the games, you don't even require their services, something quite shocking when these four are staple buttons for nearly all games Playstation have released. The 2 main buttons you use are the Move Button. This is the big, oval button in the middle of the X,O, Circle and Triangle buttons. It acts as the select, proceed or enter button. The second button, is behind the Move Controller and is the Trigger Button. Holding this allows the Eye to pick up the motions you make. While you can let go of it during gameplay, you need to hold it when starting your game. The seventh button is simply the PS button, which activates the Move Controller to life, as well as bring up the home page during gameplay, much like a normal PS3 Controller would do. A slot at the bottom of the Move Controller is actually the charging port. With one of the USB ports on the Playstation being taken up by the Eye, it does mean you will have to share a slot with the Move Controller and standard DualShock3 Controller, unless you want to spend money on a Move Charging Station, easily available on the high street and online for roughly £10-£25, depending on which brand you buy and where it's purchased from (the internet is obviously cheaper). This little gadget isn't cheap. These cost upward of £25. You can spend double that and get the Move Starter Pack in a blue box, which contains a demo disc and the Eye, or spend £10 less if you want to scrap the demo disc and get the Move Starter Pack, which has a white and red box. The Move Controller is readily available in every games and department store such as Game, John Lewis, HMV as well as internet sites like Amazon, Play etc. There's no point going on the Game website hoping for a cheaper deal than the shop price, as most of their online prices are similar to the shop prices. Sites such as ShopTo and The Games Collection will have better prices than Game, Gamestation, Blockbuster etc. as well as next day delivery in the case of ShopTo. Read the complete review |
Sony Game Controller |
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8 reviews Game Controller / Sony EyeToy - Camera - Sony PlayStation 2 - Be part of the game with PlayStation's revolutionary EyeToy PlayStation 2 camera peripheral. Fix this cute little device to the top of your TV, plug in, and get playing - it's simple, easy to use, and guaranteed to get the party started! O... |
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2 reviews Game Controller / Quiz buzzer - 5 button(s) - Sony PlayStation 2 (pack of 4 ) - Sony's worldwide reputation for creating unique, attractive, high-quality, advanced technology products rests on a long line of innovations embraced by people from all walks of life. With a diverse product li... |
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25 reviews Game Controller / Game pad - 12 button(s) - Sony PlayStation 2, Sony PS one, Sony PlayStation - Described by some as the greatest gift to video games yet, the DUALSHOCK 2 features analog and digital control in addition to the patented vibration DUALSHOCK function. Using the DUALSH... |
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4 reviews Game Controller / Game pad - 12 button(s) - Sony PlayStation 2, Sony PS one, Sony PlayStation - The Analog Controller (DUALSHOCK) is the essential controller for PS one, boasting the unique DUALSHOCK vibration technology, twin analog sticks and the full array of standard buttons. |
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