| Product: |
Classic NES Series: Pac-Man (GBA) |
| Date: |
25/10/08 (27 review reads) |
| Rating: |
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Advantages: Accurate version of Pac Man
Disadvantages: Appears on other Nintendo handheld titles
Never mind joining the dots - eat them! I wasn't brought up on Pac-Man, but there's something about taking copious amounts of pills and coping with ghosts that appeals!
And, if ever you feel the need to eat the ghosts then take a power-pill beforehand - that'll have them turning away in blue but note this is for a temporary period. Also, don't forget fruits bear vitamins, or rather points, as well! As for the four ghosts, not only do they have nicknames, they are not without personalities despite the seemingly random patterns, with the red, named "Blinky" likely to give chase. Eating all the pills sees you in the next stage, and as you progress, the pace of the chase picks up. It's not as easy as it looks, and I'll admit that I am awful at this game.
I thought this be a strange selection for the NES Classic Series, as it suggests it might have been a console-exclusive which it's not. No doubt it's better than the 'blinking-ghosts' version for the Atari 2600! It is an accurate port so the maze is the same; the tunes and intermissions present.
The Game Boy of old did have a port of Pac-Man, and though it's not as easy on the eye as this version, the 2-player option was simultaneous head-to-head rather than taking it in turns on a sole handheld as it is in this one.
But a port of the arcade game also appears as one of five featured in the what seemed the inevitable, Namco Museum 50th Anniversary, and though I prefer this emulated port, it's not what you would call value-for-money. Not that it's a bad game - though it's for gamers who would rather have play refined for high-scoring than highly realistic graphics - but a bad choice from Nintendo really, when there were numerous NES exclusives worthy of inclusion into the NES Classics instead.
Summary: Classic NES Series: Pac-Man for GBA
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