| Product: |
Super Mario Sunshine (GC) |
| Date: |
28/11/04 (97 review reads) |
| Rating: |
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Advantages: Keeps the old Mario games close to heart, Cartoony graphical masterpiece, Crisp, clear sound
Disadvantages: Not that recent, A little repetition
Super Mario Sunshine's s truly a a spectacular game. This game makes full use of the 3rd generation technology that is the Gamecube as Mario makes his appearance sharper, crisper and more amazing than ever before. Phosphorescent and vibrant colours form wonderfel yet cartoony graphics to the plumber and his mates, Princess Peach and Toad, eparing to depart for some sunshine and beach. Mario was previosuly locked away in a scary and haunted mansion for ages and now he just wants to kick back, relax and get some R and R. No appearance of Luigi however, unless i missed him. As the plane lands, a dark shadow flickers across the screen that Peach notices first as she is a clever and perceptive girl. It turns out that the airport has been covered with some sort of glow in the dark slimey goo. Upon landing, Mario takes delivery of FLUDD (Flash Liquidiser Ultra Dousing Device), thanks to Professor E. Gadd enterprises and he goes out of his way to clean up the icky mess. But the island's inhabitants have a disagreement with him and chuck him in the slammer, thinking that he's the one responsible for all the foul graffiti and rendering him in captivity once again. Upon release he cannnot take advantage of the island and get some R and R as he must save the island and trap the fiend who is pretending to be him. Oh yes, and inevitably, peach is kidnapped very "unpredictably". Though it is nice that certain aspects of the old game we love so much are still being acknowledged.
The concept of the game is very easy to understand. Including the central area of the island's town there are seven resorts on Isle Delfino for Mario to visit. Every location is divided up into eight Stories, and they are all very indifferent. At the end of each story our hero can collect a Shine, although each world contains several secret Shines to find as well. Some of Mario's moves will be very familiar to fans of previous games. The butt-stomp/slam is still very much alive and humerous, as is the game's spin-jump and sideways-jump. The main point of difference this time around though is the FLUDD Mario uses to clean all the muck his impostor is spreading around. There are several different ways of using the FLUDD, but the contraption is a talkative fellow and will help you to get used to the easy control system.
As well known in all other Mario titles, looks and challenges are almost everything to go by. Mario and his friends are animated with far more detail than ever before and at first glance the locations of Isle Delfino are teeming with life. The buildings are crisply drawn, the game's backgrounds are distinctive and everywhere you look the attention to tiny detail is paralleled in very few gamecube titles. Slowly but surely, Shigeru Miyamoto is actually able to create Mario's world exactly as he's always envisioned it with splashes of magic that are all around. The way that Mario's face gets covered in goo if he happens to fall in a paint puddle or the astonishing water effects that are surely the best ever seen in a game are just two such examples. I particularly like the goo for some reason, dont know why. Just try swimming with the shoals of fish among the coral in Mamma Bay and your breath will be taken away as you inspect every shimmering scale. Don't be fooled, though. Behind the fluffy, candy-coated exterior lies a solid core of intense gameplay. Super Mario Sunshine may look like a child's game to the uninitiated, but what lies beneath all the technological advances that the GameCube can offer is a refreshing style of gameplay. There are no short-cuts here.
Whilst the learning curve is gentle at first, once you start trying to climb the scaffolding above Ricco Harbour you'll realise that you're in for plenty of tears. Believe us you will fall into the water for the 20th time and pick yourself up to do it all over again. The end result is that you have to work incredibly hard for any rewards in the game, and with 120 Shines to collect, you will be here for weeks. You won't need every Shine to complete Super Mario Sunshine, but if you manage to find them all it will certainly earn you bragging rights and makes the moment when you grab each and every Shine even sweeter. So we now know it looks and feels great. How does it sound? The music is simply magnificent and combines with the sound effects to truly convey the feeling that you're exploring an amazing holiday island. Each area has distinctive themes that you'll love including tropical rhythms, jungle drums and mad jazzy reworkings of familiar Super Mario tunes, most notably during the obstacle courses.
I think it is a brilliant game, but does have a bit of a repetitive game structure that i found a bit tedious, but other than that i loved it.
Copyright of coledsteel
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Last comment:
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coledsteel - 29.11.04 oh, havent heard of that one, is it on the DS by any chance?
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