There is only one word which describes this card, and that is fast. It powers through any games available today, and I'd imagine OpenGL stuff as well, judging by the ludicrous frame rates in Quake3. You do, however, need a fast machine to get the best out of it. If you have something slower than around 600-700Mhz then you won't notice much difference between this and the Geforce 2 GTS which is cheaper and let's face it is still a very fast card. It has 64MB of DDR SDRAM. This has twice the bandwidth of regular RAM, and is as much as many computers had only 1-2 years ago. It was easy to install, simply plug in, and install the drivers off the CD. I then went to the Nvidia site and downloaded updated drivers, again without a hitch. Picture quality is excellent, DVD playback is excellent without a dedicated DVD card. It is still pricey, and most people would find it hard to justify over even the Geforce 2MX which can cope with just about most games in high resolution with all the options turned on, but this will last. Even in another year or year and a half it should be going strong - the Geforce 2 GTS came out last May, and is still a very fast card. In conclusion very fast, expensive, but should last a decent amount of time - at least 12-18 months
Nvidia have taken the critics views of the GeForce 2 onboard, and all credit to them for doing so. In case you have not read my review on the Geforce 2, the problem was basically that the memory on the original geforce 2 cards was far to slow. Or to put it another way as Nvidia would prefer, the chip was just to fast for the current memory available at the moment. Ever with DDR (Double data rate) technology the memory bandwidth was simply not there. All that has changed now with the release of the Geforce 2 Ultra. Being lucky enough to be in the computer business, I have been able to make a system with the Creative Geforce 2 Ultra and its basically awesome without question. All the top games just fly without a stutter in sight. Frame rates you good never imagine in high res are finally being hit. It is obviously still down to the chip but I give the main credit to the new memory. Nvidia was able to get hold of 4ns DDR SDRAM this put together with the new core speed of a whopping 250MHz! This card becomes seriously desired. You probably don’t need that sort of power, but that it doesn’t mean you don’t want it. Would you settle for a ford when you could have a Ferrari, even though you still only wanted to go from A to B. of course the ford will do the job as well as you could want but the Ferrari would do it with more class and style. I think for a while that will be what drives people to buy the Geforce 2 Ultra card. The bandwidth is now 6.9Gb/s up from the previous geforce 2 card that was limited to 5Gb/s to put that into perspective the original DDR geforce had a bandwidth of 4.5Gb/s, you see how little the Geforce 2 GTS had moved up in terms of memory. The power is now released. It is reported that ATi's Radeon cards are also suffering the same problems as the Geforce 2 GTS, Any further step in 3D Graphics technology means that the memory must get faster as well, but how much faster can it go? And how quickly can
they implement the change. Nvidia has a 6-month policy where they either bring out a new card or an improved version of their previous card. Do you think will we see a change in memory on the 3D cards from SDRAM to something like RAMBUS memory running at 800MHz+? The price of Rambus memory is coming down so you never know. Until then enjoy this card it IS the quickest card on the market at this time of writing. Expect to pay a large sum of money for this little beast though. The Geforce 3 will be making its debut soon and will be around the same price range that this started out at. The Geforce 3 will be fully programmable to allow developers more freedom, it wont have any more raw speed but if you were planning on buying the Geforce 2 ultra I would hold on for the Geforce 3
This is actually an opinion on the similar model, the Creative GeForce 256 Pro, which is my madel. The main difference between this card and the standard GeForce is that this card (pro) uses fast (high bandwidth) DDR (double-data rate) memory. What this means is that the GeForce and the DDR GeForce cards produce near-identicle frame rates at low resolutions, but as the frame rate increases, the DDR cards flex their muscle and achieve very playable frame rates at resolutions as high as 1600 x 1200 In my veryspecial quake3 benchmark test, it proved to be very fast indeed. It clocked a very respectable frame rate of 40.2fps with full 32-bit rendering, while in the 3D mark tests, it made 2,708 3D marks. All this means is that the card is very impressive. There is no doubt whatsoever that this is a PHENOMENLY fast graphics card. Even on my reletively slow Pentium 233, it provided superb frame rates. As the GeForce 256 pro is one of the cheapest GeForce DDR sets on the market (less than some standard GeForce cards) it represents excellent value for money. So if youve ever wondered what Quake 3 looks like at 1600 x 1200, theres never been a better time to find out before now. It really is the king of the hill in gaming performance, the GeForce DDR is blisteringly fast.
Introducing the game accelerator that pushes the one billion pixels per second envelope to the limit - the 3D Blaster GeForce2 Ultra. This incredible accelerator delivers massive fill rates of up to one billion pixels and two gigatexels per second. Featuring the NVIDIA Shading Rasterizer (NSR), the 3D Blaster GeForce2 Ultra includes advanced per-pixel shading capabilities for realistic visual effects. Plus 2nd-generation Transform and Lighting (T&L) engines render more than 31 million sustained triangles per second. That's insane power for even the next-generation of 3D games!
Best of all, the 3D Blaster GeForce2 Ultra includes everything you'd expect from a cutting-edge 3D accelerator: 256-bit graphics architecture, AGP 4X with Fast Writes support, true color 32-bit 3D rendering, 32-bit Z/stencil buffer, DXTC and S3TC texture compression for Direct3D and OpenGL and superior video capabilities including MPEG1 and MPEG2 playback.