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Hercules 3D Prophet III Titanium 200The shadow buffer stores mapped objects that are then accessed like a texture, offering faster and more efficient representations of arbitrarily complex scenes, soft shadow edges, or self-shadowing of objects during the game. The 3D texture technology allows for more flexibility, performance and ease of implementation than traditional texturing techniques. It makes hollow objects solid with true 3D material properties such as wood grain or marbling. |
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