“ Xbox 360 Achievement Point System „
I have ben a member of x360a for over a year now and in that time i have seen, actually, very little change in the site. If anything, it has slightly deteriorated due to glitches, errors, and lack of new achievement guides. Such deteriorations have pushed me to take on a much new and update achievements site (true achievements.com) and whilst i do return for guides from time to time, i do not really sign in and "enjoy" the site like i used to.
I'll start with the bugs and graphics. The site looks quite old, it's got lots of pictures, borders and artwork with a general xbox theme but this has been the way for years and there has been no update. The gamercards on the forums and comment pages look absolutely terrible and the layout of the comments section for achievements? It's more crammed in and pointless than a simple shoutbox.
There are several dead gamercards, even from newer users who sign up to the site and over time the gamercard changes and it breaks. The site constantly has "this gamer card is not available" displayed next to someone's user name and that disappoints me, not least because they will post a comment asking to boost and then you can't add their gamertag to boost... because you don't know what it is. Defeats the point entirely i reckon.
The website is generally speaking "up" most of the time and very little maintenance work is done so the admins never close it down for work or page construction. New achievements are added very quickly, i have to commend x360a for being among the first to leak new xbox achievements even when a game hasn't been released yet. Forza horizon is the most recent example of this, they did have a fantastic full 1000G leak and many comments were up within minutes.
For the guides though, they leave that to the users. the admins are nowhere to be found and when people do post guides, they are doing it for the simple "love" of writing guides. Nothing else. There are very few guides up for the newer games and even older games don't have some, or even take year to get even a slightly credible guide.
Overall they are way behind true achievements and score hero but for the older games some of thir guides are unbeatable. I wouldn't recommend that you sign up for an account but do pop in from time to time to check leaked achievements for unreleased games and older game guides.
If you are a gamer who plays Xbox 360 undoubtedly you will be fully aware of the achievements system. However, for the purposes of being thorough, allow me a brief explanation of the achievements system.
On Xbox 360 achievements are added to every game as a way to track a gamers progress through the game. Each achievement is allocated a number of points (called Gamerscore, or GS for short) which is a cumulative points tally which is displayed on your profile when you are using Xbox Live (the Xbox 360's online gaming system and media hub). The number of achievements, when and how they are allocated and what GS is allocated to each achievement is up to the developer, however there are some restrictions. Number of achievements must not exceed 50 (except for in certain special cases) and total GS for all achievements in a game must be 1000 (earlier games did not have this as Microsoft brought out this rule somewhat later).
Developers are also allowed to release Downloadable Content (called DLC) for their games. this extra content can include achievements if required, but is not essential, however, if achievements are present, they too have rules by which to abide, the total GS for all DLC must average out at 250 per quarter (Jan-March, Apr-Jun etc).
Ok so to sum up, Achievements are a way to mark a player progress.
Each achievement is allocated a number of Gamerscore (this can be whatever the developer wants it to be).
Each game Must have a total of 1000 gamerscore worth of achievements on release.
Developers can release DLC for their games, achievements are optional but if added they must average out at 250 points per quarter.
Good, now we all know what achievements are again, what then, is xbox360achievements.org (also called x360a)?
Well, one of the side effects of the achievements system is that many players develop something of an obsession with earning every achievement they can. Whether they want to get every achievement on every game ever, or they're just stuck on a particular one and really want to find it, websites such as this provide the necessary aid.
Not official websites, sites such as x360a are run by regular people such as you and I, and they are community centric.
The website itself provides regular updates on new games coming out and the achievement lists for each game. When the game is released, then achievement guides which give details of how to earn each achievement and roadmaps which give details on the fastest way to earn all the achievements are added to each game. The guides and road maps are provided by the community and as such are not 'official' guides for games. Indeed the website has a policy of removing any guide put up that has been stripped from a games official guide book, this is to maintain vigilance on what is banned by copyright laws, but also to maintain the community centric feel.
The community is one of the friendliest around on the internet in terms of video game websites. Often, Videogame websites and communities can be confrontational and aggressive as many people who frequent them are very territorial and biased towards their opinions and preferred games. The community on x360a is inherently different, as the nature of the website and its forum is one of assisting others. The members who frequent the site and particularly its forums or of a mind to help each other out as everyone wants the same thing, to earn achievements, and this has bred a much more relaxed and friendly atmosphere. Yes there can be disagreements, but they are rare, and even then are rarely anything more than a small, quick scuffle.
The community is centred around the websites Forums, which are expansive to say the least. every single game released on Xbox 360 (including all US and Japan only games) has its own personal forum space, this also includes every Xbox Live Arcade game, and PC games under the Games for Windows Live Banner.
The forums are in place to allow members to discuss games and the achievements, and for individual members to display their guides and roadmaps. These are then submitted to the website team who check them thoroughly, and if they meet a set criteria, are then published to the main website.
It is a little unfair in its nature as often is the case that US will have games released ahead of UK meaning that When UK users finally get a game, a guide could already have been completed. This is not a huge issue on the scale of things, although it has been noted by those UK users who wanted to write their own guides for the benefit of the community.
The criteria set out by the web site team is quite thorough, essentially all guides must be a persons own work and must give clear and concise instructions on how to unlock an achievement, but it must also not skimp on the details, so it is often a balancing act between being concise and adding plenty of information. Ultimately what this boils down to is that the guides published on the main site are thorough and clear and extremely helpful.
Simply put, if you can't get enough of the plinky plonky noise that accompanies the unlocking of an achievement, and you want assistance unlocking more achievements, this is the only website for you.
After playing my Xbox for a few months I started to get rather addicted to gathering those "all important" achievements in order to gather a higher gamerscore than all my friends and it turns out so did they. I would play for hours and hours trying to get just that one achievement, never knowing exactly the best way to get it. This all changed once I found Xbox 360 Achievements.org as this is easily the best source of information and guides on how to get every achievement you want.
They have a list of pretty much every single Xbox 360 game there is and with this there is a list of achievements and guides on how to get them with ease. I think this is great for any achievement hunters out there as you will be soon seeing that gamerscore flying up faster than your friends (unless they know about it too).
Overall, I think that Xbox 360 Achievements.org is a great source of information on gathering your Xbox 360 achievements. Recommend your friends, or don't if you wanna shock them with your high gamerscore.
Firstly I would like to point out that I made the suggestion for a review on the Xbox 360 Achievement Point system in general and Dooyoo has given me a completely unrelated topic, so kudos to them. I'm just going to write about the achievement system on Xbox 360 anyway as it is something a lot of people don't understand and want to know more about.
Gamerpoints, achievement points or as Xbox 360 veterans like to call them "Those Things That Took Over My Life" were released by Microsoft as a reward system to give the players an sense on "achievement" as they played through their favourite video games. They weren't the main selling point of the console at the time, nor were they taken particularly seriously by games creators prepping their games to be the console's launch titles. Evidence of this lies in some of the earlier games such as King Kong and the first NBA games, where there are only a few achievement points for doing pretty dull things that you would have done anyway. It wasn't until (mainly) testosterone-driven males caught onto the scent of a competition did the Gamerpoints really catch on.
Every full title has been given 1000GP and downloadable arcade titles were given a smaller 200GP for players to gain through completing certain tasks throughout the course of the game. Some of these are just for playing through the story mode, others for multiplayer triumph and some for just being plain lucky. However, because Gamerpoints are so addictive they increase games lifespan greatly. Games that you would otherwise complete and keep in a draw somewhere have been given a breath of life and a brand new edge that would have otherwise never existed.
"But what's the point?" I hear you ask. Well firstly since the rapid expansion of Xbox Live and the huge amount of gamers that play it gives the "elite" players something to show off, whereas before people just had your word when you said you completed a game you know have thousands and thousands of points to show to everyone to show them how good you are! Joy!
Another perhaps unforeseen consequence of giving the players achievements is the rapid building of community that it has allowed. Players stick together, actually put effort into their gaming, it gives people something to risk, something to strive for and something to work together in order to unlock. No longer is online gaming for computer geeks with nothing better to do, it's for your average Joe (or Josephine) who wants to make friends and experience things they never have before. This reaches far beyond the gaming console however, whole online communities, forums, blogs and websites have risen from the simple reinvention on the high score table. Xbox really is the hottest gaming experience at the moment.
For those of you on the outside it now no doubt seems like a ridiculous concept, used only to fuel gamers into buying more games than they know what to do with. The dark, hidden and rarely accepted truth is that that is exactly what it's all about. So much so in fact that Playstation 3 realised just how much of a success achievement points were and had to build their own rewards system to accommodate this flaw in their system! Until you've tried it you won't understand it.
However, I am very biased in this article. I am myself a "Gamerscore Whore" (with almost 50K if you don't mind me saying so). There is the flip side of this coin. People argue that Gamerpoints and achievements detrimentally affect the experience in games. This on the odd occasion is very true, especially in games where there are multiplayer achievements. You may want to just play a game with a few friends just for kicks, but the other team or members of your own team may want to unlock a certain achievement. This over time may limit the style of play that is seen in the games. A perfect example of this is Gears of War with the infamous "Seriously" achievement. This was unlocked for 10,000 online kills which was no easy feat. This achievement however limited the play that was seen online. It turned what was supposed to be a tactical progressive shooter into a blood thirsty experience raw with anger whenever a kill was stolen.
I however, am willing to accept these flaws as it is merely human nature for some people to be over-competitive. If you don't particularly get achievement points or don't care about the kudos there are still major advantages to be considered. The achievement system has greatly improved the gaming market, especially in rental. BlockBusters for one now have a huge section dedicated to Xbox 360 games, as players like to rent games for a shot of Gamerpoints and then return them. Strangely this doesn't even detrimentally affect the sales of games either, as fans are just as willing to invest in games if they have excellent features which are more than just achievements. This means that game developers have to look past achievement points and run of the mill gaming or they won't sell many copies, they have to make something extra-ordinary in order to get sales, which can't be a bad thing for the consumer surely?