This magazine provides all the current the current News, Previews and review for all the current consoles, it real does provide for a massive, wide range of games players. This magazine has , in my opinion very reliable information and the reviews I find are very honest. The magazine isn’t an official magazine and some reviews I feel are a little biest and do try and promote a certain game which is made by a Nintendo rather than a third party. Bear this in mind when reading it. This N64 magazine obviously cannot sell with a demo cart, the costs would just be too high, but it does provide a good insight into the N64 gaming world even if it is diminishing. This magazine also provide the reader with upcoming new and previews of the new console the gamecube. This is also very interesting, and as this is an official magazine then it will have the news first. SUMMARY A very good well puttogether magazine, which is a little biest sometimes, but overall is very good.
Once upon a time, there was a wonderful magazine called Super Play. Over its 47 issues, it gave good reviews by some of the best reviewers in the business, had a love of Japanese madness and culture (are the two distinct?) that seperated them - Animé coverage, a huge focus on Japanese RPGs, manga-esque covers every month, and articles on Japan - fantastic articles that enabled them to fill the magazine interestingly even when SNES (the console they covered) game releases were few and far between. So, why do I mention SP here? Well, SP died when N64 was finally released in Japan, and then N64 Magazine was released at the time of N64's British release, the best part of a year later. The staff working for it were mainly ex-Super Play 'veterans', and very good they were too. I thought it might be a resurrected SP in all but name, but it was not to be, alas... The problem was this: they just kept sacking their good staff. They started off with a few newbies amongst the SPers, but soon they were dominant. By issue 20, the magazine was purile. I stopped buying it around the time when they sacked Wil Overton, resident Japanese fanatic, good reviewer and awesome cover painter. Once he left, the magazine started to resemble ONM/NMS/NOM more and more. The reviews became more brainwashed by hype, they started saying badly-researched rubbish, and it was all evident from the letters the received. Back in the 'good old days' of SP, the letters were interesting and entertaining. There were proper debates, and well thought out views. Now there's NMS-style scheisse about Pokémon everywhere, and they, and the magazine, have started to do the NMS habit of calling rival consoles 'names'; Graystation and that kind of thing. They're dumbing down. Unfortunately, there's no better available. They still give respectable, if badly written, reviews of games that they haven't been paid to give high scores (if it's Ninten
do/Rare, it's seemingly 90%+ by default). Ah well.
Named N64 Magazine, but is alot more than a dying console's magazine! N64 mag has being doing what all the playstation magazine’s did but better, as has slowly integrated itself into an all round Nintendo magazine. While magazines give you news, N64 mag gives you all the news you can handle and then some, giving you all the news from around the Nintendo world with issualy updates on how good the Game Cube is and how it will redefine the way we look at games forever, how many N64 games have been canned or the release dates have been put back another month, and little snippets of news which aren't important but do add a little humour to the mag and give its special touch. One bad thing about the news section is the magazines Pokemon section, even the best mags must join the ever-growing Pokemon bandwagon, and this is really something the kids, letting them know what is happening in the world of their favourite pocket monsters. The previews section is pure quality and done with brilliance, while still previewing the ever shrinking N64 list of games, it previews the ever growing quality games which are coming out for the Game Cube. Not only does the magazine give you the rundown on the games plot and all the information on characters, but they give you a release dates, number of players, if it uses the rumble, the expansion pack or memory card and whole bunch of other vital information other magazines just don't. While the mag integrates the N64 stuff with the Game Cube stuff, they decided to give the Game Boy it's own section. This section may become a bit of annoyance if you don't have a GBC or a GBA, but if you do as you two magazines for the price of two. It gives all the Game Boy news, previews, reviews on all the new games and cheats and codes for your new and old Game Boy games alike. To cut down the annoyance for non Game Boy owners, the section is only a few pages long but this is done well enough to keep
both members of the Nintendo community happy. While it still reviews all the U.K, U.S and Japanese N64 games and the magazine will soon tell us all we need to about those all-important Game Cube games. After giving you a rundown on the plot, characters and level layout, it will begin telling you what’s wrong or right with a game in all departments, like graphics, difficulty, playability and more. In a small column down the side it has all the games advantages and disadvantages, an alternative game (so if you like this game you might like that one or if this one is not up to your standard try that one), then it gives a score out of ten in visuals, sounds, mastery and lifespan and gives you a little snippet on what they thought of each department, then they take an average and give it as a percentage for the final score (if a game gets over 85% it is classed as a star game). This column is excellent if you haven't got time to read the full review. The Club 64 section is all about you, with the mailbox, where you can write in and tell them what you think or just tell them a funny story and if you win the star letter you get some Nintendo goodies. This section also has correction corner (where you correct the magazines mistake in previous issues), a section which varies from websites to check out to games that you would like to see, bargin hunter where readers send in there amazing cheap finds and the notice board where all your sent in pics get shown. Club 64 has also a section for your best scores in many N64 games. It also has an extensive range of cheats, from quirky fun ones to serious game guides, the magazine also lets readers writing in with action reply codes, their own cheats and a section where you write in and ask for help from Dr. Kitts. There is a huge directory with all the games the have reviewed over hear and on import and if the game is a star game they give you a little cheat to help you along.
The mag is priced at £3.30, but with that each issue you get a free tips book and a £5 voucher for GAME, excellent! This magazine is great, much better than any other N64 one, with its fair reviewing, sophisticated writing and a little touch of humour hear and there it is a must buy for every Nintendo fan.
My belief that nobody is too old for console games is clearly held by the team behind N64 Magazine. They clearly actually play the games an, what's more, *enjoy* them, unlike some magazines in which they slap out a random review and publsh. N64 magazine is probably the best magazine for the N64 console, and here's why. Firstly: they are unofficial. This makes them free to say what they want, unlike the Nintendo Official Magazine, who are clearly going to *love* any game made by Nintendo. N64 Magazine (from hereon refered to as "N64", and may be used to describe the magazine or the team behind it) speak their mind. They have written truly withering reviews on some games (eg MK Mythologies: 9%, Quick Summary: "This could only be less enjoyable if it squirted sulphuric acid into your face."), whereas they have sung the praises of other games that are true works of art (eg Perfect Dark: 96%, Quick Summary: Absolutely stunning. If you had to choose one game for your N64, this would be it. Unmissable). Team 64 have a special way of rating games. In their reviews, they give a score out of ten and a short summarising comment for Visuals, Sounds, Mastery, and Lifespan. They then give a short Verdict/Summary, and a final percentage. Also, they give a list of pluses and minuses about the game, they do a comparison (eg "If you liked this, you'll like this!"), and sometimes award the game a "Star Game" Badge (over 85%). This not only proves that they really do put a lot of effort into their reviews, they also give you the chance to make your own decision by reading the other points made about it. Reviews vary from only half a page long, to around six to eight pages, if a game is truly that good. Pictures with captions are used to show good points of a game, and they often have subsections in the reviews, for certain parts of the game (eg. "Meet The Players"), adding more dimension to their r
eviews. So, overall, their reviews are absolutely excellent. Now, onto the rest of the magazine. News is up to date, very accurate, and precise, but there is also a space for rumours/news that is still a long way off, just so you can enjoy the best of both worlds. Then we have Club 64, a section set up for reader feedback. There are around two/three pages of letters from readers, each answered briefly by the editor, there is a correction corner, for when mistakes have been noticed, there is a small section for websites related to Nintendo that readers have found, there is a "So tell me this" section (readers ask specific questions, which get a longer answer), a "Bargain Hunter" section (where to find the cheapest games), and a "Bonus Letters" section, which is basically just excerpts from letters that look funny on their own (eg. "Princess Zelda could even whip Peach", which got the response "The kind of game you won't be seeing in Dream On [the section where people make up their own ideas for games]."). Then there is the help section, in which they provide a specific walkthrough for a certain part of a certain game, in close detail. There is also a "Tips Extra" section, for small hints on many games, an "Action Replay" section (Action Replay is a cheat cartridge which you use to edit game features), a "Top 15 Tips" section, a "Game On" section, in which readers send in their own ideas for ways to play games, and finally, the Skill Club. In Skill Club, you are required to complete challenges set by members of Team 64, send in video evidence of this feat, and, if you have completed enough challenges, you get an award (3+ == Bronze Award and Pin Badge, 7+ == Silver Award and Pin Badge, 10+ == Gold Award, Pin Badge and a Controller, 14+ == Platinum Award, Pin Badge, Controller and T-Shirt). So each challenge, although very difficult, is
worth playing for. There are many more sections in N64, including a Game Boy owners mini-magazine, an "Ask-The-Expert" style gaming clinic, advertisements, and more. Plus, every issue brings a free gift (either a "Double Game Guide+ which is a walkthrough for two games, plus tips for a few more, or another mystery gift). So overall, I cannot find a bad thing to say about this magazine. Team 64 are devoted, original, very funny, and great people in general. I salute them all. Buy this magazine. -k
Having been subscribed to N64 Magazine for about a year now I have to say that I'm impressed. It has all the quality of any of the country's top magazines and continues to deliver in unbiased, well-written, superior content. They may not be the first with the news being an independent magazine, but that's a small price to pay for the quality you receive. Unlike the Official Nintendo Magazine, N64 seems to assess the age range accurately and thus don't include the "Graystation" and "Dreampants" dubs that just make you want to cry. The long standing magazine's history dating back over fifty years has attracted an impressive array of columnists, all continuing to write well. The depth given into the reviews is one of the points that makes the magazine so much more special then the others available. While a lot of this is naturally given to pictures a sufficient amount of space is kept for good old fashioned write up. This helps the reviews considerably letting you know clearly whether you really want the game. The letters pages are pretty dodgy to say the least and you have to wonder what inspires them to give the star letter award to someone who made a cardboard model of Link. However all in all N64 magazine succeeds on all accounts as a gaming magazine and is well above the local competition. Being the only real choice to satisfy your N64 cravings.
In the heydey of the SNES, one magazine supersceded any other.It's name was Super Play. It brought great fame to Will Overton - the artist - and Zy Nicholson - a reveiwer. Super Play remained enjoyable to read and enlightening. When it was discontinued, many people felt great sorrow in their hearts. Then, N64 magazine was born. Over half of the main team were Super Play veterans including Zy Nicholson, Will Overton and Jonothan Davies - N64 Magazine's editor. To start wth, it seemed that it would reach the dizzy heights of Super Play. After all, it had been stated in the last issue that it's spirit would live on. The first issue was resoundingly good and the editorial team rated games reliably. They still do. Anyone who directs people's attention to excellent titles they may not have heard of (such as Mischief Makers and Blast Corps) deserves a lot of praise. There are also a number of entertaining articles and a Gameboy-specific section which is fairly good. The team know their stuff, but recently the collective knowledge of the team has dropped to become closer to average. N64 magazine remains the best publication for the Nintendo 64. However, Super Play's finesse was never quite acheived. Now Zy Nicholson prefers Plastation publications and Will Overton, whose Anime style interpretations of everything and anything will be sorely mssed is having a break from journalism. N64 Magazine remains one of the top three comuter games magazines, but I had never realised its excellence was mortal. Still a good magazine but, truly, the legend has passed. For now. ****************************************************** UPDATE ****************************************************** Unfortunately, N64 Magazine has now become even worse. Basically, it has now started to cater for a younger audience, and the magazine is now thinner, reviewing less games. The shortage o
f games to review and the changing audience is not their fault. However, when Super Play reached this situation, it began writing some great features, meaning that the mgazine remained excellent. I will probably continue buying N64 Magazine for the rest of its lifespan, but that's mainly because I have every previous issue apart from 1 (number 37). I'd still say it is one of the top (if not the top) Nintendo-specific magazine. The reviews are still honest and fairly reliable - still giving acclaim to excellent games such as Sin and Punishment. The whole thing is still (reasonably) enjoyable to read, and it still gives you all the info you need on the N64 scene. Oh, and the gameboy section's still present and correct. But, it's definitely gone downhill. Not the best magazine, but (probably) the best Nintendo one.