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DevianS11

DevianS11
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Member since: 29.09.2012

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    • Dishonored (Xbox 360) / Xbox 360 Game / 11 Readings / 7 Ratings
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      23.12.2012 09:36
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      Dishonored wisely sacrifices flashiness for emergent gameplay and dynamic, player-authored thrills..

      The developer diary has become an increasingly common pre-release marketing strategy amongst AAA game studios. Though they are, in essence, glorified advertisements, they represent something rather grandiose and self-important in that they show potential customers the meticulous inner-workings of a project that might not ultimately be all that special. Dishonored is a AAA game, and it did indeed benefit from a long string of developer diaries leading up to its release, but Arkane Studios' behind-the-scenes videos are quite unlike most; instead of inundating viewers with quick-edits of flashy gameplay clips and pithy talking-heads, their developer diaries are content to be unabashedly unhip. Instead of spoiling the story, tossing out overblown superlatives, and showing off cool kills like most others do, a lot of Arkane's diaries spend their running time talking about things like whales, rat plagues, and what goes into designing dystopian metropolises.

      Oddly enough, these videos probably do the best job of capturing how Dishonored feels to play; just as they are bizarrely off the mark despite feeling more honest and true to the game's ethos than most other dev diaries, the game itself adamantly - and sometimes sloppily - circumvents most staples of modern gaming in order to bring back the dynamism of the non-linear FPS classics of yore. The resulting experience is an engrossing love-letter to games like Deus Ex, and Thief, and though the game's execution doesn't always live up to its many ambitions, the degree of freedom it grants players is simply awe-inspiring.

      The game doesn't start out by letting you loose, however; its decidedly dull opening moments are largely spent setting the stage for the cliched drama of betrayal and revenge. As Corvo Attano, bodyguard to the empress, you quickly find yourself framed for the monarch's murder at the hands of a shadowy band of assassins. Her assassination is, of course, done in the name of placing the egotistical, tyrannical second-in-command in charge until her daughter comes of age. This, in turn, leads Corvo to team up with a group of loyalists to the royal family, and hunt down all those behind the conspiracy. Unfortunately, the ensuing narrative is just as bland as its setup; there's not one interesting character or plot point in the entire game, and twists can be seen from miles away.

      Luckily, this mostly becomes a non-issue as the game hands the reins over to you, letting you explore the twisted city of Dunwall to your heart's content. The city itself, with its many narratives both explicit and implied, is far more engrossing than the game's shoddy traditional storytelling. A rat plague sweeps the city, leaving its citizens dead, dying, or even zombified. A devastating flood leaves a good portion of Dunwall in ruins. Propaganda booms over loud-speakers and corrupt aristocrats surround themselves with armies of guardsmen while commoners die in filth. Learning about Dunwall's fascinating and horrifying issues is spellbinding, and will likely send you scouring the corners of its semi-open-world levels in search of more bits of lore, whether they come in the form of side quests, books, or audio recordings.

      Furthering the macabre appeal of Dunwall is its masterful visual design, which comes from the mind of Viktor Antonov, the man who devised Half-Life 2's iconic style. Much like the imposing, police-state of City 17, Dunwall's looming, angular architecture is strikingly creepy, and contrasts nicely with the cartoony character models. The city's Victorian-meets-steampunk designs are a joy to behold and explore, and each new environment brings its own unique wonders. The tech that backs this all up isn't always up to the job - there are a number of pop-in issues, blurry textures, and poor graphical effects - but these issues are far outweighed by the bold splendor of the artistry.

      Of course, your primary means of exploring, and even shaping the city of Dunwall is through the game's litany of entertaining sandbox mechanics. Corvo, already possessed of superhuman agility and quite good with a knife, quickly becomes acquainted with a mysterious being who grants him magical powers and a genius quartermaster who supplies him with the latest in steampunk murder instruments. The result is an absolute glut of gadgets and abilities to toy around with that also impressively subverts feeling overwhelming. Taking the time to experiment with your massive arsenal can yield some shockingly brutal outcomes. Tricks like stopping time while you're surrounded, plopping a grenade amidst your frozen pursuers, then running to a safe distance and watching the ensuing bloodbath are vastly entertaining, and feel especially rewarding because the game gives you so few indications of how powers and gadgets can be used in tandem. You are given complete free rein over the use of your many powers and the game is balanced enough to make any play style viable, so whether you wish to take a completely non-lethal route through the game's 12 hour campaign, shoot everyone you see in the face, or simply mess around with your myriad of powers to your heart's content, Dishonored's exceedingly smart level design will ensure you can succeed.

      On my first playthrough, I favored abilities like Slow Time and Blink that would allow me to traverse the environment fast, kill my targets even faster, and get out of Dodge before anyone caught on to me. Thus far, this play style has been the most satisfying; Dishonored features the best first-person platforming this side of Mirror's Edge, and once you get the hang of its movement mechanics, gracefully hopping and teleporting around the roofs of Dunwall is absolutely joyous. Taking both the non-lethal, or the head-on approach can be equally thrilling, but require an adept knowledge of the game's levels and mechanics; though these options aren't as accessible, they're ultimately just as fine-tuned as any more balanced play style, and the fact that Dishonored can support the myriad of potential approaches is immensely impressive.

      Unfortunately, Dishonored's ill-conceived narrative rears its ugly head within the realm of gameplay thanks to the addition of a confounding morality system. Based on the number of people you kill, levels will be slightly (or in the case of the final level, significantly) altered to reflect the degree of unrest you've caused in Dunwall; shed too much blood and you'll be faced with more security, zombies and vicious, flesh-eating plague rats than those who prefer a more peaceful approach. While the idea of handling choice and consequence through the direct actions of players rather than gameplay-halting dialog trees is certainly a good one, it simply doesn't fit the game's essence; the bag of tricks Dishonored hands you actively encourages experimenting with different gameplay styles, so the decision to incorporate a restrictive morality calculus is truly baffling.

      This system proves to be equally flawed from a narrative standpoint. Emily, the daughter of the decreased empress, looks up to Corvo, and her dialogue and behavior is thus influenced by his actions. While this is also a novel concept, it simply doesn't work within the greater context of the narrative for many reasons. For one, Emily's responses to Corvo's level of brutality are comically overblown; though her reactive dialogue is meant to instill in you a sense of pride or guilt, they'll probably end up causing you to chuckle more than anything else. Secondly, players are never given a reason to care too much about Emily. In fact, aside from the game's final sequence, there is only one other time at which the player is required to interact with her; I, for one, felt no inclination to check up on her between missions, so her heavy involvement in the endgame sequences never meant much. While this may sound somewhat inconsequential, it's highly indicative of just how poorly planned Dishonored's morality system is in the first place; not only is it contrary to its design philosophies, it also comes to the detriment of the game's already poor narrative. Why, then, it is in place, is a true mystery. Ever since BioWare pioneered binary good/evil decision-making, similar systems have been arbitrarily tacked on to far too many games, and Dishonored is an unfortunately perfect example of why such gameplay conceits should be used far more sparingly than they actually are.

      About a third of the way through the game, after collecting most of my primary abilities and gadgets, I forced myself to stop caring about my moral standing; such delightfully violent powers were too good to not toy with. It was soon after that I came across the Golden Cat, a brothel which my two assassination targets were patronizing, and more importantly, the game's most open-ended environment. It was in this moment - what would turn out to be the first of many - I found myself stuck, not because of the game's difficulty, but rather due to the overwhelming vastness of options that lay before me: I could have easily gone on a rampage, killing anyone who stands between me and my marks, or I could perhaps have slinked through a few open windows, silently dispatching my specified targets and escaping without anyone knowing the difference. What's more, I could've done a separate favor for the local crime boss in exchange for the abduction of the corrupt conspirators. Considering these options isn't arresting simply because they are so manifold, but also because I know they'll all be gleefully entertaining. Not many games can support your every whim, and even fewer can ensure that your choices can yield fun and entertaining results, but such is the beauty of Dishonored. At a time when the design behind most action games sacrifices too much player input to mimic the straightforward thrills of a Hollywood blockbuster, it's nice to play a game that is willing to sacrifice flashiness for emergent gameplay and dynamic, player-authored fun. Games like Dishonored have been done before, and have been done better, but rarely in recent years have they been executed so effectively.

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        23.12.2012 09:22
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        Liberation is a solid game, but is very sloppy compared to Assassin's Creed III

        Liberation is probably one of the most anticipated games for Vita right next to Uncharted and Mortal Kombat. Like both of those games it doesn't live up to their console counterparts or everyone's expectations. Liberation is probably the most disappointing of the three, but it is still a solid game. The problem with Liberation is that it is sloppy and felt slightly rushed to meet the Assassin's Creed III console release. Aveline is an excellent protagonist and is a very interesting character, but the narrative is very confusing and just feels slapped together. It only makes sense, or gets interesting, towards the last two sequences of the game.

        Like all the other portable AC games Desmond Miles doesn't make an appearance in this game. You just start out as Aveline in New Orleans before the American Revolution starts. New Orleans is occupied by the French and the Spanish are busy selling slaves from Africa, and trying to take control of New Orleans. Aveline, being a slave herself, is now freed by her stepmother, but joins the Assassin Brotherhood by a leader who lives in the Bayou to free these slaves. This sounds very interesting, and it is, but it lacks the expansiveness of AC3. The story is very short, and it doesn't allow enough time to tell a rich story. The side characters are forgettable, and Aveline barely gets enough time to really show her personality. I was highly disappointed with this, but the disappointments don't end there.

        The game is mostly like AC3 such as combat, animations, and the control scheme and whatnot. There are some Vita specific features, but they fall flat. You pickpocket by zooming in on the character and running your finger down the rear touchpad, this makes it very cumbersome. You can open letters by pinching the top of the screen and sliding, but the it doesn't work like it should. There's even a weird puzzle thing that uses the Vita's camera by holding it up to the light at a certain angle and turning a dial on the touchscreen. This also doesn't work like it should and is confusing.

        Combat is the same as AC3 and thankfully that hasn't been broken. The combat system is very fluid and just feels so good. However, your assassin recruit abilities are now gone. You have to use them in the world by interacting with an NPC and starting that ability. I really didn't like this. Aveline has a couple new weapons like the sugar cane machete and whip she can use to swing around some ledges. She has a pistol, as well as a blowpipe and parasol gun! The weapons are really neat and work well within the setting. Aveline also can use three different personas which are assassin, lady, and slave. The lady can't climb around anywhere, but it is good for bribing certain soldiers to get into areas you need and blending in with certain crowds. The slave persona can blend in with slave workers, but the assassin has all weapons available, but always has a minimum notoriety of level 1. The problem is that these personas are only useful during the main missions, but each one has a certain collectible only that persona can get. Other than that, these personas feel useless. A great idea, but not fully fleshed out.

        Another issue is the world you're exploring. The Bayou isn't a fun place to be because you wind up swimming 70% of the area, or being forced to climb around trees up top. Hunting was completely ripped from the game, and the only animal that attacks you are alligators. The game just feels very small in comparison to AC3. Let's talk multiplayer. Don't expect the addictive and excellent multiplayer from AC3. Instead we get a cop-out of a strategy board game that is extremely boring. It requires all of 5% user input and the game does the rest. You choose a faction (Abstergo or Assassin), pick your closest location on the map, then tap the opposite factions icons. You send off NPCs to fight a roll of the dice. Very boring and will keep you interested for all of 5 minutes. This is just like the assassin recruit missions in AC3, but used for multiplayer. There is nearly zero interaction with other players.

        As it stands, Liberation is disappointing with sloppy design. The story is confusing and not very interesting until the very end. The story is very short, the side missions aren't very interesting, and the multiplayer is an absolute bore. The game is a fun weekend rental, but nothing more. I hope to see Aveline again, but the developers need to take more time. At least the game looks fantastic and is a huge technical feat for all portable games. It looks very close to the console games in terms of quality, but I know the Vita can do better still.

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          23.12.2012 09:18
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          A fun and well optimized game.

          Before jumping into this review, I have to say the developers of this game really took in to consideration the real people that make all of there fortune possible, the men a women of the armed forces across the world. They really wanted to show what they go through in the field and at home. That alone convinced me to buy this game. Alright, lets dig in!

          GRAPHICS

          Now when it comes to shooters, graphics is always a touchy subject. Some prefer the stylistic design of the Call Of Duty franchise, or others the sharp edgy look of the Battlefield franchise and so on. Too each his own I say. Medal Of Honor: Warfighter features a look similar to the Battlefield franchise. The game appears to have a filter system that changes the color scheme depending on the surroundings. The animation in this game could use some work though. More often then not, my weapon stayed static on screen when I was reloading that resulted in me not knowing when i was ready fire again because the animation never cued. The environment are well portrayed on the other hand depicting what you would think that part of the world would look like in the middle of a war zone. Sometimes though you would find that the game couldn't keep up with your or something, and you would catch parts of the game still loading, missing or low res textures. Hopefully they patch this up soon enough.

          GAMEPLAY

          The mechanics of the game are like any other standard FPS. You point and shoot people. But the game does try to make its own unique entries like Breaching Options. This allows you to select the way you would like to proceed into a room. Some of the breaches include sawed off shotgun breach, plate charge breach and the old fashion kick the door down. You unlock more methods as you progress through the game. The only thing that disappointed me about this new feature was that no matter what you used on the door or wall, the result was always the same. There is no advantage of using one style over another, so boils down to what looks prettier to you.

          One huge addition in this title was the Racing Segments. I have to say i was not looking forward to playing this part of the game but it turned out to be one of the best part. The racing segments are extremely fast paced and fun to play. From tearing through a crowded market to slamming you opponent into a wall to escape, the developers did a good job on this part. And to add even more to the experience is the soundtrack during the chases. Composed by Mike Shinoda of Linkin Park and Ramin Djawadi, (famous for composing the soundtrack for the Ironman movies) the music really puts you in the heat of the chase. As you get closer to your target the music intensifies, if you're losing the subject it plays some string that make you tense and cringe at the screen. Definitely one of the most memorable moments of the game.

          The Multiplayer in this game is alright. It try's to mimic the fast paced action of the Call Of Duty franchise and the Realism and destructibility of the Battlefield franchise, that meshes well enough. They also introduce a new Buddy System that actually performed better than it sounded when announced. At the beginning of each match online, you are paired with a playing on your team and designated fire team buddy's. Your buddy can heal you quickly and give you ammo if your running low. Your buddy is also always visible to you on the map and in game. This new system promotes teammates sticking together and coordinating instead of running and gunning.

          The game does a very good job at the class system. You got your standard Assault class, Heavy Gunner class and Sniper class. Some classes that might be new to others are the Demolition class that is good with you guessed it explosives, and the Point Man class that specializes with mobility and quick reactions. There' s also the Spec Ops class the specializes in close range combat and some cool gadgets.

          The gun upgrade system is a bit tricky to use and its very easy to get lost on the multiplayer menu. But you can really customize your weapon this time around. From different stocks, to ammo type, muzzle accessories, scopes, under barrel and more. But on the down side is that the weapons repeat themselves sometimes for most factions, they just have different attachments on them.

          STORY

          The game takes place sometime directly after the actions of 2010's Medal Of Honor. It starts you off playing with some familiar characters in search of an arms dealer but things go south when you discover they're carrying much more firepower than anticipated. You and your Tier 1 friends are tasked with finding out who's at the responsible end of this. But a fairly large part of the story is told through the eyes of the families, of these soldiers your playing, and really gives you what we could think is an idea of what its like living in there circumstances. It tries and does a good job of showing you what things are like for the men behind the rifle.

          OVERALL

          I really wanted this game to do really well but animation glitches and sound glitches along with a short 5 hour campaign took a lot away from this game. I do not regret buying this game at all, I had a lot of fun with it but i recommend it only for the hardcore military buffs out there that need a new shooter.

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            09.10.2012 16:25
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            Mists of Pandaria is a polished, focused expansion, and adds some of the best questing yet to WoW

            If you're a PC gamer, it's likely the mention of World of Warcraft affects you in some way. Maybe it triggers pangs of regret over dumping years of your life into Blizzard's virtual theme park, rosy nostalgia of the vanilla days, earnest anticipation of what's coming next or a confusing mix of them all. With this fourth expansion, released in a climate of dipping subscriber numbers, Blizzard seems to be building out the end game, adding in many dungeons and long-form progression tracks to keep players busy well beyond launch.

            *Game play*
            I haven't had this much fun playing WoW since Burning Crusader was released. This one has the potential to be better, with fast to complete instances, better background and cinematic for quest lines and all the little interface tweaks that make it so much easier to get to max level. The quest lines make sense, the zones are perfectly balanced in terms of difficulty for their suggested levels and one of the real improvements over previous expansions (including vanilla WoW and BC) is how fast you can complete an instance. One of the annoying things about the old point system was with each major patch or expansion you wasted gold trying to figure out the best combination of points and talents for your class . Some of that remains but the major talents are given by default, leaving you to safely pick from the more interesting options without impacting your viability for raiding or PvP. I for the first time tried my heroic today and it was great, reminded me so much of the first time I entered Hellfire Ramparts.


            *Features*
            Not many features have been totally improved,only some but major features have improved which makes the gameplay more fun. Each zone feels large when you first enter, but the background behind each quest line keeps things fresh and it's surprising how quickly you reach the its achievement.The talent changes are interesting, but when you look a little deeper you'll find all Blizzard have done is remove some of the guess work. Its predecessor Cataclysm in particular was awful in this regard when it was first released.I had to do much grinding for leveling up and getting to a point in the game.It has casual raids for casual players, tough raids for hardcore players and quest lines with plenty of interesting background and cut scenes.It also has pet battles to keep yourself busy and a lot more daily quests with some unique features to it. . They added a lot more mechanics and it's no longer a take one step to the right every 2 minutes and sit still while burning the boss. They brought back World bosses. They gave account wide mounts and achievements and titles.

            *Presentation*
            Ever since Ulduar I haven't found WoW to be as entertaining or addictive as it used to be, it had lost its magic. But it seems that Mists of Pandaria has brought back the immersion that I had in Vanilla and The Burning Crusade. I played since Vanilla of this game and never have the 5 man dungeons been hard. Never has the questing been hard. To be honest I liked Mist of Pandaria more than any expansion and I could care less for the new race so it's not that. They have added a lot more stuff to do that keeps me addicted. The 5 man heroics are easy but yet fun... one reason for that are the number of mechanics added. The quests, unlike in the previous 2 expansions, is more spread out across the zone and the zones look gorgeous and breathtaking.

            *Graphics And Sound*
            The soundtrack is GLORIOUS and the voice acting has greatly improved. The graphics have been improving in all expansion and it has the one of the best graphics in the current MMOs. But the graphics don't seem to catch up with the speech of the NPCs. But this surely does not ruins the gorgeous scenes and voice acting of the NPCs.

            *Verdict*
            This is a great expansion to the World of Warcraft series and is definitely going to keep me in the game for a few more years and in my opinion this expansion is far superior to the previous 2 and definitely does not deserve the "more of the same" comment that everyone seems to be giving it.While not all the new systems dazzle, more than anything, Mists proves that Blizzard's venerable MMO is still one of the best around, a mix of breezy questing, top tier class design, and multiple systems to encourage the cutthroat competition that props up the end game.

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              01.10.2012 08:00
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              This is an unique game present currently and you wont get any better strategy game than this.

              Mount & Blade: War band is the first sequel for the action role-playing video game Mount & Blade. The first expansion pack for Mount & Blade introduces an array of brand-new features, highlighted by a multi player capability that allows up to 32 players to battle it out in team-death match-style combat on a single map. This game which is somewhat combination of both RPG and strategy game. The prequel of this game wasn't able to live quite up to its standards but Warband is here to make amendments .
              *Who should not buy/play this game*
              I would suggest that the people who don't strategy games or those game which are slow or takes a lot of time to reach to something in a game shouldn't buy this and for those who want high graphics.

              *Who should buy/play this game*
              I would suggest that those gamer who are familiar to titles like Age of Empire or Stronghold or any other such titles would find this game like there best buddy.
              *Tutorial*
              I thought that the tutorial should have been a big one as it just tells you the way of combat but by the low difficulty of the game I thought that it does not matters. The limited tutorial is still good and teaches you melee , ranged, horse riding and fighting with horse.

              *Gameplay*
              This game will be based on your choices from the beginning of the customization of the characters until the very end of the game. You will try to go riches from rages and will try to establish your own empire. The start of your game will be in combat, lose or win there will be more things for you to do in future.Then according what happened to you your future game will be shaped and you shall do quest either from local people or the kings or lords themselves, recruit members, fight wars, capture territories, become king or lord and yes you can steal items from villages too.
              *Features*
              The game has a exciting multi player battles which make Mount & Blade: Warband a strong addition to the open-world role-playing genre. The all-new multiplayer modes featuring massive battles on horseback and it has extra career paths and quests in the solo campaign and slightly improved visuals than the previous title. At its best, War band looks like the missing link between Morrowind and Oblivion. This game will suck you in and will make you feel you are a part of it's world. At its worst - which is basically any indoor location, most towns, and the over world - it looks like it was released a decade ago. It's solo campaign world is still too wide open to easily get into and has dated presentation.

              *Combat*
              The combat is good with both melee and ranged features. Each weapon deals a certain kind of damage, and most can be used in several different ways. On horseback, a voulge may only function as a thrusting-weapon, but when you dismount, you can swing away for much more damage. The range combat could be problem to newbies but with time you will learn it quite well. Most battles in single player will be between two kingdoms or will when you are going from one town one and bloodthirsty bandits will attack you or will attack them. Seizing or defending castles was the best thing I found about this game and is crazy, out of control, and a whole lot of fun.
              *Graphics and Sound*
              I really liked this game but to be honest I have to say the graphics isn't that too good and major letdown were the dialogue box and lip-sing of the NPCs, presentation and sound. Although the game has not that good graphics but some parts of Warband are picturesque but will surely not ruin your fun

              *Verdict*
              My verdict will be that if you are thinking only playing off line then it should not be your first choice because the multi player feature of this game is it's major good point and also no for those gamer who looks for a good graphics in a game. I had lot of fun playing this game but afterwards they just fly away but I will still recommend this game.

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              29.09.2012 16:51
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              If you want to buy this game then I assure that your money would not be wasted

              When I first saw the screen picture of this game, I was convinced that this is an interesting game. I had saw posts which were telling that this game didn't live to it expectation but when I started playing this game, I couldn't stop myself. The graphics were beautiful, the story was x-factor of this game. Its skill system is one of it's kind and you cant get any better game in which there is extensive world with tons of stuff to do and lots of monsters to fight. The character advancement is fantastic and flexible. The Reckoning mode is superb too where you can slow time and kill as much until the reckoning spirit goes to zero. The combat is top-notch with a real punch. The character design, attribute distribution is well and the gameplay is outstanding but don't let its competition-shaming gameplay lull you into think that that's all this game has to offer, because that's just gloss on an overall package that's bound to impress the RPG faithful.
              For example, all the side quests aren't that much fun. Mostly they require to go to a dungeon The world is big just like Skyrim but you cant jump and the dungeons arent that much good as good as other's. In my prospect to continue any quest you have malk miles and miles before you sleep. The lip-sing isn't that good but that doesn't matters.I had much difficulty in finding this errors too
              But for a person who just want fun in playing a game, Kingdom of Amalur with stand up its expectation. The presentation is good, there is many skills,weapons, armors or if you cant find you one you cant create yours too. There's many skills, attributes in which you can distribute your attribute or skill points and can be a master in lock-picking, persuasion, portion making etc. etc.
              One thing that you may notice that it has somewhat resemblance to Elder Scrolls games as it system is like that too. It has impressive story penned by one of the great fantasy authors of our time, and it takes place in a fantastic fictional world. It's complex and hard to follow at times, though.The bread and butter of the game. Reckoning sets the bar very high for other games moving forward, and is an absolute pleasure to play.
              My Verdict??? Hmmm... It has all the things that a gamer would want from a game but in my prospect the game should introduce have introduce something new others that its combat and environment. Apart of that I had better fun in it than playing in Skyrim or any other RPG game present now.If you are a lover of classic RPG then I think you shouldn't buy this game but if you are looking for a game with a good plot and combat system and you dont know where to put your money on, then sir this game is there for you. You will get thrice of your money's worth
              Go and and just buy it!!!!!

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