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Hardware: The Google Nexus may be best comparable to a dwarf MMA champion: it packs a huge amount of power into an incredibly light piece of technology. When you first hold the Nexus in your hand, you'll be surprised by how lightweight it is and it's probably less heavy than your phone. This makes it relaxingly easy to take around on public transport, use with one hand or make you forget you even have it on you so you can lose it. Comparing it to friend's tablets, it's streamlined design causes you to find other tablet computers quite bulky and unwieldy and if a larger tablet has a 7 inch screen it all just seems like wasted material.
Screen: The screen itself produces very high quality images; mine came with 'Ice Age' and it looked great! Load any HD films or photos onto your Nexus and it should be as sharply defined as on a laptop. Downloadable HD widgets, available from store, show off this gadget's capacity to produce impressive visuals even on very small bits of data. I do find the 7" to be a little small in general (no pun intended) but if you are going to buy one, make sure you get one that means it's so light and powerful it really works!
Software: Being as the Nexus (of course) has the latest Android capabilities and a HUGE library of apps, many of which you can have for free, software is continually updated and refreshed, with the tablet's capabilities being pushed with each new app released. It comes with an in-built easy to operate music player, book & magazine library and video player all with a large amount of downloadable media available on the store (although the books do go a bit overboard with the price range, but a lot of books can be downloaded as apps so try that!) all of which look great on the Google Nexus screen. One of the apps, called Flipboard, allows you to select your interests (TV, food, psychology, travel etc.) and then beams relevant news articles from across the web straight to your table; Real futuristic. The market is full of handy little apps like this, and of course it includes the usual traffic reports, weather forecasts and games.
The home screen layout is fully customisable and you can edit your background, place news updates and a whole lot more. As for the actual system settings, there is a disappointing lack of variability; no sound equalizer or other changeable settings to apply and make your tablet seem more unique to your preferences. However, the sheer amount of applications and the speed at which this tiny tablet can process them makes this a forgivable sin.
Realiability: For technology that looks like it would snap if you brushed your doorframe with it whilst walking past, the Nexus is very durable. In fact, it seems to be no less tough than it's bulkier counterparts at all. Although it is still worth investing in a case, I have dropped mine once or twice with no damage whatsoever! It also processes quickly often, but can freeze a little too often, although usually when the battery is low. And if you smudge a tiny speck of water on the screen it starts to behave like an erratic, opening and closing pages at random. Overall though, this is a realiable gadget and hasn't disappointed so far.
Battery: The battery life is decent, lasting about 8 to 9 1/2 hours although only about 6 if you have a few programmes running at once. For how much this tablet can hold, it does last surprisingly long, and doesn't take an age to chare either. My one complaint is when the battery does run dead, it's really DEAD and sometimes is difficult to turn back on.
Gears of War is an Xbox 360 exclusive and third person shooter. It was one of the only reasons I stayed with Xbox and put up with the £35 a year price for online; that's how good it is.
Set in the aftermath of the Locust invasion which wipes out most of humanity, it is up to the Gears to restore peace to the world. The most unique thing about Gears of War is the melee attack, it's not just the swipe of the knife like other shooters, it's a chainsaw on the end of your gun which will allow you to saw your victim in half while the blood and guts splash over your screen and have chainsaw duels with the locust. This is not the best aspect to the gameplay though, the best thing is actually the duck and cover system; even though you have a chain saw on the end of your gun and are fighting monsters/aliens Gears of War is the most realistic shooter currently on the market, as you don't just simply run around blindly shooting people, you have to take cover and wait for an opportunity to shoot. It doesn't just have good dynamics it also has a pretty good general atmosphere to it. It's got a gritty edge to the game, but also a surreal creepy presence and also a lot satirical humour that work well with character interaction, with the Clint Eastwood silent type, the cynical and witty type, the stereotypical American colonel and the big-crazy-friendly-black guy.
If you are looking for a game with a fun, challenging multiplayer but an even better campaign then you have no reason not to get Gears of War, unless you have PS3 in which case you will just have to miss out.
The Xbox 360 is a great console. However, it has many flaws when lined up against the ps3, like having to pay for online sueage. The red rings are the worst aspect regarding the Xbox 360, if it gets over heated it will break down and three red rings appear on the power button. They do attempt make up for this by fixing it for free, but it will be a week or two till you get it back. Also, the game data is read by a laser and if you knock your Xbox over with a game inside then the laser will scratch the disc, making in unplayable.
The Xbox does have some positive attributes as well, the controllers are much more comfortable than the ps3's and it is better for shooting games. The dash board feature is quite good providing trailers, opinions and answers about upcoming games.
Although I like my Xbox when the next generation of consoles come out I will probably change sides and get the ps4, as the only reason I have kept my Xbox is so that I could finish the Gears of War trilogy; which is the Xbox's single trump card over the ps3.
So if you haven't played Gears of War or don't like it, (in which case you're an idiot with no taste in games) get a ps3 and enjoy the free online multiplayer.
I haven't had much luck with toasters, which usually decided to have an ambivalent attitude to how long it should actually toast for, and would really have enough room to actually fit bread inside. Fortunately, this toaster has neither of these problems which is a good start.
The timer (for a long time as a kid I thought this was some sort of temperature control) is digital, which makes it far more accurate than the manual dials some toasters still use. You have 1 - 9 minutes to, uh, choose from but this toaster does contain two very useful necessities on its control panel: Re-heat (for when you forgot about your toast) and heat from frozen, both of which are going to come in handy often. Although most toasters have these features, not all do and in my opinion these are needed, especially if you freeze a lot of your foods. Oh, it also includes a cancel button preventing the need to burn your digits or electrify yourself to death if you change your mind.
A warming tray is also included, if you want to lightly heat your bread instead as is a crumb tray. The toaster has wide slots, which can fit half a sandwich in a sandwich bag, which is impressive seeing as my last one could barely have a singular slice squeezed into it. You also have four slots for bread which makes the mornings go easier. Although a toaster is more of a necessity than a fun gadget, the variation on what is a fairly simple and relatively cheap product makes this much less tiresome to use.
The PlayStation 3 has gone from strength to strength in the past few years, overtaking the Xbox 360, even though I have no evidence for this. The allure of free internet and blu ray capacity has overtaken being able to play music in game. I've had two PS3s, the original 60gb and the newer 120gb PS3 slim, the latter being the better product. It's hard to believe there were once 20gb models, which would be like trying to house the every song by a black American onto a 50mb iPod...it can't be done. So, yeah, clumsy metaphors aside if you want to buy a PS3 defiantly don't go lower than 60gb or you won't have enough memory after a year.
There's not much to say about the graphic processor that hasn't been said...next-gen games look better than they ever have done and if you have a good HD television (see my LG TV review) and a HDMI cable your good to go, making even the first Metal Gear Solid look immersive and real again. There's also a very nice range of PS3 exclusive titles now; whereas the Xbox does have it some great exclusives, it's pretty much a dozen different variants of shooters set in murky grey/green environments. The PS3 on the other hand has the amazingly ground-breaking LittleBigPlanet series, the most enjoyable ever and clichéd (and that's a good thing) adventure series Uncharted, hugely original film-game noir Heavy Rain and the stunning but downright sadistic God of War III. So, if you get a PS3 you do get a nice few games.
My original console did get the 'yellow light of death' which was annoying, but it lasted 3 years which isn't to outrageous. No problems with the slim version so far, which also emits far less noise.
Sony (wisely) doesn't make you pay for online useage, but does include the new PlayStation Plus feature. I don't care enough about online gaming to spend £40 on these things usually, but with a huge amount of discounts free content like all the first 3 Resident Evil titles, and full PS3 games like Tomb Raider Underworld, on a constantly rotating basis, the PS Plus is surprisingly worth getting, as you do make that money back.
In summary, the blu ray feature, internet browser, iplayers, Netflix, and various other free content make this win out over the 360.
Graphics: The visuals, especially some of the larger set pieces look quite impressive especially for a game that's a couple of years old. Lara croft's character design is good and the dynamics work although she looks off somehow, a little like the character was based on doll rather than a motion capture actress. Some close up objects/enemies can look a little dull and drab. The game's visuals are at their best when in wide spaces, such as the opening sequence in the ocean, fighting off sharks with spear guns. The game looks particularly 'uncharted' when scaling walls or crumbling arcehtiure, but since the Uncharted series borrowed a lot of concepts from the original Tomb Raiders, it's a fair swap. Shooting and combat dynamics look swift, and all in all the graphics could be considered the strongest aspect of the game.
Game: Slightly repetitive, but good fun as far as action adventure games go. The trademark dual pistols are shown here but the shooting is largely average, I mean it's good but nothing out of the ordinary. Not if you've play Uncharted 2 anyway. The climbing can be surprinsgly fun and varied, but suffers from PS2-era frustration, meaning you often fall and then need to climb for another two minutes before reaching where you already were. Level scenarios are sufficiently varied ot be genuinely fun, but many parts leave you guessing where to go. Like many games of this type, it feels like a ps2 game at heart which next gen graphics and mechanics.
You'll probably be most impressed with the graphics; it's how you imagined a shooter would look in the future when the PS3 was first released and you had to wait a while before you got it. This is how Crysis 2 looks, the graphics are defined, textures realistic and it looks like a true sci-fi game without being too cartoonish. Becoming invisible doesn't seem out of place, you feel more like Predator. Some of the dynamics can look a little unrealistic, like when you knock enemies across the map, but the detail of the enemies themselves, and how genuinely fun it is, makes this forgivable. The areas in both campaign and online are huge and varied, alien spaceships, destroyed buildings, muddy war zones, crumbling highways; these might sound very typical, but the size of the map, detail and realism make it look unlike any other FPS around. The facial movements aren't up to par with L.A Noire, but they still move realistically and add to the realistic feeling the game has amongst impossible feats and deformed aliens.
Much of the environment is interactable too; you can shove cars into enemies, climb in a couple tanks and of course there's the archetypal big red explosive barrels conveniently placed in the middle of every massive gun-fight, which no shooter is complete without. Your suit has two main functions to give you a big advantage: Armour and Stealth. A button press either makes you invisible for a limited time (for stealth kills, sneaking around or pu**ying out like a coward) or extra protected (for intense battles, falling big heights or pu**ying out like a coward). The shooting itself is pretty standard for a shooter, but the ability to barge through enemies, sneak around them, punch them to death in one hit make gameplay a lot more interesting. The guns are also highly original, sniper rifles, magnum revolvers, pistols, assault rifles, light machine guns, sub-machine guns, shotguns, rocket launchers are all based on modern weapons and tweaked to make them more effective and futuristic. One smg fires faster than any contemporary weapon could, the revolver can break through enemy armour in one shot and so on. The aforementioned level maps make the fighting a lot more interesting and your two types of enemy are human soldiers and jelly-based alien monsters, which often use large mechanical vehicles to fight you with.
Smartphones have basically overtaken the mobile phone market and are everywhere. I was converted late, and therefore the Xperia Play is the only smartphone I've owned. It doesn't include original chat features like the Iphone's Ping or Blackberry's BBM but it's primary difference is the inclusion of a slide-out gamer control pad, and the ability to play games equivalent to the PSP or early PS2 on your mobile, or to play PS1 classics, which is what I use the feature for mainly. If you're familiar with Sony game console controls, you'll adapt easily, as the only difference is the (understandable) lack of analog sticks. If you want an extra novelty on your android, or you're quite an avid gamer, you should get this phone. Also, 02 were selling it for £150 so if that ever happens again, snap it up quickly.
The Xperia Play is quite a bulky phone and it needs to be, but this makes texting more cumbersome and slow compared to other smartphones. This does come with a plus side though, as it's bulkiness seems to make the phone more durable than its counterparts, as mine has had a fair few bangs without any damage.
The design of the phone is good, with a button to send you straight to the home screen, one to go directly back (wether on the phone or using the internet), another for settings/options on whatever application you're using, and one to go straight to Google. Everything else (apart from the game controls of course) is touch screen, which occasionally becomes hard to control or jump, but most of the time works well. You have access to the android market, which has a huge collections of games, app and films with a good proportion of these are free, meaning you can customise the phone pretty much how you want too.
The Xperia Play suffers from the problem of fast draining battery life like most phones as it needs to be charged every day (maybe two days at a push if you don't go on Facebook or play music) although playing high quality games doesn't drain it as much as you would think, meaning it survives as long as less power-demanding mobiles. The camera included is 5 megapixels, which is average these days but still means great picture quality with plenty of settings, although strangely it doesn't seem to have a zoom functions, something I expected since around 2006.
Aside for occasional slowness, glitches and long start up times this product works fine, has a large amount of variety and is the most sophisticated gaming phone of it's size so far.
Graphics: Creating Dragon Ball Z graphics is fairly difficult, meaning it has to tread the line between cartoon and next-gen visualisation, the dynamics are more extreme than most fighting games; rather than special moves being throws and locks, characters are slung across maps, smashing through mountains and buildings. As usual, the best graphics aren't on offer here, but all things considering the visuals in this game are good, better than any previous DBZ game by a wide margin. Raging Blast 2 captured to fast pace of the fighting and has some great character interactions in the fighting, although some of the ultimate moves (ki blasts and the like) look a little underwhelming. The environments are well designed and textured for a fighting game, but lack any real detail or character or are too small to be properly enjoyable. The unlockable maps seem to be the best.
All in all, the graphics look sufficenlty DBZ-esque, whilst still managing to hold up as modern fighting game with movements being adequately realistic.
Gameplay: Gameplay is both addictive and fun, occasionally frustrating, but impressive in most aspects. DBZ RB2 is defiantly the most complex fighting game I've ever played, having different buttons or button combination for attack, chi attack, special attack, super move, ultimate move, block, dodge, counter attack, charging power, teleport, jump, move and fly. This means you have more variety in your movements and after playing a while, you can achieve a fight somewhat like the show you watched as a kid. Ground and aerial combat is slightly different, and often inter-changes as you slam your opponent into the ground or send them flying off into a mountain. Also, there are 50 different characters to unlock, from either the manga/anime or one of the films; the amount of special moves, different controls and unique playable characters gives the game a fair amount of longevity. The biggest negative aspect is a flurry of attacks can be undefendable agaisnt, as your opponent can basically keep unleashing high powered attacks then beat you as you lay helpless on the ground, with no real way to get out of a death beating. This means online (or maybe 2 player), whoever gets the first hit in can decide the game.
Story: No real story mode to this game, other then 'Galazy mode' which doesn't let you fly around as previous games, but is basically a Tekken-ish arcade mode, in which all your unlocked characters can fight other characters in the game's various maps with a slight resemblance to the story (Krillin vs. Mecha-Cooler, what?) which means you'll likely never finish it completely. Still, it's good to hone your skills on, and can unlock various items/maps/characters so it's worth a go.
Sound: The worst part of the game. None of the original, cool music is included and the in-game musici s pretty much Japanese progressive rock. Or heavy metal. Neither of which goes very well, the same as the god awful music which plays on the character select screen which makes me turn it off. It gets points for having most of the original cast record new dialogue with in-jokes, and being able to switch between songs played, meaning you can find something bearable.
Some people say that there's no difference between a regular a television picture, and a LED (backlight screen) with HDMI cable. They're wrong though. This TV has one of the best resolutions I've seen, and if you doubted LG to make top-quality tech beforehand, this product would change your mind quickly.
The picture is fully HD, 1080p, and has something called 'Mega Contrast Ratio', the purpose of which I'm not certain of, but whatever it does it works. The picture is incredibly clear and extremely defined, with images sharp enough to perform minor surgical procedures with. There is also a selection of picture modes to select from which, surprisingly, actually make a difference, including 'Intelligent sensor' which actually adjusts the picture according to the light in the room (I think), and the format of the video you're watching. Unlike some other brands of television, the picture modes do effect your enjoyment, and you can adjust it to fit different camera modes such as Cinema, Sport, Game and so on.
Sound is another area in which this TV scores highly on. When I first switched to this model I was surprised how good the sound quality was, which has stereo surround sound in-built, which is almost of home cinema system quality. Noises are clear and crisp and slight sounds can be heard easily, which makes the monitor great for gaming. The only down side is the hum the TV emits, which some newer HD tellys have managed to get rid of.
The button layout for this TV is average however, with some slightly irritating features such as the arrow which would usually turn the volume up (the one pointing left) turns it down, but this doesn't take long to get used to. On the other hand, on my T.V a message quite frequently states: 'Is This TV connected to your Computer' in a large box, obscuring a game of Battlefield 3 (see my other review.) However, a lot of flat-screens seem to have their controls squashed round the back, to the side of the TV screen so it's much more convenient to have all of this model's buttons at the front, clearly labelled, on a touch screen capacity.
So, in summary, the picture and sound is the best I've seen and heard on a television this size before, and can be found as cheaply £250 meaning this should defiantly be bought if you want something in between HD Ready and 3D. Just bear in mind this is a monitor TV, and won't show BBC2 or anything.
Graphics: You may have heard about Uncharted 3's graphics being amongst the best seen so far and it's true. They may only look above average when inside a room, crouched behind a crate with a pistol, but when you see the set pieces: hanging 80ft in the air off of a broken mast or escaping collapsing ruins, you see some of the most impressive visuals of all time.
Although the environments and textures themselves still have a slightly old-school video game-ish look, the interactions with them (climbing, or grabbing an enemy and slamming his face into a door frame) look incredibly mastered and the game purposefully aims to make the player feel like their playing a film, not a game. A few times near the start, in a fight in an archetype London pub I waited for Drake to move automatically, thinking a cut scene had begun to play. Shooting dynamics are still fairly average, with little impact being made on the environment during gun battles. However, that's not what Uncharted is about and it show's you itself at its best in mythological, ancient civilisations, character facial/body movements and adrenaline-fuelled set pieces.
Gameplay: A strong mix of adventure, stealth and action with even the puzzles being less tedious this time. The fighting mechanics have also been enhanced, not to Arkham City standards, but with enough varsity to keep things interesting, like pulling a grenade pin out of an enemies' belt before kicking them away. Fun. The shooting is pretty much indistinguishable from Uncharted 2, but the environments are all so different you can play it in quite a different way. Hanging off a pirate ship, for example. Apart from an odd glitch where Drake insists on reaching up again and again for hours rather than jumping to a ledge, the free-running and acrobatics is the best in any game released yet.
Among the new locations are an airport, a Renaissance castle, a series of pirate boats and a ghost town in the middle of the desert. These are all much more interesting then they sound, and level design has always been one of the strongest points of the Uncharted series. Subtle movements make the game immersed in reality, the way Drake skids if he stops running, how he pushes off a wall if he runs near it, how he begins to see in monochrome when shot with a rifle in the head. Very realistic. Multiplayer manages to capture most of the essence of the campaign: the climbing is just as impressive and you feel a lot better leaping up like a alligator and pulling a multiplayer enemy of a ledge to the water below, then you would to a NPC. All in all, fantastic set pieces, great interactive environments and the occasional puzzle that's actually fun.
Story: Continued from the last Uncharted story, Drake inevitably finds himself looking for an extremely rare artefact and the same time as a ruthless, theatrical villain. This time it's the ring of Sir Drake, and Katherine Marlowe respectively (who isn't as fun as Lazarevic). Genuinely likeable characters such as Sully and Chloe return. The plot seems like the best adventure films you saw as a kid, and has the same driven feel which makes you want to finish the game and conclude the story. Maybe less action-packed than UC2, in these games the plot and dialogue is obviously paid close attention.
Sound: Voice acting, in the majority of the game, is above par. Although a few repetitive bangs and crashes are overused, the sounds add to the exciting, layered and hectic feel to the game. Noises such as grenades bleeping can get a little frustrating in long areas or hard ones, where you need to associate hearing certain noises with a cycle of failure. Still, the less used noises such as swaying boats and busy streets add another layer of realism.
Dumbells are dumbells more or less, but there can be a difference in the kind you buy. York one's are pretty efficient, and are good for someone relatively new who also needs something heavy as well as adjustable. The adjustability is what the product is more or less based around, as it comes with two large cogs to unscrew on either end, and a variety of weights to place on it.
The grip has been very well made, the dumbbell doesn't slip out of your hand, nor does it leave irritating abrasive marks on the inside of your hands after a lot of repititions. The bar itself however, is fairly heavy by itself with is an advantage or hindrance depending on how you see it. The size of the dumbbell is a slight problem, mine have 10.5 weights kg on each, but they look about 25 kg. If you want to lie and impress people, it's ok, if not however, it's a bit impractical.
I've also found the cogs start to loosen after a few reps if they're not really well tightened and if you leave them for a bit, they'll almost indefinitely need to be screwed on properly again. Having said that, they're nice to lift and are worth the money. Also, the thick bar gives you an extra kilogram on whatever weight you're lifting.
Battlefield 3 didn't quite do as well as expected, often coming close second to MW3 in sales and in reviews. However, although it takes a bit of getting used to, BF3 is the better game, even if they did act a little petty in the little marketing war they had with Activision. Anyway, here's why Battlefield is the better choice:
Graphics: At first, the visuals look a little cartoonish and objects a little blocky, but that's until you see all of them blown apart in a million different ways. The scenery, such as the sky, is designed beautifully and is usually occupied by planes darting around and firing at each other whilst explosions and bullets fill the screen down below. The look of 'Battlefield' looks just like a real Battlefield; so has said everyone who's played the game, despite never being on a real battlefield. But it defiantly looks like how you'd imagine one to be; walls crumbling beside you, laser sights appearing in your field of vision, tanks rumbling in the far distance. The scale of the maps make Battlefield more impressive, when swimming to get to some place, the water you're in looks overly pixelated and rough, almost PS1-era; However, when you get in a fighter jet and soar above it, you see how impressive it looks from high above. It's a fair trade off. The gun mechanics are average, but looking through sights and scopes, and the dynamics of your enemy collapsing to the ground seem to appear more visually realistic then it's rival MW3.
Gameplay: A pretty multi-layered online arena, which scores points for variety and realism. A sort of Anarcho-communist world compared to MW3's swinging dick, individualist approach, BF3 lets you enter tanks, boats, armoured cars, helicopters, fighter jets, and less noteworthy vehicles more or less on demand. Not everyone floods to be in a tank, and the variety makes it an interesting game; you can get into a 1-on-1 battle with a rocket launcher against a tank, be gunner on a truck or parachute from a aeroplane into the enemies base.
The maps are all huge, some of them at least 5 times larger than Call of Duty maps. One, a huge underground subway as well as an outdoor area with numerous buildings and a bridge, I thought were two separate maps. They're also famously destructible, and walls and whole buildings are regulary demolished by grenades, tanks and other explosives meaning you more or less have to constantly move. There's a good selection of weapons to be had, within four classes which all have their own unlockable attatchments. Shooting needs accuracy and some skill, which makes this shooter preferable for enjoyment.
Sound: The sounds might be the most realistic aspect, of course under mentioned because they're not as obvious. When brick crumbles under mortar fire next to you, your ears ring. Tanks rumbling closer sounds quite ominous. Even annoying, whingy-voiced 14 year olds who insist on playing the same 50 cent track are kept to a minimum. The only fault is some of the guns sound a bit underwhelming and plastic-y.
Story: No one gets this for the story mode. Although I hear it's not all that, and copies Call of Duty a bit.
Firstly, I'd recommend anyone thinking of wearing lenses to get daily ones, they're a lot less hassle. But some contacts can be too hard and rigid, which is also why I'd tell you to consider Acuvue.
These lenses are very soft, which can make it frustrating when trying to put them in, but equals it out in comfort; if you wear lenses you know there's nothing worse than dry, hard lenses which make your eye itch. Apparently these are also designed to let in as much oxygen as possible for your eye's health. Something I did notice however, is for the price (these are one of the more expensive brands) they don't last particularly long throughout the day, well, not any longer than the average ones. About 8 hours (10 hours at a push) is the same as any other brand, and they seem to lose their comfort quickly. Although it should be said that you rarely have discomfort problems when they are in for the first few hours, and they are also pretty easy to get out when you need too, not sticking onto your eye. You know that panic when you think it's gonna grow into your retina because it won't come out? Not quite as bad with these lens.
Overall, they are a bit pricey but in many ways worth the money, although maybe not if you need them for 9+ hours or so. It might also be irritating if you're a bit heavy handed, as these are quite soft, sticky and light contact lenses. I'd give them a 3.5/5 but since they aren't as cheap as other equally effective brands I'll give them a three, but I'd still recommend them to contact wearers, especially first-timers.
Remember excitedly waiting for RE5 to be even better than the prequel, and then it sort of wasn't? I'm probably exaggerating the emphasis put on waiting for a game release, but I wanted a game with the same atmosphere, depth, scares, jokes and gore but with a new setting and better graphics. The setting was new and the graphics improved but it felt a bit soulless. But now, Resident Evil 4, one of the best games on the PS2, has come to the PSN it's got a slick, new HD re-release. This is the version I'm reviewing, obviously.
--Graphics-- Most HD releases for old games are more like getting a better DVD player rather than upgrading to blu-ray, but the new RE4 is comparable with almost any early-mid release PS3 game, especially regarding character models. The game is also brighter than I remembered it, straying away from the old problem which used to be characters, buildings and objects blurring into a confusing tapestry. The textures can look a drab and dated, especially in contrast with the new characters but overall this is one of the best HD updates. This can be make some of the psychics of the game stand out, but there's literally nothing to do to get around that. It also appears as if only some of the cut scenes have been updated, some are clearly PS2-era but I suppose this just makes the us see how much the other graphics were improved. 7.5 /10
--Gameplay--The game revolutionised horror action gaming. There is a constant sense of panic fighting, groaning Spanish peasants with pitchforks and sickles rushing at you from out the darkness yet it's creepy and unnerving at the same time. The game uses laser sighting throughout (aside from rifles) which can make shooting limbs or the heads off ganados all the more fun; As for the guns themselves, it can be seen as the father of the modern game gun upgrades. We get at least two models of each gun (pistols, shotguns, machine guns, sniper rifles, magnums, explosives) which can be upgraded to do more damage, fire faster, reload faster and take more rounds. This suits the variety of enemies, blind prisoners with huge metal claws attached to their arms, deformed fairy-tale giants, crossbow wielding monks and parasites spurting huge menacing tentacles and teeth from their human hosts, the kind Freud would have a field day with. Six years on, the balanced mix of action and horror, and the mix of lonely, disturbing horror and shooting the f**k out of mutated creatures horror still works just as good. 10/10
--Story--The plot itself is atypical for a horror game, an ex-cop is sent by himself, to rural Spain, to look for the daughter of the President. Just go with it, it gets good. The game is separated into three parts: The Village, The Church and The Island. All sound menacing enough, right? The plot remains interesting and enjoyable throughout, and the different characters and leaders of each of the districts are fun to play against. The Village's final boss is a tall, brutish and solemn villain, with a beard, who looks more like a 17th century torturer. By contrast, the main guy in charge of the Castle/Church is a small, sick-looking twenty year old, but with a powerful parasite of course. The cut scenes aren't a chore, and the dialogue can be pretty funny so the story does enrich the experience, especially the originality of it. 8/10
--Sound--The sound has not been updated, which can make it seem a bit fake compared to the new graphics, because the sound quality doesn't match the looks. It's a reversal to the Susan Boyle phenomena basically. However, apart from the Mexican and not Spanish accents, the voice acting of the villains is scary, the heroes is convincing and the main villains suitably Machiavellian and evil. The music is a big plus, you'll probably remember it and associate the soundtrack with the game more so than you would a different one. Sometimes adrenaline-charged, sometimes unsettling and suspenseful other times lonely and haunting. The music CAN get a little repetitive, but that doesn't really come in till you're over half way. 7.5 /10