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A solid port is nothing to scoff at. Prototype 2 finally makes its way to the PC after debuting on the Xbox 360 and PlayStation 3 back in April, and the transition has been kind to this brutal open-world adventure. The biggest difference between this version and its console brethren is the slightly improved visuals. Greater draw distance and a higher frame rate showcase your murderous rampage in a more impressive light. Because the technical aspects have been translated with nary a hitch, it's easy to lose yourself in the destructive glee of this unrepentant sequel. Prototype 2 isn't the least bit novel, but it's so utterly ridiculous that it's hard to wipe the smile from your face.
One thing you should keep in mind is that Prototype 2 is at its best with a controller. The fast-paced fighting and empowering exploration come together seamlessly when you have a couple of analog sticks and responsive buttons. If you're using a keyboard, you can still blow through the papier-mache enemies, but the actions don't play out as smoothly. Holding down three keys to glide through the city takes a bit of finger gymnastics, and zeroing in on one attacker in a crowd is even tougher with a mouse. It's easy enough to get used to these quirks with a little practice, but Prototype 2 doesn't feel as as natural with a keyboard and mouse.
In contrast to the devil-may-care attitude showcased in the majority of the adventure, the story does take itself seriously. A military force has quarantined a major metropolis under the guise of protecting citizens from a viral outbreak, but their occupancy is far from altruistic. In reality, they are conducting bioweapon research, and the people are just unlucky cattle being led to slaughter. It's a morbid situation that makes it satisfying to kill your opposition--defense contractor Blackwatch--as you hunt down the higher-ups who ordered this atrocity.
The initial rush you feel when the central plot comes into focus dissipates as you learn more about the conspiracy. Evil stereotypes permeate the cast of characters, but even though there's proper motivation to murder them all, you rarely feel as if you understand whom you're tracking down. Scenes of redemption toward the end of the story breathe life into some of these individuals, but by that point you won't even care what happens to the villains. While character development is lacking, the storytelling is interesting. Most of the dirty details surface when you consume certain people, and the flashes of memory piece together a terrifying puzzle about the inner machinations of power-obsessed heretics who rarely question their horrific actions.Dialogue-rich sequences explain your objectives before each mission. Plentiful swearing and unrestrained anger highlight most of these conversations, and the vulgar cutscenes force the carefree action to take a backseat far too often. Furthermore, protagonist James Heller holds his hand to his ear and slowly walks around when a contact talks to him, contrasting wildly with the crazed sprinting and leaping that make up his normal locomotion. Problems with the story aside, the artistic style used in the many cutscenes is certainly eye-catching. High-contrast black and white with flashes of color (blue eyes, red flames) add a dramatic pitch to the proceedings. This style is also used when your health gets low in combat and does a great job of communicating your struggles without obscuring your view.
Prototype 2 takes place in an open-world environment where you can run wherever you wish without artificial barriers reining you in. From the moment you're set loose, you don't need any urging to sprint through this city gone to ruin. Movement is free-flowing and empowering. Running up the sides of buildings, bounding down blocks in a single leap, and gliding like a manic flying squirrel make for quicker transport than a tired vehicle ever could, and the unabashed joy of careening through this virus-plagued town is hard to deny. Things do become a little tricky when precision is necessary, though thankfully you rarely have to move with exactitude. Instead, you sprint pell-mell until you crave the sweet satiation of your bloodthirst, and in a snap you're beating a poor sucker so badly his mother wouldn't be able to recognize him.The convergence of movement and combat makes for instances of unrepentant brutality. While gliding over occupied streets, you might spy a fear-mongering soldier down below. Lock on to him from your safe vantage in the sky, and with a tap of a button, grab his squirming body before he has a chance to scream for help. With one more tap of a button, you can pound him into the unforgiving cement, hurl him into his fellow troops, or infect him with a viral bomb that causes him to explode in a fountain of blood, and then flee from the scene as if you were never there.
There's little reason to perform such an act other than the delicious enjoyment you get from tormenting those weaker than you. As your opposition becomes better equipped and more plentiful, the door opens for even more ridiculous sequences of gleeful violence. Like an anthropomorphic arrow of hatred, you propel yourself from tormenting tanks on the ground to hellfire helicopters in the air, mashing them into a flaming ball or ripping off their imposing guns to lay waste to those stupid enough to tag along beside them. Eventually, you gain the ability to pilot these craft, and though moving is slow going compared to the chaotic sprinting you're used to, it's a fair trade-off considering the impressive firepower you're given access to. Destruction exists everywhere in Prototype 2; you just have to decide in what way you want those who challenge you to perish.
Hand-to-hand combat is just as effective as the murderous weapons. Your arms transform into a bevy of handy killing contraptions such as tendrils, blades, and hammers, and you map two of these to two buttons. Depending on a number of factors, such as whether you tap or hold the button, you perform different moves, and these all finish your enemies in spectacularly bloody ways. The most sadistic of these is a black hole you create with tendrils. Enemies and environmental debris explode at a central point, causing a geyser of blood to shoot from anyone unlucky enough to be at the center. The controls have been streamlined from the original Prototype, so you no longer have to contend with the finger gymnastics the more powerful moves demanded. Instead, your kills are varied and gruesome, and it's so easy to initiate the moves that you happily test out different combinations while dead bodies pile up at your feet.
There's a sadistic joy to brutally murdering your enemies in Prototype 2. You're blessed with such a powerful repertoire that you can cause excruciating pain with ease. Although much of the excitement exists because of this savagery, your enemies are such pushovers that you rarely feel the satisfaction of a hard-fought victory. In many ways, Prototype 2 encompasses the design philosophy normally associated with quick-time events (even though that control method doesn't often surface). In other games, frequent QTEs make you feel like a badass without much work, and that sense of unlimited power is Prototype 2 in a nutshell. Your overpowered enemies keel over after barely even scratching your durable skin, so you tear them to shreds without any fear of dying. Even when you start a New Game+ on the unlockable Insane difficulty, you progress through missions without any serious opposition.
Your biggest challenge comes from overcoming twitchy controls and a camera that falters under certain circumstances. Killing dozens of enemies is no problem in Prototype 2, but when you want to hurt just one attacker, things become a bit more complicated. You move so quickly that homing in on just one man is a crapshoot, and this means you might pick up a box or stray rocket launcher when you desperately need to grab on to a specific person instead. In tight spaces, the camera doesn't know how to properly showcase the actions. Characters become obscured behind obstacles because your view zooms in too tight, making it tricky to get your bearings. Neither of these issues is detrimental because even with hiccups you rarely confront death, but they do get in the way of the freewheeling action during the most intense moments.
These are small problems in a game that's overflowing with simple pleasures. Maybe the best of these flashes of joy come from the way you escape from the military. When you cause too much damage, troops are alerted to your presence and hunt you with extreme aggression. If you escape their line of sight and shape-shift into someone you previously consumed, they immediately call off their manhunt. In theory, this is a fine solution, but in practice, it's so delightfully illogical that it only adds to the ridiculous fun of the rest of the game. The military quits the chase abruptly and is too stupid to understand reality. So, if you transform into a scientist while running up the side of a building, no one will think twice that a medical professional is defying gravity. This leads to a number of hilarious situations in which your pursuers happily ignore gliding hobos and artillery-toting doctors while you giggle at their buffoonery.
The freedom in how you traverse the city and kill your foes is the main draw in Prototype 2, and though the missions give you the flexibility to complete them in unique ways, they lack the inventiveness that could have added variety to your objectives. Just about every mission boils down to exterminating a person of questionable morals, so you rarely have to exert much effort in planning your attacks. At least stealth elements do give you a new way to approach things. Picking off enemies (either by consuming them or planting a viral bomb in their skull) is deviously satisfying and gives some challenge to completing missions even though stealth is usually optional. Plus, secondary objectives give you bonuses for completing missions in specific ways, ensuring you can't just rely on the same technique if you want to excel.
Outside of missions, there are oodles of collectibles to nab. The map sends out a radar pulse in the approximate location of hidden black boxes and secret lairs, so you don't have to explore much to uncover them. But it's fun to traverse the city locating every spare part, and the upgrades you receive for doing so are worth your while. The pacing is handled well in Prototype 2. You learn new abilities every few hours, so you always have something new to play around with, and bumping your stats makes you stronger and faster as you get deeper into the journey. It's a shame the challenge doesn't scale with your newfound powers, but that doesn't detract from the excitement of learning new ways to tear your enemies to pieces.
Prototype 2 is a safe sequel. It doesn't add anything particularly new or inventive to the genre, but small tweaks make it more accessible than the original game. Most importantly, it's an unabashedly fun adventure that doesn't have any doubt about what it wants to be. This is a game about killing enemies in an open-world environment, and little stands in the way to hinder your enjoyment. Mindless violence is all the rage in Prototype 2, which makes for a stupid yet entertaining experience.
Dead island is a horror survival game.Placed on a small island on the south east part of Asia.
There isn't much of a story at the beginning you are one of four tourists (every one of the has there special abilities and weapons ) on a island hotel.After a long night of parting you find your self in a hotel room.You don't see any persons and walk down the corridor and see blood and dead people .You are attacked by zombies and bitten.You are immune of the zombies but that doesn't mean you cant die....The story gets better the longer you play
The goal is to complete quests to get out of the island.There are two types of quests main and secondary.Main are harder and when you complete them you advance.The secondary rewarded you with different items.The gameplay is good it isn't focused so much on guns like it is on meel weapons.
To make sure of that you can only cary 60 bullets for pistol and rifle,shotguns only have 21 bullets.
There is also a rage meter witch can triggered and increases damage.Every character has its on rage type from kicking them to trowing knifes etc.
There are several zombie types from walkers and runners to brutes.You need to find your tactic to survival
There is also a crafting table where you upgrade and repair weapons.Blueprints are also very important.You combine two weapons to make one unique weapons My favorite is the baseball-chainsaw.And also there is a car driving over zombies witch is nice.Overall the game has a leveling system with a skill three.The map is very big to allow many places to be explored.
They aren't nothing new.The zombies look very dead like and the blood flows like in real time and looks very good
Sound is very important to this game.It makes a atmosphere witch is movie like.The sound of the zombies is good.
OS: Windows XP
Processor: Core2Duo 2.66 GHz
Memory: 1 GB RAM
Graphics: ATI 2600XT 512MB VRAM (GeForce 8600GT)
DirectX®: DirectX 9.0C
Hard Drive: 2.0 GB available hard drive space
Other: keyboard, mouse
OS: Windows 7
Processor: Core2Duo 2.66 GHz
Memory: 4 GB RAM
Graphics: GeForce 9600 (1GB)
DirectX®: DirectX 9.0C
Hard Drive: 2.0 GB available hard drive space
Other: keyboard, mouse
The game doesn't have a multiplayer but makes up for it with a 4 player multiplayer witch is easy to set up .teamwork is important in co-op and properly sharing food ammo and weapons
The installation is very simple no programs besides C++and directx 9 are needed to play.I installed the game in 7 minutes with no problems.
A very good game.I had lot of fun playing it alone and with my friends.There aren't any bugs.The gameplay is solid there isn't any Fps drooping suddenly the movement is smooth.For someone who loves horror games and movie I recommend it.
Bulletstorm is a first person shooter.In witch you and your friend Ishi found yourself stranded on a deserted planet fighting the general that double crossed you.
The story starts with you and your best friends deployed on a mission to kill a reporter :they are told he would destroy the army.Instead he has found all the dirty secrets of the general.After that you desert the army becoming hunted with a huge price on your head .Your small ship meets the best ship of the fleet with the general aboard.You ram there ship and you bought drop on the abandoned planet.Your best friend Ishi wounded while saving you .You replace a part of Ishis head and chest with robot parts and doesn't remember you and wants to kill you first.You tell him what happened.He stays with you to escape.You find a special units leash witch pulls enemy's to you.As you kill the enemy you gain points to buy upgrades and ammo...I wont tell you how the story continuous but overall its very good and has some twist and turns
Gameplay is great.You get points when you kill enemy's.But the way you do it the highlight.There are endless possibilities to kill.You can trow the to a cactus,shot the in the nuts,or push the to a spike wall,trowing off a clip......There are few boss battles they are great but rear and every one is unique.
The typeof gameplay is just like in call of duty with the bloody screen when close death
They are very good mostly up close they aren't that great but when you see the panorama of the
Abandon city it impresses you.The look of guns and objects has enough to look good.
Operating System Windows XP (SP3), Windows Vista (SP2), or Windows 7
Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
Memory (RAM) 1.5 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Internet (TCP/IP) connection
Operating System Windows Vista (SP2), or Windows 7
Processor QuadCore 2.0 GHz
Memory (RAM) 2 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Broadband Internet (TCP/IP) connection
I think this is excellent.I know movies blockbuster witch had a weaker sound.Explosions sounds are good looking but even better is the voice over witch is done very good.Over all one of the better parts of the game.
part is some great I ma giving it a whole section.The humor is "killing".Filled with jokes witch make you pause the game and laugh so hard it hurts.But this jokes are only for grow up.It isn't really made for kids.I think anyone older then 16 while enjoyed them.
The installation is very simple no programs besides C and directx 9 are needed to play.I installed the game in 7 minutes with no problems.
I liked the game very much.Played it several times.The jokes still make me laugh even now.The first time there were many bugs and those bugs really kill the moment and sometime make the game to crash.But now after some patches all most all bugs are fixed
Starcraft 2 is the father of all moder real time strategy games.It needs some brain activity and thinking when building your base and units.The game is solidly build with a great singelplay with 32 level and every single one is unique.As you complete the game you will meet zergs,protos and confederet.
The number of units is great and there are many upgardes to your units.Cutscens are wery well done and you will need to make some hard choices.There is also a reserch tre with protos and zerg units.The thing is that you cant play zerg in singelplayer witch is disappointing.
The core of this game is its multiplayer:it gives endless hours of gameplay witch isnt repetative and has a level editor and maps from the fan base.There are many turmanents for the veteran rts player to enjoy.
Overall it is a great game i would recomend to anyone who loves rts games
here are the PC system requirements
PC Minimum System Requirements*:
Windows® XP/Windows Vista®/Windows® 7 (Updated with the latest Service Packs) with DirectX® 9.0c
2.6 GHz Pentium® IV or equivalent AMD Athlon® processor
128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO video card or better
12 GB available HD space
1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users)
Broadband Internet connection
1024X720 minimum display resolution
PC Recommended Specifications:
Windows Vista®/Windows® 7
Dual Core 2.4Ghz Processor
2 GB RAM
512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better
The warhammer franchise started in 1980 and has grow to this day.The latest thing for warhammer fans is this game.Witch does have some potential.Until now all warhammer fans like me only could play board games and rts games for warhammer but now this game changes everything.This is the only warhammer game that gives you power to play as a ultramarine in third person as Captain Titus.
One of the empires planets witch is a huge factory is being attack by orcs.
This planet builds a prototype of the new Titan a huge mech with the latest weapons.The titan cant not fall into enemy hands.For these hard missions they called on the ultarmarines.They are the best there is.As they fight thousands of enemy's they meet a inqvisitor Morgan.Witch uses the to call the forces of Kaos.This is the turning point of the story and is the bets part.They use the titan to destroy the telleporter but the enemy's Lord of Kaos is still on the planet.You face him alone.After a hard won battle.You are sent away from you planet not as a hero but a traitor because you helped the forces of kaos to come to this planet.
Gameplay is unique for the warhammer universe all the know guns are there with the legendary chainsaw and bolter.As you fight the orcs and deamons you can exicute them to regain your health and gather rage witch increases damage and defense.Besides there is allso jetpacks with are great but only appear few times .You also have two solders on you side but dont realy effect the fight.There are few boss battle witch are greatly done but they are rear.The fights are devided in to hand to hand with knifes hammers and axes .The range combat has bolter shotguns and sniper rifle in there steam punk look
They aren't really stunning but not bad it meets the average of today.The thing that stands out its it gore.When you crush a enemy's skull you see the blood and gore going trough air in slow motion is a epic felling
The multiplayer gameplay doesn't stand out it has the average things like team death match...But there is one thing that impressed me.The character design to make you unique with diffrent armor and colors.
There are 3 classes the devastator uses machine guns and cannons is slow.Assault uses jet packs and scout uses sniper rifles
Supreme commander is one of teh best rts games.The game is a "Mec Rts game".In this game you are a commander in a mec suit witch has great power in making buildings and commanding units .
The story is solid but doesn't have any twist that make tensions.After some period enemy forces appear from a rift in space with huge ships.Panic grows.City after city falls.This is where you come in.You are one of the commander witch fights for his homeland.
The gameplay is in huge scale.The whole map needs 10 minutes for a unit to cross it completely.First of all you get teleported in the war zone then you make a ground unit factory witch make engineers who can built air and sea factory's.The resources you get from mass witch is randomly placed on the map and energy from generators but the game makes sure there are few around your base.The point is to kill the enemy commander witch explodes like a nuclear bomb.
Units and structures:
This is the part that stands out.The number of units is very big.They are devided in 3 tech levels.Every tech level has there normal units like anti air gun tech 1 fire one shot,tech 2 fire fires flak shots,tech 3 fires guided missels.Structures are made bu engineers.They are also dived between 3 tech levels get more advanced.
There are some special units and structures.
First of all there are experimental units witch take a very long time to make but its worth it.Some of them are a huge tank, a submarine aircraft Carrier ,a round space ship like a UFO.
But beside the units there are also some structures.Like a nuclear bomb made from a silo and, a force shield generator and a teleporter to call a second commander mec.Beside that there are some mods witch add a lot of maps and units witch are worth to check out
The game isn't built for a real multiplayer , you need a high Internet connection because of tech 500 units the player controls.But it makes up for it with a good LAN system with friends
After you completed the story you also have skirmish witch can be played with 7 AI on 30 maps and other maps you have downloaded from the Internet.It supports all mods and AI can be changed in to aggressive,defensive stance ....
I enjoyed it much.The moment when every little thing you have planed succeeds is extrodenery and its still worth to play even today