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I now own an LG Cookie (KP 500) after receiving it for Christmas a few years ago in order to replace my LG Chocolate, and it quite honestly doesn't hold a candle to this phone, the KG 800.
This phone is beautifully designed, sleek, and very pretty! It comes in a small variety of colours (mine was the most gorgeous shade of pink imaginable) and everything about the phone was clearly thought about very carefully by it's designers in order to make this phone sophisticated and easy to use--and in my opinion, they succeeded! It's a tough, likeable little phone that is very durable and may as well be wearing armour since it takes knocks and drops like a champ and doesn't scratch!
The screen is large and bright with an easy to use interface and simple menu and one thing about this phone that particular impressed me was how excellent the sound quality is--this phone can easily double up as an MP3 player on the go, and the earphones that come with the Chocolate are also of high quality.
And for those of you like me who often check their phone at night in the dark to read messages/check the time/etc, the LG Chocolate has a handy button on the side that you can press to operate the phone without sliding it up and lighting up the whole room, which comes in very handy.
I actually miss this phone a lot now that I have my new one, since it's a fun, cute, gorgeously designed and very user friendly phone. I treasured mine for years, and if you like sleek, vibrant, easy to use phones, this could be the one for you!
I received this phone for Christmas about three years ago to replace my LG Chocolate, and as far as touch phones go, the LG Cookie is easy to use, fairly reliable and rather cute to look at!
The Cookie has a distinct feeling of fun to it, with it's bright icons, wallpapers and interface, and my personal favourite feature of the phone is the drawing panel--which I readily admit I've spent ages on many a time! The LG 500 is attractive, sleek, and stylish, with a neat and tidy layout, and, if like me you have stubby fingers, there's a handy little pen you can use that slots nicely into the bottom of the phone.
However, the phone is not without it's flaws. Unless you take advantage of the memory card, the phone doesn't store that many photo's or songs and on occasion, believe it or not, turns itself off, which is annoying, to say the least.
Compared to the LG Chocolate, the Cookie isn't as likeable as a model, but aside from the odd hiccup with it's design, it is all in all a reliable and fun little phone!
I've been a loyal Muse fan for about seven years now and every album they've released has been consistently beautiful and utterly amazing. Their unique and fantastic lyrics, vocals and melodies are why these great English rock eccentrics are my favourite band of all time.
The Resistance is, without a doubt, my favourite Muse album of all time. It tells a gorgeous story of rebellion against a corrupt force--'the Resistance'--and humankind's journey to the beginning of a new life on a distant world. It's emotional, engaging, powerful, and utterly perfect in all ways. It speaks of wars, desire, government conspiracies, atheist values and the future of humanity. Matt Bellamy's talent as a guitarist, vocalist and song writer is evident in this album just as it is in the others, but the Resistance in particular was clearly written and recorded with passion and heart, and it most definitely shows.
From romantic French lyrics to three part symphonies, the Resistance is unlike any album I have ever listened to, and I truly love it with all my heart--some of it was even breathtaking enough to make me cry! This album is, quite literally, perfection in the form of genius music. I thoroughly recommend it to anyone.
I first watched the Sin City movie adaptation some years ago when it was first released and loved it, but to my shame only got round to purchasing the novels last year and they are by far the most amazing graphic novels I've ever read in my life.
The art of the Sin City novels is awe-inspiring, sensual, violent and absolutely breathtaking. The story is fantastic and exciting, the characters are unique and unusual but always memorable, and the contrast of black and white used in the way Frank Miller has used it creates striking and unspeakably gorgeous story panels and dramatic scenes.
The main character Marv is an anti-hero of sorts, a wanted criminal and by appearance a thoroughly intimidating man, who is on a quest of vengeance to find the man responsible for the death of Goldie, the love of his life. Though Marv is a hardened and brutish character, when reading the novel I automatically wanted him to succeed in avenging Goldie and I love how Miller can make his readers think that way. His art is beautiful, but his way of telling the story is nothing short of incredible and by having the story told in the point of view of Marv, Miller has made it easy for readers to identify with his character and to want for him to get his revenge.
Of the three Sin City novels I have thus far, the Hard Goodbye is by far my favourite. Marv is an oddly sympathetic character, and tales of vengeance are always a good read!
I was eagerly following the development of Dragon Age II like I did with it's predecessor, Dragon Age: Origins, and I excitedly waited months for it's release with great anticipation. Sadly I was left bitterly disappointed by this letdown of a game.
First of all, not all of DAII is bad. Visually, it is one of the most beautiful games I've ever played, and the characters are so unbelievably gorgeously designed that I am left practically gobsmacked by how pretty they are. Some of the areas the player character can explore are particularly beautiful, and the music that accompanies some of these areas sets the mood and atmosphere perfectly.
There are seven new companions to choose from (eight if you purchase the Exiled Prince DLC), and all of them are once again amazingly designed and each have very talented voice actors. While I can personally go out and say that I thoroughly despise two of those companions, generally they are likeable characters with interesting backstories, engaging personal quests and well formed personalities. And let's not forget about how horrific the combat was in Origins. That has been fixed in DAII, and playing a mage is finally fun!
Now that I'm done blabbering on about the few things that are actually good about this game, I'd like to gladly move onto the bad things, glitches and all. First off, although this game is incredibly pretty, the player character is confined to the city of Kirkwall for almost 100% of the game and barely has a chance to go anywhere else, and when they do, every area looks the same and like it has simply been copy/pasted in order to save time. Which, and let's be honest, seems very likely.
The storyline is repetitive and annoying, with little reason given for exactly why the player character must run around doing side quests and such, which, after a while of sprinting around like an idiot, makes you wonder why on earth you're still playing DAII in the first place.
The ending is nothing short of tragic, really. Not because it's emotionally engaging enough to make one cry, oh, no! But because it's so preposterous, so absurd and so utterly badly written that by the end of the game you never want to pick it up ever again. Quite frankly you'll be lucky if one of the game breaking glitches prevents you from getting to the end of the game in Act 3.
I adored Dragon Age: Origins and when Awakening was announced, I purchased it readily the day it was released, though I was gobsmacked at the price.
Once again the writers at BioWare never cease to amaze. The lore of Origins returns in Awakening and the Warden can explore an entirely new arling--Amaranthine, the land that once belonged to the treacherous Arl Howe. Because I loved the companions in Origins so much it took a little while to get used to the five new ones in Awakening, but after a little while of playing, you get used to them enough to start getting attached to them in the same way as those from Origins. The one to watch out for is most definitely Nathaniel--he ended up being my favourite, and is particularly well written.
As for the storyline, the Warden is tasked with removing the Darkspawn from Amaranthine that have began attacking the surface world in large numbers for seemingly no reason. There are new characters, new enemies, new bosses and a fair amount of entertaining side quests, and for quite a small expansion pack which can easily be completed in two to three days, Awakening is decent!
HOWEVER, be warned! There are some--and I'm not over exaggerating--game breaking glitches in this game, particularly in the Black Marsh quest and during the assault on the city of Amaranthine. That is why I advise that you save often before starting these quests, and certain glitches can leave players unable to complete the quest at all.
But for big Dragon Age fans like myself, I recommend this expansion pack to them if not for the new companions and for the new areas to explore. The higher level enemies are challenging, the quests are entertaining, and the new armours are downright swanky!
As a huge BioWare fan, I eagerly followed the development of Origins from May 2009 up until it was released in November of the same year and I have gladly placed it on my list of 'Favourite videogames of all time'.
To create a completely new world, new lore, history, religions and characters can't be easy. But somehow BioWare do so consistently, and do so better than any game developer out there. The world of Thedas and the kingdom of Ferelden, the country in which Origins is set, is immersed in it's own incredible history and corruption and is so emotionally engaging that it's hard to stop playing once you get fully stuck into the main story. In addition to being beautifully voice acted, Origins is filled to the brim with gorgeously designed and fantastically written characters, though the most impressive characters are most definitely the companions your player character (the newly conscripted Grey Warden) can travel with during his/her travels. Each one has their own useful set of skills and each one is wildly different in their views, personalities, likes and dislikes, and by bringing out different companions to fight alongside your Warden each time you will find that they are prone to having deep and quite often humorous conversations with eachother.
The origin stories that play out at the beginning of your Warden's playthrough that determine their race, class and backstory pave the way to giving your character their own unique personality that ensures that you will eventually become attached to them enough to care about what happens to them and how they react to the world around them. And, like with all BioWare games, there are romances to be pursued with four of the companions, each with their own wonderfully written dialogue and quirks unique to them.
Sadly the one thing I can complain about when it comes to Origins is the combat. Though after a while it becomes familiar and easy to use, it is nevertheless clunky and somewhat boring and for those that enjoy playing as the magic-wielding mages, you will unfortunately be left disappointed at how difficult and ultimately unsatisfying it is to play as a mage.
That being said, I have spent hours upon hours playing this game and continue to play it and enjoy it even now, more than two years after its release. BioWare most definitely hit the nail on the head with this game, and it's almost perfect reviews and awards won for it's spectacular writing are testament to the hard work put in by the developers and the writers of this fantastic game. There are a few hiccups here and there, but all in all, it is a masterpiece of the RPG genre and believe me, it is well worth playing again and again, as a lot of the time you will realise that in a game as large as this one, you probably missed something during your first run of the game!
This is the first novel of Anne Rice's that I have read after having it recommended to me by a friend and after hearing so many wonderful things about this book, I simply had to see for myself what all the fuss was about--I was certainly not disappointed! I have always had a soft spot (one could call it a morbid fascination) for Vampires and the like, and Anne's characters are written with such life, depth and passion infused in their personalities that you can picture for yourself what the life of a vampire would feel like with little effort at all.
And though the tormented and conflicted Louis is the main character--as well the man who serves as the book's narrator--Lestat and Claudia are the two who really stand out. You can tell just by reading even the smallest section of the book that Rice puts her all into fleshing out her creation in order to evoke as many emotions from the reader as humanely possible, and her way with words is so profound and magnificent that you'll find putting the book down to be extremely difficult!
What struck me, however, was how utterly unsettling this book was at times, and how horrific it would be to be one of the creatures of the night Anne has written so passionately about. Her description of their minds, their insatiable blood lust and their very nature as unholy creatures is sometimes a vaguely frightening one, but that is part of her skill as a writer. To become a vampire is to gain ungodly power and strength, to surrender your old life for the life of a hauntingly beautiful hunter, and that is made more than apparent on many an occasion. If you're anything like me, you will not envy Louis, but instead pity him and shudder at the thought of becoming what he has.
All in all, this book is a masterpiece of its genre, and even now to me seems like it was years ahead of its time--truly one of the greats. It manages to effortlessly blend horror, conflict, angst and even sexual frustration together to create a piece that is quite obviously a very personal look into Rice's mindset, thoughts and fears. Her own struggles and doubt when it comes to her religion are referenced in the book yet spoken from Louis' point of view, adding a strange new depth to the novel the likes of which most authors tend to avoid for fear of judgement.
But because of this book I have now seen the movie adaptation and also have The Vampire Lestat and Queen of the Damned (the second and third books in Rice's Vampire Chronicles series) in my collection and very much look forward to reading them!