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powerman
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Member since: 04.03.2001

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    • Soldier of Fortune (PC) / PC Game / 0 Readings / 4 Ratings
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      12.03.2001 22:56
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      OK, at last, and the full version of " the Soldier of fortune " reach up to our counters. About this game already it was spoken on boundless open spaces internet so much, that it already recognized best long before an output. OK, definitely, in it there is a reason as also I have found this game not simply quite good, but extremely successful though and not without lacks. And that you want - a cursor from the second "Quake" though and little bit advanced, it is capable, unfortunately, not on much. By the way, game was created at support and assistance of the same magazine (Soldier of Fortune), the truth in what this assistance was expressed, I and have not experienced. In development of models of the weapon? In planning confidential tasks? No, definitely they here hide something, and so is deep what to get to the bottom before it is simply impossible... The plot here is developed around of work of the confidential organization - The Shop which searches and destroys terrorists and their organizations worldwide. You should act in a role of confidential agent John Mullins. By the way, as a prototype for this figure has served present John Mullis to which could participate in numerous special operations worldwide, including, it was three times transferred to Vietnam and has received already three " Purple Hearts " for the selflessness So, after fact-finding mission and route of a gang of bandits to the New York underground you will start to chase worldwide terrorists, which four nuclear warheads from one military warehouse in Kazan. So, you visit " with friendly visit " Kosovo during the American bombardments and lovely островок in Siberia, Iraq leader Husejna will greet personally, and also will destroy all factories which try to develop for it the nuclear weapon. Still there will be a struggle against terrorists in Sudan (we destroy factory of the weapon), Africa, Japa
      n and the big medieval lock in Germany. You will receive for each successful operation bonus (and at that very much even considerable), the truth, on then they here are necessary - not clearly therefore how to spend green here simply is no place. Yes, at the end of each stage (sometimes mission can consist of three-four stages) there will be a screen with calculation of hits in a head, a neck, amount killed etc. So it is possible from mission to mission to observe, how your skill, for example, on shooting on "pumpkins" grows. - the majority of missions you begin one more surprise only with one knife, therefore for the beginning it is necessary to ask for somebody the automatic device:) and if not will give - to select its force. By the way, developers have a little gone too far (Ideology of the NATO nevertheless is felt) as terrorists talk in the purest Russian not only on our Siberian island, but also in the Kosovo. ( For an example, I shall bring a phrase which speak wounded or unarmed "Russian" soldiers, begging for a pardon: " the person - you that, not native, whether that? ") And Kosovo people at them here "friendly", and Serbs - continuous terrorists. Inscriptions too sometimes amuse. I, for example, have met this in hospital - " Stand - a terrible entrance ". Estimate quality Arabian I can not, as those I do not own. Yes, still the dream of many and many Americans here can come true - you can put on knees of one of commanders-in-chief herself Sadam Hussein. The Negro in dark glasses - Aaron Parsons, on a nickname the Hawk will help you practically in all your affairs huge,. During tasks you will consult continually on it or to help in difficult situations. Certainly, to be at war together, so to say, side by side to you does not shine, but constant presence of a friendly shoulder nevertheless will be though somehow to encourage in desperate situations. Tasks continually interrupt the rollers execute
      d on a cursor of game which narrate about the next development or new turn of a plot. One coin - two sides. By the way, each of players is far from being will find firstly in this game for itself much something new and unusual. Even because who from admirers shooter from the first person right at the beginning is rare puts a level of complexity on most that on there is a maximum (I can, certainly, and I am mistaken). And at the first, easy levels of complexity SOF represents ordinary and, I even would tell, banal and artless action (it is quietly possible to pass all up to the end, and not having experienced " special spirit " games), without a hint on uniqueness or there any ingenuity. Simply we go on levels and it is born by huge heaps and crowds of all bad terrorists and their helpers (practically at each level of murders far for one hundred). Certainly, pin телодвижениn 3; enemies after hit in them of bullets, the weapon - and all not bad works... Everything, yes not all. You will understand, about what I speak, only when will put a level of complexity on a maximum (on others all this somehow more is muffled and it is simple) and will try to play even a little. Yes, from a level of complexity will depend not only a steepness of insurgents and volumes of first-aid sets, but also amount saves which you can allow yourselves for mission (on the easiest as much as necessary, and on the most abrupt - any). In this mode - on the maximal complexity - just all essence and a steepness of present SOF, instead of that beautiful, crust and insipid wrapper which you chewed before also will reveal. Therefore as those really start to work, latent up to поры, up to time mechanisms which transform this callous, at first sight, action in first class and rather smart action where the main problem will be not so infinite shooting, and performance of the task wit
      h simultaneous game in hidden-seek with the opponents if has managed to hide and has not given itself to find out - means, has survived … Who has not hidden - I am not guilty. And so, for the beginning here it is extremely necessary to tell about such piece, as a personal determinant of noise. Besides usual parameters of the reservation and health is here such special штуковина - P.A.D.D (Personal Audio Detection Device). By the way, about all the arms and some ways of its application you can find out from training mission which is executed approximately the same as and in HL: Opposing Force. But we shall not distract - sense штуковины, determining noise, about same which was and in "Thief" - the more strongly noise, the faster to you numerous security guards will run together, and the faster at you in a body will start to appear and quickly - was quickly to be made multiple copies unpleasant red holes. When parameters of noise green or yellow it still anything, but as soon as the strip crawls to red marks, and the bulb starts to blink - extinguish light! From all corridors and rooms by a hailstones enemies simply will start to be strewed and to be covered or hide from them already it will not turn out anywhere. By the way, to shoot down them to you too - not destiny. I somehow have specially decided to check up, how long they can resort on noise created by me. In general, I was beaten off from them as could about half an hour, and then have simply spat upon this invention - yes they, apparently, in general are ineradicable and on loud noise will resort again and again (they did not resort at me only by train, probably, there it to undertake on a plot simply there is no place). And faster at you all first-aid sets will be terminated, and the stock of the reservation will be exhausted, than at them volunteers for destruction
      of the stranger who has got in their beehive will be finished. Therefore the unique output in similar situations is to give noise level to decrease to acceptable volumes, and already then by turns to finish with offenders, the truth, all this will demand from you not hefly professionalism and a certain experience earned on a field numerous Quake clones Now you, probably, have already understood, that the main thing here is as small as possible to rustle and accordingly silently to promote on sewer pipes, underground tunnels and city streets. Certainly, there will be also such situations when it is necessary to take out at once about ten martinets in one room and then already about any conspiracy speech can not go. Here also it is necessary to take into account, that not only you are capable to create noise. If, for example, you nevertheless will notice and will open heavy fire, moreover and from the heavy weapon the indicator on the spot will start to fix instant increase of noise. Thus you can not make at all a uniform shot, and on your funeral the kind dozen of grinning swells already will run together. And therefore I shall allow itself to give some useful advice which will help you to remain unnoticed and silent. For the beginning take into account, that each subsequent shot adds noise, therefore in time try to stop and do not spoil "noise measure" in vain. The most silent here are 9-mm a pistol " the Black panther ", " Raptor SMG " and the optical rifle - everything else is necessary to reserve the easy automatic device for inevitable "meat grinders" which will not keep itself long waiting. By the way, a knife here it is possible not only to cut to pices physiognomies and trunks attacking but also to be thrown. The most effective will be direct hit in a head - the enemy at once falls dead, otherwise he long can run with several knifes sticking out of a trunk. After similar operation do not overlook to collect
      knifes back, and it is desirable before disappearance of a corpse as they yet time and not two can be useful to you. Die, unfortunate!.. Behaviour of opponents rather predictedly and artlessly. Having caught sight of you, they start to be born(carried) to you from all legs and to scorch thus from all that near at hand. To tell the truth, sometimes nevertheless also it is possible to catch napping them - as to you, for example, such show " the terrorist celebrating small need " - and that, whether they people that... Seldom it is possible to meet representatives who are hidden behind flanks or walls, make by a somersault, jump through tables. And still they like to appear in those places where you have already visited, therefore I advise to go cautiously even there where, apparently, already for a long time all is smoothed out. Also insurgents sometimes very effectively break out doors in that room where you have hidden, or in a jump exception, than a rule try to knock you a leg (once such has met), but nevertheless such behaviour for them faster. The favourite pose is to stand with the extended hand with a pistol and thus, shooting to look directly at you. But generally they very much even good and neat arrows, but in any way runners and jumpers. And to interrupt all them trying to kill you with an exact shot rather simply. By the way - developers speak about hits, that at each model here about 20 various zones of hit, but I definitely can speak only about ten (hits in other parts of a body caused the same reaction). And so, direct hit in a head, in a neck, in a groin from everything causes instant death. For заваливания the villain, getting to that in a trunk or a stomach, the couple of shots is required already. Well, and or legs it will be necessary to shoot at hands already time 3-4. It is natural, that from the large-caliber weapon you can take from close distance eve
      rybody, not especially caring about, whether you will get to him in the right eye or in the left ear. And enemies so it is realistic behave after your shots, that for it it is possible to tell special thank developers - all this really very abruptly is looked. Only here I should warn - this game not simply propagandizes violence in computer games, and it, perhaps, most bloodthirsty from everything, that to me met till now, and I have had seen them much. Though also to this grief it is possible to help. If you do not want, that your child stared at rather naturalistic murders, simply disconnect all options connected to violence. Besides, here all this is closed also by the password so it is possible to not worry that someone will include these of cruelty without you. For check I too have disconnected all these options and at once have received any not clear and unintelligible action - without the sea of the blood, randomly flying away finitenesses, agonal spasmes this game simply loses all " bloodthirsty" appeal and to become any fresh. But if at you all this is included, at terrorists will blur bloody a stain on shirts to take off brains and interiors from a trunk (they sometimes in addition overhang and dangle(and hang about) - I warned, that a level of realism in this respect here too much). Or you without ceremony can shoot hands or legs at not holding robbers. Skillfully it is possible even to deprive any killer at once with two legs, the truth to stand it after that can is very short. If you will wound the opponent from the easy weapon in a hand or a leg he will jump and keep for the shot finiteness. One such "dancer" at me time five changed position of hands and legs. And later already can move, exclusively limping and being filled up on hurt a leg. One more pleasant surprise - you can deprive with the opponent of his weapon. For this purpose it is necessary only хорошенькl
      6; to aim and shoot precisely at his pistol or the automatic device. He will fly away aside, and the opponent will be already safe target, he will start randomly unarmed to rush on rooms to be closed by hands and to ask about mercy, the truth, is not strong on it hoping - knows, that it to him here does not shine. And this paragraph is intended only for game "maniacs". I to those generally not belong but to try here have tried all. So, you can shoot corpses, and at each your hit the corpse will shudder and to jump up a little. Also it is possible to shoot at a corpse by turns hands and legs. Employment it, certainly, very bloody and senseless, but rather good. But that it I here have a little distracted. Generally a little bit above I started to speak about ways of silent promotion on enemy territories, therefore here and I shall continue this idea. Means so, besides a knife you unpunishedly can quietly and use and a sniper rifle. For it cartridges from the automatic device " Raptor SMG " approach, and in them just lack will not be. At least, on the first missions-, certainly, is farther to get the necessary ammunition it will be possible farly from being always, but by then you already for certain will master also other weapon, and avoiding weight "noise" effects. For now three hundred cartridges to " an eye of an eagle " (the name of this rifle), I think, to you quite will suffice. How to creep to the enemy and to take off him from apart so that he has not noticed, I think, all and so will think, but about some cunnings I can tell separately. So, sometimes to you there will be soldiers in suits of chemical protection cylinders behind a back - in that case taking aim not in a head, namely in cylinders. They very valiantly blow up, and then one after another and all their nearest partners at once start to detonate. In general, circle the sea of blood, a heap of fire - and so anybody also has not noticed you. Be
      sides enemies (the present enemies) peace inhabitants will come across you also: hostages, workers of power stations etc. it Is natural, that on them just to shoot does not follow. Certainly, anybody forbids to you of it can not, but if you play at last level of complexity to you by all means will specify a door, that is mission will be considered failed in case of destruction three-four person. And on the first quietly it is possible to wet all in succession (by the way, frequently and even very much frequently and in a toilet), and only precautionary inscriptions such as " it is bad " and " you should protect them, instead of will kill " to irritate your conscience. Besides, few times such workers me gained, when opened the necessary door or caused a cabin of the lift. Hi, the weapon! Let's address now to one of the most favourite themes in games of a similar sort - to the weapon. Here, as usually, for some models of automatic devices and special devices it is used two modes of shooting, moreover one is added thing which is absolutely useless, but is capable to recover monotonous and loomed for long hours of sitting behind the monitor a silhouette of the weapon. But, bet The Black Panther - 9-mm a pistol. Most silent of all available the weapon, besides shoots extreme precisely and on a long distance. For a change it it is possible to use, shooting either with right, or from the left hand, or holding simultaneously for two. ter nevertheles The Silver Talon. This will be already larger, 44-th calibre is already all the same something. And from close distance for seconds transforms a body of the insurgent into absolutely useless and shapeless piece of forcemeat. Lack one - very much rustles. To shoot it is possible both with right, and from the left hand. To tell the truth, having tried to shoot from the left hand, I can tell, that it is somehow it is very unusual. s we shall stop on each copy more in detail. B-42
      Berserker - Shotgun - it and in Africa (and also in Japan and in Siberia) Shotgun. This model for some reason heflily fast is to tell the truth, recharged. You even to sneeze will not have time, as all 8 cartridges will sit already in the places. From a close distance (meters up to ten) instantly shoots at the enemy the whole pieces of a body. Appeared, that it is very inefficient on a long distance. It is possible, so it and is more correct - closer to a reality, but by experience of other games I can tell, that earlier it was not so useless, when you wanted smack somebody in a window or on a roof. To have a good time it is possible so - or to throw up and overturn shotgun about the axis in hands, or from a hand in a hand across all screen. Raptor SMG - this easy machine gun has several useful properties. Well, first, it is rather silent, and then still very precisely amazes the purposes even from very big distance, and cartridges to it(him) around roll. Bulldog T-31. - Manual such machine gun with the muffler. Shooting quite good, but amazing properties are a little bit limited. But all makes practically without noise and a dust, than and be valuable. M-75 Guardian. Is already heavy machine gun. Carries all in down and ashes - любо is expensive for looking. The second mode of shooting it understemfull a grenade cup discharge (about same, as in HL). That here you will tell - surprisingly lethal piece, only noisy... Heavy Hitter H-24. Is a thing! Yes I simply am ready to put a monument to the that person who has thought up it(him). The most lethal weapon in game. Imagine, say, most coolest and destructive дробовик (feedback - you will begin to rock!) which besides also shoots turns this gun and will turn out. It is capable to chop up enemies in cabbage practically from any distance. Yes, this shoots штуковина any special
      power charges so from here and such destructive effect turns out. The second mode of shooting is such hinged shot a power clot which blows up when шмякается on the ground. Something even it is similar on understenfull, but is more convenient in use. M202AZ Flash - four stem bazooka. It is similar to what at Schwarz in "Commando" was. The first mode of shooting - one rocket, and the second - simultaneously and at once to four. You can present yourselves what to turn out, if запузырить in any bunker such "surprise"? Precisely - only it is necessary to pass later and to collect scattered on a floor among corpses and lumps of human bodies the weapon. M343D - a flame thrower as a flame thrower. Would not tell, that it very much is convenient and effective in use though someone quite probably adheres also to other point of view. P22 Microwave Pulse Emitter - one more пульсовое a gun. Only it shoot already special such beam from which insurgents start to flash instantly as candless, and to fall on a floor already charred тушками. The second mode - shoot single, but more powerful charge. There is here one more strange moment which to me is to be illuminated too. The matter is that developers SOF for something have thought up such buttons, as " the most safe weapon " and " the most dangerous weapon " which on idea should cause the appropriate guns from what you and have. Strange all this... One button in general never worked for me, and the second caused most powerful of available. And for what, it is asked, all this was conceived? From one weapon I still was never wounded if, certainly, to not shoot from bazooka to myself under legs, and terrorists, I look, something excited very little with this classificati
      on of the weapon. In general the fog here suffices. Besides the weapon you in an arsenal will have pomegranates, plastic explosive С4 and special smoke candles. From them terrorists in literal sense lose a head and start to wind to it here and there, gradually coming to the senses. It is natural, that at this moment they are most defenceless and represent excellent targets. For crawling on the blacked out tunnels and gloomy corridors the device of night vision, the truth is intended, and here it is quietly possible to do without it. Certainly, with itplaces visible much better, only here in general there are no such " black holes " where you could not make out anything own eyes. In the old and worn out sheepskin coat effectively force it is possible farly from being to all... The diagram in SOF from itself anything especial does not represent. Though developers also used in work little bit advanced cursor from the second Quake - GHOUL, but the big changes, in comparison with the original, it nevertheless to achieve it was not possible. Even volumetric explosions or smoke traces from rockets are looked marvellously easy. Generally, the diagram here - the most important component, but clear business is far from being, that all would like to see here something good and especial. Unfortunately, it is compelled you to disappoint - anything экстраваганm 0;ного and oustanding you here will not find. All here is executed in usual and unpretentious style (today it is very difficult for them to surprise someone) without use of reflecting surfaces, mirror structures, the beautiful sky with clouds, huge territories with beautiful building, effective conditions in rooms etc. etc. Certainly, the ancient medieval lock with columns and richly decorated interiors, and also the Iraq cities with domes and mosques are looked very much even not bad, but you al
      ready repeatedly could meet the general level of all applied arts in all those games which developers till now use already the order an obsolete cursor from the second Quake. To musical support of any claims is not present in general. Melodies here all rather different- are clockwork, rhythmical, and is also gloomy, even with a certain film of fatality. In general, they as if "stops" and as though push you to that it wanted to kill you to carry or displace something. About scoring of work of the weapon I too can speak only in a positive key. It thumps all, click and is recharged, as the doctor has registered. Frags of people. Besides a single mode in SOF is present also multiplayer (where now without it). And will please you here the following modes: usual deathmatch (it is born all and all); command; the murderer - it is necessary to kill the concrete "ordered" comrade, and you, accordingly, too to someone have ordered; an arsenal - we battle that weapon which casually will pick up a computer; Capture The Flag - here all as usually, i.e. is necessary to pull down a flag of the opponent and to drag on the base; the realistic mode - the weapon causes the maximal damage and besides here is included noise catcher-PADD, why to play to become much more interestingly... And it is more dangerous. Total. In summary I can tell, that the toy has turned out that it is necessary. With acceptable graphics (to it soon in general перестаешь to pay attention - syndrome HL), and playable in SOF very much even decent. Certainly, anybody to frighten you the sudden occurrence as in Half-Life will not be or to escape behind help as in Kingpin, to carry out inconceivable pirouettes as in Unreal, but run together on because of a back bandits will set noise thinking of much. Also it is a little sad that who from gangsters is rare resorts to special tactical receptions, runs across f
      rom a place on a place, changes the weapon etc. Is not present, unfortunately, practically all of them shoot from one place, trying to steal up more close (and to escape from them not too difficultly), are seldom hidden and at all are not on the present of serious opponents. And, nevertheless, this game will be interesting (and even very much) to numerous fans present shooters. If you supporters of infinite and brutal fights here at you the expance - so much corpses will be simple, that tired to consider (at me when I have reached last level, has passed far for one thousand). If you want to find for yourselves something new in this case you quite can try on on yourselves a role of the spy - invisible being. In general, on interest and fascinating sensations SOF it is quite comparable with such game as Kingpin (something it is externally similar), has far left from Sin and even somewhere it is from time to time selected to Half-Life therefore as at times cautiously it is necessary to look out because of each corner, cautiously getting over with a place on a place, or captiously to examine a vicinity in a sight of an optical rifle. Besides, pieces of human bodies scattering in all sides and the lethal weapon ominously more than once will force to grin from delight of especially advanced admirers of this genre. In general, promised Raven the simulator спецназа has turned out only partly, it is hurt кровожадные and numerous firing do not match silent and cautious work of confidential agents, as, for example, in the same Rainbow Six or Hidden and Dangerous. But we have best shooter which is necessary just to a court yard therefore as toys of this genre something very long ago did not appear on our game horizon. P.S. After last task Mullins in assistants the girl by name Tailor also have sent distances on the new task to South America. So the hi
      nt on continuation here is looked through very much even precisely. OK, we shall wait...

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    • The Sims (PC) / PC Game / 0 Readings / 2 Ratings
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      12.03.2001 19:05
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      Recently I have read a joke very precisely transmitting essence of new creation Maxis - games The Sims. It sounds so. " Two fishes in an aquarium hotly about something argue. Then one of them, having afflicted, sails in other corner. Some minutes having thought, come back and speak: - Well, we allow, that the God is not present... And who then in an aquarium changes water? " Such " the domestic god " also it is offered to act in a role. Having received under the trusteeship of the ready character or having created the, you should bring up a succeeding member of the society surrounded with family and friends, promoting and living in the magnificent house. Game begins that it is necessary for you to choose or think up family which you will sponsor. Both ready, and self-made family are equally interesting. Advantage of self-made family is the opportunity to choose appearance and character traits of its members. The maximal size of family - 8 person. Generation of the new character consists, besides names, in a choice of a head (near 30), bodies, put on in clothes (near 20), colors of a skin, a floor and age (child - adult). After that it is possible to start redistribution of points under five characteristics (Neat, Outgoing, Active, Playful and Nice), determining a manner of behavior of the character and its mutual relation with neighbors. To each combination of values of characteristics there corresponds the mark of the Zodiac and on the contrary, thus, you simply can choose a mark of the Zodiac, and characteristics will be distributed. Having the starting capital in 20 000 dollars, especially strongly to not be developed. You see it is necessary to buy or construct the house. Buying the house, you are insured from waste of money, you see besides walls and a roof, to your family the minimal convenience - a refrigerator, a table, chairs are necessary even, for a bed and the sanitary technician. All this costs money and consider
      able. Money leave both on a meal, and on payment of accounts. So it is desirable to have upon termination of construction a stock even in one and a half thousand. The earlier adult members of family will be employed, the better. There are 10 kinds of career (Business (Mailroom-CEO), Entertainment (Waiter/Waitress-Superstar), Law Enforcement (Cadet-Police Chief), Life of Crime (Pickpocket-Criminal mastermind), Medicine (Paramedic-Chief of Hospital Staff), Military (Recruit-Astronaut), Politics (Intern-Mayor), Pro Athlete (Rookie-Hall of Farmer), Science (Lab Assistant-Nobel Prize Winner), X-Treme Career (Bungee Jump Instructor-International Spy)). The bottom and top step of each of them is shared by six intermediate. Vacancies are published in the local newspaper and the local Internet but if the newspaper bring each morning the computer is necessary for using the Internet. Each of offered trades assumes presence and development of skills inherent in it, in game 6: Cooking, Mechanical, Charisma, Body, Logic and Creativity. The part from them can be developed, reading books (Cooking and Mechanical), to strengthen body it is possible with help of a simulator, logic develop a chess etc. Which skills, and in what quantity(amount) are required to the character for promotion upwards on a service ladder, is shown on the appropriate indicator. Depending on position on a service ladder the form of the character and the automobile which behind it comes varies. The most important parameter for the character is the mood. Only in good mood the character is capable to study and make the important decisions. The it is better mood of the character before a leaving for work, the his career faster moves. In bad mood it can in general refuse to go for work. The mood depends on the big number of factors (for example, appearance of a house, from a condition of personal hygiene, presence of friends). Practically at once neighbors start to visit your
      characters. Development of interpersonal relations very important part of game. Starting acquaintance simple "greetings", your character in process of improvement of relations expands a spectrum of possible retorts, including boasting, jokes, flirtation, kisses... After the level of acquaintance passes for 50, characters become friends. And there and up to love nearby. And at all it is not forbidden to love at once a little bit person. To tell the truth, it is connected to risk to receive a slap in the face if suddenly want to collect the harem in one place. But to marry it is possible only on one woman. Wedding though flies in kopeck, looks very modestly - marrying change clothes in wedding suits, kiss for a family album and everything, the new cell of a society is created. Soon after wedding there is an opportunity to get or adopt the child. Occurrence in the house of a cradle imposes on spouses new duties, you see if to leave the child without supervision at some o'clock, his crying will hear in service of protection of children from an arbitrariness of parents, and the child will take away. So someone from spouses should give up work and to move in a nursery. Fortunately, a bit later the baby turns to the schoolboy whom it is not necessary to look after, but it is necessary to live with him. Attempt to combine career in business and in private life forces to mobilize all forces and opportunities of the character, more truly, not the character, and yours. The position on the service ladder is higher, especially tired the character comes back from work, the less time remains on self-improvement. It is not necessary to forget and about dream, differently in one fine morning your ward flatly will refuse to go for work. Than it is fraught, I think, you will guess. As the free time of the character is borrowed either self-improvement, or dialogue with friends, for a care of the house it is better to employ the servant, for a care of a
      garden - the gardener. Construction and Design of a house do a pleasure not smaller pleasure, than game. It is a pity, that the standard set of details is insignificant, but this problem is solved loading of these from the Internet. Projecting the house, do not overlook that a bit later you should expand him, completing new rooms in connection with the increased needs and opportunities of characters. In spite of the fact that The Sims more all reminds life in Pleasant will (always good weather, each day - the worker, is not present not that intimate, even a hint on him - at the moment of acceptance of a bath or departure of need the character disappears under a protective grid), in game there is a death - death for famine, waters and fire. The most probable way to proceed in other world - preparation of hot food. Not having sufficient skills cooking, it is easy to arrange a fire. If there is no fire-prevention signal system or the phone, it is possible to burn down alive. On a place of the victim there is a tombstone (if the death has overtaken in the street) or a urn with ashes (if the character has died in a room). From time to time the spirit died comes to communicate, than results alive in a condition of horror. It can be avoided, or regular inconsolable sobbing above a tomb, or sale of a gravestone. Practically everything, that can break (the sanitary technician, household devices), from time to time breaks. It is possible to cause the repairman, and it is possible to try to repair most. To tell the truth, it will occupy a lot of time and will not add good mood. Once my character repaired a computer during five hours, not rising with places. Interesting feature of game is the opportunity to be installed in any family of that live in district. For example, it is convenient for increase of amount of friends on the job. The matter is that at the moment of switching on other family, current as though forks. On the one hand s
      he continues to live the life, members of family can be called on a visit, but, having returned to her, you will find all precisely in that kind in what have left. Will change only mutual relation with neighbors. So enough to be switched to other family, to call your character on a visit and to make its friend. For each family living in The Sims, the statistics and a picture album of significant events is conducted. Practical value of such information is insignificant enough, as the basic events occurring in life of families, robberies and capture of the thief are. Itself to add photos in an album it is possible, but on it there is no time - it is necessary to live. Some acts of characters look a little bit strange and illogically. Sitting at a table before a plate with meal, we give a team to eat this meal. The character rises, bypasses a table, then takes a plate and sits on a former place. Carrying in hands a meal, the character prefers to put a plate on a floor than to reach with her the nearest table. Lies to sleep, the character leaves included the TV worth near to a bed. Collisions at collision with other city dwellers for a long time force characters to reflect, and not always these of meditation are justified - frequently the way is released practically at once. The Sims tighten in itself. It is necessary to begin and will come off uneasily. In spite of the fact that human life is simulated rather superficially, a bit later overlook about a role of the god and start to identify itself with the character, start to live its life. P.S. And do not forget to add me to your circle of friends.

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      • Half-Life - Counterstrike (PC) / PC Game / 0 Readings / 4 Ratings
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        11.03.2001 18:29
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        The feeling of a collectivism seizes minds and computers of advanced players of a planet more and more. Anything else it is not possible to explain all growing popularity of various network entertainments. And it proves to be true not only release focused only on Multiplayer serious game projects, such as Quake 3, Unreal Tournament etc., but also huge amount "false" updating (MODs to becoming already popular to old games. To one of most actively modified game projects began Half-Life. It is difficult to tell, that has played here the greatest role - the huge resonance caused by occurrence of this game, or duly publication of initial texts necessary for such development. But the fact remains the fact, literally squall network MODs to this game has filled open spaces of the Internet. And more recently the amount of successful "transformations" of this product has reached, at last, critical weight and was poured out in the joint commercial edition of firms Valve and Sierra under the name " Half-Life: Counter-Strike ". Basis of this collection as unequivocally follows from the name, the most popular makes recently antiterrorist MOD under name Counter-Strike (CS). At a passing it seems, that considerably new it playing does not offer anything, but, probably, already @ idea of struggle against terrorism, huge amount of other games, such as SWAT or R6, perfectly designed levels and good balance of the weapon, have made its such attractive to huge amount of players. So, in the beginning we are offered to determine camp for which we shall shed blood in forthcoming virtual fights. And, it is natural, that variants here only two. It is possible to be closed up by the terrorist, and remorselessly to grasp hostages, to blow up buildings, in a word, to sow grains of chaos everywhere where our leg will step. Or to devote itself to struggle against these malignant phenomena in our society, having risen on an advanced position in the
        ranks of special divisions In other words, game is completely focused on command Deathmatch. But except for usual confrontation for such fights of two camps, some subject tasks peculiar to each concrete map are still offered. Sometimes it will be operations on rescue of hostages, sometimes on neutralization of explosives, sometimes on protection and support the VIP. As a result of such subject conditions game in CS that becomes Assault, simple Deathmatch, and even CTF (the truth, alive hostages usually act in a role of "flag"). Thus, an enviable variety which so frequently does not suffice traditional network stadia is reached. Besides in CS very original approach to equipment бойцов on a battlefield is applied. Instead of the traditional trophies scattered then those there at a level, in game there are some beforehand removed places where participants can buy to themselves the weapon, the equipment and an ammunition. Yes, yes, I was not stipulated to buy, because among the standard indicators showing amount of life, reservations or a cartridge you with surprise will find balance on your personal CS-account (measures in traditional dollars). Its updating follows the account of actual successes of the player: have killed the terrorist - 500 $, have found the hostage - 500 more $, and if have finished its alive up to a point of evacuation, also all 1000 $. On this money it is possible to update an arsenal to buy the reservation and additional cartridges, so to become more "abrupt". By the way, than still can brag CS so it is the serious realistic approach to process of fights. This realism literally in everything is shown, since that if to replace not up to the end used " рожок with cartridges " on new the part of bullets simply will be gone, and, finishing that is enough for murder of the opponent at times only 1-2 successful shots, even from a pistol.
        Besides game simply can be proud visual effects the basic models of the weapon and the sounds issued by it on a battlefield. And, all sounds so really, that there is a risk at game through the good amplifier and powerful enough columns to meet on a threshold the present SWAT caused by to death frightened neighbors. For development of the basic receptions of game in this original MOD, authors have developed some special training levels which will allow you to study elements of antiterrorist actions and will accustom with management. In particular, the most detailed image describes procedures of rescue of hostages, works with explosives and equipments arms. But, at all popularity Counter-Strike at huge amount of network players, composers of the collection to anything do not oblige you. For this reason, except for CS, their collection included still set MODs, capable to satisfy the most pretentious taste. Except for standard network modes from classical Half-Life and its continuations Opposing Forces, on a disk you without effort will find out Team fortress classic versions 1.5, and also even about some rather amusing network updating. To describe them all it be no point, therefore I shall tell some words about most, in my opinion, curious. For example, MOD under the name " Wanted! " Transfers playing an atmosphere gangster разборок to the Wild West. And the main thing in this version even not external surroundings, and the characteristic weapon used by players. Well, the onions(bow) with arrows already is in itself original, but also fire kinds will not give you to miss. So the archaic pistol, say, has aim range of shooting of all in some meters and to use it on more distant distances - continuous useless expenditure of cartridges. Moreover, even if in your hands it appears a machine gun also it yet does not mean the full superiority. All the matter is that from pressing on tr
        igger, prior to the beginning of real shooting passes 2-3 seconds while the weapon untwists trunks. And for this time as you realize, the opponent quite can escape from a line of fire In a word, this MOD is intended, most likely, for item and not too transient fights. The second amusing MOD carries name Firearms. And on the organization it is close to ideology Team Fortress (teams, classes of players etc.), only transfers a team playing not to a reality of our days, and in an atmosphere of the Second world war. And practically all maps in it to a style are characterized Assault when one team defends in well strengthens area, and another accordingly attacks. For example, on one of maps I have met carefully played initial scene from film "To rescue the private soldier Riana", with landing of troops on strengthens coast of Normandy. And it is valid, as well as in the film, attacking team begins the way with the sea from landing boats, practically at once натыкаясь on heavy fire from entrenchments, dugouts and PILLBOXES of the defending party. Have not forgotten composers of the collection and about those who will want to be trained on a separate computer. For them in the complete set it is included MOD Absolute Redemption which has Single Player a part allowing you not only to recollect about Mr. Freeman, but also to perfect the skills of possession of the weapon in the next fights with elite divisions of landing armies. Except for set forth above, in the complete set has come also new development from firm Valve MOD under name Ricochet, with rather original concept of network game. But, perhaps, I shall not open in this article of all secrets and I shall leave the information on it as a surprise for those who all the same will be solved on purchase of this product. It is necessary to note in the conclusion, that all above described MODs have own adjustments, therefore, having
        played some time in CS, you cannot be switched per few seconds on Wanted!, literally two pressing of a mousy. You can ask reasonably: " What sense to buy the collection if practically all MODs is possible completely free-of-charge download from the Internet? ". Reason such purchase, perhaps, only one - does not know, how many forces, to time, and money on account of payment of this time, you will spend to receive from the Internet such collection. In result, each user, certainly, can to make the decision independently: whether this product is necessary for it. But, in my opinion, if you the inveterate player, with the increased feeling of "collectivism" it will be very much the valuable acquisitionJ P.S. I am sorry if I made any mistakes, I am from Russia, remember that… Please write comments to this opinion if you like it or dislike it and please tell me why. P.P.S. And do not forget to add me to your circle of friends and I will add you to my.

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      • Diablo 2 (PC) / PC Game / 1 Reading / 13 Ratings
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        08.03.2001 17:28
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        Oh... We waited this game long three years, steadfastly observing for dates of an output, getting a grasp in official press releases and swallowing reportings of rare eyewitnesses of the process of creation. It seemed, the miracle already never will take place and Diablo II for ever remain the myth without light of real day. But hour has come, the great apocalypse has hugged a fragile body of the ground and Diablo II has entered the valid possession on shelfs of game shops. A history. After a victory above Diablo in the first part of the game, the courageous hero slowly started to lose a control above own consciousness. Terrible nightmares and attacks of visions tormented his tired spirit. Movement to the east have not resulted in desirable result, and sharpened in Bloodstone Diablo, has escaped on freedom, gaining new allies in all places the magic world. Strange creations slowly have started to besiege peace cities, transforming unfortunate inhabitants in vile flights of demonic evil spirits. Only you in a role of one of five heroes can stop this chaos and next time to delete the artful master of horror who became even stronger, than before. As it looks. From the first moments of the game there is an impression, that you have got in the old - kind world original Diablo. The atmosphere, game units and structure of the world refer you to the first part of the game, but in process of passing several stages you catch yourselves on crazy ideas, that Diablo II something big, than usual the successful original. Right at the beginning you are offered to select one of five characters, each of which has own unique abilities, skills and weaknesses sold at passing the defined stages of the game. Your choice is great: Amazon, the Barbarian, the Magician, Necromancer and Paladin. Let's look at each of them more attentively. Amazon differs the average force increased in the speed and fine skills of hand-to-hand f
        ight. her accuracy at shooting from an a bow and as possibility of increase of power of the weapon plays not the last role at battle in the multi-user version of the game. If you played for bower in Diablo Amazon can become your optimal choice The brute force of the Barbarian happens rather useful game at any stage, including the multi-user mode. Unfortunately, the simplicity of passing for this character destroys a common atmosphere, and at the last stages of fight causes easy hostility because of the dullness and frankness. The magician - very strange, but unusually interesting character. Using the most powerful magic, the Magician one of the strongest characters in the game, but complexity of passing of the first stages can frighten off the majority of starting players. Possibility of the Magician it is fine to access with remote sorts of the weapon causes sincere delight. Necromancer - the character calculated on admirers of the tactical mode of support of fight. At early stages of his possibility are minimum, and weakness in contact to fight cause easy disappointment. But those who can develop his power up to high levels will receive the perfect computer of destruction at the instruction. Paladin - the knight in one person has weight of special possibilities and is practically irreplaceable in the multi-user version of the game, but his weakness in all sorts of battles causes true disappointment. And so with main sorts of characters have cleared up - we shall pass to visual design of the game. World Diablo II represents divided on 4-ре the act the huge world with vaults, crypts and other constructions. As against the first part, the majority of battles occurs on a surface, than that casting memoirs about Westwood Nox. The general concept of the world all as is linear, but due to a high level game play represents high interest for finite players. All world is divided not only into logical acts, but also
        local zones. Moving between zones occurs through the special portals located in defined places of the game and demanding special activation. Besides you always can use the original system of city portals. Irrespective of choice of your character, growth of the hero passes in two logical directions. You increase force, accuracy and life, in a parallel way pumping over special skills which for each of characters are unique. So, for the Magician it is magic, and for the Barbarian of ability on improvement of characteristics or execution of special tricks. Magic books have become a thing of the past. From paper there were spells of a city portal and identification of subjects. As against the first part, characters can grow up to 99-th level, becoming the present demigods. Except for bars of magic and life for each of characters the new metric - weariness has appeared. The given parameter varies, both during realization of fight, and at fast cross-country run. The weariness, as well as all other attributes is restored at the expense of scattered on different corners of the world magic bottle and wells. By the way, one more game innovation became appearance of the various artifacts giving to you new ability on limited period of time. You can find force, temporary immortality or treatment, having touched to the appropriate monument scattered on numerous game levels. Following precepts of world Final Fantasy, developers from Blizzard have entered in Diablo II one more not less interesting possibility. Henceforth some sorts of the weapon and the reservation have the special cells intended for usage of special stones. Each of a stone improves characteristics of a subject, adding him new, and places unique abilities. And, in process of passing the game stones will improve slowly the magic abilities through special sacral monuments. The quantity and variety of monsters seriously distinguishes the second part from the original. Creatures of steel not only are more vario
        us, but also on much cleverer. Weaker sorts attack flight while their leaders put prevent impacts from is far. Besides some sorts of monsters have unique ability to recover the looks like it, transforming a battle-field in mad dancing cheerful death. As well as in original Diablo, all monsters are divided into clans, each of which is headed unique, and main by the character having valuable subjects. After destruction of such monster I recommend you to go to the nearest city and to sell detected thing. Speaking about Diablo II it would be wrong to not tell a pair of words about a multi-user part of the game. Support 8-ми players gives you unique possibilities for battles, but at once it is necessary to mark, that to huge regret in this mode players look even more is not balanced. If for Amazon and the Barbarian to play still it is possible, for the Magician, Necromancer and Paladin has not carried finally. And even the mode strictly cooperative society starts to bother for the third day of the intensive game. Graphics. In visual schedule Diablo II causes sincere bewilderment. Support of out-of-date 640 mode on 480 hardly will please the majority of modern players, and problems with maps on the basis of chip set Nvidia hardly will be supplied with enjoying to potential buyers. However, it is necessary to give developers from Blizzard due. Even in so low-resolution the game looks simply superb. Each of characters is in details drawn, and change of day and night and as versatile light effects shake by the beauty and accuracy. Unique, that has afflicted, so the cartoon films becoming even more boring and difficult to understand. A sound and Music. In sound and musical schedule Diablo II a little than differs from the original version of the game. All same sets of sounds are saved, and music underneath entirely duplicates tunes original Diablo. Outputs. Diablo II hardly it is pos
        sible to name a masterpiece from the big character, but nevertheless it is interesting and main the fascinating game. Fans of the first part will be absolutely pleased, and newbies with pleasure to touch an original atmosphere from Blizzard. As though that was not both those and others will feel the intense desire to come back to this game again and again. If you want to read my other opinions, just click on my nick. P.S. And do not forget to add me to your circle of friends. P.P.S. I am sorry people, about my mistakes, if you found them, please tell me, in what part of opinion. Do not forget, that I know English worse, than you do, because I am from Russia and only 14 years old.

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        • Hitman - Codename 47 (PC) / PC Game / 0 Readings / 0 Ratings
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          07.03.2001 19:11

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          Attempts to realize on the screen of a computer the present three-dimensional insurgent with the twirled subject line and remembering characters repeated more than once, but anybody from developers, and maximum close could not be approximated to the high rod placed in a cinematograph by tremendous John Vu. While Vu is engaged in development of the own computer game, and hot Finnish guys from Remedy still try to complete Max Payne to summer of the next year, Eidos company offers us to come to be in a skin of the present hired murderers, wizards of a knife, a sniper rifle and удавки in project Hitman: Codename 47. History. The confidential criminal agency is going in underground laboratories of the perfect hired murderers. Erasing the present memory and training in all secrets of dark craft, they deliver on the underground market the perfect computers for the murder, joined in the underground secret-service network. The protagonist does not remember, whom he was and does not know, whom he will be. He is ready to work on the creators, but only up to the defined moment when he understands, that death and violence - not unique emotions in this huge world. This character to you also should be controlled during several tens difficult missions more reminding secret military operations of times of the Second World war. As it looks. As it was already spoken above, the uneasy role perfect hired the murderers will get to you, knowing thousand ways to stop human life. Before each of jobs detailed instructions on yours lap top where you learn about the purpose are sent you, and also can gain the weapon necessary for execution of the job(definition). At early stages of the game in your instruction there is "Beretta", a sniper rifle, automaton AK-47, "UZI" and a barbed wire. Correctly alternating these tools, you always can remove even the formidable oppon
          ent or penetrate into well guarded rooms. It is natural, that from sort of the job vary and tools offered to you. For example, for penetration into a room the barbed wire which has been reeled - up a neck of the unfortunate security guard will suffice, and at destruction of the whole classification something is required more powerful, than a hand-held machine gun. Except for shooting you can pawn explosives and also drag troupes spoiled opponents and even to change clothes in their daily clothes. Usage powerful electronic opera-glasses will help you to consider all objects from a long distance, and the system of radars and hints will rescue you at occurrence of too much difficult situation. In view of all aforesaid, it would be desirable to mark, that Hitman: Codename 47 rather reminds Metal Gear Solid thanking not only to a fantastic plot, but also difficult tactics and active interaction of enemies. Besides construction of missions differs well registered plot and in weight of unexpectedness. A unique censure aside Hitman: Codename 47 is rather strange handle of the main character, and also the inconvenient camera angle of the camera preventing the normal browse. In all the rest stylish Hitman: Codename 47 practically perfect project Sound and Music. By way of soundtrack Hitman: Codename 47 can brag of dynamically extending sound, support Dolby Digital, and also the own library of sound effects. It is possible to name a unique disadvantage problems in operation with maps on base Aureal 3D which are solved replacement of the old version of "AU30WAVE.VXD file with newer version. Musical subjects of the game are fulfilled in epic, a super realistic key. Graphics. Hitman: Codename 47 is one of the most perfect in the graphics schedule development of last time. The quantity of supported effects passes for a pair of tens, and complete hardware makes figures of opponents and enclosing objects unusual
          ly realistic. In common, not the game, and Savinov-candy the country. Outputs. Hitman: Codename 47 is a naturalistic three-dimensional insurgent with the inexpressible three-dimensional effects, the twirled plot and remembering characters. If you the admirer of the Hong Kong insurgents or John Vu's creativity more created product to you is exact to not detect. Hitman: Codename 47 is a present masterpiece in the category, mandatory to acquisition by the majority

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        • NHL Hockey 2000 (PC) / PC Game / 0 Readings / 6 Ratings
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          07.03.2001 19:08
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          Vicissitudes of life or "Atlanta" - in champions! Structures. Marvelously, absolutely fresh, I admit, did not expect to see Kaminski and Flery in form "Rangers". Contract "wars" which so much everyone pay attention in inter-season period, here are excluded owing to absence of contracts so all commands(teams) begin a season in the strongest structures. By the way, before the beginning of a season you can expose on draft... All League and to give an opportunity to " general managers " from zero to engage in acquisition of a command(team). Well and, certainly, you can accept the most active participation in this process. A mode of "career" - rather занятно. Upon termination of the first victorious season for liked "Detroit" (excuse, I am not original) an arrangement of a command(team) Igor Larionov has left(abandoned), and anybody beforehand not having warned. The given fact appeared full unexpectedness for me, and I have mentally blessed myself that has exchanged in the beginning of a season of veteran Larry Merfi on Scott Nidermaer. And I have found out it already after draft beginners (was melancholy he if it is fair - at the best it is possible to take the player for the third - fourth three) and after signing free agents. Only I have had time to be glad, that to me nerves not in one season, and Clod Lame (do not ask me, as though it(him) have accepted in Detroit), so here such подарочек have got gratuitously El Makings with his(its) remarkable a throw, spoilt to me. On the other hand, indemnification looked quite worthy, is especial if to take into account my need(requirement) for defenders, but about it later. Parameters of players really change upon termination of Cup Стэнли, and at youth, is constant and to successfully playing bas
          is, addition can be rather appreciable. In a course of a season players can be injured, reach(achieve) peak of the form appear in functional "hole", and about all it you not only will warn, but also will offer automatically edit structure fives in what the computer can trust. The automatic device accurately will send caught a cold (is also such) in a stock, will give the played player in an excellent a rank upper and will rearrange special commands(teams). But that I all about structures yes about structures. It is time and to talk about the game. It is a lot of changes and the majority of them of them are visible to the naked eye. First, the timer now counts 20 minutes, without dependence from that, how much you have appointed real time for the period. By the way, duration of the period by default (10 minutes), in my opinion, approaches as well as possible - statistics to real comes nearer. To shoot down a computer still there are no problems though he and was reoriented on reciprocal firing in the greater degree (the last year he was fond of rigid power(force) struggle on all platform). Certainly, the quantity(amount) of throws for a match remained unreasonably, but the interest of hit in s a gate became rather real. And what goalkeepers? Basically, both stood - and cost(stand) to punch their powerful a throw it is possible, but it is not simple (speech does not go, certainly, about easy levels of complexity), and for some reason from circles throw off it to make easier, than with heel before a gate. But now the chance gracefully has appeared to beat the goalkeeper at an output(exit) in private by means of a new key " Big Hit " - after several days of persistent trainings you receive from it great pleasure. By the way about trainings. Now you can be engaged in the high-grade training process which is not influencing, unfortunately, on parameters of players, but giving to you an opportunity
          to seize transfers and throws to one contact and also to master knowledge of tactical patterns. With their realization, the truth, at a computer turns out much worse, for example, at game in minority protected strive to nestle on the goalkeeper, despite of admonitions of the trainer. But in selflessness to them you will not give up - under a washer lies on the first command of heart. Too sometimes it is possible to use and make it after the most powerful swing unexpected transfer on heel where her(it) quite can forward in a gate. The separate section in Training is devoted to skill to substitute a stick under a shot from a dark blue line. By the way, the computer hammers from a dark blue line with horrifying regularity that will continue to cause negative emotions in players: and than we it is worse? But the calculation at last has ceased to remind the report from the world championship in group With. The maximum that to me managed to achieve in the first season to knock out it "Buffalo" - 7:0, in that centiry on matches against me sometimes exposed reserve goalkeepers, and here it was possible to allocate(remove) soul. The quantity(amount) fist duels in a mast, in my opinion, big though, can, is to my good-natured "Detroit" got... Fights became frankly primitive - one key on impact and all is left. On the other hand, at whom hands are scratched, let in Mortal Kombat plays. By the way, similar simplification did not prevent me to win obviously "dead" fights - I Daren McCarty managed to bring down both Zdeno Chary, and Stew Grimson, and even has finished a season on a honorable first place on the typed penal minutes. But traumas began much, even, perhaps, too - practically in each match someone at me had necessarily a rest, that is called, in costume The bench now lives full life, roughly reacting on each action of the command(team). In general, animations
          it became appreciable more: are simply magnificent intermediate and before game scene, goalkeepers are matchless, a mimicry of players - the list can be continued very long. But it is all to see once better. And read you can a small narration about falsities of destinies of players in this, indoubtedly, remarkable game. This small research has resulted me in easy confusion then I have made the unique decision in this situation - I have forbidden to myself treads players with whom I was firstly have taken a great interest. And all began what I have managed to get to myself in Florida Paul Bure, having given for him Lidstrem (it is interesting, would put to me in Detroit a monument for it?) . I have felt shortage of the qualified defense quickly - Chelios with Nidermaer to beat on all fronts had not time, and I have engaged in studying of the mechanism of exchanges. Also it was found out, that the computer completely quietly gives any player, whose rating exceeds a rating offered on 1-3 items(points) provided that that approaches him on needs(requirements) (now at an exchange the partner specifies, that it(him) interests, for example, attacking defenders). And so... In league it is a lot of commands(teams)... And somebody is necessary for all... I think, further I can not continue, I shall say only, that in result I for Koshur have received back Lidstrem. Then has understood, that or in EA Sports sit big stupids, or I any more do not understand something. I am sorry about my English. I am from Russia, do not forget about it.

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          • More +
            06.03.2001 19:45
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            Hi, my name is Dima and here is my opinion about the greatest and very popular action. Quake 3 arena promises to be the biggest game, ever created. There are enormous set nothing not relationship levels. To create any illusion of company, you have got only a few levels access after its passing, opening nearby, and etc., while we will have access to every level – whole there are near 30. Full absence of the plot allow to do levels in very different styles – industry, gothic, organic (it is when it seems that the action occurs inside the big creature) and the like. In this game we will have a lot of any bonuses and guns, like old friend super shotgun or rail gun and of course many new: flame thrower, plasma gun. Boxes with ammunitions will be brightly painted and provided with icons corresponding to that guns. Creators make everything, that players not happen to accidentally get smart. But then reflexes suggest to develop further. In this game we will not ever see normal stairways, but instead of it will be jumping squares. I thin that the corporation make a lot, to create such a good product. So I can hope you to buy this game immediately, and you will not feel sorry of it. You can play it all your free time and never feel tired. It was my opinion about Quake 3 Arena. If you want to read my other opinions, just click the button “Powerman”.

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