Product Type: Capcom Nintendo 3DS Game
Newest Review: ... that Nintendo charged full price for. Yes, I know I've mentioned it twice, but I can't get over the cheek of Nintendo/Capcom for doing that... more
Good game especially for the seasoned player - best of Nintendo 3DS
Resident Evil: Revelations (3DS)
Member Name: aethys
Resident Evil: Revelations (3DS)
Advantages: Intense, stupendous action, surprise elements, excellent audio, stunning visuals
Disadvantages: labrynthine, balance difficult, dual-screen display
Being the 8th game in the Resident Evil franchise it has built a reputation as a fantastic survival horror game with some aggressive gameplay. The previous highlight of this series had been the reinvented survival horror so scarily done up by Shinji Mikami in Resident Evil 4 and the extreme belligerent gameplay of the series 5 game. Since then there had been issues with this Capcom franchise and it had failed to deliver the same magic.
Resident Evil Revelations at last has recreated the magic and given us a reasonably awesome game. It still falls short of expectations on certain counts and hence misses the jaw dropping awe factor.
The Circle Pad Pro is an add-on to the Ninento 3DS. This additional device would however cost you an additional £10 or so over and above the Nintendo 3DS.
To attach it to your Nintendo 3DS you have to simply plug it in while the game will automatically configure it. Once configured it would switch the game scheme for you to select the Circle Pad Pro as an additional control. It is not necessary for you to do so as the game works perfectly even without this add-on through the d-pad and the touch screen.
What this additional device does is to add an extra dimension to the already great 3DS experience. It brings 2 new controls to the standard setup. You now have an extra control stick, and also 2 more shoulder buttons for switching the weapons.
The single stick control works fine during Normal Level play. However, it does become iffy when on difficult levels.
The 3DS itself would give you a far more superior graphic experience than a 2D on any game but more so with Revelations as the atmospheric subtleties that horrifies you as well as gives you the thrills in 3DS are not accentuated on the 2D. I would certainly recommend the game to be played on a 3DS as it almost equals the experience of playing console games. The same, however, cannot be said for the Circle Pad Pro though the additional purchase could be justified as many future games have confirmed that they would be Circle Pad Pro compliant.
CONCEPT and STORYLINE
The concept takes a leaf out of its earlier franchise, Resident Evil 4 with total emphasis on survival horror. Survival horror as a genre depends on enclosed locations, spine-chilling thrills, gory characters and very limited ammunitions to the player to fight its way out. The notion is to send shivers down your spine reminiscent of any horror movie.
Jill Valentine, the original heroine (character-player) of the franchise kicks off the game having been dumped into a deserted ship, Queen Zenobia. Obviously the ship does inhabit some nasty characters, swarming mutants in all shapes, sizes and form. Also lurking hidden are some creepy death-traps and nerve-jangling menaces.
All through the main storyline many new character character-player are introduced episodically at different locations and timelines. This seems slightly problematic as it is difficult to develop any affinity with them though it redeems the repetitiveness as you progress up the levels. The connection to the main storyline is maintained all through with a recap feature thant connects the last episode to the present.
The graphics are extravagantly gruesome. The enemy characters are grotesque. The player characters are extremely rich and detailed to perfection. Jill is exemplary in its modelling and so are the other creepy mutants with their knotty bones protruding from under their skins.
The visuals are frightfully stunning and the atmosphere is deliberately designed to give you creeps. I would say that they should be among the finest ever seen on a portable handheld. The 3D should definitely be turned on to enjoy the game to its fullest as mentioned earlier though the 2D still does not leave you disappointed. But why not add to the excitement with the 3D unless you are unable to withstand the scare and also it seems easier on the eye (for some reason).
If it is one thing that I find hard to understand is the use of a dual-screen layout. Splitting the action from the menus and maps might be wonderful concepts for a pleasing user interface but when you need to constantly rove your eyes away from a thrilling action gameplay to see your ammos levels on the menu or navigation course on the map it adds to the distraction and acts like an obstacle to the otherwise immersive experience. This might be an individual's disability to concentrate but this was certainly something that I did not particularly like.
Otherwise, Capcom had done a commendable job with its new MT Framework engine.
The gameplay is linear with completion of one episode opening up the game for the next. The gameplay does not allow you to explore and retreat like the earlier versions of the franchise. You still have the Green Herb to replenish your health but other activities are missing. However, there is added twist with the need to scan rooms for hidden object using a scanner or even the creepy mutants. You are awarded for scanning them before or after the kill, point enough to earn you the health rejuvenating Green Herb.
The gameplay though confined to the deserted ship it is not short of variety. The ship is huge and sprawling and navigation intricate. At every moment you encounter an unexplored alleyway or an unchartered path that takes you to a macabre hall or a horrid dining place or a hideous kitchen.
Things become complicated with underwater portions where you have to prevent yourself from drowning while negotiating ghastly sea monsters and charged explosives capable to blow you out.
There are also various Missions to be completed like killing a fixed set of mutants or evading them similarly.
And finally, there are those mandatory boss battles which are set sequences to test player's response speed. It calls for good hand-eye co-ordination and are one of the difficult parts of the game.
Despite its linearity and episodic nature of story advancement, and introduction of new characters at every episode the gameplay is immersive largely because of the innumerable surprise elements that keeps the tension broiling without any let-up.
It is not an easy game to play. The challenge is always on from the beginning but this would appeal to the more seasoned player. As mentioned earlier the boss battles are quite difficult to negotiate and I met with many a deaths. The fact that I was using this new Circle Pad Pro control for the first time perhaps exacerbated the difficulty. I would need many more hours of practice to master the lightning fast enemies.
I have yet to go through all levels which if taken at once without break and deaths would take 10 hours to finish. Additionally there are many extras and game modules. First there is the campaign mode that itself has 2 difficulty levels. The completion of normal mode reveals the hell mode where you are allowed to retain weapons and health from the previous modes.
The game offers a reduced multiplayer version, Raid which gets unlocked after progressing up a few levels. Raid can be played along with local or online co-operative players. The connectivity is stable for both local and online multiplay.
The soundtrack is superb and geared toward anticipation. The sounds alert you to the nearness and even the direction of the enemy. You need to use a headphone to fully appreciate the richness of the audio track.
A magic on 3DS, it would appeal more to the hardcore gamer because of the cumbersome controls, high difficulty and intense and gory action.
Also in Ciao UK under same name and title
Summary: A magic on 3DS, it would appeal more to the hardcore gamer because of the cumbersome controls
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