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I like the concept of the game. Playing Mario in a 3 Dimensional world. The first look at the 3D effect makes you amazed but shortly this feeling wears off and you just turn the 3D effect of due to loss of battery and eye straining. There are many faults
The gameplay gets very repetitive. Having to play very similar levels one after another gets very boring, and the challenge isn't very hard so it makes game play even more boring. With the original New Super Mario Bros. the games aren't so boring to play as they are more challenging and less repetitive.
The 3D effect hurts your eyes it's not worth putting it on. After 20 mins of playing my eyes start to ache and I switch the 3D option off. The 3D option when turned on is awful because when playing the game only lasts about 1 hour. I strongly reccomend getting a battery back for your. 3DS when playing this game or any other 3DS game. When the 3D option is off the game looks still very 3D making the idea of the 3DS console a little pointless.
The controls are very hard to use. Because you have to use the circle pad instead of the D pad it makes moving mario a little inaccurate and this can be crucial. If you make a wrong move mario will die and your will have to restart the level which gets very frustrating. It would be better just to use the D pad.
Overall the look of this game is good, but the gameplay and controls really let this game down. I recommend getting another mario game for a more challenging gameplay but if you want to see the 3D effect and don't care to much about the gameplay then get this game.
Super Mario 3DLand is one of the most recent game releases from the popular Nintendo Mario franchise. It can only be played on the new 3D DS, not on the slightly older DSi and DS Lite consoles. Because we didn't buy a 3DS until very recently, I had to wait a long time to try this game out and was thrilled to find I didn't want to put it down when I finally got to play it.
The game is in the familiar Mario format of 8 worlds, with six levels (including a castle boss) in each world to complete. You have to unlock each level and world one at a time by completing the last then being able to move onto the next. In this game, you will need to collect a certain amount of star coins (there are three hidden in each level) to be able to unlock the higher levels. I like the way this extends the game play - you find yourself needing to go back and replay the lower levels later on in search of these coins. It gives you the opportunity to become a skilled player by the time you reach the final stages and battle the big final boss (Bowser). None of the levels were too difficult for a fairly young child to manage, but practice was required to complete certain new situations.
The graphics in each world are amazing and I absolutely love how vibrant and colourful this game is. The only thing I didn't find appealing was the 3D effects. I found that playing this game with the 3D switched on made my eyes ache quite quickly. I had to complete the game in 2D, and while this may sound a pointless thing to do on a 3D console, I still enjoyed the game. It did make me question to myself the appropriateness of allowing children to use this console though!
The game play was pretty easy to get to grips with, the controls were all similar to how they've been for previous Mario titles. The only new thing I really noticed was that I could store 'spare' special power up items that I didn't need to use. For example if I already had flying power from a leaf, and I picked up another leaf, this would be stored for me and show up on my lower screen for use later on. If I was then walked into by an enemy and lost my leaf, I could tap the icon on my lower screen and activate the new leaf. There was a drawback to this though, I had to grab my stylus to do this and yet I used the buttons and crosspad controls for everything else. It was a minor inconvenience though.
I found I could play both the normal and secret worlds as Luigi after completing the final stage of world 8 and found that novel, as did the kids. Again, this served to extend the game play for us. Once the game was completed - there was still some fun to be had. It made the game better value for money than some of the previous titles from this series.
The three dimensional element of this game makes for a more interesting Mario!
Princess Peach has been captured by Biowser - big shock. Mario has to go and rescue her through a series of platform levels - another big shock. Those platform levels are in in three dimensions - ooooh hang on a minute...
This is so much fun, the levels in themselves are not particularly challenging, but to collect everything (ie three giant gold coins in every level) and get a perfect golden flag at the end of each level is a challenge. The 3d element can make it better or worse dependant on the level.
Unlike something very involved like Final Fantasy or Batman Arkham City, this game is good in short bursts, especially last thing at night as an alternative to reading a book. Mainly because your eyes will get tired after twenty minutes and your thumbs will ache from gripping the 3DS. This may be improved by the release of the XL version of the handheld.
I'm a huge fan of Mario, always eager to play the next instalment in the franchise, and this one was definitely eagerly awaited, when I received it for Christmas.
As it happens, this is actually my favourite handheld Mario title to date. The game feels packed with innovation and excitement, brilliantly-designed levels, new challenges and power-ups.
3D Land (most of the time):
The 3D in Super Mario 3D Land works very well. I love the extra dimension it gives the game, but conversely it can also have a negative affect on the gameplay, because of the narrow 'sweet spot' in which the 3D effect is at its best and truly engrossing. When the console is moved around/tilted to one side etc. the 3D effect is lost or distorted, and it can be very annoying, especially when you're in the midst of a boss fight or a tricky part of a challenging level! This leaves me with a dilemma: switch the 3D off (at least for that part of the game), or put up with the annoying distorted visuals and semi-3D-weirdness as I struggle to achieve whatever it is I am trying to do at that moment in time. Usually I end up doing the former, but only very reluctantly, as it makes me feel cheated because I am missing out on the main 'feature' of the latest Nintendo console. And this then leads me to think "I wish these 3DS games would also be released in 2D on the regular DS system, because then I wouldn't need a 3DS to play them!" Anyway, I am digressing and this is not a problem that is only unique to this particular game..
The level design in SM3DL is brilliant. I have enjoyed every single level, playing through them multiple times to find the star coins and any other hidden secrets I can find. I get bored with games fairly quickly, so it's testament to the game that I actually bothered to replay all of the levels and spend so much time trying to discover everything the game has to offer.
There is some very clever level design, that makes great use of the 3D visuals, and most of the time (when you're not wiggling the console around, trying to do something tricky) is looks fantastic. The graphics are really rich, sharp and colourful with plenty of detail where it needs to be. It's a welcome change to the more 'serious' games that I own, and still feels fresh this time around, even this far into the series of Mario platformers.
The music is top quality as always, really fun and funky, with some classic old themes remixed, which I love. No complaints here. It also sounds great when turned up loud on the 3DS, as the console's speakers are really quite good. Sound effects are great too, with the usual Mario sounds and short phrases adding to the overall gaming experience.
I think SM3DL is a reasonably-sized game. There are plenty of levels to explore, and replay value is high, as it's fun and challenging to find all of the hidden star coins etc. This has been in my collection for a few months and even after completing it I still go back and replay some of my favourite levels, as the game is great fun and the 3D really enhances the game, for the most part.
As you'd expect, this is an easy game to control and is perfectly suited to the 3DS system. The controls work perfectly and feel comfortable. As usual (for me at least, as I have quite large hands) it can become uncomfortable during long play sessions, but a quick break is all that's needed, or you can just save the game quickly and easily, and resume at a later time.
Super Mario 3D Land is a very well-produced game. It feels like a polished, complete and attractive package, with great graphics, innovative and interesting level design, lively and entertaining gameplay, a superb soundtrack and great use of the 3D feature. I find the game great fun to play, rewarding, challenging but not too frustrating, and very high quality overall.
I wanted to love Super Mario 3D Land. Honestly. I really did. The truth is, the 3DS has had something of a disappointing game lineup. Many of the games promised right back in those early preview sessions still haven't materialised and the thin launch titles didn't last much past the first few weeks. So, when Super Mario 3D Land finally turned up last year, I could barely contain my excitement. Mario titles are usually of an exceptionally high quality, and a decent in depth title was just what the 3DS needed. Unfortunately, 3D Land is something of a disappointment.
Super Mario 3D Land is a 3D platformer somewhat in the style of the Mario Galaxy series. However, probably due to it being a portable title, it has borrowed a lot of the overworld map and saving options from the New Super Mario Bros. series. The result is a 3D Mario title that is divided very much into small, bitesize levels with lots of bonus levels and little powerups to be find along the way. The problem is that the fusion doesn't work particularly well; while 3D Land looks like a 3D Mario game on the surface, it has taken so many elements from the 2D Mario games that it's never clear what it wants to be. Instead of a health bar, Mario returns to the "one hit you're small, another you're dead" approach. While this works for Mario in his 2D outings, it feels strange here and suddenly having to cope with Mario becoming half the size on a portable screen is a real pain. There's also a strange sort of "race to the finish" angle on the levels, with Mario jumping to grab a flag like classic Mario. Again, it feels sort of strange and out of place. 3D Mario games have always had a sort of exploration feel to them; putting 3D Mario back into a race to the end of the level scenario just shows up how much weaker the gameplay is here. As for the overworld, it's no replacement for the 3D hubs of Mario 64 or Mario Galaxy and the result is that the game feels cheap and condescending.
Condescension might seem like a strange trait for a video game, but 3D Land is laced with it. I could never shake the feeling that this was Nintendo's response to the success of the 2D New Super Mario Bros. on the Wii, which outsold the company favourite, Mario Galaxy. As a result, we have a 3D Mario game that plays a lot like Galaxy, but is crammed full out tropes from the vintage 2D Mario games. It really pushes the nostalgia angle, but these features are so out of place. The much promoted Tanooki suit, a costume that gives Mario a little tail and lets him fly, completely breaks the game as it is too powerful and turns up way too often. Its inclusion seems only to be to provide a nod to Super Mario Bros. 3. It's like someone took all the things from New Super Mario Bros. Wii, nostalgia, goofy powerups and an old school level map, and stuck them onto a completely different game as if they could replicate sales that way.
Gameplay is solid, with the circle pad continuing to be an excellent control option for 3D games. I've heard people say the 3D effect really helps platforming, but I found it much the same on or off. Controls are tight and button layouts seem responsive. However, Mario's capabilities are dumbed down a bit in this edition too and he doesn't have anywhere near the range of jumping and running abilities, making platforming a bit trickier for anyone who's spent a lot of time with other 3D Mario games. Worst of all, the character now runs slowly unless you hold a run button, another throw back to 2D games that just doesn't work here.
Graphically, the game is very nice. All the character models look almost as good as the Wii versions from Mario Galaxy, and while the sheer force of a home console isn't quite there, the game still does a great job of hiding it behind the far more modern shading and lighting techniques that make the whole package look smooth and sharp. As usual, the 3DS screen is a bit lower resolution than I would like, but that's unavoidable.
The 3D effect is competent, and occasionally very good, but never mind blowing. However, this game does feature a nice option to change the style of 3D. One mode is set as standard, and makes objects seem a bit more substantial like most games on the console, the other gives added depth letting thinks sink back further into the screen. I preferred the second mode after flicking between the two a bit, but the small screen really makes any 3D effect very minimal.
I'm a big fan of the 2D Mario bros. games, I think they've all been excellent, whereas the 3D games have been more of a mixed bag. However, throwing elements from Mario Bros. games into a 3D Mario title just doesn't work. Each is successful because of its reliance on a core gameplay style that works, when you mix and match like this you just get a game that falls flat. At times Super Mario 3D Land really works, it's easy to jump in when you want to and it uses streetpass in a nice way, but all too often it just feels like a compromise in all the wrong places. The gameplay is could, but it seems to be trying to hard, like it doesn't have confidence behind itself anymore. It never becomes ambitious, choosing instead to be safe, to be nostalgic and ultimately to be boring. It's OK, and the 3DS could really use more games with the same quality approach and attention to detail, but there's just too much that's mediocre from a series that can really do better.
I played this game after borrowing my friends 3DS, and I have to say it is a really fun game, that I ended up buying it for my sister's 3DS. I thought that it wouldn't be as good as some of the other Mario games, but it suprised me and turned out to be a pretty good game.
It is rated as 3 plus as it definitely is a game that all ages can enjoy, the controls are pretty simple and easy to get the hang of, so there will be no complaining from children that it is too easy. It is around £30 right now as all the other Mario games, they hardly ever deduct in price, so I think they will be this price for a while.
Super Mario 3D Land starts off as the typical Bouncer catching Princess Peach, and the faithful Mario trying to rescue her. However, the new addition to this well loved plotline, is the new 3D and new powers that Mario has. Although it is predictable and repetitive, you don't really care because its that great a game.
In this game, you go through 8 of the worlds, which have the typical range from desert to underwater. Each of the locations are different to what other ones have looked like before, so if you have played those to death and remembered where everything is then don't worry as these levels definitely have more of a challenge for you. They are very well imagined as usual and add to the overall charm that Mario games tend to have.
As usual all the enemies are the typical ones you have seen in past Mario games, except now you can see them in 3D. The boss stages are the same to, set in the castles and airships, and you get the typical bridge showdown with Bowser. You still have the powerups around in the Mystery Blocks which can help you beat enemies faster and easier.
The new powers that Mario possess adds to the overall enjoyment of the game. The first being Tanooki, where Mario transforms into a raccoon and can defeat enemies using his tail, while also having the ability to hover and glide. With the cute new addition of the Helicopter, propelling Mario upwards has never been as fun. There is also the new feature of being able to time the amount that you race through the level and recording it in a table,so you can compare with friends.
The 3D makes for a great addition to the Mario game, as it has more depth and dimension to the game. My favourite is when you are in the air, as it really does look like Mario is falling downwards! The only downfall is after a while the 3D can hurt your eyes, however there is also the option to play it in 2D. I would say it only further increases the experience of playing Mario though.
The graphics are what you'd expect for a small console, while being extremely colourful and cutesy looking. With the vast contrasting environments you control Mario through, the Worlds are even more interesting. They are sharply designed with a lot of detail, so everything runs smoothly and nicely as expected from a game that is always of high quality. I haven't had any glitches with it so far, so the developers have definitely made this game well.
The sound is definitely what you expect from a Mario game, as they are equally as charming and video-game styled as before. It doesn't get too annoying, as it changes every couple of levels or so, stopping it from getting too repetitive. The sounds that they use for actions match up well which is a nice little bonus to.
Gameplay is as long as they always have been from a Mario game, with a lot of replay value. The fact that there are still Stars to collect, so trying to collect them each level means replaying levels is as fun as ever.
I would recommend this game to all ages, as it is a much loved classic. It has a great combination of arcade style action, and with Mario's overall charm there is little space for it to go wrong. It manages to keep up it's high quality graphics and sound, while developing a game that will keep you occupied for hours on end. Definitely worth the price.