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Donkey Kong Country (N64)

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5 Reviews
  • no replay appeal
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    5 Reviews
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      10.12.2010 22:52
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      A classic SNES platform game

      I'm not quite sure why Donkey Kong Country is in the N64 section, as its a SNES game but it's jolly good all the same. The previously evil Donkey Kong got a platform game of his own in 1994 and this time round he was a likeable character with his young side-kick Diddy Kong to help. I've always enjoyed games made by Rare and this one is no exception.

      The graphics at the time brought a sort of shiny look to the game, it's still very much a 2D game but it's almost given an extra dimension by this gloss, even though it's a simple screen to screen platform game. The levels are quite short but they can be quite challenging and I think the most important thing of all is that they are really fun.

      Not only are the characters and levels exciting and colourful but there are lots of additional characters that appear on different levels such as Squawky the Parrot or Rambo the Rhino, these not only help you out a great deal but also give you access to hidden bonus levels where you can usually stock up on extra bananas.

      Each level has a completely different style and you won't get bored of collecting bananas, life balloons and the letters K-O-N-G! Once you've completed it, try it on the turbo mode, this makes it pretty difficult, it's not ideal for epileptics, it's not really ideal for anyone but it's an interesting additional effect.

      Whilst this game might not be as spectacular as when it was released, there's still a lot of fun to be had on it and whilst you may not have a SNES, the game can now be played on the WII and also emulated on most computers.

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      16.09.2008 19:12
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      High quality platformer. Check out the sequels though. DKC2 is even better than the original.

      Donkey Kong Country (DKC) is a platformer, released for the Super Nintendo Entertainment System way back in 1994. For it's time, the game was something truly magnificent - with its 3D "clay like" graphics and superb attention to detail.

      The game stars Nintendo's former villain "Donkey Kong" (a big ape who love bananas) and his little sidekick, Diddy Kong (a chimp with a similar taste for the yellow fruit). King K. Rool (an already rather overweight crocodile) has stolen the Kong's banana hoard. It's up to Donkey and Diddy to get it back. They follow the trail of bananas across their home island to find King K. Rool hiding aboard a pirate ship.

      The game plays beautifully - jumping, climbing, swinging and even riding in mine carts to reach the far end of each level. There are some great ideas in the level design too - switches to turn the lights on and off, crazy beavers inside giant millstones to run away from and tree-top levels with hundreds of "blast barrels" to jump in which fire you about the level. There are plenty of enemies to fight along the way too - from K. Rool's crocodile critters, to some aquatic enemies and flying foes. Thoriwng nuts, rolling steel barrels and flaming oil are just some of the obstacles you'll have to avoid.

      There are six "worlds" on the island - jungle, mines, seashore and forest, snowy mountains, industrial and caves - each getting progressively harder. I remember when I got this game being stuck on the snowy mountain world for AGES! Got there in the end though.

      There aren't many secrets to find in this game. You can have up to 3 games at once - single player, double team or competitive. In the game, you can play as Diddy or Donkey - when one dies, you take control of the toher. DIddy is much faster and generally easier to control than Donkey. Indded, Donkey's only real plus point is his "ground slap attak" that can often reveal hidden bananas. But yes, there's not by the way of "secrets" in this game. Something which the developers, RARE improved on in the sequels.

      All in all, a fantastic platformer - great looking, fun and challenged. Everything you need in a game really. The 2 player mode is cool too - only 1 person plays at a time and when they die, the other take over. I always got to be Diddy when I played with my older sister - which was great!

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        03.02.2003 22:35
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        After being a star in his own game Donkey Kong several years ago, he appeared again years later in this game. However he is now old and you dont play him. Hes now called granpa Kong. But the star in this game is called Donkey Kong aswell and you play him. Confusing i know hehe. Theres two characters to choose from in this game and they are Donkey Kong and Diddy Kong. I think Diddy is Donkey`s nephew but i cant remmeber. Along the way you also get help from granpa Kong. Who was the star in the original Kong game. You can play either Diddy or Donkey. Donkey is stronger but Diddy is faster. You go from jungle to jungle and also in the water and mines trying to reach Donkeys girlfreind. Who has been captured and needs rescueing. Along the way you will fight many baddies in each round. From time to time you will fight a boss. The only one i can remember is the Albatross bird. But there are others. After all that you reach the end game boss. Which is the pirate crocodile. Simply throw the barrels at him till hes finished. Then you win back your girl. The graphics are excellent in this game, the tunes are good with there being different ones and sound effects and the gameplay is good as it might take a while to complete.

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          27.07.2001 06:32
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          • "no replay appeal"

          [This review was not stolen from http://members.madasafish.com/~kefka/ as the above site is mine.] This is, in my humble opinion, one of the most over-rated games in history. It sold 8 million at the time, as there was a huge amount of hype, and every mag gave it a score above 90%. Why? Because it looks good. Damn good. The world's press's collective jaw dropped at the graphics and animation, and scribbled together a review ranting about rubbish like it going past the capabilities of SNES, and using the revolutionary method of 'ACM' blah blah blah... ACM is made up jargon. It stands for 'Advanced Computer Modeling' and the technique it refers to, whereby you make 3D models of the characters and backgrounds, then convert a picture of the model in all the different frames of animation into a format readable by SNES was hardly revolutionary, as a similar technique was used in the likes of Flashback. Strangely it was this technique that Rare and Nintendo collectively hyped, when they had managed to come up with something that no-one else had done: an incredibly efficient graphics compression routine that allowed them to have enough memory for the graphics in in the first place. And it wasn't 'going beyond the limits of SNES', either: it's just an under-rated machine, with developers without the skill, cash or time to bother with graphics like these. Time has a sobering effect on people, though. If you want brilliant graphics nowadays, you're not likely to play a SNES cart. So now people can see what the game is like without its gimmick. And what is it like? Yet another platformer, that has no originality whatsoever, gets tedious after you complete it, and has the worst bonus games I have seen in any game ever. There's no variety, for a start. The graphics change, sure, but ultimately, you go from left to right, jump a few times, then do the same again on the next level. And
          yes, there are a few levels that differ from this routine: the runaway minecart and underwater levels. How very original. *Cough*. And also, I'd like a little bit more explosions and special effects, really. The ad used in the UK said that there are 111 levels. This has to be one of the biggest skanks in ages: there are about 40 genuine levels, and the rest of these are bonus games. What type of bonus game? Are they sub-games like the Blockbreaker, hit-the-moles-on-the-heads-as-they-pop-out and Gradius sub-games within Goemon? Ooohh no, they are frickin' well are not. They are the intelligence-insulting variant where you must line up 3 of the same icon and such a like. These are crap at first, but after playing through the game, you could've played a brain-melting 70-odd... And not only are the bonuses of questionable quality, if you want a perfect 101% score for having found all the 'levels', you will NEED a player's guide. Some level's bonus games are hidden at the bottom of pits, so the only way of finding everything without a guide is to fall off every cliff at every angle, in the entire game. Thank God there aren't 111 levels actually... I'm not sure I could take it! I like the soundtrack, though.

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            23.07.2001 06:54
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            Roll back the mists of time, back, back into the last century to the early 90's .... The games back then were so much simpler, as was life. We were only about ten years on from the days of the BLIP BLIP BLIP tennis bats and Space Invaders, remember. The dave27 clan was just about moving on to satisfying our lust for things material and we'd got most of the electric gear you could possibly want ... hi fi, TV, the obligatory video which was actually just an expensive digital clock, microwave, dishwasher, we had it all, but up until then we'd fought shy of the GAMES CONSOLE. What DO you get the family that has everything? Why, you get them a Super Nintendo Entertainment System (SNES), of course - at least you did back then... Mrs D had a cousin who was keen to move onto the latest new thang and had a SNES to sell, cheap like, well if you consider fifty notes cheap, that is. We thought it was a good buy, although in retrospect it was a bit pricey for a second hand, outdated games box, but you know you shouldn't mix family and dosh, it never bloody works. Anyway, whatever, we bought it and were mighty pleased with ourselves. He only had one crappy flying game, so we had to go and start stocking up with supplies for our little grey brute and spent a couple of hours having a look in the local video games shop. Then we saw IT - a little green box with some mean looking apes on the cover, this was the first time our eyes alighted upon DONKEY KONG COUNTRY, a masterpiece among games, and we never looked back. Now, when you've never played any sort of real video game before, DKC is a bit of an eye opener, all glowing colours and jungle scenes with a bunch of very odd apes tracking through stage after stage, desperately seeking to vanquish the crocs (WHY!!!!) to locate their recently lost gigantic mound of bananas, which the said reptilean brutes have purloined for heaven knows what reason. You get D
            onkey Kong, the big, ugly, clumsy brute of a gorilla, and his smarter and much smaller cousin, Diddy Kong, though why a gorilla should have a monkey's tail is anybody's guess (Look don't take it serious, alright!!) Anyway, the games was the first in a series of three developed for the SNES by Rare, and was a real blinder. -------------------------------------- Cheat number 1 - Barral (B,A,Right,Right,A,Left): Highlight Erase and press B,A,R,R,A,L for 50 lives Cheat number 2 - Bonus games practice: Press Down, Y, Down(2), Y when the game first starts, before the game selection screen appears Cheat number 3 - Hint: Mine Cart level: Shortcut: Jump over the edge on the right and hold Left until you hear a bang. Jump over one enemy to complete the level -------------------------------------- You can play in either single player, two player challenge or two player team mode and they all involve you playing as DK and Diddy in an attempt to get through the whole land in various stages. King K Rool and his army of crocs are out to stop you, but you get help from a swordfish, a frog, a rhino and an ostrich, although at times they’re a mite to clumsy to be of any great use. There are loads of hidden levels to find and more than 40 normal stages and it’s difficult to ever have enough of this marvellous game, thoroughly playable and extremely absorbing. It took the best part of a full year of Sunday afternoons out of my life in a way that nothing else really ever has (although to this day, me and Mrs D will swear we bought it for Lewis and we were only trying it out to make sure it worked.

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