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International Superstar Soccer Millenium (N64)

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      23.11.2000 20:59
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      Just recently i had purchased the game ISS 2000 for the N64 and i was suprised to say i really did like the game and how it works. There are a few flaws that i didn't like 1) the Commentary this was so repetative and very slow behind the action that it was commenting on. 2) the Players Names This was annoying as you had all the footballs named weirdly etc Owen = Gofen Shearer = Ethalia etcetera..... 3) The RPG mode in the career option This was boring with little football whatsoever about a young aspiring footballer who wantsd to make it big in the big league. i got nowhere with this. 4) Shooting in the match This was a nightmare as it involoved letting go of the directional pad other wise every shot would go over the bar and the longer you hold the A button the higher the shot would go. 5) Penalties The penalties in the game were a nightmare to figure out as it is so confusing. there is a little box that you control and you have to avoid the oppositions box in order to score?!?!? But onto other issues the gameplay is great and the speed at which it runs at is pretty good. OVERALL IT IS A GOOD GAME ONCE YOU GET THE HANG OF THE CONTROLS

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      09.11.2000 00:17
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      The International Superstar Soccer series has been around the block. The first ISS game came pout on the SNES which means it's been around almost as long as FIFA. The main difference is that ISS moved on while FIFA's developers seem to regard progress as a dirty word. The path of ISS split earlier in the year when Pro Evolution appeared. Despite the ISS brand, the game was by a completely different team from that responsible for ISS 98 and the N64 games. They produced the definitive football simulation to date which is only likely to be superceded by Evolution 2 which is due out in January (dribble, salivate etc...). Options come in the usual flavours with exhibition, cup and league modes. A handicap facility enables players of differing abilities contest slightly fairer matches by slowing down the better player's team. The main new feature is also one of the oddest things I've played all year. It's a career mode of sorts in which you begin as a raw youth player with the goal of making it into the national team in three years. All well and good, but once you've entered a name for the player and club and picked a mugshot you're launched into some sort of RPG scenario where you get to talk to other players, the manager and coaches and even the girlie who works at the restaurant next to the training pitch. I can't begin to explain how odd this part of the game is. It comes across as Japanese weirdness translated by Americans with no idea about football. For example your morale is depicted by a flaming football in the status area at the top of the screen, and this is defined in the manual as the player's 'devotion to soccer.' Ahem. All of the narrative is driven through dialogue, but the text is so laughably awful it's hysterical, as are the bizarre situations that arise. For example at one point a girl offers you a curry and if you decide to eat it your 'attractiveness' to her r
      ises. I jest in the negative. You'll keep going just to see what happens next. Should you succeed in making the national side the player you created will then be available in the other game modes. You can have up to 120 such players saved, but I really don't think you'll want to wade through it that many times. I only lasted a year and a half anyway before my character decided to give up football to be with his girlfriend - game over!

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