This game gets its share of mixed reviews by people my age who grew up with the series. I have no idea why! The game drops you into Link as he has just left Hyrule and you are catapulted straight into a tense, moody, dark and symbolic plot as things to start to go wrong for him. This journey is beautiful to play because if you look past the superficial playing, you start to see some beautiful parallels to life and impressive, realistic characters. From a young and naive child that makes a fateful mistake to a dying hero who failed his quest and a man who has been turned into a boy and hence fears rejection from the woman he is soon to marry. Characters and story weave together to create a beautiful plot that you will remember for life. The game is very fun to play! It is also shorter than Ocarina of Time though in terms of main plot and is slightly less difficult. You do however get side quests galore with a lot of non essential things you can do. The mechanics of the game are very interesting with Link being able to take other forms using masks. It just offers a nice variation from the Ocarina of Time with a different pace and feel and extra bits of gameplay mechanics.
Majora's mask take place a few months after the events of Ocarina of Time. You again play as Link and although movement controls, art style and many of the weapons are the same, there are many new developments from the previous game in the Zelda series.
At the start of the game, Link is traveling in search of an old friend when he meets a masked Skull kid, who stelas his horse then turns him into a Deku Scrub. The Skull Kid possesses a powerful ancient artifact called Majora's Mask and is using it to make the Moon decend and destroy the world. Throughout the game you replay the same three days, trying to complete dungeons and collect magical masks, before using the Ocarina of Time to travel back to the first of the three days. You must defeat a dundgeon boss in each of four realms in order to awake mythical giants who can stop the Moon destroying the world.
Majora's Mask is set in the Termina (a land parrallel to Hyrule as featured in other Zelda titles). At the centre of Termina is Clock Town which features a huge clock and many interesting inhabitants. Around Clock Town lie four realms. In the Southern swamp lies the Deku Palace and the Woodfall Temple, to the East can be found Ikana Canyon and the Stone Tower Temple. In the Northern mountains is the Goron village and Snowhead Temple and to the West lies the realm of the Zoras and the Great Bay Temple.
Throughout the game Link must use the three days to collect magical masks. Some of these masks are key to the quest, others simply make life easier or are just a bit of fun. If all the masks are collected, they can be used to purchase a special mask (the Fierce Deity Mask) which makes the final boss battle a great deal simpler. The masks allow Link to change into different creatures, mainly a Deku Scrub, a Zora and a Goron. As Deku Link you can shoot seeds and walk on water and fly for short periods. Goron Link can roll at high speed, walk on lava and has increased strength and weight for rusty swiches. Zora link can swim at great speed, use his fins as attacking boomerangs and creat force fields. The optional masks are definatly worth questing for as they provide added bonuses such as speed or invisibility and can open up new quest oportunities.
Link still owns the Ocarina of Time and it is used in a variety of ways, maintly to turn back time and restart the three day cycle (song of time). Other songs allow Link to transport quickly, open temples, change the weather, and create statues of himself as each of the creatures (useful to hold down pressure switches).
Gameplay follows the blueprint from Ocarina of Time. You spend time talking to strangers and completing tasks in order to get to the next temple, beat the temple boss and move on. There are many optional quests to complete and minigames to play and you will again become completely absorbed in thw Zelda universe.
Majora's mask is another outstanding game. You meet hundreds of characters, complete hours of questing, have fun playing minigames and are drawn in completely to the interesting and deep story line. As this is such a good game, I can only really compare it to Ocarina of Time. The story is not quite as good, and Termina is not as quite as rich and believable as Hyrule. The temples are more interesting owing to the unique abilities of Links four character forms and with all the masks, there is probably a bit more to do. The main reason the game is not quite as good as Ocarina of Time is that without Zelda or Gannondorf actually being in the game the story is not quite as enjoyable. The idea of saving the world from an evil man from the desert is much better than saving it from a Skull Kid bringing down the Moon.
Majora's Mask is a truly fantastic game that everyone should play, but it just falls short of the greatness of Ocarina of Time.
Majora's Mask is a direct sequel to Ocarina of Time, following you as child Link. At the start of the game you are transformed into one of the Deku scrubs that you encountered in OOT, taking on it's appearance and powers. Eventually, you break free of the curse and obtain a Deku mask, allowing you to become the Deku whenever. Over the course of the game you'll find many, many more masks, two of which (Goron and Zora) will transform you in a way similar to the Deku mask.
The mask feature is an integral part of Majora's Mask's gameplay, giving you various powers and abilities to help your quest.
Another big feature is the implementation of time; you are given three days (game time) before the moon crashes into the world, signalling game over. Luckily your Ocarina returns and allows you to travel back in time, losing many items but letting you continue in your quest. It's fascinating to see relationships grow in the game with your character and between others, something that Majora's Mask does very well.
The contextual buttons of OOT return, to great effect again, as do many staple items of the series and some brand new ones.
Whilst the game is not quite as epic in proportion as OOT, it's still a fantastic instalment in the Zelda series and well worth a look in. The time element can be frustrating at times, but the huge array of side quests (far more that OOT) and the interactions with other characters make this a charming adventure for Link.
An underrated masterpiece in the Zelda universe. Set after the events of Ocarina of Time, Majora's mask follows young Link in search of Navi - his only friend in the world. On that dark note, Skull Kid whilst wearing Majora's mask attacks Link, steals Epona and turns him into a Deku Scrub. Link's not happy for he looks like a lump of scary wood. He chases after Skull Kid and finds himself in the land of Termina. The Termeans are preparing for The Festival of Time, a yearly celebration but this time the moon is crashing into the town so every-one's in a panic.
You finally get to a point where everything makes sense, and that is when you find the Ocarina of Time that the Skull Kid knicked. You play the song of time from OoT and go back three days creating a Groundhog Day scenario. You meet a masked salesman who tells you about Majora's mask, he returns you to your human form and tells you you have three days to get the mask back, defeat Skull Kid and stop the moon from crashing.
To be honest the main story does not matter in the the slightest in this game. It's the interaction with the characters of Termina. As you see them in their 3 day loop cycles, you see the amount of effort and time that went into developing each of these characters back stories as you help them out and collect masks. Each mask you collect has their own functions from sniffing out truffles to turning you into different creatures with different attacks.
The 3 day cycles of each character get logged down in a notebook, so you know when to meet each character at certain points in the 3 days. The areas of meeting are marked by a blue bar in the notebook. If you find the character at the that time the blue bar states, generally a little mission is about to start that will either take a couple of the Zelda hours to the full 3 days, meaning that some tasks leave you on the knife edge of whether you will complete it on time: if not completed, you have to start the cycle again.
Obviously certain things do get 'saved' when you go back in time, like storyline progress and masks, but other things don't. They give you a bank you can store your rupees in, so you don't end up loosing money - which is good when your trying to buy an all-night mask from a shifty salesman.
All in all, this wasn't the sequal people were expecting and with only 4 dungeons it falls short of the epic nature of Oot. However, the beauty of this game lies in the side-quests. The people of Termina are some of the most charismatic and down right sinister characters committed to any medium, including film and television; the writing brains behind this were clearly astute to human sensibilities.
A re-playability over and over again, and that's not even taking into account the 3 day loop thing.
The Zelda series, and indeed Majora's Mask, provide an almost perfect gaming experience, enough puzzles to get you thinking and make sure your brain cells don't wither while you're playing, tricky enough bosses to provide a challenge, but by no means impossible, with plenty of exciting worlds to explore and characters to interact with. There are also plenty of subplots which, while not vital and you can play the game through without, provide interesting tangents to the game allowing you to enjoy playing it even having completed it.
Majora's Mask has the added joy of being able to collect masks, which do all sorts of exciting things, from making you invisible or able to run faster, to giving you the ability to march up and down playing a cheery (if rather irritating) tune to lure animals to yourself! There are even special masks which allow Link to transform into different species - Zora, Goron, etc. granting him special abilities.
The trouble with this game, however, is the system of saving and the time-looping system. If you run out of time (only three 'days' - not vast amounts), you are forced to play the 'song of time' which, while saving, also sends you back to the start of the three days, meaning you lose all your items and most, if not all, of what you have just done is then lost and you have to do it again. Very frustrating. You need to know how to time things perfectly in order to finish off major tasks. Collecting fairy's in dungeons can be rather a nightmare if you forget to save beforehand - many a time have I had only one more to find, and then been forced to save and lose them all.
But, if you've got a bit of patience, and have enjoyed Ocarina, by all means give it a go!
An amazing sequel to an amazing game.
Majora's Mask takes most of the best parts of Ocarina of Time and makes them better.
In this game you play as Link as he tries to save the world of Termina, the story spans over 3 days although to complete the game you must go back in time and relive these days over and over again.
The reason you must do this is because the world is going to end at the end of the 3rd day, and 3 days (about 2 hours in real time) isn't enough to do everything.
One of the best features of the game in my opinion is watching the people of Termina as they go about their lives.
Throughout the game you can collect a series of Masks, most with special abilities that will help you on your adventure including 4 transformation masks that change Link's form.
This game is allot shorter than Ocarina of Time but makes up for it in the fact that the player can get more involved in other characters lives making the storyline allot wider.
There are a total of main 4 dungeons each with unique puzzles and replayable bosses.
Once you have beaten a dungeon even if you go back in time you won't have to do it again, although due to the 3 day time limit you have a limited amount of time to finish each dungeon although shortcuts will become available the further you get.
If you liked Ocarina of Time you should consider buying this game as well.
I still play this game. I get my old N64 down from the top of my wardrobe, dust it off and start playing.
If you love the Zelda games and especially loved Ocarina of time (OOT) then you will love this game. The more recent Zelda games are, don't get me wrong, brilliant, but Majoras Mask and OOT on the N64 are the best and thankfully, when Twilight Princess was released on the Gamecube and Wii it was great to see the creators create a game similar to that of the two on the N64.
In this game, Link, a young elf like boy, is put under a curse by Skull Kid and turned into a deku scrub (a woodland plant like creature). After wandering the woods you come across the sewers of Clock Town where you meet a Mask Salesman who tells you he can help you, only if you can retrieve a special mask, Majoras Mask, that has been stolen from Skull Kid. After starting your adventure and venturing round the doomed Clocktown (that is going to be crushed by the falling moon in 72 hours), you have a series of puzzles and games to complete when you eventually find Skull Kid, but return to the Mask Salesman empty handed. He takes the curse off you, leaving you with a deku scrub mask (one of many masks that you pick up throughout the game, each has certain properties to enable you to do different things) and what happens next is a brand new gameplay. As you could not win Majoras Mask from Skull Kid, you get the chance to replay the last 72 hours. Each time you play the game you have developed a new skill, acquired a new mask and weapon, allowing you to continue and proceed further levels, but each time, you play the same 72 hours. All your new techniques will be put together so you will acquire enough to retrieve Majoras mask.
This is a great adventure RPG game and is one of the best games on any nintendo console. A game that can be played by anybody and any age with an interesting storyline, brilliant gameplay, great characters (in fact they all appear in OOT as well), super dungeons and loads of brilliant side missions that will give you plenty of hours of fun. The mask idea in this game is a cool idea. Getting the masks means going off on fun side missions and each mask holds certain properties, some of them extremely fun, e.g. a pig mask that helps you sniff mushrooms, or the bunny mask that helps you run fast. It starts to become like pokemon - gotta catch them all. There are 6 main areas - Clocktown, Woodland, Mountains, Ocean, Desert and Milk road. Each area is unique and there is lots to explore.
The Legend of Zelda Majora's Mask was probably the last game I ever purchased for the Nintendo 64. It was released towards the end of the consoles life time and there for it was under rated and under played in the UK and the US. The game was the sixth released in the series but many misconceive it as the second as many new fans know not of the Legend of Zelda games on the SNES, original GB or NES.
Majora's Mask follows our hero Link once again. The game opens with you riding through the forest on Epona's (Links little horse) back. Suddenly you are attacked by a skull kid (forest dweller which has features and limbs quite like a human but is composed of wood). This forest child is cruel he also appears to be wearing a very strange and colourful mask. The forest child then curses you turning you into a deku scrub (smaller version of a skull kid except looks more like a bush and can float for small periods of time). Your horse is also stolen and as soon as you get to town you are informed that in 72 hours the moon will smash into the earth and destroy the world.
The object of the game is to return to human, and stop the moon falling; this can only be done by freeing all the tortured and trapped souls of the land of Termina and transforming them into masks. Only after you complete all the initial four dungeons of the game in less than 72 hours real time each can you gain access to all the masks and then the final fifth dungeon controlled by children wearing monstrous masks of the demons of Termina.
The games graphics are similar to that of the ocarina of time but there are some scenes which look a little dodgy though overall visuals are very dark and creepy in appearance. The ominous theme of the worlds demise is also felt through the sad and eerie soundtrack and tremors that occur every few hours as the moon is slowly pulled towards the earth.
The plot and storyline is very original and unique it is also very sad and endearing at times especially when people are united just seconds before the moon impacts or when characters have the realisation that their friends or family are not coming back.
The game play is very smooth and easy to get to grips with on the N64 controller it also becomes addictive after a while. Some of the masks let you transform into exotic humanoid species which were seen in previous games also such as the Goron and zora which is a very fun and interesting experience which I have never had the privilege of experiencing before. Other masks allow you access to secret areas and mini games also and different weapons also give you access to new areas.
The game does take quite a while to complete as there are quite a few masks and weapons to collect and secret areas to gain access to, so maybe a month or so to get everything.
Graphics 8/10 considering it was released almost a decade ago it still looks pretty awesome
Sound Track 8/10 brilliantly eerie and suited to the landscapes
Game play 8/10 it is not as good as ocarina but still pretty addictive and easy to play, one of my favourite N64 games.
Longevity 7/10 it really isn't that long on a second or third play through although you do seem to discover something new every time you play it.
Plot 9/10 it has an awesome plot I loved it .I have never seen anything like it before and despite the fact it had no Princess Zelda or Ganondorf I still loved it.
After the truly epic and wonderful "Ocarina of Time", Nintendo were going to have a pretty hgh standard to beat. "Majora's Mask", in my opinion, does meet that standard - but in a very different way.
The Legend of Zslda series of games has been alive is the late 80s. The basic concept is that a young, forest dwelling boy called Link is pulled into a series of adventures, quests, dungeons, puzzles, mysteries and general excitements. As well as being an adventure game, the N64 Zelda titles have included a great deal of fighting - swords, shields, grappling hooks, bows and arrows and magic spells - cool stuff eh>
Majora's Mask is set in a parallel world known as "Termina". This land is, rather unfortunately, doomed. The moon, which has been enchanted by a strange spell, is falling and threatens to crush all of the land in 72 hours. Enter Link.
The game plays wonderfully - excellent 3D control, special targeting and tracking systems for fighting and a range of camera angles makes sure you can appreciate every detail of this virtual world. There's lots of fighting to be done (from birds in the fields to terrifying bosses at the ends of the dungeons) and puzzles to be solved. The game's strongest feature however, dungeons and demons aside, is the ingenius inclusion of "time".
Time in Termina runs along with the game. Termina has 72 hours to exist, you have 72 minutes to save it... or do you? Well, fortunately, with the Ocarina of Time in hand, Link is able to travel back to the beginning of his adventure - giving the player another handy 72 minutes to save the world. The Ocarina can also be used to speed up or slow down the passage of time - again, very, very useful. As you might expect, travelling in time makes for some careful game-strategy. You must, for instance, make sure you complete a certain stage of the game in one "block". You can effectively "freeze" your state of play to continue later - but sooner or later you will have to finish that blasted dungeon before returning to Day 1.
The dungeons in MM are very cleverly designed. The dungeons, for me, form the "main" part of the game (though there is a lot more to explore). There are four dungeons in total, each one with a ingenious central element. For example, in the Stone Tower, Link is able to rotate the entire level such that the ceiling becomes the floor and vice versa... causes all sorts of confusion at first, but you get the hang of it!
Another important feature of the game are the masks. There are many, many masks to collect and wear. Each one has a special property - be it "explode your head", "makes you run faster" or "turns you into a giant". Som masks have to really be worked for, others are picked up along the way. The "final" mask of the game, which can only be retrieved when you enter The Moon is the Feiry Deity mask - which transforms link into an adult.
There's a great sense of atmosphere in this game. The new world is strange - yet some of the familiar favourites return for guest appearances - such as the blue and red spiders. Many of the items are similar to previous games - a good thing in my book, as an experienced Zelda player. Newcomers to the Zelda series will find it easy to pick up - the game introduces you to each new event and leads you through a kind of "training" session before the real fighting begins. A great game... though quite disturbing at times. Just wait till you battle Majora's Mask at the end!
If anybody considers themselves to an expert on games then they have to know about the Zelda series. So without farther delay here is the rarer N64 Zelda title with a all new strange theme to it: With the death of the N64 approaching at that time, Nintendo actually releases another Zelda sequel to the dying system. Nintendo didn't even release a second Zelda game for the Super Nintendo! How good can Majora's Mask be anyways, especially after the amazing Legend of Zelda Ocarina of Time? Not too bad actually, not too bad at all.
First off you NEED a Expansion Pak to play Majora's Mask, so if you know you got one in the N64 Ram pak then you can play the game but if you don't have one then you can't play the game, simple as that. The story line continues three months after the original Ocarina of Time adventure so some things remind the same but it introduces new a 72 hours mode to the series ............. don't finish the game in that time and the whole world is destroyed. Talk about unique, eh?
Link (the hero) moves away from Hyrule and is wandering a strange forest but on his travels he is suddenly knocked out after his horse Epony is spooked by two sneaky fairies. When Link wakes up he watches a strange imp, named Skull kid, with a huge eerie mask on looking and digging through some of his stuff. After a brief fight the Masked kid escapes into a small cave and has Link enters the cave he falls into a odd pit and teleported into an altered universe. To make matters worse, Link is now transformed into an plant scrub creature by the evil masked Skull kid and the altered world he is now in is about to be destroyed by the incoming moon in the sky. Link must now figure out how to stop the moon from destroying the world in just three days before it's too late.
You start your adventure in a huge tower that's part of a four part town named Clock Town which is just under the freaky looking moon itself. You even see some people from the last game like the Chicken Lady (now the owner of a hotel) and the construction workers making their peasant felt in the parallel universe.
It's interesting to see the town people's reaction and worry has each day goes by and the moon looms ever so closer. There is a new gauge at the bottom-middle at the screen to measure just how time you have left and only certain objectives can be completed at the right time so you're going to need this new clock. Another new thing about this new Zelda is now there is no way to Save your game from the menu screen like in Ocarina of Time.
To save your game now you have to get back your stolen Ocarina from the Skull kid that was a gift from Princess Zelda, once you play the song of time you'll be taking back to day one and you'll a lot of your items (kind a annoying but that's the only way to save you progress). If you do manage to get the Ocarina back you now have the power to return back to your human form, Link can not only turn himself into a human later in the game but he can also turn himself into a Goron rock creature, a Zora, or even your old tree scrub form too thanks to different masks throughout the game. Each time you put on a special like these you'll see a cool transformation scene.
The graphics are very similar to the last Zelda game on N64 despite the 4 Meg Expansion Pak upgrade. The frame-rate still has its issues and the game can look very blurry at times. However, the game looks even more colourful than Ocarina of Time and the Clock Town is still quite highly detailed. The end boss has to be seen to be believe.
One of the most disappointing things about Zelda: Ocarina of Time was that there was no classic music from the original Zelda game but in Majora's Mask the theme music returns plus there is all new sound tracks too mixed in with classic ones as well. "I love the music in the Clock Tower itself!" The music and sound effects are both impressive in Majora's Mask.
Bottomline: Although the 72 hour thing can get a little annoying especially when you're deep inside a dungeon and you want to continue exploring but you're almost out of time, there is nothing quite like Majora's Mask and you have to take the good with the bad. Fortunately, the good definitely out weight the bad! It's a darker, sadder, and more stressful (but in a good way) game then the last one and it's another Legend of Zelda so you really can't go wrong here. "Majoras Mask is a smart purchase for anybody looking for a great adventure!"
*Rumble Pak compatible
*Battery back up game
*EXPANSION RAM PAK REQUIRED!
MAJORA'S MASK overall rating: 93/100
For 1 player only
Rated (E) for Everyone
(Ryan Genno) 2007
I bought this game about 2 years after it first came out. Before buying it, I had read online about the storyline and thought it would be a great game to play sinc I had loved Ocarina of Time.
The game continued on from Ocarina, with Link leaving Hyrule. He ends up in Termina, a land parallel to Hyrule, as it says in the instructions. When you first arrive there, you have been transformed into a Deku Scrub by the Skull Kid.
The Deku Scrub has weak attacks, and can't swim or go near fire. However it can hop over water and use deku flowers, which allow you to hover in air for a limited time.
The story and gameplay takes place over a 3 day period. The Ocarina of Time allows you to save your progress and return to the first day again when you want to. It saves everything apart from progress with sidequests and game shops e.g. Shooting Galleries. If you leave it until the end of the three days, you see the moon finally collide with Earth and destroy everything, but your game (other than the sidequests etc.) is unaffected.
Termina has four seperate areas, one at each compass point. At each one there is a different temple which has to be completed. There is a swamp, a canyon, mountains and a sea.
The Deku Scrubs live in the swamp and have their own royal family. This is different to Ocarina of Time, where deku scrubs were only enemies. You also get to talk with the witches Koume and Kotake from Ocarina, who were one of the temple bosses in Ocarina.
The temples aren't too difficult, but I wouldn't say they are any easier or more difficult than Ocarina of Time. The final temple, Stone Tower Temple, involves flipping the whole temple upside down, and there is also a sort of mini dungeon at this compass point called Ikana Castle, which is completed before the temple.
Collecting the masks is also interesting, as they are all different and can do different things when worn and get different reactions from characters.
There are a lot of interesting sidequests in this game, which add more depth to it and make it interesting to play. Two of them span over the three day period. If you forget anything over this period, you need to start again which is disappointing.
You can't acess any other place outside Clock Town on the first three days, and as you progress there are more and more places you can go to. Because there is more to do on this game than on Ocarina, an expansion pack is needed. This was a disadvantage for me because they were difficult to find, and probably are still hard to come by now.
Overall, a very enjoyable game that I still like to play now.
This review is on Legend of Zelda Majora's Mask; this is the second Zelda game to be released onto the N64. The aim of the game is to get the mask called Majora's Mask from this evil kid, before he brings destruction to Clock Town. Clock Town is the place you are at the start, well about to enter it. Link is a boy who was raised in a forest; his first game was Legend of Zelda Ocarina of time, and that is the beginning of his adventures. He is a kid that finds a sword in a forbidden area, and a shield. After this adventure, the game Majoras Mask was made.
At the beginning of the game, you find this old man, who carries masks, and he gives you Majora's Mask. But this evil kid of some kind steals it from Link, and puts it on. You have 72 hours to till the world comes to an end, from the power of that mask. But luckily, you have the ocarina, and you can perform a song that make you travel back into the past, back to when you first started out. At the beginning after that part, you get this Deku mask stuck on you, and you turn into a Deku, and you do this mission thing, where you are searching for a person to take the Mask off of you. Once you get it taken off of you, you will be able to put it on and off as you will. You will need to put it on again further in the game.
There are loads of other masks that you can find, and buy, which all have different powers. You will need certain masks to get to certain areas, so you can get further into the game. The further you are in the game, the more powerful masks you will find. When you equip them, you will have certain powers. But you won't just find them lying around on the ground, they will be in high places, or they will be given to you as a gift for helping them or stuff like that. Or you win them in competition type things.
The currency in this game is Ruby's, which when collected. You can buy stuff, like shields bombs and all that type of things. Green Ruby's are worth 1, Red Rubys are worth 20, Purple Ruby's are worth 5, and Gold Ruby's are worth 10. You will need to collect these rubies so you can buy equipment so you can defeat your enemies quicker. You can hold a maximum of 99 ruby's with the small wallets, then you can get a bigger wallet further in the game, till then you can keep your rubies in the bank, if you dont put them in the bank, and you play the song to travel you back in time, you will loose all your ruby's.
You will have to do loads of little things as well, so you can get more life hearts, you start off with 3 of them, and if you find these special blue hearts, you will get a quarter of a life heart, and when you find 4 of them, you will have another life heart pop up so you will be able to live for longer.
The game is very enjoyable; you can entertain yourself in this long action packed adventure, to save the world. The game is very addictive, you could be playing this for hours on end, and you won't have completed it, so you will need to keep trying and trying. The game is very original, you dont find many games like this, accept the other Legend of Zelda games.
The graphics of the game is very good, you will like the graphics as they are smooth, not too pixily either. You will like the game because of its graphics. The sound of the game is good, it has good soundtrack, when you go to different areas, and it will have different music, and at night time also. There are no voices in this game, accept little things, like a bark noise of something stupid like that, other then that the talking is in type form. The sound affects are good, when you are attacking people with your sword, the music you play on your ocarina, and all that is great.
The game is not really that difficult at the beginning then it goes into hardcore hardness, where you will need strategic thinking, to pass the challenges, and tackle the bosses you will come against. This game is really good, it is worth the money, it costs around 10 - 20 pound, depending where you get it from, but as it is an old game, you will have trouble finding it. If you have a Gamcube, you can get the Legend of Zelda Wind Waker Collectors Edition, which has Majora's Mask and some other old Zelda games as well. I like this game; I use to own this for the N64 till I sold the game, which was a big mistake. I will give this game a 4 star, because it is a good game, and I enjoy all the challenges you have to do.
Finally Zelda has returned to the Nintendo 64 and this is a title no Zelda or RPG fan wants to miss, with this title being one of the most eagerly anticipated titles of 2000 you had to be sure that Nintendo would deliver, and deliver they have! Staring everyone’s favorite pointy eared adventurer and being the successor to the classic Ocarina of time you knew Majora's mask had to be something big. The Legend of Zelda Majora’s Mask is the sequel to the excellent Ocarina of time also on the N64 and is set in a similar time zone. The game is set in the past when evil and magic rule and it is set over one seemingly doomed land where only you can prevent the inevitable. Your task includes saving this land defeating monsters and giants, battling evil magic cursed upon this ancient land and above all being involved in one of the greatest games in console history where words can do it no justice, prepare to be amazed. The game is set over a 72 hour period which in the game lasts normally at about just over 30 minutes but don't worry because you can alter time such as slow it down speed it up or go back in time itself taking with you new items and abilities. This 3 day period is set through day and night and every character reacts differently at certain times of the day, and even do things at certain times of the day, even trivial things such as the postman collecting the post at 5.00 at night then delivering it at 9.00 each morning, you even see people delivering mail to the post-box it's that good not one detail is left out believe me! Depending on what you do or how you act affects how characters act and with this and the fact that there are numerous tasks to be done once you’ve completed the game it means this game has tons of replay value. Unlike in the first Zelda game on the N64 the masks play a much more involving role, they are your key to becoming other characters such as the Zora and Gorons but also
hold your abilities to perform certain tasks. There are 24 masks to be found overall and each one has a certain part to play to different characters and even have their own role in certain places, finding and earning them all is no easy task but it's a fun a rewarding one. Now apart from the clever time system and involvement of the masks the game still has a great Zelda style storyline which is told over numerous cut scenes but to cut a long story short a very important, powerful mask has been stolen and it's powers have been used against you and it's your job to retrieve it. (Don't worry the story develops into something much more interesting and involving than this). This game starts you off by throwing you in the deep end of the plot but as with all of the Zelda games you know that you never quite 'get it' until the final battle is all said and done, and it is because of these plot twists and occasional confusment with following the story that just keeps you playing. Even at the end there are unanswered questions running through your mind but then again the best story do always keep you wondering and let your imagination tell the story. You’re interaction with the characters is unbelievable involving as you can act as a go between for particular characters do favours for others everything you do results in different reactions for different characters at certain times of the day. The graphics from the first of Links N64 outings have improved somewhat and with the help of the expansion pack the worlds are bigger more detailed and overwhelmingly more beautiful than before, the actual graphics are sharper and clean cut and just more of the great puzzling and gaming was improved. There are characters in the game some old and a lot more new faces, remember the owner of the ranch in Ocarina of time well he now owns his own members. I don't want to ruin the experience of the game because I want to leav
e the discovery and adventure up to you but I will tell you you’re in for one hell of a fun adventure. The items list is similar to the old one and is laid out the same using the B button for your sword and the C buttons for other items, newer items include the special Goron bomb and old favorites such as the hookshot make a return. Your sword also takes it’s own special upgrades as does your shield, also as you turn into some characters your weapons list is different e.g. as a Goron you can roll into enemies and as a Zora your extra sharp arm fin attacks do the damage. The game retails at 49.99 and does require the expansion pack to run so this may be a hefty investment for some of you but it is definently worth it if your a fan of the genre or just a puzzling adventurer looking for a new challenge, but above all it is recommended by me and loved by all those who have played it so all those people can't be wrong just look at the huge success of Orcarina of time and with a genre that just keeps on getting better what’s not to be liked. The game has received solid top ratings from all the top console magazines and is hailed around the world as being one of the greatest games of all time and coming from a company that has won awards for bringing the most original and revolutionary games to home computer for generations you cant go far wrong with this game. The only points that can be said against this game is there is no multiplayer so your friends will have to sit and watch (I mean your not going to let them play while you watch are you?) and you’ll be said when it’s over because you’ll know that apart from the other tasks you can do once the game is completed you will know you will not see another Zelda game until the Gamecube is released in 2001 and even then no Zelda game is confirmed although you can rest assure Nintendo won’t leave you hungry for more for too long. Since the fi
st ever Zelda game all those years ago they have become a revolutionary experience in video gaming and Majora's mask is no different, the only difference now is that the best just got a whole lot better.
When Nintendo brought out what we all thought was to be the best RPG/Adventure game ever The Ocarina of Time Nintendo kicks us in the ghoulies and shoves this into our little N64 machines. The Legend of Zelda: Majoras Mask The sequel to the greatest RPG we have ever seen is here and it kicks butt. One of the best game out of the best series. A huge must buy for your N64 collection, before the release of the GameCube. There has been a Zelda game on nearly every Nintendo console and each have been a huge success, and this game is no exception. At the very beginning of the game you will experience and a stunning and long cinematic sequence. It shows Link riding on Epona after his adventures in Hyrule when a strange character wearing a mask startles him and his horse, knocking them unconscience. This stranger then steals his horse and his ocarina Link bravely follows him by grabbing his horses leg but gets thrown off and the cut scene ends. Then you control Link by walking in to the cave Epona went into and another cut-scene follows. You then find out that the stranger is actually called Skull Kid with his two fairy friends Tatl and Tael and he then turns you into a Deku scrub and runs off leaving Tatl behind. You then find your way into clocktown and meet a guy called the Happy Mask salesman who tells you about what you must do during the game: You have a three day time limit before clocktown is destroyed and you must get the aid of the four guardians by defeating the four temples then face the Skull kid and retreive the Happy Mask salesmans mask - The Majoras Mask, the most evil mask in the world and can cause great destruction. The first thing you do is get back your ocarina on the third day and return yourself to your normal state and then the game really starts. This new Land you find yourself in is called Termina, it holds the Zoras in the Great Bay, the Gorons in The Snowhead village up North, the Dekus in
the Southern Swamp and Normal people in Clock town and in the Ikana valley is the land of the Gibdos and Sakon's hideout. In each area is a Temple starting from the southern swap and ending with the Stone Tower temple in Ikana Valley. And each time you defeat one of the four bosses you will get a heart container and its mask. A heart container gives you an extra bit of life and a boss mask gives will eventually help you to call on the aid of the four giants when the time comes. Also in each temple you will encouter pieces of fairy. If you collect all fifteen of these in each temple you will get a new magic skill. There is so much to do in this game that it will keep you going for ages. It should take you about 50 hours to do the main adventure and another 50 to do everthing else. Link will have traveeled back and forth in time so much it could cause permanent jet lag. 9/10. Buy it now and complete your collection.
I love this game and i would go as far as to say that it surpasses the original Zelda. I can't wait for the next one. Friend i now know sent me link from website and i should not have posted this so i do apoligise for any annoyance caused. I made a really silly mistake and put info i had printed from another site and typed it on the screen ,i did not know that this was against the rules and i sincerely apoligise to anyone who was annoyed by this please scrap this and the other two games ops as i have felt that the right thing to do is to remove it and i'll stick to reviews in future. Again sorry for any agro caused and as a userhas reported me to dooyoo i may be kicked off for a genuine mistake,thanks for taking the time to read my humble apolige.