“ A role playing game developed by Intelligent Systems and published by Nintendo. Bowser has invaded the land of the stars and has stolen the magical Star Rod--a scepter that has the power to grant the wishes of whoever holds it. Bowser used the Star Rod to „
Once again King Bowser the koopa King is up to no good not only is he up to his usual antics of stealing princess peach, but he has also stolen the entire Royal castle, uprooting it from the ground and flying it into the upper atmosphere far from the reach of Mario and his friends.
Bowser seems to have managed this with the help of Kame Koopa a magical itch Koopa whom on Bowsers behalf has stolen the magical Star Rod a magical wand with limitless powers. Unfortunately the only beings to stop the Star Rod are the seven star spirits however Bowser's cronies have thought of this also and have them captured in various dungeons and castles across the mushroom kingdom.
It is pretty hard to describe the gameplay; technically it is both an RPG with platform elements. It is technically 3D but as in the name all the characters are made of paper. It reminds me of those paper dolls in the old days which you used to make paper clothes for and put them up on little scenes, though in digital and Nintendo form which is an awesome idea.
You control Mario in this game and travel around the mushroom kingdom defeating badies by jumping on them in old school manor or bonking them on the head which is inspired by the original Donkey Kong game on the Nes or arcade machine. Though the battle doesn't end there, one you attack an enemy or an enemy attacks you for that matter you are thrown into a little cut scene stage which shifts the whole game play style over to an RPG. You have health, flower power and star power to constantly keep an eye on. Health or hit points are fairly self-explanatory and flower power is a little like magic power in other RPGs which allow you to use special effects. The star power is the most interesting of the attacks options however as it grows and opens up more attack options depending on how many Star Spirit beings you have released and can provide you with an awesome attack or to resume health which can be a battle decider when trying to defeat a major end of dungeon boss.
Not unlike most other RPGs you earn money for your battles to purchase items that refuel your health, flower power or status effects, though some items even give you a multiple attack such as the well-known "pow block" which attacks all enemies on the ground and flips some enemies upside down.
You even have the option to play as Princess Peach when she is sneaking around the castle trying to find clues for Mario which I thought was so much fun, you have to do things like bake cakes for obese shy guys and chat back to Bowser.
You also gain other friends along the way that each have their own individual attacks and abilities, though funnily enough when I first played the game I was very surprised to find that they are the usual enemy species of the Mario brothers such as Goombas, Koopas, Boos and Cheep cheeps. It is explained through this world however that the only bad guys of any species or creature are actually those who follow Bowser. Almost every Mario creature lives in harmony with one another in this game including ones you have not met in previous games which I thought was a fantastic and novel idea.
You also have badge power which allows you to wear badges, these are highly important as they can do anything from add extra special attacks to evade all enemy attacks when you are down to your last few health points. Every time you level up you have the choice of increasing either you hit points, flower power or badge points so you need to choose wisely.
The controls are virtually glitch free also I don't think I have ever played a smoother or more pleasant game to play solely on the ease of control, more to the point it is addictively fun and hard to set down just because of its sheer craftsmanship.
The characters are fantastic; there are hundreds of unique and individual characters without the game and each with their own individual personalities and characteristics they are even cheeky and say things like "duh!" and even call you stupid if you make mistakes whoever wrote the cast for this game is a comedy genius! Even after playing this game numerous times over I am pretty sure I have missed somebody.
In all fairness despite the fact that this was for the N64 the graphics still look better than some of plat formers produced today. The landscapes, environments have aged extremely well with colourful towns, forests and jungles inviting you to play on. The characters all have their own unique little styles and are very cute and colourful in their own right. The visuals could most easily compared to that of Yoshi's Island or similar games on the super Nintendo with the best taken from all the best Mario games ever made and melted into one amazing collage of gaming bliss.
The music and soundtrack takes me right the way back to my childhood too, again it's like all your favourite Mario soundtracks from all the best games ever made melded together and revamped to please your ears. The soundtrack could not be better in my opinion its everything a Nintendo fan could ever hope for.
The game easily has 30+ hours of initial gameplay with all the extras and side quests for instance one of your friends is a para-koopa (a koopa troopa with wings) who delivers letters for the post office; however some of Bowsers minions scattered his letters all over the mushroom kingdom so you have to find and deliver all of those. One of the people you meet is a little old mushroom lady who loves to cook so you need to find her loads of ingredients from all over the mushroom kingdom to complete her recipe list. There are also hundreds of star shards all over the mushroom kingdom too which you need to collect to complete your badge list too so there are endless tings to accomplish and achieve.
Unfortunately trying to find the original N64 version today would be like finding an alligator in your back garden it is very hard to come by. However all the lucky Wii owners can download now as a virtual console game for 1000/1400 Wii points I think and I would highly recommend doing so.
Paper Mario originally came out on the Nintendo 64 in 2001 (for Europe) but was re-released on the Wii's Virtual Console in 2007 (which is what I'm basing my review on). When looking for games to download on the Wii I heard that Paper Mario was apparently a really good title, and coupled with some impressive gameplay videos I saw on the Nintendo website meant it was one of the first games I downloaded for the VC.
I should first mention that this game is a spinoff series from 'Super Mario Bros'. They are set in the same world with the same characters, but the gameplay is very different because 'Paper Mario' is a role-playing game not a platformer. If you're looking for a typical Mario game where you run across the stage bouncing on enemies with set lives then 'Paper Mario' is not for you, but if you want something more like 'Final Fantasy' then read on.
The story here is that, yet again, Bowser has kidnapped Princess Peach and Mario comes in to stop in. This time however Bowser has the power of the Star Rod, an artefact he stole from a place called Star Haven, and with it he defeats Mario and levitates the castle into the air with Peach in tow. In order to defeat Bowser Mario must find and free the seven Star Sprits scattered throughout the world to negate his invincibility. I found the story pretty straightforward, with the only thing resembling a plot twist or obstacle to Mario's quest being at the final battle. However the dialogue does have some chuckle-worthy moments and it keeps you interested in the characters Mario meets along the way.
Now I'll talk about the actual gameplay. Like I'd mentioned before this is not traditional Mario game but more like a Japanese RPG with elements of the 'Super Mario Bros' series incorporated throughout. You control Mario as he travels around this world. He is equipped with his hammer and boots to hit/jump on enemies and other obstacles, and they are upgraded as you progress throughout the game. When you run into enemies you have to defeat them in turn-based combat. Mario attacks enemies with the options 'Jump' and 'Hammer' just like in the overworld, and special attacks (equipped by badges you either buy or find as treasure) are sorted into either category of attack although these use up FP ("Flower Points", the game's magic points). When executing either attack there are well-timed input commands. For example when doing a hammer move you must press and hold the button and release when the bar goes green for optimal damage.
Mario also picks up partners during the course of his journey which are both used in combat and also to get past certain puzzles and obstacles. For example, Mario's first partner is the Goomba Goombario, who can give details about different monsters you fight (max hitpoints, weaknesses etc).
This sort of gameplay is very simple to learn thanks to the tutorial provided at the beginning, with only a few buttons needed for controls. In addition, the input commands add some variety to combats and make 'Paper Mario' a bit more different from other games on the market. I also like that Mario's growth is slightly customizable; when you level up you choose which stat (hitpoints, FP or "Badge points" which are obviously for allowing up to equip more badges) gets a bonus. Therefore Mario could have lower HP towards the end of the game but a lot of special moves in his arsenal due to high FP and HP (though obviously a balance of stats is recommended). In-between chapters you also play as Princess Peach, who sneaks around the castle getting items for your quest and listening in on clues for the next part of Mario's journey, and these provide a nice break from the main quest.
Conversely, some more experienced RPG gamers might find it too simple; your enemies have very little HP (although it's proportionate to your own) and once you know which attacks are most effective against each then battles become progressively easier as all you need to be aware of is when to heal. This is further exacerbated by the Star Energy moves, unlocked with each Star Sprit you free in the game. These moves cannot be used until Mario builds up enough Star Power in a battle, but even so they make the game even easier if you depend on them for non-boss fights.
Nevertheless there are a few bonuses for a diversion from the main game. One place in Toad Town (Mario's hub where you will come for badges and item purchases) allows you to cook your items to create even better ones which cannot be bought in the shop, so that's always useful. Furthermore in different areas of the world you come across mini quizzes for which you get prizes for answering all questions correctly. They aren't proper sidequests by any means but are enough to provide a bit more replay value since the main game is only about 6-10 hours long depending on your gaming experience.
You'll notice that the design for 'Paper Mario' is quite different from the original 'Super Mario Bros' series. This focuses on brighter and simpler graphics, instead of the bolder 3D seen in 'Super Mario 64', that really prove why this game is called 'PAPER Mario'. It's quite a unique style and one I like because it shows this spinoff series to be a different tone to the main games. This light-hearted theme carries through to the music as well, which has many upbeat tunes that match the environment of wherever Mario travels.
'Paper Mario' is a very fun game which I thoroughly enjoyed playing. Whilst I do think the game could have been longer and perhaps had a bit more of a difficulty curve I do like its simplicity, the customization available and the fairly witty script. Finding the original N64 game is pretty difficult, but the Wii Virtual Console version is an excellent port and the only problem I had was that you can't save your completed game at the end, but that's just a nitpick! For 1000 points from the Wii Shop Channel this is definitely worth picking up!
(Review also on Ciao under the username Anti_W)
I can't believe that even after so many succesful games I ever doubted Paper Mario. I wasn't convinced by it at all, I thought the idea of a 2d mario in a 3D world would just be weird. Thankfully however I was wrong, very wrong.
Paper Mario is an RPG developed by intelligent systems, it features little 2D characters roaming about in a 3D world.
I am a big fan of Mario in general and I am a sucker for a good RPG, so once i'd got over my iinitial scepticism I decided to try it out, and I'm so glad I did.
The story has been told numerous times before in previous outings, basically Bowser kidnaps the princess (this time by abducting the whole castle to the clouds above).
The brilliance of Mario games have never been to do with a unique and amazing story (although there is something pleasing about the simple rescue the princess formula that the games are notorious for), the games merits are it's addictive nature, it's simple yet compelling gameplay and it's sense of fun (a mario game will never take itself too seriously).
As Mario you progress through a number of areas (including deserts, sewers and glaciers) and one by one come accross new friends who can join your party, each new member will have an ability that allows you to progress further through the game, for example, early on you come accross a merry little fish who's swimming ability comes in very handy to stop Mario ummm, drowning!!! Which can prove hazardous to the young plumbers health.
As with all good RPG's you collect experience points that enable you to gain levels and choose one of three areas to expand Mario's abilities, namely increased health, increased magic power (for using special abilities that range from damaging multiple enemies to healing your party) and Badge points (along the way Mario can collect badges that each cost a certain amount of points to equip, the badges imbue Mario with extra abilities and improved powers). The more Badge points Mario has the more badges he can equip at any one time.
The game is set out in real time until Mario runs into an enemy, then the screen changes to display all available commands (attack, defend, items and magic) while the battle unfolds in a turn based fashion. Mario selects his commands and the right button is pushed just at the right time an attacking (or defensive) bonus will be awarded. For example when Mario is attacked, pushing the right button will reduce damage dealt to the heroic plumber.
Paper Mario is a triumph, the graphics are nice and colourful, the characters are fun and interesting, the locations are varied and well thought out and the gameplay is simple yet addictive (simple but not shallow). A brilliant RPG but I have to say that the imaginatively titled Super Mario RPG which was released prior to Paper Mario is a lot better (I'd rate PM a high 8 out of 10 while SMRPG was a good 10 for me).
Reccomended to Mario fans and RPG fans, in fact most people into gaming on any level will find PM alot of fun, definately worth picking a copy up as I bet you can get it really cheap these days.
Paper Mario fo rthe N64 originally very hard to get hold of in the UK. It is now haowever available for download from the Wii shop Virtual Console on the nintendo Wii.
I missed this one the first time round when I owned an N64, and recently downloaded it to my Wii.
Well just how addictive can one game be. I have spend hours playing this, and so has my 7 year old son.
A must for Mario fans and RPG lovers alike. And if you've never played an RPG before, this is the perfect one to start with.
It was released onto Wii Virtual Console a couple of monts ago and costs 1000 Wii Points.
The game itself is a mix of 2d and 3d, mario and the other characters appear as paper cut outs (2d) moving around a pseudo 3d world. Considering the age of the game the graphics are great, the gameplay is slick, suitable for both children (5 plus) and adults, there is humour for both throughout the game.
I estimate about 30-40 hours gameplay will be required to complete the game, it is quite challenging in places with some good puzzles and lots of hidden secrets. The characters are upgradable and mario can be customised through leveling up and the use of badges and other items in the game.
When I first saw this game on a tv show, it looked a bit too childish for my liking. I loved Mario 64, but this just seemed to be geared at a much younger demographic and therefore I expected it too be far too easy. Not only that, but I thought it would be more of the same Mario-fare that has been around for ages and would offer nothing new to the plumber's adventures. Well, I was very wrong on both counts. I am a 22 year old male, but this game has given me a great amount of pleasure and is a solid, original and great addition to anyone's collection.
As with pretty much any Mario game, he has to save Princess Peach who always seems to be getting herself into trouble. She really should hire some guards or something instead of surrounding herself with very friendly and non-violent mushrooms. Bowser has once again imprisoned Peach - in her own castle. He manages to turn it into a flying fortress and keeps it in orbit so nobody can get there. He has also stolen the Star Rod which allows any of his wishes to be granted - sounds like trouble for the mushroom kingdom! After giving Mario a bit of a hiding, he tumbles down to earth and begins his long journey to rescue the imprisoned Star Spirits and free Princess Peach. The plot is a little deeper than usual and this is a welcome addition.
By the way, Mario and all the other characters are made of paper...Ok then. Surprise number 1 - this is a turn based action game with adventure and RPG elements - very different to his usual adventures. In battle, you have a pop at the enemy/s and then it is their turn to attack you. It feels quite strange at first as it is a new experience for Mario fans, but shirtly afterwards you will wonder why they didn't do it sooner. The system is very involving and requires more strategy than you might think. In the beginning you can jump and use a hammer that you find, but these skills are upgradable and get stronger over time. You may find that you jump on enemies for a while, but soon they will start to wear spiked helmets and jumping on them will only hurt you. In this case your hammer becomes very useful.
In addition to this, you can buy items from shops in towns and these can restore health, FP (more about that in a minute) or can be used as weapons. Sleepy sheep makes all enemies on the screen take a nap for a couple of turns whilst Lightning rage damages all enemies. There are dozens of different items and all of them are useful and fun to have. FP are points for special attacks that Mario learns along the way. To use these attacks, he must find special badges. These can be bought from a shop in Toad Town, but most of them you find on your journey. When Mario equips the badges, he gains special abilities that he can use in battle. He can gain life points slowly while fighting, cause extra damage while jumping or even electrify himself causes any enemy to be hurt if they touch him. There are over 80 different badges to collect and, as with the items, they are all different and have their own uses.
As you defeat the enemies, you gain star points. Everey time you reach 100 star points Mario gains a level. When this happens, you can choose to raise your health, your FP(so you can use more special attacks) or BP(so you can use more badges). It adds a personal touch that enhances the gameplay.
Surprise number 2 - Mario is not alone in his quest to save the Princess and the Star Spirits. Along the way, other unique characters will join you and can be used in battle. Very soon in the game, a 'good' goomba joins you and can assist you in battle. He can jump on enemies to add extra damage or use a skill to find the enemy's weaknesses' and life points. A couple of other characters that join you are a Bobomb, a fish and a Boo(ghost). There are others, but I will leave them as a surprise. This addition varies the gameplay and means you have to think strategically about defeating certain enemies.
It is a game for all ages in my opinion. It is not a walkover by any means and gets harder quickly. Different people notice different things in the game. As you speak to people by on screen text, some genuinely humourous conversations are to be had. One character said, 'You talkin' to me, you talkin' to me? There's nobody else here, so you gotta be talkin' to me'. This is a clear reference to De Niro's 'Taxi Driver'. The older players will understand such references and this makes the game feel less childish.
There are seven different lands to explore with their own Boss and imprisoned Star Spirit. Once freed, the Star Spirits give you their powers as well and you have even more ammunition to get rid of the enemies - yet another layer of gameplay. It will take you a long time to complete even if you just go for the main quests. You can give items to the chef to cook up new and more powerful items. You can play mini-games. There is lots to do outside of the main storyline and is very well received indeed.
I urge anyone to ignore the childish look of the game and try it out. It is deep, involving and possibly highly overlooked by many people. It is possibly the best Mario adventure I have ever played and that is saying something. I really hope you enjoy this game as much as I did. Enjoy:)
I have written Paper Mario review before (not on here) now I’ve completed the game so I suppose it isn’t a bad idea doing another with further insight to the greatest game the N64 has seen in 2001 (bar Conker of course). You see it looks like a kiddies game, the characters are made out of paper for Christ’s sake and the storyline sounds as if it has been ripped straight from a fairy tale but don’t let this childish image put you off this is the only RPG the N64 has and its damn good. It’s not as if Nintendo have no experience when it comes to RPG’s they made Pokémon but this isn’t like Pokémon. Lets start with the storyline but be warned this may put you off. Bowser has stolen the star rod and imprisoned the Star spirits now he is invincible and defeats you and raises Peach’s castle into space whatever will you do. Well after licking your wounds you realize there is only one thing you can do rescue the 7 star spirits who can give you the power to stop the Star Rod stopping him from becoming invincible, are you up to the task. Enter the wonderful world of Mario, filled with bosses from start to finish from the Goomba king to Bowser himself. The bosses help make the game special, playing the game for 10 minutes and you will face the Egg kid, Bowser and Goomba king. The game also has a collecting theme to it; by collecting star pieces you can trade them in for badges, which enhances certain abilities Mario holds. The game is set over a vast world starting in the small Goomba village you progress to the games central hub, toad town. Later you will visit the castle of the Kooper Brothers, later you’ll search the hot Dry Dry desert, you’ll meet gosts, you go to fields filled with flowers, get stuck in toy boxes, enter the land of the Yoshi’s even visit a land filled with snow and ice. The Game sounds huge and it is, the game can be enjoyed by all ages but it is designed towards
the younger gamer so therefore doesn’t present too much of a challenge despite this the game took me over 20 hours to complete and with younger, casual and les experienced gamers playing this the puzzles will be challenging and the battles hard so you could add and extra 10 hours onto that. The idea of RPG may put you off, screaming at your Gameboy as your forced to fight yet another Zubat in one of those cave might be what you remember well not this time, battling is in fact very enjoyable the many options the graphical touches unlike Pokémon where the battles at time can get boring and repetitive this game’s battle system is very enjoyable even after 20 hours of play. Also unlike Pokémon you can see your foe and if you don’t wish to fight them well then run away (not so easy to do when against bosses). Game characters also adds to the games overall brilliance. On your quest you’ll pick up fighters to help on your journey, not 150 ala Pokémon but you’ll gain partners such as Bombette (a pink bomb), Bow ( a female Boo), Goombario (a Goomba), Sushi the fish and so many more, you’ll also interact with many other friendly characters such as Kolorado the lovable explorer, the Yoshi leader and of course Twink. You’ll get to play as other people other than Mario, Namely Peach as you creep around your own castle trying to avoid Bower’s goons. Music wise the game is typically Mario, cute but catchy just as we have known to love it for. Graphically is what makes the game stand out, we have seen 3D characters on a 2D landscape but never before have we had 2D characters (made of paper) on a 3D landscape hence the Paper idea. The Graphics aren’t bas despite first appearances but innovative and after a few hours at smiling at the nice oddity it simply blends into the back ground as Mario flips over, floats into bed and wafts slowly to the ground. The Paper idea is due to Paper Mario being a story (hence the Japanese
name Mario Story) as you enter rooms you realize the game is a pop up book as the furniture springs up and each level is divided into chapters. Not too hard, not too short, amazingly fun, novelty graphical idea, funny, addictive just one thing… Aren’t they Playstation symbols that Kammy is shooting at you?
Bowser has stolen the star rod, he has imprisoned the 7 star elders, he has lifted princess Peach’s castle high into space and has defeated Mario. All is lost but he has been helped back on to his feet and sets on a quest to gain enough power to defeat Bowser and his star rod by releasing the 7 star elders. Mario is 2D or “paper” like and stuck in a 3D world absolutely ingenious. Reading the above may quickly put you off, Paper Mario sounds and looks like a kids game but there is a humor to the storyline such as one character saying; “Peach has been kidnapped AGAIN!” and many more little anecdotes that make you smile. The graphics is the oddest thing; first they sound and to some seem awful and very childish. But you play it and what happens? You love them you will the odd graphics are brilliant the paper characters are very clever and the game has a retro style feel. The pop up style when you enter and leave houses is very amusing and gives a pop up book impression. The Gameplay is something special as well especially with this being the first “true” RPG game on the N64. It isn’t a simple select a move and wait, by pressing b just before you hit you can make the move more powerful or you can power up things such as Mario’s hammer. You don’t just play as Mario either you collect people on your way starting with a character called Gombario, you later pick up a Kooper and even a Bobomb with so many more Later on you even get to play peach! Battling isn’t the only name of the game, collecting star pieces, badges and many other bits and bobs.The games sound is the usual Mario stuff so isn't too bad but where is the voices ah? But you don’t want to know about everything the game processes but if it is good or not? Well it might not beat Zelda or Conker but it comes very close, the N64 games are depleting and with only a few big titles left (Tony Hawks 2, Mar
io Party 3 and Pokémon Stadium G/S) Paper Mario needs to be good and it isn’t only good but is one fine game but what do you expect from the first Mario adventure since Mario 64? Stunning you’ll be addicted at it for ages this is a must buy. It isn’t too hard as it is trying to appeal to all audiences but it takes longer than 5 minutes due to the games amazing size! It isn’t a rushed game just to spruce up the N64’s dwindling release list this has been in development for sometime and is well worth a purchase as one of the last great N64 games. Dringo.
Paper Mario – the stuff N64 games should be made of Ever thought of an RPG? An RPG starring Mario and other characters, new and old, from the Mario and Luigi series? An turn-style based RPG in which you hit koopa troopas on the head with big mallets, jump on them or set a fire-flower on them, yet still with all the graphical animation of a 3D Mario game, but where that characters are seemingly made of paper? Well, now you have! Having only played an hour and a half since I got it, the plot so far is that Mario and Luigi have been asked to go to a party that Peach is holding. While there, Bowser uproots the castle, flies away, beats Mario in a fight because he has stolen the Star Rod from the Star Elders so he can grant himself any wish he wants, and sends Mario down near Toad village where he is picked up by Toad. He you learn the fundamental basics of the game, where you get star points and use your flower power to attack enemies at large. In the field, if you hit an enemy first, you automatically get the first strike. Also, there is an item that Peach gives you that means if you press buttons at specific times during battle you’ll either give more damage of receive less. This idea incorporated the best of the RPG world (without FF9 graphics) with the best of the platformer world into a successful bundle that rockets and boogies all night long! Some might complain that it is too ‘cute’, or childlike. I reserved my judgement on this when it was announced to be released, and subsequently enjoyed it to the full. There are even badges that you can wear during battle so your stats can go up, or you earn more money, or the SFX changes when you hit something! All in all, so far, 96% and a well done to one of the last games on the N64! Advantages: RPG players will love this game So will the platformers OUTSHINES ZELDA! (Oh yes it does) Worth a bundle of notes on any system Still the good old Mario humour Disadvantages: Not stunning graphics, but good none the less Takes a while to get into No voice-overs IJC