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Quake 2 (PC)

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Developed by id Software and published by Activision. Action sequel where the player shoots down monsters.

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      12.12.2009 00:21
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      "Quake II" is a first person shooting video game. It was first released as a PC CD-ROM title in 1997 by Activision. In the United States, the game received an age guidance rating of "M" which deemed it suitable for ages 17 and above. The system requirements to run the game are minimal by today's standards but include:

      System: Pentium-90 or equivalent
      RAM: 16 MB
      Video Memory: 16 MB
      Hard Drive Space: 25 MB

      As the second installment to the Quake series of shooting games, Quake II improves on the faults of its predecessor. Players of this game assume the role of a Marine named Bitterman. The Earth has been enslaved by a hostile alien race and it is up to the player to invade their home planet, known as Strogg, and assassinate their leader named Makron. To accomplish this the player must equip a wide variety of science fiction based weaponry which he or she will find scattered throughout the game. The majority of the levels are point based objectives where reaching a certain point will reward a certain distinction, but others will require the player to access a hub system which allows teleporting to an earlier stage. Doing this is sometimes necessary to accomplish current objectives.

      The true drawing point to this game was its multiplayer system. At the time of its release, Quake II featured a vibrant and dedicated multiplayer community. I remember accessing the now defunct MSN Gaming Zone at all hours and would always be able to match up with opponents of all skill levels. The primary mode of multiplayer play is the "deathmatch" setting whereby players must subdue one another with their weapons in aims of scoring accumulating a set number of points in the shortest amount of time. It's unfortunate to report that this multiplayer community has since disappeared. I recently checked Gamespy Arcade and found that the title is supported and had six active players online. This number is certainly down from the former thousands which I could find at any given moment.

      The graphics of this title are presented from the first person perspective with the player's firearm towards the right of the display. The game is presented through three dimensional images which make great use of the video memory requirement. As the game is primarily science fiction, there is a strong element of outer space and odd creatures filling the screen at all times. The developers also went to incredible lengths to feature finer details such as light and shadow differentiation. When stepping under darkened buildings the player is sent into a brief moment of darkness and upon exiting this area returns to the default brightness setting. The soundtrack also compliments the outer space shooting atmosphere very well. The game features assorted menacing and more strung out musical scores which accent the constant wail of firearms and alien creatures shouting their detest.

      Overall, I still enjoy what Quake II has to provide. As a single player venture it is an acceptable play and should entertain even the most novice of first person shooting players. The title is currently under the "Xplosiv" brand of computer games and may be found at retail shops specializing in these releases.

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      29.06.2009 20:10
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      A timeless blast-fest, made even better by a truly fantastic soundtrack

      After the visually astounding but gameplay-wise rather dull Quake, ID appear to have learned from their mistakes in creating the dynamic, high-adrenaline blaster that is Quake 2.

      Casting you, yet again, as a square-jawed space marine, the game starts with you having crash landed in the middle of a high-tech industrial city on the surface of Mars, belonging to a race of ugly, cybernetically enhanced aliens known as the Strogg. Your fellow marines have, again, all been wiped out, and it is up to you to cripple the Strogg's defences on your own.

      Whilst essentially completely linear, Quake 2 does at least give the impression of freedom, its various missions requiring you to travel back and forth between already completed levels with objectives such as rerouting power to allow exploration of pitch black areas, or redirecting orbiting satellites to gain security-clearence to new levels. Its all find-the-key-to-open-the-door stuff at the end of the day but it does help to create atmosphere and draw you in to the game's world.

      The graphics are quite crude by modern standars but still aesthetically pleasing, posessing a chunky charm that goes well with the utilitarian, heavily mechanised world of the Strogg. Quake 2 was one of the first games to take advantage of the sudden proliferation of 3D acceleration cards, and whilst it has been criticised for over-using browns and oranges, the overall effect is great, especially the lighting, with levels bathed alternately in neon-blues, emerald-greens and emergency-reds.

      The game's main appeal lies in its visceral, ultraviolent nature, with a series of superb, bombastic 'Rob Zombie' style heavy metal tracks keeping adrenaline levels high at all times. These tracks are so good in fact that the audio cd has been a regular player on my stereo for many years now. The weapons feel incredibly powerful, and therefore are immense fun to use, including a ludicrously heavy-duty double barrelled shotgun, an insanely fast minigun with realistic wind up/wind down time and of course the return of Doom's BFG (Big Fucking Gun), which can only be a good thing in anyones books.

      The enemies are a diverse mix of cybernetically enhanced monsters, most with guns replacing their hands, ranging from puny humanoids with arm-mounted blasters right up to giant, lumbering monstrosities on metal legs sporting railguns and missile launchers. Fighting them is great fun, with some excellent character animation throughout adding to the enjoyment: for example machine-gun guards will often fire aimlessly into the air after having their heads blown off before tilting over backwards, and other enemies will prop themselves up one one hand after being shot onto their backs, letting loose one last volley of fire in your direction before collapsing again once and for all. One criticism though is that baddies often tend to explode or 'gib' into small polygonal pieces of gore, which looks rather unimpressive and spoils the atmosphere a little, but this is a small point and does little to detract from the overall experience.

      Put simply, Quake 2 has a timeless arcade quality to it that makes it ideal for a quick or even sustained blast even today. The multiplayer mode is good fun too, although that has perhaps been superceeded now by more modern developments. After this one ID would scrap the single-player mode from their Quake series for good, which is a crying shame, but Quake 2 still stands up as an excellent, no-nonsense, all-out blast fest with few worthy rivals.

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        22.05.2009 19:02
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        Definitely worth a play. The best in the whole Quake quadrilogy.

        Quake II is a first person action sci-fi shooter released by ID Software and Activision in 1997.

        The player assumes the role of a space marine, Bitterman, taking part in "Operation Alien Overlord," a final struggle to save the human race from a vast and deadly alien invasion by a cybernetic humanoid race, the Strogg, equipped with a vast arsenal of mechanical and biological weaponry. This is attempted by launching a counter-assault on the Strogg homeworld, and ultimately defeating their Overlord.

        Although the game's graphics are somewhat dated, the gameplay itself remains incredibly visceral, ripping through the enemy's flesh with machineguns, railguns, hyperblasters and shotguns. (Although the original Quake arsenal - axe, nail-gun, super-nailgun and Thunderbolt are all gone, the much-loved 'Quad damage' is still in the game.)
        Animation is spectacular for the time and even now is not to be sniffed at.

        One small problem with Quake II is that the enemies tend to burst into ludicrous and unrealistic gibs if you hit them hard, with can detract somewhat from the experience, however a patch can be downloaded to rectify this.

        The level design was one of the first to implement the idea of going back and forth through alien installations to retreive items and advance to a further hub. The levels are all a little similar, but the diversity of the puzzles it is necessary to solve, and the vast array of enemies coupled with their variation makes up for this.

        Multiplayer Quake II is also a favourite among fans, and was one of the earliest game to use a system of character customization. There are 8 specially designed deathmatch maps as well as the ability to play on the single-player ones. There are 3 single-player difficulty modes.

        It is available on Steam, but the retail version will also work with most computers in compatibility mode.

        The themetune is a chuggy metal medley arranged by Sonic Mayhem, it is similar in style and sound to the music of Rob Zombie and White Zombie and complements the game's feel excellently.

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          06.05.2009 10:46

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          good for a laugh

          Quake II. The second in the Quake quadriliogy. Quake II was released and had vast improvements over its predecessor. Based on the same engine that was used to create Quake I, Quake II does not lack the playability of the first game.

          With a vast array of new and exciting weapons: blaster, machinegun, chaingun, hyperblaster, railgun and BFG Quake II offers a lot more variety for players to kill their opponents.

          With more emphasis on improving the multiplayer side of the game from the success achieved on Quake I, Quake II will provide hours of long entertainment. You can test your mighty skills against other players from around the world on the internet. Join clans online or make your own and compete in leagues and clan cups.

          Quake II also has improved level design and layout with better and more organised levels for clan matches online.

          There are a number of different items that you can pickup within the game including health items, armour and special items such as quad damage. Your team needs to work together to make best use of these items and try to keep those items under control of your own team. The better strategy your team has the more chance it has of winning matches.

          Quake II is a great multiplayer game that is still popular today.

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          04.04.2002 02:48
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          Perhaps this game can't really be original, saying as it's a sequel, but it was the first game I ever played over a network, and to me is the original multiplayer first person shooter. The original Quake had multiplayer, even Doom did, but few were played on the same scale as Quake 2 was. Perhaps it was because it coincided with the time the internet got popular, or the time everyone bought PC's, or even because it was one of the first games to use a 3D accelerator and it looked great, but for some reason Quake 2 just had the edge in multiplayer. Throughout the years numerous FPS games have been popular with gamers, the biggest being the Quake series, Half Life (and the Counterstrike mod) and Unreal Tournament. Unreal Tournament and Half Life are still being played today, years after their original release, a testament to their greatness. The Quake series has now moved on from Quake 2 to Quake 3, which was designed as a multiplayer game from the start. Of them all Unreal Tournament has to be my favourite, but a close second comes Quake 2. Perhaps the reason I don't like Quake 3 so much should come in a Quake 3 review, rather than here, but for some reason Quake 2 seems a lot more gritty and life like than the often garish, more fast paced Quake 3. Quake 3 moves more towards an Unreal Tournament style of play, but it doesn't do it as well. To me Quake 2 is a lot more tactical than most of the other games. The weapons are more finely balanced, the aim simply isn't to find the best weapon and use it all the time - it is possible to win consistently with at least 5 of the 10 weapons on offer - each comes in to it's own in different situations. The game seems to be played at a slower pace than most of the others of its ilk. While in Unreal Tournament I rush in headstrong, shooting while jumping and strafing to avoid fire, in Quake 2 I would actually take cover behind a wall, then dash out to let off a few rounds befo
          re heading back for cover. You know that one good shot from the rail gun will kill you, but as long as you keep moving you are much harder to hit, and you can release a burst of the hypergun and know that some will hit your target. It is perhaps because the game is so well balanced, because this doesn't happen with the other games where the tactics are to run in shooting and rely on your accurate aiming to win the day. Of course, Quake 2 is getting a little old in the tooth, can it really compete in the fast changing world of the FPS? Graphically Quake 2 hasn't suffered too much. New PC's can easily play it at the highest detail levels and resolutions, and although it lacks the latest visual sparkle it is still looks very clear and sharp, nothing to moan about at all. Everything else about the game is pretty much the same as you'd see in games like Half Life and Unreal Tournament - for example the controls are definable by the user (so you can have your usual layout). Back when Quake 2 was released it would have been unheard of not to have a dedicated one player mode, so Quake 2 also offers a challenge for the single player. This is actually a rather good game to play, as it has moved on from the simple level based 'collect red key card for red door' style of gameplay that Doom and the original Quake offered. You know play what is in effect one large game from start to finish, with a plot and objectives to carry out. The story line is simple (you've crash landed on a planet, need to escape etc) but you have various tasks you have to carry out, rather than just getting to the end of the level. It's a far cry from Half Life or Deus Ex, but it's still more enjoyable than the first games single player mode. Enemy intelligence is also increased somewhat, as enemies don't simply charge at you as they once did. They will duck under shots, and generally are a lot better than previous games. Weapon
          s are (as in every fps) introduced one at a time, starting with the worst and working up to the best. Ammo for some of the better weapons is limited though, so proceed with care. You have the usual blaster, shotgun (and super shotgun), machine gun, chain gun, rocket launcher etc, as well as a few new additions like the grenade launcher, rail gun and hyper blaster. The rail gun (as in the film Eraser with Arnie) shoots metal slugs at near the speed of light, which basically means that when you see it fired, the bullet hits you. The weapons are greatly balanced though, for example the railgun leaves a trail of smoke in the air when fired, so if you miss your position is revealed to your opponent. Another example is the chaingun, it fires bullets at a massive rate, but takes a while to get going or stop, leaving you vulnerable for a fraction of a second. The machine gun on the other hand is rather powerful, so firing it makes your arm lift upwards, making it harder to control. Each weapon has it's strong points and it's weak points, you have to know when to use each one and how to make the most of it. At the time of launch Quake 2 probably was geared up more for the single player market, with the only multiplayer offering being deathmatch with human opponents, although the game did ship with a lot of great multiplayer maps. Over time mods (add ons) were released that can add bots to the game and add different game modes, such as capture the flag (CTF), and of course, lots of people made new maps. Online play is good, although ideally you need a good ping (which means ISDN or cable), but the game really comes in to it's own on a network. The good thing is that it doesn't need mega-fast computers to run, so there's a good chance you might have a few machines that meet the specs. To play you need Pentium 90 (133Mhz recommended) 16MB Ram Sound card 250Mb HDD space Although this estimation is woefully low.
          You'd better add some of kind of graphics accelerator to that, although an original Voodoo 3dfx card will do (or even the original powerVR!). 32Mb ram would help too, the lowest spec PC I've seen the game on is on my old 300Mhz K6 with 96Mb RAM and a Voodoo 2, and the game runs perfectly. A few old computers, some cheap network cards and you could have yourself a great (and inexpensive) network capable of running Quake 2. In my opinion still one of the best multiplayer FPS games out there.

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            05.10.2001 02:40
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            About/Type of Game: Quake II to is the first person shooter follow up to Quake. This game is a vast improvement to the original Quake in that the graphics have been improved through the textures and the overall detail of the whole game. Where as Quake went for the monster approach to the bad guys, Quake II has taken a totally different root and made all the people half man half machine, well, mainly machine and so the bad guys have things such as long spikes that shoot out of their hands and mini-guns attached to their arms. Graphics: As said about the graphics are a good improvement and the max resolution of the screen is 1600x1200. The extra-added affects to the game give a big improvement such as the fly’s buzzing round the dead bodies. Game Play: The game play on this is yet another improvement on the original quake, but still is the same sort of plot, get to the end and kill the big bad guy to win the game. Weapons: The weapons this time are more detailed looking and you don’t have a hand weapon at all, every weapon is a gun of some sorts. And the BFG is still in the game, even more powerful now! Multi-player: There are many servers that support Quake II as it is so popular, it can also be played over a network. This game is a lot og fun multi-player and there are many add-ons that can change the game, such as action quake- which changes the look, the players and even the weaponry. Over All: This is a grate game for people who just love killing things, in the game, over then net… anywhere!

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              27.09.2001 06:24

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              About/Type of Game: Quake to is the first person shooter follow up to Quake. This game is a vast improvement to the original quake in that the graphics have been improved through the textures and the overall detail of the whole game. Where as Quake went for the monster approach to the bad guys, Quake II has taken a total different root and made all the people half man half machine, well, mainly machine and so the bad guys have things such as long spikes that shoot out of their hands and mini-guns attached to their arms. Graphics: As said about the graphics are a good improvement and the max resolution of the screen is 1600x1200. The extra-added affects to the game give a big improvement such as the fly’s buzzing round the dead bodies. Game Play: The game play on this is yet another improvement on the original quake, but still is the same sort of plot, get to the end and kill the big bad guy to win the game. Weapons: The weapons this time are more detailed looking and you don’t have a hand weapon at all, every weapon is a gun of some sorts. And the BFG is still in the game, even more powerful now! Multi-player: There are many servers that support Quake II as it is so popular, it can also be played over a network. This game is a lot og fun multi-player and there are many add-ons that can change the game, such as action quake- which changes the look, the players and even the weaponry. Over All: This is a grate game for people who just love killing things, in the game, over then net… anywhere!

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              30.08.2001 09:40

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              About/Type of Game: Quake two is the first person shooter follow up to Quake. This game is a vast improvement to the original quake in that the graphics have been improved through the textures and the overall detail of the whole game. Where as Quake went for the monster approach to the bad guys, Quake II has taken a total different root and made all the people half man half machine, well, mainly machine and so the bad guys have things such as long spikes that shoot out of their hands and mini-guns attached to their arms. Graphics: As said about the graphics are a good improvement and the max resolution of the screen is 1600x1200. The extra-added affects to the game give a big improvement such as the fly’s buzzing round the dead bodies. Game Play: The game play on this is yet another improvement on the original quake, but still is the same sort of plot, get to the end and kill the big bad guy to win the game. Weapons: The weapons this time are more detailed looking and you don’t have a hand weapon at all, every weapon is a gun of some sorts. And the BFG is still in the game, even more powerful now! Multi-player: There are many servers that support Quake II as it is so popular, it can also be played over a network. This game is a lot og fun multi-player and there are many add-ons that can change the game, such as action quake- which changes the look, the players and even the weaponry. Over All: This is a great game for people who just love killing things, in the game, over then net… anywhere!

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              26.08.2001 23:35
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              Quake 2 I was never fan of the original Quake, I found the game play linear and the levels boring. However I gave Quake 2 a chance to prove itself to me, and I am glad that I did. In Quake 2 you play the part of a double 'ard Marine who is sent out to stop a bunch of Aliens (The Strogg) from invading earth! O.k so the storyline is a bit poor but because, of the highly unoriginal storyline Quake leaves itself open to a whole bunch of neat stuff, like cool guns, weird aliens and wicked levels. The first thing that I was impressed with was the absolutely stunning visuals, even without 3DFX it still looks pretty top (in a high resolution though). The game engine is probably one of the best so far, thanks to the impressive colored lighting, translucent effects and prime texture work. There are also a few little touches which add to the atmosphere created in Quake 2 for instance, kill a Strogg and leave his rotting corpse on the floor for a few minutes then watch as the flies swarm over the feast and start eating...yummy! All the Strogg foes genuinely look scary and are animated superbly, the Strogg can even die in lots of different and pain full death scenes. Best of all the creature AI has been pumped up quite a bit from the days of the original Quake, now the aliens can duck, evade attacks, hunt in groups, attack in zig-zag formations (making them harder to hit) and keep on your tail until you are dead or vise-versa. A gunner quickly saves his head from being splattered! As a bog standard Marine you enter the Aliens world armed only with a rather feeble hand gun, but as you progress into the game you will find yourself dismembering Strogg arms and legs using, miniguns, rocket launchers, grenade launchers, hyperblasters, railguns (like the ones used in the film Eraser) and last but not least the BFG. "The BFG redefines the word 'wallpaper', simply fire it into a small room filled with Strogg and observe the new red pa
              int job!" All the gun effects are also stunning with the railgun leaving a blue 'corkscrew' pattern in the air and the BFG fires a large ball of swirling green plasma. It has to be seen to be believed. The sound FX are good and give the weapons extra character. The Strogg will occasionally even talk and shout to raise the alarm, in a wield alien language which sounds very creepy, but best of all is the heavy metal style music which is on in the background while playing, which certainly gets the adrenaline running and when combined with the game FX, sounds excellent! The levels are very good, not up to the standard of Jedi Knight though, but still they are done well. Some of the architecture found in the later levels is nothing short of amazing. The mission objectives that have to be completed in the levels gives the player something more to do than blow the crap out of everything that moves. As you progress into the game you will find yourself having to shut down reactors, blow up the aliens defenses, order air-strikes and assinate the head of the Strogg. It is all these reasons and more which make Quake 2 the game that it is. It has already amassed a huge following on the net and I myself have had a lot of fun playing Deathmatch with other people around the world, the multi player games are very enjoyable. The only downfall that I have encountered with Quake 2 is the time in which it takes an average player to complete it. I finished the game on the medium setting within three days of purchase (the last boss was FAR too easy and I was quite disappointed), but after you complete the single player, all the multi player activities should keep you playing for a fairly long time!

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                26.06.2001 03:47

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                Quake 2 in my opinion is an excellant game even after its release several years ago. For its time and even now it has great gameplay and effects, and it is also largely responsible for the whole interactive multi-player internet deathmatch experience that many games have today. A lot of games that came after Quake 2 used the Quake 2 engine in their games. After the release of Quake 2, several similar games came out like Half-life, Unreal Tournament etc. I think Quake 2 is largely resposible for the sudden increase in multiplayer, internet deathmatch games being created and played by people all around the world. Even today it is still a great game and popular with many people. After you have messed around with the original game completing it there is still loads more to do on the internet playing against people in cyberspace, or adding new mods and player skins to personalize your multiplayer character. Considering the game is atleast 4 years old it is still a great game, with regard to playability, gameplay, and its internet capability. Many people still play it around the world.

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                18.06.2001 02:27
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                About/Type of Game: Quake to is the first person shooter follow up to Quake. This game is a vast improvement to the original quake in that the graphics have been improved through the textures and the overall detail of the whole game. Where as Quake went for the monster approach to the bad guys, Quake II has taken a total different root and made all the people half man half machine, well, mainly machine and so the bad guys have things such as long spikes that shoot out of their hands and mini-guns attached to their arms. Graphics: As said about the graphics are a good improvement and the max resolution of the screen is 1600x1200. The extra-added affects to the game give a big improvement such as the fly’s buzzing round the dead bodies. Game Play: The game play on this is yet another improvement on the original quake, but still is the same sort of plot, get to the end and kill the big bad guy to win the game. Weapons: The weapons this time are more detailed looking and you don’t have a hand weapon at all, every weapon is a gun of some sorts. And the BFG is still in the game, even more powerful now! Multi-player: There are many servers that support Quake II as it is so popular, it can also be played over a network. This game is a lot og fun multi-player and there are many add-ons that can change the game, such as action quake- which changes the look, the players and even the weaponry. Over All: This is a grate game for people who just love killing things, in the game, over then net… anywhere!

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                  27.03.2001 19:25

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                  Quake II is often forgotten in these days of Half-Life, Counterstrike and indeed Quake III. I got Quake II for £15 and loads of mods free with a disc from PC Zone. I've played Quake II over a LAN (local area network), in single-player and over the 'net. I've heard the single-player mode criticised for being linear, too simplistic,etc. Forget all that, set the difficulty to max and you won't get through it without plenty of restarting! The best thing about Quake II is that it still looks fantastic, and will run smoothly on a low-end machine. On my Pentium II (266mhz) with 12mb Voodoo II card it ran butter smooth. On my Athlon 900 with Geforce 2 GTS it ran stupidly fast! Gameplay is simple but very gripping. The weapons and superb, each weapon having a role in the game (even the lowly blaster which is used to trigger switches). The enemies are very menacing, especially the larger tanks which have a real weight to their animation. Sound effects, lighting, level design are all top notch. You can see why ID Software are "masters" of the FPS genre. I enjoyed Quake II more than Quake III on my Dreamcast, as I am a big FPS fan. Quake III is great but more of a "sports" game, a bit like an ultra-violent "tag" game than a shooter like Quake II. Overall, Quake II is an excellent game. I can't really criticise the game as it's so damn good! Just one look on the 'net at the amount of mods, skins, maps, etc. shows that many people feel the same way. And look how many games use the Quake II engine - it shows how technically superb the game is. It may be old, but it's always entertaining.

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                  13.01.2001 21:38

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                  Quake 2 is set in the future. In my eyes it has one of the best Intro FMV's that I have seen. Basically, the story goes a little something like this: You're a heroe dude sent off to war on the stroggs. these people are a bit like the borg off star trek in that they use the body parts of everything they conquer for their own benefit, whether it be food, new parts, or just as toys. You are in a drop pod when everything goes pear shaped. you are the only survivor, and are horribly off course. You have to fight your way though the city and eventually face the big boss. In my eyes the graphics aren't that bad, and neithers the gameplay. The only thing I can complain about is the version of quake 2 I have isn't compatible with win 98, and so it only runs on my old pc, so I can't see it for all it's glory with a gfx card. I can't really say much else for this game, except that if you like fps shooters, maybe this is one to consider, if not, then quake 3 is.

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                  23.12.2000 02:42

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                  It's the final culmination...bound and bagged exclusively for you from ID Software. A quadrisection of explosive gaming that's a true embodiment of the game that annihilates the rest. Quad Damage compiles original Quake II, The Reckoning, Ground Zero, and Extremities all into one solid mass. Perfect for power killing, this lethal gathering levels you with mind-bending AI, merciless monsters, and an arsenal of weaponry. Consider this your four-warning. OK, the PC Requirements/Recommendations are quite long so bare with it and read. If you are thinking of buying this game you want to read ahead ! FOR QUAKE II: Windows 95/98 or NT 4.0 (with service pack 3) with 100% compatible computer system, Pentium 90 MHz processor (133 MHz recommended). Memory: Win 95 - 16MB RAM (24 MB recommended); Win NT 4.0 - 24MB RAM. 100% SoundBlaster-compatible sound card, Supports network and Internet play via TCP/IP; Joystick and mouse-supported (3-button mouse recommended). MINIMUM INSTALL ADDITIONAL REQUIREMENTS: Play from CD-ROM - 4X CD-ROM drive (600k/sec. Sustained transfer rate), Hard disk drive with at least 10MB of uncompressed space available. NORMAL INSTALL ADDITIONAL REQUIREMENTS: Play from Hard Disk - 4X CD-ROM drive (600k/sec. Sustained transfer rate), Hard disk drive with at least 250MB of uncompressed space available. MAXIMUM INSTALL ADDITIONAL REQUIREMENTS: Play from Hard Disk – 4X CD-ROM drive (300k/sec. Sustained transfer rate), Hard disk drive with at lest 400MB of uncompressed space available. GLQUAKE II ADDITIONAL REQUIREMENTS: Play from Hard Disk – 24MB RAM for all operating systems, GLQuake II supports some Open GL 3D accelerator cards (consult your hardware manufacturer to determine capability). ADDITIONAL REQUIREMENTS: Quake II Mission Pack: The Reckoning – Full version of Quake II, Hard disk drive with at least 100MB of uncompressed space available. Quake II Mission Pack: Ground Zero – Full version of Quake II, Hard
                  disk drive with at least 150MB of uncompressed space available. Quake II Extremities – Full version of Quake II, Hard disk drive with at least 105MB (largest single MOD) of uncompressed space available. Note: Required hard disk space will vary depending on how many and which MODs are installed. Important Note: Some features require Microsoft’s DirectX technology, which requires your system to have the latest Windows 95/NT drivers that fully support DirectX.

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                  24.11.2000 21:25
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                  I hope you'll find the game easier with this Walkthrough cheat for Quake 2 :- The first thing you have to do in this cheat is go straight down the ravine to drop into the room. Grab the Armour Shards x3 on the left before heading right for the Shotgun (to save ammo, stick with the Blaster for now). Open the door and shoot the Light Guard who approaches. Enter the room and drop into the water either side. Turn around to dive under the walkway for Secret 1: Armour Shards x2 and Shells x2. Get back onto the walkway and go through the next door. Enter another door and shoot the Light Guard. Grab the Shells, then blast the dark crate in the far right corner for Secret 2: Jacket Armour. Ride the lift up and turn right for Shells, then head left to the door. Kill the Light Guard behind it, then enter and follow the slopes down to shoot another. Shoot down at the Guard in the room below, then drop in and blast the weak wall by the ladder to find Secret 3: Shells x2. Head back up the ladder and through the right door. Shoot the orange switch above the opposite door to open a side panel, revealing Secret 4: Adrenaline. Open the door, ready to shoot two Guards who approach. Go through and down the slope, over the water to claim Armour Shards x3 and Shells on the right. Head back up the slope and up the next to shoot the final Guard. Grab the Shells and Health, then enter the door to the next stage.This is a great walkthrough and will help anyone in trouble with the game!!!

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