“ An action game developed and published by Ubi Soft. Evil mechanical pirates led by the maniacal Razorbeard are enslaving the population of Rayman's world. It's up to (you the) hero to collect four magical masks that once united will awaken a sleeping go. „
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I recall having a go at Rayman on the Playstation and thought the game seemed familiar when I began playing "Rayman 2 - The Great Escape", the main difference being that on the N64 he speaks gibberish and they show subtitles whereas on the Playstation it's English he speaks.
Rayman is a likeable chap, you are introduced to his story at the beginning and he escapes with the help of a friend called Globox from the Pirate Ship he is being held on, the point of the game is to rescue his world "The Glade of Dreams" from the pirates and this can be done by collecting Lums and four sacred masks.
The game has a flying creature called Murfy that leaves information tables throughout the games, explaining how to do something usually just before you need to do it. This makes the game rather easy compared to pausing the game and reading through an instruction manual, gameplay is quite straightforward and no matter what your gaming level, there is nothing you can really get stuck on, some parts just take a couple of efforts.
The graphics are good but not that amazing, the worlds are colourful and the challenges along the way fun, making this a great innocent game that warrants some game time from the younger generation (who are probably too busy shooting zombies)!
As in other N64 3d platform games (Super Mario and Banjo & Kazooie come to mind), the camera control can take some getting used to.
The game has quite a lot of levels and I think there's enough to keep you busy for a while, if you pace yourself.
Well Rayman 2 is one of the highest rated games on the N64, trailing behind the greats (Zelda, Perfect Dark, Goldeneye, Super Mario).
The game is pleasing visually, as it takes advantage of the expansion pak. However the pak is not required to play the game, it just improves the resolution of the game, and perhaps increases the quality of a few textures.
Like the PSone version of the game, its fairly large, with 1000 lums to collect throughout all of the levels. Unlike the PSone version however, the characters speak in gibberish, only saying the odd keyword in English, whereas the PSone version had proper dialogue. Possibly because the N64 cartridges can only hold 64MB of data i believe and the PSone can hold up to 700MB.
The camera angle was probably the only thing that really annoyed me in this game, the camera was constantly either staring in the wrong direction, or getting caught up with the wall. It rarely ever went where i wanted it to go. This is mainly a nuiscance in small, closed in areas, so it doesnt affect the game too much.
I would put this as the 3rd best adventure game on the N64, behind Super Mario 64 and Zelda. Its a great game, but its not quite as massive and fun as Super Mario, and its not quite as detailed as Zelda.
Still, the game is probably worth a fair amount (For an N64 game) and £4-5 is an acceptable price for it.
To get the most out of the game, you'll probably want the Expansion Pak, as it works with a few other games, and is required by some also. Including Zelda and another great adventure game: Donkey Kong 64.
Rayman 2, it attempts to Banjo:Kazooie's crown but sadly failed. I hated the first one on the PSX but got this over a year ago for £10 off of Gameplay.com after playing the DC demo. It tries it's best to avoid the hub style level play shown on Banjo:Kazooie (the witches castle) and Mario 64 (peaches castle) it does do well by not having a free roaming hub rather an old style map system. The storyline is ok but nothing extremely special. What i like about this game is when you fall off a platform you lose a bit of energy instead of a life, this is a good system. It combines Platform elements and puzzles and does it quite well. There is one puzzle near the beginning of the game where you have to get a barrel and then throw it in the enemy and hit an enemy with your power while the barrel is in the air. Quite difficult at first. It has some good set pieces like now and again you always seem to be sliding down something and the rockets used in the game are cool too. The Expansion pak works well with the game and drastically improves over the non-expansion. It says 40 hours of play on the box but i done it in about 2 or 3 half days so not exactly 40. There is no great flaw but there seems to be something missing.