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Ridge Racer 64 (N64)

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    9 Reviews
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      22.10.2010 23:08
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      Nothing too special

      Ridge Racer 64 is the N64 version of the popular racing game that is on many a console and arcade game with the usual blasting techno.

      The game is fast and fun, simple racing without any shortcuts or other targets to reach or things to collect. Automatic Transmission is a great way to start off and like the majority of titles, once you've mastered that you can make the game harder for yourself by trying it on Manual Transmission. The game has 9 courses but variations on the same 3 courses, which seems awful value today.

      The surroundings are pleasant enough to drive through but parts of every tracks seem to look a little similar, the cardboard scenery that doesn't move looks unrealistic but is fitting with the Arcade racing genre. Graphics wise, RR64 is nothing special.

      Gameplay is pretty straight forward, although I do tend to opt for the same car with good grip and average speed and acceleration. You can slide yourself round corners at full speed which is pretty enjoyable fun albeit completely unrealistic.

      One aspect that is a bit annoying is that, you tend to get stuck behind a load of traffic at some points and being impatient to find the right moment to pass, I tend to try and bump my way through and almost always come off worse!

      Overall this is an enjoyable racing game and it works as a multiplayer, you can also entertain yourself on the time trials but it's still only an average title, as it just doesn't offer you anything particularly special.

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      29.09.2008 22:21
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      A Gem of a racing game!

      As one may know, if you're in search for the ultimate realistic racer then you have chosen the wrong game. Ridge racer is all about arcade racing at break neck speeds, not to mention the classic drifting around bends... nostalgia, all to the tune of smashing techno music.

      Ridge Racer 64 (RR64) is no different, other than it distills what racing is all about. Cut out flashy intro's and get straight to the chase.

      RR64 is a remake of some sorts, of the older RR games on the PS1 with updated graphics.

      With the typical formula, you start off with the slower cars, racing to beat rivals, just so you can unlock each and every car that the game as to offer. This makes a huge difference to the current day racing games, where its all about saving the cash to buy the next car.

      Graphically, the game does a good job at conveying speed, and believe me when I say this game is just a little slower than F-Zero X! While not being highly detailed, they have a particular satisfying look, and at the speed you will be travelling you will be hard pushed to look anywhere else on the screen other than infront.

      Unique touches, like any other RR game, is the light trails which look simply awesome. Also the N64 brings the motion blur effect in replays, and if you are racing at night/evening, this has a really artistic effect which will impress you.

      Musically, this game is top notch. Perhaps it is my preference, but the in game techno music is fitting and of high quality! Personal favourites are 'Speed nation' for furious racing, and 'Manual Override' for that cool vibe. RR64 will go down as one of a very few racing games to have excellent non commercial in game music!

      The controls have been beautifully mapped onto the N64 controller, and will pose no problem to any player.

      However there are some things you might want to consider:

      1. While it is claimed that the game offers 9 tracks, these are variations of each of the 3 main tracks i.e. one level with 3 maps which have a common stretch of road.

      2. The game is too short and seasoned gamers can finish the game within a few hours.

      The above should not put you off, as RR64 is racing in its pure form. Pretty graphics, awe inspiring sense of speed, awesome sound track, addictive gameplay and HIGH RE PLAYABILITY.

      Don't overlook this Gem of a game
      Highly Recommended 9/10

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        03.03.2001 18:38
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        Ridge Racer 64 is a superb racing game, probably the Nintendo64's best racing game. The graphics are excellent, if a little undetailed when compared to the PlayStation efforts. However, frame rate is amazingly high, and the game is very, VERY fast. The music is a bit poor, the usual Ridge Racer Japanese techno, but it does suit the natuyre of the game. Engine sounds are fairly good, although for some reason they are mssing in the multiplayer mode. Which brings us on to the multiplayer. RR64 is the first 4 player Ridge Racer, and as a multiplayer game it is good phone. It might not be up to Mario Kart or GoldenEye standards, but it certainly passes the time. The game itself steers well, and there are a number of handling styles to select from. Difficulty starts off low but gets very high, but this game will be finished in a week. There are still cars to collect, though, and secrets to find, so it will last past completion. Overall, I recommend you buy this game if you are after a decent racer for the Nintendo64. If you have a PlayStation as well, though, Ridge Racer Type 4 is where the smart money is. A good racing game is what I think. There are plenty of cars to choose from and there are a reasonable amount of courses although some are just repeated in different conditions. There are lots of bonus cars to win including a Golf Buggy. All cars can do 360 skids if you turn then hold B for a few seconds and if you're good you can get 720's out of some cars. The gameplay is fairly realistic and is good to play for a while, but too much playing may make you a little bored. The best way to play the game is on the multiplayer mode with up to four people playing at once head to head. If you have ever played the PC game Need for Speed then this is an N64 simularity. There are no professional drivers or teams in this game like in the formula 1 or Vrally games, but it doesn't matte
        r because the game is just as good without them. In the championship mode you need to win the stage of 3 courses and then go to Attack car where you can race 1 on 1 to win the car. If you beat it then you get the car. There are usually three possible cars to win per stage and you have to win that stage once to be able to attack each car one at a time

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        16.10.2000 02:27
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        I have quite a few racing games in my collection and Ridge Racer is certainly one of the best. The smooth graphics and feeling of big time speed set this game apart from alot of racers. The variety of cars isn't bad but they don't look much different from one another and the ability to mix colors is an interesting one. In some ways I found the difference in engines a little confusing. I literally couldn't keep my car on the road using the Ultra Z model. The multiplayer mode is good and enhances the replay value greatly. I found the tracks to be challenging and beautiful but maybe a little redundant. Winning is tough and control of the cars is touchy but once you master the sliding techniques you'll get better. I agree that the collision part is unrealistic though. Cars should show visible damage and the computer opponent shooting ahead of you is frustrating.

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        05.10.2000 03:20

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        One of the things that made the original Ridge Racer so appealing, was the 'techno' style soundtrack. Whilst not to everyone's taste, the up tempo nature of the tunes were perfectly suited to the fast paced gameplay. Despite not having the advantage of a CD-ROM drive, the N64 renditions of the in-game tunes are surprisingly authentic. Overall, Ridge Racer 64 is a title that will appeal to pretty much anyone who owns a Nintendo 64. With its high speed arcade thrills and multi-player modes, it seems a pity that a Nintendo 64 version of Namco's racer wasn't released a little earlier in the system's life, as it have surely boosted its flagging sales. Ridge Racer 64 is a title that will appeal to everyone, bar simulation fans.

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        17.09.2000 22:40
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        This game actually had me quite excited, it had good graphics,fast gameplay and cool cars. Or so said some of the reviews I was stupid enough to read. Firstly, the graphics are nowhere near what I wouldclassify as "good". They aren't much better than Cruis'n USA and that is without doubt the crappiest racing game I have ever had the misfortune to play. So the graphics aren't that good at all but that might not matter if the gameplay was up to scratch, and in some ways it is. The game is certainly fast and the handling of the cars is good and the handling is also different enough in each car to make sure you know it is not just the same model with a different paint job. The only unfortunate thing is the difficulty level. I completed the game without using cheats in enough time to make sure I could still get a refund at the shop, which is never good. I am a good gamesplayer but I'm by no means the worlds greatest and if it took me such a small amount of time to complete the game then it won't take to many other half-decent players long to do it either. Overall, some short lived fun but not much.

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        04.09.2000 06:02
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        I am sure that you are all aware of the Ridge Racer series which has been doing the rounds on the PlayStation for a few years, the latest being Ridge Racer 4. Instead of a simple port of the latest incarnation, NST (Nintendo Software Technology) have gone back to the roots of the series and built upwards from there. For those of you who are unfamiliar with the Ridge Racer games, their main attributes are speed, ease of play and the opportunity to perform remarkable powersliding maneuvers. NST hasn't strayed from this winning formula and in fact, they have made the best bits even better. Ridge Racer 64 will appeal to all arcade racing fans and it is good enough to attract even the most stubborn of driving simulation junkies to take a look. From the moment you switch on, you'll realise what a stunning job NST have done in bringing the series to N64 owners. Ridge Racer 64 is probably the most polished game on the console to date (something that should be taken very seriously). The presentation on the menu screens is second to none, and really gears you up for a top racing experience. And what a racing experience it is. This game is fast straight from the word go. There is no hanging about, trudging around the first tracks at the pace of a milk float; it starts off fast and gets even faster. To emphasise the speed of the game, Ridge Racer 64 boasts an incredible framerate, which is a testament to the amount of work that has gone into this title. Only F-Zero X can boast a better framerate on the N64, and considering the amount and quality of the scenery in RR64 by comparison, that is one hell of an effort. Just 4 cars are available when you begin, spanning out to an impressive 25 in total, which are unlocked as you progress in the one player game. The grand-prix mode pits you against 11 opponents and takes you through the 3 tracks, each with 3 significant variations, making the marketable "9" figure. Upon the successful completion of
        each set of variations, you will have the option of racing them again against a single car in the Car Attack mode. Beat this car and you'll unlock it for use in the rest of the game. It's a simple system which works well by rewarding your skill. You'll need to know every twist and turn of the courses before the best cars are available, but boy, it is worth the effort. The trademark Ridge Racer powerslides are what sets this game apart from other N64 arcade racers. Ridge Racer 64 gives you the option of choosing from 3 title specific drift and collision detection sets in conjunction with previous PlayStation games. If you liked the way Ridge Racer Classic or Ridge Racer Revolution played, then you can select to race in Ridge Racer 64 with the same style. Better still, NST has implemented its own unique drift and collision detection system that is the best of the 3 and set as the default. I would definitely encourage you to stick with this method as it offers the most balanced control, but more importantly, the ability to perform 360 degree powerslides which actually improve your speed when learned how to perform correctly. This amazing addition alone should be enough to make PlayStation Ridge Racer fans very jealous indeed. The new sliding manoeuvres, while very unrealistic, look awesome, and never get tiresome. The only thing which can get frustrating with regards to gameplay is the cheesy collision detection, whereby, upon contact with another car, you slow down while your opponent accelerates away. This isn't too much of a problem because it is in keeping with the arcade feel of the game. What is quite fun is that the AI uses this advantage by blocking off the road with 2 or 3 cars at a time causing you to weave magically through the pack in an attempt not to collide with an opponent. Although Ridge Racer 64 is definitely an arcade racing game, you won't discover any insane shortcuts or encounter any death-defying j
        umps found, for example, in Beetle Adventure Racing. Although you are confined strictly to the track, each course is wonderfully created to test your drifting abilities. You will constantly be looking for places to perform the amazing 360 degree powerslide in order to gain an advantage. Ridge Racer 64 can therefore boast some simulation-like qualities, in that a lot of pleasure is taken from mastering every turn and executing a perfect race. The biggest problem with Ridge Racer 64 is in keeping with the rest of the series. There are only 3 environments, each with 3 separate routes. Some would argue that this makes 9 tracks in total, but in truth, there are only really 3 unique courses - 2 from previous games and 1 new one. Once you have completed the game, you have to deal with reversed tracks, which ups the total variations to a misleading 18. Even so, there is a disappointing amount of track variation when compared to recent offerings such as World Driver Championship. Experienced Ridge Racer players will probably finish the game within a matter of days, and those who are new to the series won't have too much trouble unlocking everything fairly quickly. On the plus side, this fact is more than made up for with some excellent multiplayer options. The 2-player mode is brilliant, delivering a framerate on a level with the 1-player game, the option of including up to 6 extra CPU controlled cars, different screen views and only slightly reduced detail. Amazingly, there is also a 4-player option which suffers in detail but the framerate is still excellent and it is still very playable. I think NST deserves a lot of credit for including a 4-player mode and while not as good as the 2-player, it is definitely extremely welcome. Ridge Racer 64 easily surpasses any previous PlayStation offering with regards to graphics, running in a crisp medium resolution. There were plans initially to use the Expansion Pak for a high-res mode but the framerate suffer
        ed as a result and the idea was scrapped. As you would expect, all of the textures have lost their pixilated and jagged look, common on all PlayStation games, and been replaced with rendered, super-clean textures which help to enhance the polished nature of the game. In order to keep the framerate as high as it is, the cars have a slightly blocky appearance (they are displayed in all their glory on the selection screens) and the backgrounds aren't quite up to the quality seen in World Driver Championship. Also, in 3rd person mode, the textures on the cars tend to jitter and wobble in an annoying PlayStation manner. However, this fact cannot spoil the awesome looking replays, which are probably the best on the N64. Another bonus is that the cars show off some brilliant visual effects, such as motion blurring of headlights as well as skidmarks, smoke and light reflection. When considering the blistering framerate, the quality of the graphics are amazing. Well done NST. Ridge Racer 64 also delivers the goods on the audio front. The speedy techno tracks suit the game perfectly and are quite catchy. The sound effects take a back seat to the excellent music, but they get the job done with loud crashes and screeching skids. There is also a typically corny announcer who spurts out the occasional phrase. I like the fact that you can choose the song before you race if you want, and the game offers both mono and stereo sound. Quite simply, Ridge Racer 64 is the best arcade racing game, if not the best racing game, on the N64. It's certainly the finest presented and most polished driving experience you can buy on Nintendo's console and in my opinion, a must buy for anyone except hardcore simulation fans, craving weeks of extended customisation options and gameplay. Ridge Racer 64 has so many brilliant features: an incredible sense of speed, well designed tracks, smooth control, 25 cars to acquire, trademark Ridge Racer drifts plus an incredible ne
        w 360 degree powerslide, plenty of different modes including a brilliant 2-player and a decent 4-player, clean graphics and an amazing framerate. (Wow, that's a lot of plus points). The only problem is that the overall experience is relatively short, thanks to the lack of courses. However, the game is so much fun that you'll always want to return to it even after everything is unlocked. The replay value is also extended by the fact that Ridge Racer 64 provides a bucket-load of arcade thrills while rewarding skilful driving and careful powersliding, which gives you a great deal of satisfaction. Overall, this is a brilliant introduction to the Ridge Racer series for N64 owners and a sweet taster of what's to come in the future from NST.

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          20.07.2000 05:08

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          One of the things that made the original Ridge Racer so appealing, was the 'techno' style soundtrack. Whilst not to everyone's taste, the up tempo nature of the tunes were perfectly suited to the fast paced gameplay. Despite not having the advantage of a CD-ROM drive, the N64 renditions of the in-game tunes are surprisingly authentic. Overall, Ridge Racer 64 is a title that will appeal to pretty much anyone who owns a Nintendo 64. With its high speed arcade thrills and multi-player modes, it seems a pity that a Nintendo 64 version of Namco's racer wasn't released a little earlier in the system's life, as it have surely boosted its flagging sales. Ridge Racer 64 is a title that will appeal to everyone, bar simulation fans.

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          27.06.2000 16:55

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          Why does everyone think Ridge Racer is the most perfect racing game on the N64? What is it that makes this ageing racer score so highly? When you compare it to the other N64 racers, it is true that it's not the worst. If you're looking to buy a driving game for your N64...BE CAREFUL. There are some real horrors out there, and they are usually the ones in the bargain bins. The problem with Ridge Racer is that it was one of the very first racing games to make it in the mass-market. And because of this it seems to have earned itself a place in everyone's hearts. But all you have to do is play it for 5 minutes and you will quickly see that it is far inferior to other N64 racing games. The handling of the cars is clunky and unrealistic. When you hit scenery your car makes this loud clonk sound and merely slows down a bit, rather than reacting realistically. The other cars around you seem to have no problem in negotiating corners at wild speeds while you have to power slide your way round them which slows you down. I prefer World Driver Championship. Excellent handling, perfectly designed courses and fair competition. ALthough many people did not like this game because it was too difficult to control the cars. It is true, they are a bit light and often you will find yourself facing the wrong way. But compare this to V-Rally 99 where your car appeared to be on ice at all times. In summary, Ridge Racer 64 is not all it is cracked up to be. World Driver Champ is better. But then that's just my opinion. What dooyoo think?

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