I used to have an obsession with Trey Parker and Matt Stone's South Park I bought anything related to South Park, even tried to watch it on TV but my parents said it was 'too rude' for me to watch, so the last solution was for my dad to go out and buy the Nintendo game, me and brother had fight on it for hours who got to play it or who was going to play it first!
The game is not really that exciting but it's not something that's on the TV series, but you have the choice whether you go an adventure with Cartman, Kyle, Stan and Kenny to see some invasion of evil, possibly coming from ailens and why a whole bunch of turkeys are roaming through Southpark.
But you can also battle other characters from the series and see who gets to up with Mr Hankey the christmas poo down the toilet! Not my favorite place I'm sure it won't be yours either!
The best thing about this game is that you can have the power to set your health to freeze so that you can never die! But you need a password to do this, if you get the password right you can also change the setting of the game including set, level of difficulty etc.
Overall, this is a good game if you're a Southpark fan, but it is nothing like the TV series - so you'll be expecting none of that i'm afraid to say. But this is fun to play but if it was more interesting I would give it a higher rating!
"South Park" is a first person shooting video game. It was first released for the Nintendo 64 in 1999 by Acclaim. In the United States, the title received a guidance rating of "M" which deemed it appropriate for ages 17 and above. The video game is based on an American animated television series of the same name.
Assuming the role of one of the four South Park children, the player must battle his or her way through a series of five episodes which are broken down into a set of sublevels. In total the game offers players 17 stages of play which each build towards the climax of a stereotypical superhero plot where the character saves the region from devastation. Also included in a split screen multiplayer death match mode which incorporates unlocked South Park characters as players encounter them in the single player mode.
The gameplay experience remains consistent throughout each presented episode. For example, mutant turkeys bombard the player in the first episode and the South Park child must equip himself with a variety of comical weapons such as fart grenades and toilet plunger guns to eliminate the threat. As per the genre, weapons are found scattered throughout each stage and players may arm themselves simply by walking into a floating icon representative of the item. I found the level designs to be rather linear. The player will find him or herself assisted by a variety of directional signs which guide the player towards the stage's exit, though there are very few times when I actually required help in this area. While most level designs are based on rugged mountain terrain in vast open areas, the confinement of hills and other natural features enclose the player and provide a simplified sense of direction throughout the stage in play.
The graphics are presented from a first person perspective which focuses on the player's weapon being aimed at the centre of the display. South Park is not a visual powerhouse. Urban areas seem to suffer from a high level of distortion most visibly seen in road features. Stop signs, train crossings, and other accessories appear very jagged and blurry to the eye. Houses and buildings are acceptable in their design, however feature very solid colours reminiscent of the "fill all" option in a typical computer art application. The soundtrack is rather limited in its delivery as well. Most of what the player will hear is restricted to the purpose recorded audio specifically for the video game. This does make for a solid and fluid presentation, however some snippets are muffled and difficult to understand. This inaudibility is especially noticeable on "Chef" who is reduced to a bass heavy hum throughout most of the gaming experience.
South Park could perhaps meet an involved fan's desire to play as their favourite television characters through their typical off the wall settings. It is otherwise an average at best video game which didn't offer me much by the way of replay value. I would be hesitant about recommending this game to prospective buyers.
Please note that my review and rating does not take into account the multiplayer aspect of this game.
I was looking for some first-person shooting action so I gave South Park for the N64 a shot. I had enough of an idea what the cartoon was like but what little I've seen of it was many years ago. Developed by Iguana Entertainment, South Park uses the engine from their Turok 2: Seeds of Evil game.
The second Turok game was one where I had difficulty getting to grips with the controls. Here, you can choose to use either the To-rock or Brown-eye configurations (see what they did there - that's Turok and Goldeneye), though no prizes for guessing which one it emulates best. However, the lack of other adjustments meant that I struggled a bit with this one as well. No difficulty settings here.
For this game the transition from flat paper cut-outs to a three-dimensional world was pulled off convincingly - this is how I felt South Park would appear if it was in 3D. In keeping with the cartoon though, the level of detail isn't great, and so the environments - not being as solid as they should be - come across as being bland.
Another boring factor is how during play the game tends to switch between two tunes - seemingly depending on whether you are indoors or outdoors. Then there's the limited sound effects, though the kid's occasional swearing - like on the show - triggered by taking damage summed up how I would feel. Yes, the game does feature the voices from the cartoon so it feels authentic and the cut-scenes are decent.
What is sweet are the weapons on show here. Seeing numerous dodgeballs bouncing around is quite a sight and there's the Terrance and Phillip dolls providing the farts. The default weapon is the snowball, of which their use is infinite and ties in well (except indoors!) with the snowy settings of South Park. However, it doesn't account for the amount of fogging in the game, and though there is an on-screen radar I found it difficult to make sense of.
The story - comet passing over South Park followed by all hell breaking loose - sees the kids having to take on hordes of enemy clones. These are spawned by tanks which you have to stop from reaching your home town or else face preventing such destruction. In doing so, the game tends to go for a by-numbers approach, making the levels seem fairly long. There are tricky bosses to contend with as well.
One flaw which wasn't too obvious to me until the final showdown was the dodgy collision detection which had me let fly a couple of swear words. I did get to see ending as South Park is a short game though perhaps not a sweet one - while I cannot fault the Turok 2 engine here, this game fails to kick ass.
Horror approaches. Once in a great while, the malevolent forces of the universe combine to form a force of evil so concentrated, so pure, that no bastion of goodness and decency can stand against it. It hurls through the universe toward its destination: the planet Earth. The town to be victimized - South Park, Colorado - is a quaint little town, nestled in the peaks of the Rocky Mountains. Where better to terrorise good and decent folk - yeah, right!