Product Type: Acclaim Nintendo 64 games
Newest Review: ... me and brother had fight on it for hours who got to play it or who was going to play it first! The game is not really that exciting bu... more
Another Doomed Clone Fails To-Rock 2
South Park (N64)
Member Name: scream4bruce
South Park (N64)
Advantages: South Park in 3D, authentic voice - overs, sweet weapons
Disadvantages: The use of music isn't great, the action can be lacking
Please note that my review and rating does not take into account the multiplayer aspect of this game.
I was looking for some first-person shooting action so I gave South Park for the N64 a shot. I had enough of an idea what the cartoon was like but what little I've seen of it was many years ago. Developed by Iguana Entertainment, South Park uses the engine from their Turok 2: Seeds of Evil game.
The second Turok game was one where I had difficulty getting to grips with the controls. Here, you can choose to use either the To-rock or Brown-eye configurations (see what they did there - that's Turok and Goldeneye), though no prizes for guessing which one it emulates best. However, the lack of other adjustments meant that I struggled a bit with this one as well. No difficulty settings here.
For this game the transition from flat paper cut-outs to a three-dimensional world was pulled off convincingly - this is how I felt South Park would appear if it was in 3D. In keeping with the cartoon though, the level of detail isn't great, and so the environments - not being as solid as they should be - come across as being bland.
Another boring factor is how during play the game tends to switch between two tunes - seemingly depending on whether you are indoors or outdoors. Then there's the limited sound effects, though the kid's occasional swearing - like on the show - triggered by taking damage summed up how I would feel. Yes, the game does feature the voices from the cartoon so it feels authentic and the cut-scenes are decent.
What is sweet are the weapons on show here. Seeing numerous dodgeballs bouncing around is quite a sight and there's the Terrance and Phillip dolls providing the farts. The default weapon is the snowball, of which their use is infinite and ties in well (except indoors!) with the snowy settings of South Park. However, it doesn't account for the amount of fogging in the game, and though there is an on-screen radar I found it difficult to make sense of.
The story - comet passing over South Park followed by all hell breaking loose - sees the kids having to take on hordes of enemy clones. These are spawned by tanks which you have to stop from reaching your home town or else face preventing such destruction. In doing so, the game tends to go for a by-numbers approach, making the levels seem fairly long. There are tricky bosses to contend with as well.
One flaw which wasn't too obvious to me until the final showdown was the dodgy collision detection which had me let fly a couple of swear words. I did get to see ending as South Park is a short game though perhaps not a sweet one - while I cannot fault the Turok 2 engine here, this game fails to kick ass.
Summary: South Park for N64