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Super Mario All-Stars (N64)

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This game for up to two players (simultaneously) was developed and published Nintendo.

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    Your dooyooMiles Miles

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      09.03.2010 16:20
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      All three original super mario bros games plus lost levels in one cartridge a must have!

      Super mario all stars is an absolote gem of a game, it includes the original NES masterpieces Super mario bros, super mario bros 2, super mario bros 3 and another mario bros game called super mario bros: The lost levels. Which is basically the original super mario bros game but with much harder levels and you can choose to be either Mario or Luigi. All the games have upgraded graphics and music qualities thanks to the games being released on the snes! Yes the snes not the nintendo 64, super mario all stars is released on the super nintendo.

      Each of the classic titles havn't changed at all in terms of gameplay, they play exactly the same as they did on the NES. But obviously there are changes for example the graphics and the backgrounds have better quality and colour. Also the music has been given an upgrade and has better quality sound, but all the games still contain the original music score which is a good thing! All this together makes playing the original super mario bros titles much better to play than playing them on the NES. Plus in each game there is a save feature so if you manage to reach world 4 in the original super mario bros, the game will save it so if you quit the game next time you come back to it you will start from the first level of world 4 instead of starting all the way from the start of world 1!

      All together even without all the changes to the graphics and sound this game is a definite must buy for your super nintendo console, and with all the changes and the inclusion of the new super mario game: super mario bros: the lost levels which will really test your super mario bros skills! All in all a must must buy!

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      01.08.2006 08:41
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      Collects together Super Mario Bros. 1, 2 & 3 and 'The Lost Levels.'

      It’s difficult to believe that Nintendo Entertainment System (NES) owners used to pay in excess of 30 pounds for one simplistic game cartridge, containing as much as 200 KB of data. The move from 8- to 16-bit game consoles in the early 1990s saw popular titles from the older platforms, such as Nintendo’s Super Mario Bros. series, re-released and re-vamped, complete with ever more extortionate price tag, in a practice that has unashamedly continued to this day. Thankfully, one shred of uncharacteristic generosity entered the Nintendo pipeline sometime before the SNES (Super-NES) release ‘Super Mario World,’ in the form of the four-for-the-price-of-one compilation cartridge, ‘Super Mario All-Stars.’

      ‘All-Stars’ collects together the four canonical Super Mario Bros. NES games and updates them for SNES audiences. Gone are the blocky retro character designs and limited palettes, with new backgrounds adding three-dimensional effects and cartoon-realistic eyes. Even the primitive sound effects have been improved upon, without losing any of their original charm; this even goes for the excellent steel drum musical themes, which sound better than ever. Basic gameplay remains the same, the practical move from two- to four-button joypads merely doubling the existing jump and run options.

      Pressing the start button on the title screen brings up the menu of playable titles, all old favourites with the exception of ‘The Lost Levels,’ the continuation-of-sorts to the first Mario Bros. game, which was originally available only in Japan (under the deceptive title ‘Super Mario Bros 2’). Here in this collection, we have ‘Super Mario Bros,’ ‘Super Mario Bros: The Lost Levels,’ ‘Super Mario Bros 2’ (the Western version this time) and ‘Super Mario Bros 3.’ With the exception of the afore-mentioned Lost Levels, each release stands independent and distinctive in the Mario legacy. There are various save options for each game too, which prove very handy.

      Tackling each game individually, there is a clear progression between the titles. All are relatively simplistic left-to-right scrolling platform games, the player’s objective being to travel to the exit at the far right of the stage by eliminating or avoiding enemies, collecting power-ups and coins when possible, and navigating between solid ground and free-floating platforms. The debut title is the most simplistic of the lot, featuring some variation in level style and play, from fertile grassland to less hospitable dungeons, but is still great fun to play. A two-player game only in terms of turn-taking, as with other Mario releases of the time, players could control either Mario (red) or Luigi (green, and noticeably taller here to add extra diversity). The enemy sprites consisted largely of Koopa Troopa turtles and those little squashy brown things with the feet. ‘The Lost Levels’ follows exactly the same style, but adapts each level to prove more challenging to veteran players.

      Things get more interesting and complex with Mario 2, even if some of the more elaborate changes evidently proved unpopular due to their omission from later sequels. Players can now choose from a cast of Mario, Luigi, Princess Peach and Toad, the short toadstool headed guy. The premise this time round is something really pathetic and contrived, something along the lines of escaping from Mario’s nightmare world or something, but basically involves traversing various stages and terrains and defeating repetitive boss monsters along the way. I admire this game’s more artistic moments, such as the puzzle element introduced by the system of cursed keys and the bizarre extra-dimensional realm of bonus mushrooms accessed through magic doors, but on the whole it’s less rewarding than the other two major titles. It’s interesting to play the different characters to see their various special moves: Mario is the plain all-rounder, Luigi can jump long, high and slow, Toad’s a fast little blighter and the Princess can float momentarily because she wears a dress. Nevertheless, there’s plenty of playing time from this one, and enemies have to be dispatched by throwing items rather than simply bopping them on the head.

      The best of the bunch is the more recent title, ‘Super Mario Bros 3.’ Returning to the Mario/Luigi two-player style of the first, this introduced the map system allowing some small degree of freedom in the otherwise linear gameplay, and introduced a whole load of new collectable items to Mario’s inventory, most notably the autumnal leaf that allows the characters to sprout racoon tails and fly for a brief period. There are many more stages in each world, and plenty of variation between them: my personal favourite is the fourth world, where many of the same things happen as have come before, but both the landscape and the nasty critters occupying it have increased drastically in size. Each world features a mini-castle and a final confrontation with one of Bowser’s offspring on a flying fortress to a synthesised variation on Holst’s ‘Bringer of War’ theme. This is a really cool game that would only be topped by its predecessor, ‘Super Mario World.’

      The three-and-a-half games collected here are all NES classics, and collecting them together in one tidy package is economical and sensible. Controls are straightforward, and won’t take long to get to grips with once the clumsy joypad enters the player’s hands: the directional pad moves the players left or right, the under-used up and down buttons only really proving useful when ducking, swimming or entering pipes from above or below. The red and yellow (A and B) buttons perform identical jumps, and the green and blue (X and Y) buttons activate the faster run mode. Whichever button your thumb feels most comfortable with.

      The graphics and sound are nice, vibrant and enjoyable, although there are no doubt some die-hard retro fans who view the SNES re-mastering as a blasphemous act. This package was extremely popular, achieving a reported 10.55 million sales. A 1994 re-release included the additional ‘Super Mario World,’ and was bundled with editions of the Super Nintendo sold in the early-mid-90s, the rest of the games remaining unchanged. Even without this addition, Super Mario All-Stars was an essential purchase for all patriotic rivals of Sega’s blue hedgehog with attitude, even if a kindly Italian plumber is admittedly somewhat less happ’nin.

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        21.07.2001 21:59
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        Super Mario All-Stars – The only several-games-in-one package that is actually worth buying. After the extreme success of the Super Mario Bros. Games, Nintendo had decided to recreate all these games onto one cart. So they made this Masterpiece. I’ll briefly go through all the games included in this cart, so you’ll have a basic idea: ---------Super Mario Bros. This game was the first released (1985). There is your usual ‘Daisy has been kidnapped, save her’ story, and you must be guided through 32 levels, day, night, snowy… They do get harder in order, as you expect. The learning curve in this game is actually not bad; it is easy at first and progresses to become harder throughout. The graphics are an improvement from the NES; it’s the same game but a smoother Mario has replaced the blocky Mario, it is SNES after all. The enemies have also been improved, graphics-wise. The gameplay of this game is very basic; it’s your plain run and jump. There are three pickups in the game, the ones you would predict. The Mushroom makes you bigger, thus letting you withstand one hit only. This brings on no new moves. The fire flower gives you the chance to fire two flame things from your hand and defeat any nearby enemies, which you are faced with ahead of you. Lastly, you are given a super star, which are rather rare in the game. When you do collect this, you are flashing a colourful aura, and you are invincible for this short time. Now is your perfect chance to RUN! If this is one of the first Mario games you have played, then it will be found not too bad at first, but when you get into the game you will realize how hard this game can get; despite it’s simplicity. So if you ever get this game (emulated or bought from a car boot sale) and you have not played any of the games before then it will be good to start with this one. Overall: **** Yes, something good that is from the 80’
        s. ---------Super Mario Bros. 2 Next along the line came this game. A lot of people will see this game and say ‘it’s exactly the same as Super Mario Advance’. Well they are right, but along the wrong lines. This game came from the year 1988, and was eagerly awaited after the mad success of the first Super Mario Bros. game. It has a totally unique game system from any of the others, where you actually can jump on monsters and not kill them. In this game (I’ll have you know it was previously called Doki Doki Panic) you pick vegetables up from the floor and throw them at your enemies. You can also pick up the enemies and do the same, which is killing two birds with one stone. The graphics of this (NES-wise) are pretty basic again, but still are a major improvement over the original SMB game. On the SNES, again, the graphics on the characters have been improved and the textures on some things are much more suited to the SNES. Out of the 3 SMB games, the graphics come a predictable 2nd. “So, Mr. Adidadi_young, what are your thoughts on gameplay?” Well, I do think that it was not quite the gameplay I expected when I saw this. Still, it is innovative and new (old-new). There is the obvious ‘Y to run, B to jump’ pattern, but when you atop a shrub sticking out the ground, press B to pick it up. Same goes with enemies. Also, pressing Y will help you dig in the sand when you reach it. Characters… well, I’d be lying if I said I didn’t expect Mario (of course) but 3 of the Nintendo mascot crew have decided to join him. Along with Mario comes Luigi, Toad and Princess Toadstool. If you choose Mario, you’ll be getting a good, all-round character, who is quite fast at running, quite fast at digging up and quite high jumping-wise. If you choose who I think is Mario’s brother (Luigi), you are getting a person who is rather slow at digging up veggies, a mediocre ru
        nner but one hell of a high jumper. His high jump can reach especially high places, including on the 2nd level (1-2, do this if you own this or Mario Advance), you can jump on an enemy and high jump to a patch of grass, saving you to go through the door and skipping more than half the level. Toad… when you say/think Toad, an automatic reflex of “Mario Kart” comes to mind. Toad is one sprinter; the fastest in the game, and can dig up those vegetables in no time at all. Highly recommended for all levels. Princess Toadstool is the last of the lot, and has some unexpected characteristics. She is the slowest at digging up, and is quite a bit slow to run, but if you hold the jump button, she can float for about 2 seconds; this is highly recommended for beginners and also for the people who need to reach secret areas. She’s quite high when it comes to jumping, too. Well, with 6 worlds and one major boss to go with each world, this game does last a while… it did with me. Expect about 5 – 6 hours in total if you are good at platforming games, and about 10 if you aren’t. Overall: **** Another very good game in addition to the game (All-Stars). ---------Super Mario Bros. 3 This game is probably the most famous of all 4 of the games on Mario All-Stars. This was probably what most people got this for (for the most reasons), and I myself was an eyewitness to many that this was the most popular game. You start off on the first land in the Mushroom Kingdom, and then go on to several other worlds, which have unique attributes. These include icy worlds, water worlds, cloud worlds and a rather pleasing giant world. You start off from having an invite from the Princess, and surprisingly SHE DOESN’T GET CAPTURED AT THE BEGINNING! The aim, a bit too predictably, is to reach the end of every level. This is by jumping, running, flying and turning into statues. Yes. The graphics are obviously t
        he best, when you compare them all to the NES versions it is the same order (SMB3, 2, 1), only this has been majorly improved. All character designs have been improved, all the texturing has had a full makeover, all the backgrounds are improved and the level quality has been made to look like there was no SNES version. The gameplay is one big factor on this game; the powerups (the number of then and also what they are) have to be the best in any Mario game yet. The mushrooms make you big (no one saw that coming, huh?) and you can withstand one more hit, then you will go back small again. The fire flower (you have guessed, haven’t you) makes you white and red, and you can shoot two consecutive flames at a time to vanquish your enemies. The next basic power up is the brown feather, which makes you grow a tail and also some insignificant ears, which when you run you can fly into the sky. Without running you will not get any fly power, but you can hover. The next one, as we move onto the more advanced powerups, is the Frog Suit. This, as blatantly obvious as it is, makes you better at swimming. Holding Y improves it further, by pressing Up, Down, Left and Right to actually swim in that direction, instead of constantly pressing B to keep your head at bay. This is really handy in some levels, not to mention the whole of World 3. Next up? There’s the Raccoon Suit. Imagine that the feather is half of this. It is a totally nice-fitting suit, which totally covers Mario with brown, and the tail and the ears. Now, holding Y to run and jumping will make you fly, but there is one unexpected move that comes with this. If you hold Up, you can turn into a statue of which resembles nothing at all, but there you go. Enemies will walk straight past you, as if you were not there. Beware, though: you can only hold this for 5 seconds. There is one more, which comes in quite handy, especially with the feather; this is the ‘P’ Wing. This makes your run const
        antly be at full at all times, so you can fly off in the sky right from the start! Overall: ***** This game is very varied; nice to look at, has loads of powerups and is playable to an extent of making you smile. ---------Super Mario Bros: The Lost Levels. Unfortunately, there is not too much to say about this game, so I’ll first of all say it’s a direct port of SMB1, same graphics, gameplay, same number of levels etc. But, there is one major difference: It’s hard. Yes, it’s the same, but much, much harder. “Super Mario Bros. Expert Edition” it should be called. I have completed this game, and the second time, which makes it the expert mode (yes, the game is made harder the second time round). This took time and patience. If you are a hardcore platform fan you will love this, just make sure you have padded the controller for when you throw it at the T.V. It is a great game, SMB1 is a classic and this is the same with a revamp. Oh, and there is also 2 playable characters: Mario, who is more or less the same, and Luigi, who is faster and a higher jumper, just takes a LONG time to stop. Stick with Mario; except for the times you know you should use him. One more thing, this game has an introduction of purple mushrooms… they do the opposite of the ones you originally knew. Overall: *** Not a classic, but a great challenge once you have finished the other 3. So what can I say? This is also, along with Super Mario World, one of the best games ever. And Nintendo didn’t have to do that much for the SNES version anyway. Download it for the graceful ZSNES or blow away the dust from your old God and play it if you don’t remember.

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          13.06.2001 00:57
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          Super Mario 3,I remember ordering this game for my son from japan,a year before it came out here,i had read about the game and we waited eagerly on it arriving,i know im worse than the kids but sure your a long time old. Anyway the day arrived as the parcel arrived and we fought over who had first go.By the way this game was for the nintendo and my goodness what a game it turned out to be.It had everything for a platform game especially the underwater scenes.It was a marvel to watch and if you collected the coins it wasnt long before you were getting extra lives. At the end of each level you had to go on this ship,starting at the left of the ship and fighting your way from left to right,cannons firing at you and all sorts of things jumping out at you.Once you had fought everything of you came to this room where you had to jump on the monsters head three times to kill it and one you did that you were on to the next level. The game had the ability to save your position at the end of each level and i have to say it gave myself,the wife and the kids a month of challenge,it was almost a shame the night we completed it. Super Mario 3 had everything,underwater scenes,desert scenes,underground and every type of challenge you could want.At the time the game came out it cost £39 and today you buy the nintendo and the game for less,if you have never played it go out and buy it because it blows away most of the fancy graphic games of today,all graphics but no gameplay.

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            22.04.2001 06:15
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            Introduction This is one of the greatest video game cartridges ever! Most video gamers must have played the Super Mario Brothers games before. This is a good opportunity to own 4 classic games on 1 cartridge. I remember playing these games on the original NES. Super Mario Brothers 3 was the first game that we had for that system and probably my favourite from the bunch. I think it’s great that Nintendo re-released these games for the SNES, as anyone that hasn’t played them before can get to experience all the classic moments from these good games. The graphics are vastly improved from the NES versions. Well, here’s a little about each game… Super Mario Brothers This is the game that kicked it off in the beginning. Apparently, the game’s creator, Shigeru Miyamoto, decided to make the (eventually famous) main character have a cap and a moustache, because of the graphical limits he had with the NES. I remember playing this game on the NES a while back, and it was fun to play it on the SNES when we got hold of this cartridge. The idea here is simple. This is a typical ‘rescue-the-princess-trapped-in-a-castle’ story. You control a character named Mario. Generally, you run to the right of each level to get to a flagpole. Grab the flagpole and the level is completed. You go onto the next. There are 8 worlds in this game, with 4 levels in each. To make things more difficult there are enemies walking about in each level, like turtles and things. In later levels, you’ll have to face nastier enemies like the Hammer Brothers! To destroy most enemies, jump on their heads. Touch them the wrong way and you’ll lose a life! Lose all your lives and you’ll lose the game. You can also lose a life if you fall into gaps, lava, or if the timer for the level runs out. This is the basic and classic gaming stuff. To help you fight enemies, you can jump and hit the underside of bricks to g
            et power ups. A green mushroom gives you an extra life. A red mushroom makes Mario larger, capable of destroying bricks. A Fire Flower (wow) lets you throw fireballs at enemies. Also, coins are floating in mid air. Get 100 for an extra life. In the last stage of each world, instead of a flagpole, you need to hit a drawbridge lever being guarded by Bowser, a fire-breathing creature. Do that and he’ll fall into the lava, and you’re free to rescue the kidnapped mushroom creature in the castle! Sounds insane, eh? Maybe, but this was highly addictive. I remember the horrible jumps near the end of the game that sometimes had to be pixel perfect! Also the length of levels in the World 8 meant that you had to move fast, or you’d run out of time! Well, it was justified, being World 8! Also there were the ‘secret’ rooms to be found by ducking into pipes, there were underwater stages, beanstalks, levers, the unconnected 2-player mode and of course, the infamous warp zones. Yes, this will seem basic now, but if you’ve not played this before, this is an opportunity to see a creation that encouraged classic elements in many platform games that you see today. Super Mario Brothers: The Lost Levels These ‘lost levels’ were available in Japan, but before this cartridge was released, this game never was available in the UK. Here there are 8 worlds again each with 4 stages each. The principle is similar, except this game is so much more difficult! The levels are different. Here, you even encounter ‘wind’ in some later levels, which tends to push your character in a certain direction. In some moments, you’ll need to go against the ‘wind’ or use it to help you jump over very big gaps. Plus, it can change direction, so beware! Another thing here is the ‘evil’ mushroom! If you hit a block and see this come out, don’t touch it! I remember the ‘trick’ to get
            many lives in an early stage and I’d lose loads of these lives trying to complete some later levels. Ah! I managed to get to World 8, Level 4, but by then, the game would be getting so unbelievably difficult! I never managed to complete it. I’d have another try at it, but my brother part exchanged this cartridge! What a shame. This is a good game for testing the skill of those that love platform games. Super Mario Brothers 2 This game was a drastic departure. I played this on the NES a while back, and completed it again on the SNES. I heard that even the original NES version was actually taken from another ‘non-Mario’ game, called Doki Doki Panic or something like that. Anyway, this is still a fairly good game. Here, jumping on the heads of enemies won’t destroy them. To destroy them, you can throw vegetables at them! The bricks are gone. Instead, you’ll find vegetables and power ups in grass patches throughout the levels. No Fire Flowers though (aw, what a shame)! You can still get lives and the Star power up, but now there are also bombs, cherries, stopwatches (to temporarily freeze enemies), magic carpets and even potion! Throw this onto the floor in an area with many grass patches and enter the door to pull up coins! These can be used in a slot machine after each level, to get more lives! Levels can scroll in many directions this time, and now there’s the opportunity to backtrack through them too. Before each level, you can choose 1 out of 4 different characters. Mario is the all rounder. Luigi is the highest jumper. Princess can float! Toad? Toad’s fast! You can also jump higher by holding DOWN beforehand and your character will start flashing! Ooh! Things that made this different were quicksand and the introduction of many bosses (aw, how nice to travel on a flying egg, ha-ha)! This was quite a drastic departure from the traditional way of things, but fun nonetheless. Super Mar
            io Brothers 3 In my opinion, this game alone is perhaps good enough to even rival the superb Super Mario World on the SNES. Aw, I remember the amount of fun my brother and I had playing Super Mario Brothers 3 on the NES, as well as the amount of swearing and abuse we both hurled at the TV screen! The story is another ‘rescue-the-princess’ thing, with 7 of Bowser’s kids stealing magic wands to add to the chaos. This sees a return to the traditional style of play that was established with the first game, except there’s much more you can do here! There are themes for each of the 8 ‘lands’, like grass, desert, sky, pipe, dark and giant (fun)! There’s even a map screen, like in Super Mario World. You can sometimes decide which stages to do and you don’t need to complete them all to complete each ‘land’. The fun thing is the 2-player game. There is a sense of cooperation, as both players try to complete each world. If one completes a stage, it’s up to the other to try the next one and so forth. Also, you can challenge your buddy if you feel particularly nasty, to steal the card power ups from them! Yep, at the end of each stage, you get a card power up. It’s pretty random, but I found that by running full speed and jumping into it at the right time, I’d often get a star. And what do 3 star cards make? 5 lives! As for power ups, there are many. Mushrooms are here, and the Fire Flower is back! Plus, the racoon feather gives your character racoon ears and a tail to whack blocks (like on the cover of the NES version). You can even fly with this! There are so many more items too, like certain suits that give you special powers and items to help you out on the map screen too. Warping is still possible, with the aid of a warp whistle. Memorable moments? There are many. I remember using a P wing to go through a particularly annoying level. I ended up at the end of the level wi
            th the black screen and changing card and my brother suggested that I backtrack to see what kind of stuff was in the level. Well, I did so and saw a cute white plant. I thought it was like the rest of the white plants and approached it only to see it spit an arc of fireballs at me! Damn. There’s a bunch of neat touches with this game, like in one stage, there’s a green shoe that you can take from an enemy. You can then get inside and go through the level in it! Also, there’s the airship full of coins that’ll only appear under certain conditions. Plus, I remember once, my brother was going through a particularly tough level, jumping from moving cloud to moving cloud. He missed a cloud by a few pixels and fell to his doom. At this, he shouted out “Oh my ******* GOD,” much to the distaste of my father in the next room! Aw, happy days. Although many would think I’m mad for saying this, I have to admit I preferred the NES version of Super Mario Brothers 3, compared to the SNES version. Yes, you can save the game in the SNES version which is obviously better, but I had many fond memories of spending the best part of the day going through levels in the NES version, with simple graphics and a little jingle that seemed to mock me whenever I died, increasing the amount of swearing that I’d throw at the screen! It’s like the game was saying to me “I’m so basic looking, why can’t you beat me? Ha-ha, you’re so rubbish!” Despite looks, the third game is certainly not as basic as the others. It’s a pretty huge and I recommend you don’t use the warp whistles, but enjoy travelling through each level. Verdict I had so much fun playing these games. They might seem basic on the outside, but there are classic moments here. For anyone that hasn’t played these games before, this is a good opportunity to see what all the fuss was about back then, if you have a SN
            ES. As with almost all SNES games now, it’ll be difficult to find this. Perhaps these games should be re-released on Nintendo’s next video game system, along with some other Mario games on a super duper cartridge.

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