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Super Mario World (N64)

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    Your dooyooMiles Miles

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      16.03.2010 21:14
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      Probably the best mario platforming game of all time.

      Super Mario world is for the snes (super nintendo entertainment system) not the nintendo 64. This was the last of the original 2d mario platform games. It had crisp graphics great gameplay and in my opinion one of the ebst platforming games of all time. Still can't decide whether super mario bros 3 is ebtter or not. Super mario world was originally released in 1990 and had great graphics for the time. It was extremley colourful and slightly detailed. The super mario world story begins withmario and luigi taking princess toadstool on a vacation and yet again she is suddenly kidnapped by bowser. It becomes the goal of mario, luigi and yoshi to save her. Super mario world does not take place in the mushroom kingdom like most of the games but instead takes place in...... Dinosaur land >.> This game like mario bros 3 also has a world map. There are eight worlds in total each containing several levels. There are also secret levels that are found by exiting a level through a secret second exit. Mario can run,jump,swim through fireballs, fly and much more in this game. He can even run up verticle walls! Mario can kill enemies by jumping on them. Spinning them if he has a cape though this attack usually only stuns very few enemys. He can also throw fireballs with the fire flower powerup. Each world consists of an end castle where mario must fight one of the kooplings. In addition to normal levels there are also special levels such as fortress's or the dreaded ghost houses. They are particularly annoying as they are like a maze. For example going over a platform then under the next platform may send you back to the first platform. Everything must be done in a set order otherwise you will be sent back. One other annoying example is that late on in a level there are about 5 doors to choose from. One will take you to the exit the rest will send you back to the beginning of the level. There are also hidden doors that only appear when you press switches and usually appear behind you in the level. Super mario world is well known for its huge amount of secrets. There are 4 switch palaces which will make the game easier once the switch has been pressed by making more blocks appear in levels. In total there are 96 exits in the game to find. This game also saw the introduction of yoshi. A green dinosaur that mario is able to ride. Mario can mount and dismount from yoshi at will. Yoshi is able to eat enemies. When certain enemies are eaten it lets yoshi spit out shells or even fireballs. Yoshi can also eat fruit. When enough fruit is eaten he will lay an egg which hatches a 1-up mushroom. The multiplayer in this game is also good. It is basically the same as super mario bros 3's multiplayer as the players take turns to do levels. Players can also swap lives between them and when a player runs otu of lives a player that still has lives can give some to him. When both players lose all of there lives they start at the beginning of that world with 3 lives each. It has all the levels that single play mode has. Super mario world is one of the best critically received games of all time with an average critic score of 9.7/10. It has also sold 20 million copies making it one of the best selling video games of all time.

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      01.03.2010 14:35
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      The best super mario game money can buy!

      Super Mario world was one of the first titles to be published for the super nintendo console. Following up from the very popular first three super mario bros games released for the nes, super mario world was very hyped up and when release date came it didn't disappoint. Super mario world was a genius game with the new colourful levels the secret exits and one very popular and hungry dinosaur Yoshi! The story goes that mario, Luigi and the princess have all gone on a vacation to dinosaur land where the plan to sit back and relex. But of course this can't last and bowser and his seven kids are up to mischief and kidnap the princess once again its up to mario and luigi to rescue her! The big inclusion in super mario world is the debut appearance of Yoshi! Yoshi can use is long tongue to eat most of the enemies he comes across. There are many secrets in super mario world and it takes a long time to find them all, some secrets lead to switches which when pushed allow hidden blocks to appear to aid mario on his journey or some secrets lead to even bigger things like the secret star road! All these secrets gives the game plenty of replay value. There are also new items mario can find the best one being the cape feather which allows mario to have a cape and with that cape he can fly! And once your wearing it you really do feel like super mario! The levels themselves in mario world are stunning with bright colours for overworld levels and dark colours for underground cave type levels. The levels are also are very different you never feel that two levels are the same and as I said before there are alot of levels to be found. Even the music is excellent it sounds brilliant thanks to the super nintendos FX chip and the excellent music composer Koji Kondo who made the game music for the previous mario games and the legend of zelda games. Everything about this game is brilliant from the levels to the enemies, and this makes this game in my opinion the best mario game ever made. The controls are simple and brilliant, the levels are excellent and challenging but not impossible and Yoshi totally rocks! All these things make super mario world not just the best super nintendo game to get but in my opinion the best super mario game to get.

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      06.01.2010 16:13

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      Great game, goes hand in hand with the Super Mario Bros. series, with new items and game twists.

      Like other reviews have said, this game is for the SNES console not the N64, therefore if you want this game, you'll need a SNES console. Now onto the review: This game is pretty amazing, it went hand in hand with the 'Super Mario Bros.' series of games, which i dont need to tell you how well that series did, it led to games like 'Super Mario 64' on the N64, 'Super Mario Sunshine' on the Gamecube and 'Super Mario Galaxy' on the Wii. The game has a long list of levels, spread across 8 worlds i believe, the game is also completely playable in the 2 player mode. The game is basically the same as the Super Mario Bros. series, just with slightly improved graphics and new items and special coins to collect. Really i feel it is an improvement on the Super Mario bros. series. This is a must buy game for the SNES, i recommend you purchase the 'Super Mario Allstars' and then buy this, the allstars package contains all 3 super mario bros. games including the 'Lost Levels' game. This game is well worth the price it'll cost you, probably around £5.

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      21.09.2005 18:06

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      go buy it

      My kids and I all love this, it's one of the reasons we got our N64. This is a classic game, most people i know have heard of mario in some form. Your aim--rescue the princess. This is a platform game, with hidden leels, secret tunnels and passages. You gotta jump the baby dragons etc, mushrooms too. You make your way through mario land, working through eachlevel,and defeating a big baddy at the end of each level, until you recue the princess. Ytoucant possibly own an N64 and not have a mario game, theyre the classic of the classics

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      05.05.2005 12:26
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      This is a review on the classic game Super Mario World, the classic Mario game on the SNES, one of the biggest Mario games out of them all, considering it is on the SNES, very much worth buying. The game is now also on the Gameboy Advance if you wish to buy it for a bit dearer, but probably be able to actually find the game. I first played Super Mario World on the SNES; it was the SNES’s best game that was made for it. It is all about Mario and Luigi’s journey to stop Bowser. There are many levels, and it’s a very big game, considering it use to be on the SNES, that’s pretty impressive. Super Mario World allows you to travel around the world of Mario. You start off on Yoshi Island, where you live, and you have been summoned to stop Bowser once and for all. There are 2 game modes for this game, there’s the map, and then there’s the Platform mode, where you would go around like in a normal Mario game. The map is very good, and very original. The map allows you to move around the map. You can only move around on the levels that you have completed and the ones that are in range for you to adventure to. All of the levels are connected by a line on the map, so you know which way you can go, and which levels are connected to what. Water levels are connected by dotted lines, so you know that you will probably be swimming. In the game there will be regular levels, which you will just need to get to the end of it to complete it. Then there are castles, which you will normally get at the end of the island, there are many castles, which will have a boss at the end of it which you will need to defeat to win the level. There are also Ghost Houses, which are haunted levels, which will mean that there will need some strategy for this, and you will need to prepare for ghosts, that can hurt you, which you can’t hurt them. You will be able to tell the difference between which levels are which by the icon that you mini Mario lands on when you move around. The yellow circles means that it’s a regular level, you will just need to get to the end of the map. The red circles means that there is two endings to it, depending which one you do, is depending which level you unlock. The castles you will notice by seeing a mini castle on the map. There are these special box levels, which when you get to the end, you will be able to walk on these certain boxes within the level. Those levels are easy to do, but sometimes hard to find, you will get loads of coins while doing it, as the level has loads of coins just scattered. If you don’t know who Mario is, then you need to get with the old times. Mario is an Italian fat man, who has a freaky voice and has a big moustache. He has a friendly brother called Luigi, whom is like Mario, but thin and taller. Mario dresses in red, and Luigi dresses in green, so you can tell the difference between them if you saw them. The game is very entertaining, has many different types of levels for you to do, it is the same on the SNES and Gameboy Advance, pretty much just a straight transfer, but it is still a awesome game altogether. Once of the best Super Mario games ever. The playability of the game is great, long term game, great fun, and its two players also, which means you both take it in turns, one of you is Luigi, and the other is Mario. You both have a set amount of lives each, but you can get more by picking up the green mushrooms. The game is very addictive, you will want to conquer the islands that Mario lives on, and stop Bowser before you go to bed… I think that’s impossible. The game is very original; it is the first Mario game that allows you to go through Mario land. The game does not really have great graphics, it is in 2D, and if you compare it to the more recent Mario games, you will notice that it is not as good. But for what it is, and for what the capability it only could have had, it is pretty good graphics. The background music in this game is awesome something that you could really listen too and you won’t get bored, that’s my kind of game music, the music is completely original, and very fun to listen too. Might get annoying now and then though! There are no voices in this game, only typed out speaking, you will see the face of the person speaking, then it will show you the message they are saying, some of them will not have a face, depending on who or what’s speaking. This game is excellent value, around £2 - £10 on the SNES, and I recommend that you buy it. It’s an awesome game, a really good one for the fans, and others. I give this game 3 star * * *, because it is not the best Mario game, but it is still very good, yet it will be very hard to find if you wish to purchase it. Thanks For Reading!

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        13.08.2004 21:16
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        • "Not as impressive any more"

        DISCLAIMER: This is a SNES game (Super Nintendo Entertainment System), it is not a Nintendo 64 game and was never released on that console. Dooyoo do not have a SNES category, which is sad. The early nineties saw children divided into four groups, as sociologists will be aware: those who had a Sega MegaDrive; those who had a Super Nintendo; those who had both and were also rich and irritating; and those who had neither, but really wanted one. I passed through three of those phases over the course of several years, originally owning Sega MegaDrive and later supplementing it with a Super Nintendo. I was a class traitor, I admit it, and Sonic the Hedgehog would always hold a special place in my heart over the much less interesting moustachioed plumber, but in 1995 I finally realised the joys of Super Mario World, the peak of the Mario format. Super Mario World expanded on the previous games immensely as it was the first of the series to be released on the Super, rather than regular, Nintendo. This allowed for a much larger game with improved graphics and sound as well as more versatile controls through the new joypad. With its world map layout, special options, secret areas and faux-RPG style, this was an addictive game that was also manageably difficult for once, as there was no longer any need to keep the players stuck on the same frustrating level for a few months to cover the fact that the older games were incredibly basic and limited. STORY Let’s get this over with, then. The main difference in Mario World’s plot over that of the earlier games comes with the introduction of the dinosaur character Yoshi, on whom Mario can ride around. The setting has also shifted from wherever the previous games were to the more manageable Dinosaur Land, divided into a large number of different areas with varying climatic conditions, many of which can be viewed on the main world map. Story-wise however, there is absolutely no change: that Princess Toadstool has been kidnapped by the reptilian menace Bowser yet again for reasons unknown (let’s not speculate about disgusting sexual scenarios) and the plumber sets out alone, unless you opt for two-player mode, to get her back and thwart that scaly scourge. Every area of the world includes a fortified castle at the end of the regular stages, each of which is occupied by a member of Bowser’s family that you may remember from the rubbish cartoon series that ran alongside the release of these games. After defeating each of these, a spotted dinosaur egg containing the developing embryo of one of Yoshi’s dino chums can be recovered, however these serve no relevance to the gameplay – each castle basically has to be completed to allow access to the next level. GAMEPLAY The Mario games were always kept very simple so that young players wouldn’t be put off, but there are some advanced elements introduced here that can take a while to get to grips with – most notably the flying technique when a feather is collected and the controls of the various coloured Yoshis in the hidden areas. The levels are all set out in basic platform game style with floating ledges to bounce between and the usual dangers of enemies and pits, although there is some variation to keep things interesting such as underwater levels and stages based on flying. This game borders on RPG (role-playing game) territory, but its simplicity prevents it from reaching that level of intricacy. The world map is fairly non-linear in places as players can discover keys, hidden exits and other means of accessing a different level than the usual destination, and although it’s very easy to amass a huge number of extra lives, the save option only recalls your progress and not your situation. The twist of Mario games was always the items that could be collected to modify the player, and these still remain. The large mushrooms turn Mario into Super Mario who is a bit bigger, doesn’t die instantly and can break fragile platforms if desired; the fire flower (now pretty redundant) is Super Mario in red and white with fireball capability, and finally the feather changes Mario into Super Mario with a yellow cape who can fly, as long as you understand the controls required. Mario 3 boasted a much larger array of costumes and abilities for Mario, but many of these were unnecessary and only served to make the game more complicated. The two player mode is based on a turn system as each player (or the one player, if he’s a bit lonely) controls Mario or Luigi – a green Mario who is otherwise completely identical – and play switches when a player dies or completes a level. GRAPHICS & SOUND The graphics seem to be deliberately simplified in this game, as the SNES console had much higher capabilities than are shown here, but this is again an attempt to keep the game simplistic and attractive to children. The graphics are never a problem in any case, and this is a far cry from the original NES Mario Brothers game in which Mario’s head consisted of about twelve squares. This game is very colourful, but many areas have specific colour schemes to suit their setting. The sounds on the game are also nothing special or impressive, and most of the music is very repetitive, although not dominant enough to become really annoying. There are still no voices for characters at this stage which can only be a good thing, but there is a tendency to re-use sound effects for unrelated events. This is basically an old, early console game though, and high quality graphics and sound wouldn’t be expected. VERDICT Nintendo designed this game to have longevity, and it certainly does: it took my young self several dedicated weeks to complete it in full, discovering the secret areas, and it still remains an enjoyable game to play through when I am particularly bored. The two player option isn’t all it’s cracked up to be, and this is basically a one player game that children could discuss with their friends the next day, learning how to access the Star Road and, more impressively, the Special Star Road. I can do it all, so there. Aside from the new capabilities of the SNES format such as the save option and larger level space, this isn’t exactly an original title, based as it is on the previous games while incorporating elements of Zelda and other contemporary RPGs, but it balances out difficulty with fun, fast gameplay to create a Mario game that is finally able to compete with Sonic. The hedgehog with attitude was still better than the plumber with gratitude though.

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          09.02.2002 20:47
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          Alas, I am guilty of the prime sin of computer games. I don't know a single person who shares this. Someone out there must agree, no matter how ashamed it make them. There should be a medical term for this. I don't like this game. There, I said it. Before I get cussed, hear me out. I have reasons, no matter how warped and irrational they must be. First. The graphics suck. The parallax just seems so dull and boring The colours just repeat over and over. The handling is off. The yellow cape thing seems like a waste of time. The way you jump is like moving through treacle. The levels seem empty. Mario doesn't do enough. It goes on too long. The action repeats. The bosses are too easy. Saving isn't regular enough. The game doesn't seem suited to the controller. It all moves way too slowly. And it isn't as if I don't like Nintendo. My only non-N purchases were a Mega Drive to accompany my SNES and PS2 some eleven months ago which just isn't as good as my old N64. I've preordered a GameCube. I tried! Oh God how I tried. I spent ages just trying to make the game like me but it didn't want to know. Sniff. I turned back to Sonic and its flashes and bells and whistles and suddenly all was well.

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            17.10.2001 03:11
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            >> Background Info > Graphics > Gameplay > Price/Where to buy > Longitivity > Sound

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              13.08.2001 16:28
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              The year was 1991, and Nintendo had to pull something special out of their collective corporate hat to convince gamers to buy their new hardware. And they did. SMW is a game that practically every SNES owner has, and for a good reason. Over the course of the 6-odd years that SNES lasted for, few - if any - managed to improve on the simple gameplay of Mario World. I think Yoshi's Island, while hugely innovative and technically far superior, simply cannot compare to SMW purely in terms of gameplay. What a predictable opening paragraph that was. But anyway, this is vintage Nintendo, which simply is incapable of becoming dated. The structure of the game is fairly non-linear, as after the first introductory world you have a choice in which way you progress through the levels. This is achieved by secret endings to some levels, which is something that adds to Mario World significantly as you do not merely need to get from one end of the level to the other. To manage to find all of SMW's secrets takes exploration and a little puzzle-solving. Obviously the puzzles are not on a par with Zelda, but it is the kind of thing that makes the game different from those platform games where you hold down right and tap jump occasionally. SMW was released in '91, and frankly it looks it. The colour-scheme is laughably simplistic, the bosses are forgetable, and, and... it really doesn't matter. I'm not saying graphics don't matter, as they do, as they are the main way a game communicates with the player. But here you will forget about the graphics soon enough. Think about it: how many people have ever moaned about the graphics in Tetris? Nobody cares when the game is absorbing enough. I'm not saying I'd complain if the game was re-released in 3D with 32 million colours and a high polygon count, but SMW is simply a game that does not need spectacular graphics as it has nothing to hide deeper down. And then there's Yoshi. The g reen dino gives a new dimension to the game, as he has a different set of abilities from Mario. This adds to the variety in the game, as the coders can come up with parts of levels that are designed to be negotiated with one of them specifically. And there are certainly plenty of original ideas in SMW. Some games only change the backgrounds of the levels, with the gameplay remaining the same throughout, and some try to make levels with a new idea each. The latter is a nice approach, but Mario World often introduces several new ideas in a single level. Whereas a game like Donkey Kong Country 3 has obviously had a lot of thought put into it to 'create' originality, SMW seems to have been done by naturally imaginative people, and so it doesn't seem that they are constantly trying to make sure the new ideas are spread evenly: a lesser firm than Nintendo would look at one of Mario World's levels and divide the ideas in it into different levels, but Nintendo have simply come up with enough innovative ideas to make this possible. I think what I'm trying to say is that the game doesn't smell of board meetings if you get me. The game also is fairly long if you complete a decent number of levels, although unsurprisingly it has no challenge whatsoever on all but around 5 levels. A really subtle touch that took me an age to notice is that most of the games' tunes are variations on the same tune. Different samples and tempos etc disguise this. Just listen closely to the underwater and castle themes for instance... not that the tunes are that special in their own right, unfortunately, due to the usual cutesy upbeat style Nintendo have such a fascination about. [This review was lifted from my site, http://members.madasafish.com/~kefka/]

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                13.07.2001 23:12
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                Nintendo - one person who went on to develop this company had once had an idea about one very catchy mascot - and, as you (love game or hate games) now know, his name is Mario. Mario had started in the early days of arcade where Donkey Kong (another mascot who went on to become a good guy) had captured Daisy (Princess Toadstool) and you took control of this Mario fella and got to the top. Classic. He then went on to a debut game for the Nintendo Entertainment System - namely Super Mario Bros. This was a 2D, side-scrolling platform game which involved you picking up mushrooms and growing, then picking up a flower and being able to fire. This game was a hit for years to come, people today still deem it excellent. The NES adventures had been developed to create the much more enjoyable, resourceful game known as Super Mario Bros. 2 and 3. Man those were the days. In the days of SNES, Mario had become much more popular and games consisting of Super Mario Kart and Super Mario All-Stars had been made. Before that though, (stepping back a year or two) the Nintendo company had gone to make this game they named Super Mario World. So, Nintendo knew the power of the Super Nintendo Entertainment System and decided to make a game, which is MORE than some 2D Platformer. And this time there isn't just a Princess that needs saving. Bowser had taken over Dinosaur Island, where Mario, Luigi and Princess Toadstool had taken a vacation, and gave one piece of land to each of his smaller counterparts. Each had their own castle, strangely they got cleverer as you get closer to Bowser' Castle, and you start off at the furthest point. This is Yoshi's Island, which was where Mario and the crew were relaxing. The Princess had been kidnapped, but as you go on your first journey you find that Bowser had captured all the Yoshi eggs on the Island! Now, Yoshi: Yoshi is this Dinosaur who is green, has a long tongue and a big appetite. Also, s/he becomes good fr iends with Mario and decides to give him a lift. Very handy. So, you need to make it through Yoshi's Island, Donut Plains, Vanilla Cove, That place where all the levels are named after food, the Forest of Illusion, Chocolate Island and, finally, Bowser's own Underground Keep. The graphics are so much more of an improvement of the previous games it's/was eye-popping. Much more anti-aliasing is involved, so no more squared edges. The Backdrops are astounding, especially when you compare them to the other games. New monsters (a lot of them) are now out to seek you and you must get past them in much more ways as you thought you could do. The gameplay, well what can I say? So much more moves it’s unbelievable. You can pick up the mushroom, this will make you much more bigger and you can now destroy vulnerable blocks by pressing the A button. Getting a Fire Flower will give you fire power. Press Y and you can shoot out 2 flames to scorch your enemies. Is useful and looks a cool white with red, too. After that you will pick up a feather; this will give you a magic yellow cape. Holding Y to run, at full speed, hold B and you will soar in the air! Here, you will start to drop. Press the opposite direction you are flying to go higher, or you can hold the down button and bomb everything that is in your screen! Also, riding Yoshi can be joyous. Press Y to unleash his tongue. And to make things better, there is a non-simultaneous 2 player mode of which you must take in turns to get futher than the other, Mario or Luigi? Place your bets now! The game size – wow. 96 whole levels for you to explore. And these aren’t like Croc. These are all big, and very carefully developed levels which all have the perfect learning curve, for beginners or Mario veterans. 8 worlds (there is the Special World and the Star Road World, but let’s leave them out) for all these levels, and over half of the levels have 2 or even 3 fin ish points! The game lasted me ages. It will/did with you too. As a whole, despite being aged, is one of the BEST GAMES EVER MADE. Period.

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                  13.07.2001 02:17
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                  Super Mario World was one of the first games out with the SNES, much like Mario 64 was the first game out for the N64. Nintendo had had a history of successes with the Mario games of the NES, and it was no surprise when this game turned out to be one of the best Mario games of all time. ~~~~Story/Plot~~~~ To be quite honest I have no idea what the plot was for this game. Generally like all Mario game it had something to do with Bowser being Evil, and the Princess being helpless. (Anyone that can actually tell me the plot, would be appreciated, and will get a mention when I update!) During the game you just have to kill baddies, go on to kill bowser and save the ever so helpless Princess! And also Yoshi featured in this game. I loveable little dinosaur thingy, that you ride around on. ~~~~Gameplay~~~~ Like all Mario game this game is greatly playable. It follows the same format as Mario 3. The game is set on a map, and you play different levels in order to create a path to the next level. The map is split up into a sort of mini worlds, but that really isn’t that important. One of the main differences to any Mario games before it Mario World introduced Yoshi. With Yoshi you could ride around on him through the different levels, and also eat the many enemies out to stop you in your tracks. This game has around 90 levels (I think) Most are accessed through just completing one level and on to the next. But others are accessed through finding secret keys on levels. It doesn't actually mater that much if you find these levels. It just gives an alternative way to get to Bowser. --Multi-player— Well not multi, more like 2 players. Unlike any other Mario game before and after it, on Mario world you can have a 2-player game. Although you cannot play 2 at a time. Instead, player 1 plays as Mario, and player 2 plays as Mario’s brother Luigi. You play alternatively. One has a turn, does a l evel then the other one has a turn. ---Power-ups--- In this game there are 3 main power-ups. The mushroom, that makes you grow in size, and so it takes 2 hits from enemies to kill you. One to make you small again, and one to finish you. The next is the Fire Flower. This gives Mario the ability to fire little fireballs out of his finger. Which turns out to be quite a deadly weapon. The other Power up is the Feather. This gives Mario a cape, so when he runs he can float along. In some ways you can fly, but this is quite hard in levels without much room, and when you haven’t practiced. Die-hard Mario fans you remember playing Mario 3, will notice that compared to Mario 3, Mario World falls drastically short in the Power-ups department. Mario 3 had a never-ending list of Power-ups. Most noticeably missing, in my opinion, is the ability to turn into a hammer thrower. But also power-ups like turning into a frog, or climbing into a giant shoe or missing. ---Baddies/Enemies--- The main baddies in the story are the koopa's. At the end of every mini-world, there is a castle with a variation of a koops that you have to defeat in order to carry on. Of course there is Bowser at the end of the game as well. The other baddies are all the normal ones from Mario game. But with a few differences. Don't ask me for specifics; because simply I can’t remember them. ~~~~Graphics~~~~ This game was a huge leap in graphics, on all consoles. Yes compared to today’s graphics, with all the 3D and everything else, Super Mario World’s graphics were dreadful. But compared to everything else out at the time, they were brilliant! I don’t know if they meant to have it that way, but the game ended up looking like every other Mario (*so, probably did want it that way*). Anyway it locked all bright and colorful, cute and cuddly. The only down side is the background. As it is “d, going from left to right across the screen on every level, the backgrounds is just repeated every few parts. Meaning that they become boring! ~~~~Conclusion~~~~ In my opinion (*and lets face it, mine is the only one that matters, hehe*) this game is the one of the best out on the SNES. It has the best graphics on the SNES, and is generally a great game! Although that not widely available any more, I do recommend it to any one with a SNES. Or to a lesser extent people with an SNES emulator. Although I must stress that you can only keep the ROM for 24hrs unless you own the original cartridge.

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                    06.06.2001 06:03
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                    • "As with any other game it costs money (unless you take the emulation option)"

                    I haven't done a games opinion in a while so I felt I should do one. This was one of the first games I got for my SNES and remained a favourite for a while, however in many ways I felt it almost a step back from Mario 3 on the NES, although one with a few nice new features. --Background-- It came out at the same time as the SNES was launched and was one of the selling points of the console, with impressive graphics (for the time) and the continuation of one of Ninetendos most popular characters people expected a lot from the game and for the most part they weren't disappointed. Released in 1991 and published (and developed) by Nintendo this was a game that just about everyone buying a SNES at the time had. --Storyline-- The storyline in a game like this never really matters, it could have been in Japanese for all I cared as I found the fun of playing this game simply came from playing rather than having an interesting story. I couldn't even remember the storyline other than that it had to do with saving the Princess from Bowser or something along these lines, good enough to give you a reason for what you are doing but not something you should really think too much about as there isn't a lot to the storyline other than kill the enemies to progress through the stages until you get to the end, kill Bowser and rescue the Princess (sorry, I gave the very unpredictable end away a bit there). Yoshi becomes involved in the journey through Bowser trapping him in an egg and stealing many of his friends/family (correct me if I'm wrong with this, my memory is very bad on the subject :) and decides to help Mario on his quest. --Gameplay-- The gameplay is mario at his best before overrated 3D was introduced, I'm not saying anything against the N64 game as it's certainly fun, it's just not as fun to play as this and relies too much on impressive graphics (or rather did as the graphics don 9;t look as impressive as they once did). The main new feature of this game was the introduction of Yoshi, a character who has since gone on to be quite popular in the Mario universe and featured in a number of other games. Unfortunatly although Yoshi was introduced many of the power-ups that could have been collected in Mario 3 are gone, gone are the fun ones such as the frog suit and gone are many of the others, you can no longer collect as many items as you used to be able to, being limited to collecting just 1 now (although rather than only being usable at the start of a level it can be used anywhere). The gameplay is a simple platform format, simply get to the end of the level, there are a number of variations to this such as secret ways of completing a level and bosses that must be defeated at the end of a level but the basic idea is the same. Like with mario 3 you navigate levels through the help of an overhead map, while you have to do certain levels to gain access to others you can do any accessed level in any order and replay levels you have already completed, many levels have secret ways of doing them which can often lead to the revealing of secret levels, in some cases these can be quite large and trying to find all the secrets in this game is one of the main bits of fun in playing, especially if you have already completed it and are just trying to find the last hidden exit to a level. --Enemies-- Enemies contain many old favourites such as Koopas, Troombas, Goombas (seeing a similarity in the names yet?) and Spiny(s) (wow, a different type of name) alone with some new variations too such as enemies I am unable to remember the name of. With enemies such as Goomba's to stomp on, some nicely thought out bosses (including of course Bowser) and a variety of different enemies to avoid and kill throughout the levels there really was no complaints here (except for one enemy which got on my nerves and I can't even remember the name of now :). --Powerups-- Unlike in mario 3 there are not that many variations of powerup however there are certainly enough to allow the game to be fun to play, especially with the introduction of Yoshi. You get the normal mushroom that allows you to grow, a flower to shoot fireballs and a cape to allow you to float and to some extent fly. The cape was usually the most intersting powerup and one that was often needed to get to hidden levels and discover secrets on levels, the flower powerup was useful in various situations (very useful against certain bosses for example) but in general could be lived without. You can store one powerup at all times which can be accessed whenever you want, the stored powerup will be the second-most recently picked up so if you had a cape and picked up a flower you would be using the flower powerup and have the cape one stored ready to use when you wanted. --Yoshi-- One of the main features introduced to this game and one of the most fun parts of it too, Yoshi is a creature found at various points of the game and something you will rarely want to be without. He is unable to be killed (unless you do something stupid like have him run off a cliff) and if you are hit he will just tend to get scared and run away. He has the ability to fling out his tongue and eat creatures, a few creatures (mainly turtles) are unable to be consumed unless you keep them in your mouth long enough and can instead be fired out and used as a weapon against other creatures. Special Yoshi's exist at various stages of the game, these are harder to aquire than a normal (green) Yoshi and tend to come as a baby which has to be fed creatures to start with to allow it to grow. These special yoshi's tend to have different abilities when they consume a turtle, rather than just spitting out the shell again they will do something different, blue ones can fly for example and red ones shoot fl ame. Most of these Yoshi's had to be gained through secret levels in one of the main hidden parts of the game. --Graphics-- For the time the graphics were reasonably impressive and one of the selling points of the game although there were a few people who felt they were disappointing for a first SNES game, in my opinion they are still good now and provided you don't mind them looking slightly dated are certainly easy to live with. My only real complaint with the graphics would be the background, these could often be fairly bland after you ran through a few levels and though they weren't bad as such they could have been slightly better. To me the graphics however aren't the major point of platform (or in fact very few) games, while they can improve an already good game they cannot make up for a poor game, luckily this game doesn't need to be made up for and the graphics help to create and maintain the atmosphere of the game. The game is often aimed at children and due to this no enemy really looks that scary and more often than not ends up looking cute instead, the cuteness is certainly evident in things such as yoshi and at various other parts of the game, something some adult gamers have been known to complain about. --Sound/Music-- Like most of its predecessors the music in the game is fun and catchy and really adds to the atmosphere of the game, much of the music is however a remix of the same song however the change allows levels to feel different the the song that it is a remix of is a good and catchy one. --Control-- For a platform game the control is good and you have no real delay in having your character to respond to what you want them to do, powerups are easy enough to use too with only the cape taking a little bit of getting used to (not bad control though, just requires a bit of effort to get used to it). Overall no complaints here and I don't see how it could be improved. --2 Players-- As with the other Mario games you can play this in 2 player mode which allows 2 players to play (obviously :), although alternatively rather than at the same time. Player 1 plays Mario and player 2 players the identical-in-every-way-except-looks Luigi, a good enough game mode if you are going to have 2 players in the room but this is primarily a 1 player game and much better 2 player games exist for the SNES. --Difficulty-- I found the difficult perfect for this type of game, most levels were challenging without being possible and the number of ways of completing certain levels often took a while to spot and made the game interesting to return to even once you had completed it. Many levels took a few replays before you could finish them but in general the game wasn't impossible to complete after a few attempts. --Puzzles-- A number of small puzzles can be found throughout the game, often these are only required to be solved if you want to get to a hidden way of completing the level but they are certainly fun and add to the game, however with this being a platform game they are never too challenging to figure out after a bit of thought. --Life-- The game has a reasonable life with over 75 stages, although probably not quite as long as many games. Once completed you will probably still be interested in replaying the game to try and find as many of the secrets as possible and completing the game can take a number of hours to do. However if you manage to complete the game and find all the secrets there are there probably isn't a huge amount to continually draw you back to the game and you will probably find yourself returning to it far less often. Having said that though for a platform game the life is quite long and more than is found in many similar games, not too short but it won't last forever. ---Conclusion--- This was a great game, one I really enjoyed playing and would be glad to play again. Recent news has suggested a remake of this game may be made for the Game Boy Advance next year and I certainly hope this is true as I was fairly disappointed that the launch Mario game for the console was based on Mario 2, my least favourite of the Mario games. If you haven't played this it's certainly worth playing although many people will probably be unable to accept the age of the game, if you can however and like platform games and have never played this (very unlikely anyone like this will actually read this opinion :) you should give this game a go.

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