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The World Is Not Enough is a first-person shooter game based on the 1999 James Bond film of the same title. Although similar in vein, and the N64 Bond game sequel, to the classic GoldenEye 64, this game was developed by Eurocom and so it is distinctively different. In the single player, playing as James Bond you battle your way through 15 exciting levels that recreate characters, locations and events of the film, and this is extremely well done as all the levels accurately and impressively throw you into recognisable parts of the film. There are three different abilities to play through each envolving there own objectives and so the longevity of the game is ver good. The multiplayer on the other hand is extremely disappointing in my view. Compared to the sheer fun and originality of GoldenEye 64 multiplayer and the excellent customisability of Perfect Dark multiplayer, TWINE's is dull and uninteresting. The is very little character choice, the levels are mostly bare and have very little originality and customability. This game is not worth getting for the multiplayer facility but the single player is certainly worth your money and gaming time.
TWINE or The World Is Not Enough is a shoot-em-up based on the recent Bond movie of the same name. The game has a good single player option with a large and challenging array of levels. You get to play through some of the great bits of the movie, such as the ski chase. There are plenty of single player levels to keep you occupied. Many of them follow the movie. The graphics are impressive with some nice scenery and guns. Unfortunately is doesn’t have as much in it as Perfect Dark does. It is not made by Rare, which may explain this. The multiplayer is good but nothing special. By far the best bit of the game is skiing down the mountain blasting snow mobile mounted goons. The best weapon is the sentinel rocket launcher. This awesome piece of kit has 4 rockets which can be fired “dumb” of laser guided. Another good weapon is the PP7 which allows you to either put on or take off the silencer. The animation for this is great and I have often failed missions because I was too busy taking the silencer off! Some of the let downs are the fact that there is no blood. This can be annoying as you can blast someone and you don’t get the impressive red splat on the wall. The only other problem is that computer controlled characters have annoying habits. Such as getting stuck behind doors or getting you stuck behind things. This can be extremely annoying. All in all it is pretty fun but not really worth buying. Rent it and if you really like it then buy it. If you don’t this will save money and your sanity as there is nothing worse than buying a game and hating it! The other let down that i forgot is the rather dule end of renard at the end of the game. He doesn't even fight you. All you have to do is press the "rod eject button". Rather dull!
Brief me history…… no I'm not Bond!…. Read on Years ago, or just a lot of months I fell in Love with the game Goldeneye, I loved everything about it. Already an avid fan of bond, idolism and all of that, you know the kinda thing you wanna do when your big. Well this game really had the playability, the annoyance of completing missions, the joy or completing missions. Throwing the controller on the floor and swearing blind that there is no way you should have got mullered by the really piterful bloke that appeared from nowhere. The game's advantages were simple: It was new, I mean there were games that rivalled it but it was the dogs (you know). Multiplayer - even people that didn’t like the missions loved the multiplayer and the sub games you could play of that. Disadvantages: Well all you can really say is the graphics, because it's on the NS4 its like watching triangle's battle sometimes. The came 'Perfect Dark', now this would have been 'Tomorrow Never Dies' if the makers had got there arses in gear, they lost the chance and Playstation made a 'Mission Impossible' rip-off that was quiet frankly naff! The game did come with added extras, the ability to do weird stuff with your guns, and the fact that they were futuristic. The controls of movement were only partially different which made it easy to make the exchange between playing Goldeneye and Perfect Dark. The characters weren't anything special but I think you can tell they tried to pull of a tomb raider in making the special agent that good looking shame about in game shot of her, more like a selection of curvy rectangles. The levels again I think lacked thought although I think this petrified them and once again they pulled levels in from Goldeneye to make the game the little bit more like Goldeneye. The multiplayer was the real improvement bot's, now you got these guys in quake and all the PC games but to get them on the console was a stroke of genius you could now play multiplayer against the computer and practice all those manoeuvres, all though. I will say on hard those bot's well they become close to invisible in areas and definitely puts you above the rest when you next play you mates. And now we reach the game itself, long in the waiting 'The World is Not Enough'. Now to start with it really annoyed me that I had to buy a memory pack I was looking forward to a kinda Goldeneye set-up with the folders. But Alas. The levels, ahh this is were I relate to my title. I like these games because you become bond in the missions, when some annoying women and bloke tell you what to do and this writing comes up everywhere well it annoyed the hell out of me. The controls excellent he can now jump on boxes I thought that was fantastic and the crouching worked as well so controlling bond was so cool. His gadgets once again Q has astounded bond with lots of interesting things to play with, the x-ray goggles were a hit with me I loved playing around with. The missions though on easy were very tough I mean I completed Goldeneye quiet quickly because I liked it so much and in the first few weeks I had to keep restarting because I didn’t have a memory pack so that was annoying. Characters life and enemies life was well worked out as well, gone the days of Goldeneye where you could shoot someone in the hand and they'd die. So realism was a big hit in the game. The soundtrack was average it wasn’t amazing it didn’t push me into the atmosphere of the game and the constant, and I will say in parts there are some really useless videos, you know when you just want to get into the mission and start shooting. Obviously with the influence of perfect dark on the game, the gun abilities changed as well, Yeah they weren't futuristic but it gives you opti ons like burst/auto and all the different watch settings like the grapple and the stunner along with the trusty darts and laser. The game follows the plot well, but because there are slight alterations I believe this is why they offer the irritating instructions that keep popping up. Because the next bond this one was left so long in the waiting I believe this is the reason why it is not as popular as Goldeneye. But the multi-player levels of 'The world is Not Enough' Are very playable, intricate in detail, lots of characters to chose from, more gun setting options and the bot's that were so excellent in Perfect Dark although they are ranked. Some are evil and some are good meaning that those that are like that can't play on the same side. A definite rent just to check whether this game is for you, and don’t bother if you a bond and Goldeneye fan just buy it, you'll love it!
James Bond is back on the N64, but where have Rare gone? The answer is that they've moved on and made way for another company called Eurocom. You're probably wondering if they can rival the almighty Rare. The answer is that they have had a really hard go at it. James Bond is still in first person shooter style. He still has all of his usual gadgets with added extras. For example Eurocom have made a meal out of his wrist watch, something Rare never really concentrated on. Mr. Bond's watch now has a grapple hook, which can be fired on to specific surfaces, ceilings etc. He also has a laser attached to it, and a stunning device. He even has darts that incapacitate a victim for a number of minutes. The PP7 is still present in Eurocom's game, with the option to add a silencer at any time you want. You actually see yourself carry out the add on. The guns that appeared in Goldeneye aren't present, but some are similar. Eurocom have taken notice of Perfect Dark's "Second Function for guns" idea, and included this for all of the guns too. There is the usual assortment of Shotguns, Sniper Rifles, Automatics, Pistols and other classic Bond weapons. The missions require you to do much more than what Rare asked you to. The missions don't all follow the classic action style either. Some require you to use stealth, where you cannot kill anyone but instead tranquillise them with your dart watch. Another asks you to take part in skiing down a slope to lure terrorists away. They chase you and helicopters fly from above. This is one of the most enjoyable things in the game. The missions have the usual difficulty settings that Rare created. Agent, Secret Agent, and 00 Agent. With each difficulty requiring you to do more each time. There is speech in the 1 player levels but it is limited and cannot rival that of Perfect Dark. The enemies aren't really detailed either. They tend to look excellent at far distances but look pathetic when you get into close combat. The enemies do not appear to be body specific either, so much that you'll find that if you shoot one in the foot he'll fall over and die. You cover a range of locations in the 1 player levels. From banks, to snowy ski slopes to harbours. The terrorists clothing does change as you move through environments, which is nice, as they won't all have the same fashion sense. They don’t seem to be as clever as what you are used to in Rare’s two games, but they do host some nice abilities. They do have a tendency to work in teams when they can. They use furniture and other objects as cover in fast fury gunfights. As I’ve already mentioned, they don’t speak a lot. The most you hear out of them is, “Bond’s here!” and “Ow!” This isn’t really that much of a downer as the gunfights are satisfying enough. As with most first person shooters, this game boasts a multiplayer. If you want to compare it to Goldeneye or Perfect Dark’s multiplayers, then this bows down to those lads at Rare. It is nowhere near as good. However, it is still quite an enjoyable multiplayer. There are some good multiplayer levels, with a few of them not available until you have completed some the one player levels. There is a nice feeling when you attach the silencer to your PP7 in the middle of a battle. The reloading of your guns is realistic too. For example you have to reload a shotgun several times before it is fully loaded. The multiplayer has serious drawbacks though. You can only have a maximum of 3 simulants or bots as they are called in this game. If you play by yourself then you are allowed 3 bots to play against you. If 2 human players are present then only 2 bots are available, and if 3 humans play then you are only allowed 1 bot. So are only allowed four players at a time in the multiplayer. When you compare this to the likes of Perfect Dark, The World is not Enough looks to have a pretty weak multiplayer. There is no way to play in teams on this game either, which takes a lot of the fun out of the game. When you actually play the multiplayer with a mate, you soon begin to realise that it operates on an, “I kill you and then you kill” sort of way. You don’t seem to be able to get the edge on the other player unless you are excellent at the game and your mate is really bad at it. You may argue that this makes it “First time user friendly,” but for serious gaming this is a major flaw. You can’t choose a character to play as in the multiplayer either. The character you are depends on which player you are. When you look at all of the faults in the multiplayer, it is obvious that Eurocom have concentrated on the one player missions, and rushed the multiplayer development. So if you’re a multiplayer kind of person you may want to stay away from this one. Despite the multiplayer’s shortcomings, it is still an enjoyable multiplayer. It has nice little details like, silencing your gun in mid-battle, and watching players that reload, put their gun by their side. The multiplayer won’t have much life, but it will be resurrected once you complete the game on 00 Agent, as you’ll open new multiplayer levels. All in all, the game is an all right buy. It is no Goldeneye or Perfect Dark, but, you won’t feel as if you’ve wasted your money once you’ve bought it (unless you pay the full 50 pounds that some shops will have you pay!). The one player missions are good and you feel more like James Bond than you do in Goldeneye. It has a nice assortment of weapons and a nice range of environments in one player. It’s biggest fault is the multiplayer, but if you can see past this then you will probably like The World is not Enough. Most people will just be pleased to see James Bond back on the N64, even if Rare haven’t had anything to do with it.
When I saw that TWINE was going to be released I thought to my self oh no a poor attempt of a sequel to what is one of the best games of all time. Lets not forget that we can never look at TWINE in the same category as goldeneye but its not far off perfect dark. When I first played TWINE I was pleasantly suppressed by how good and playable it was. The first level plunges you straight in the deep end especially if you play on the harder levels instead of the childish agent level. It follows the film brilliantly and the guns are alot better than expected. Also you must note that now bond can jump allowing more movement and more fun! The enemies also r fun as they die very well and have many amusing sound effects. All the levels are individual and make the game more exciting with new tools and equipment available to you. The levels are exciting and intense so you will have plenty of fun developing your Bond Streak. Multiplayer is also fun but if you find urself alone then the new stimulant option allows u to play against the computer. Overall this is a Very enjoyable game. Well worth buying or renting.
TWINE on the N64 is the best multiplayer I have ever played. You can actually play it on your own because the computer plays as your opponents or allies. There are 14 arenas of multiplayer fun so it will be a challenge to choose which arena to play. The scenarios types for multiplayer are the same as Goldeneye with some extra scenarios. The extra scenarios are capture the briefcase, king of the hill, team king of the hill and uplink. Here are some explanations of the scenarios I have mentioned. Capture the briefcase is the as capture the flag but you have to steal a briefcase and you must have both briefcases in your capture point at the same time. In king of the hill you score extra points by possessing the hill. The hill is a special area in each map. You must keep your opponents away from the hill. Team king of the hill is the same as king of the hill but the players are split into 2 teams. In uplink players are split into teams and there are 3 uplink units spread throughout the map. When you touch the uplink unit it changes to your team colour. As time goes on you get for units under your control. Some of the multiplayer arenas and scenarios are only available once you have done certain challenges in single player. Single player mode is also extremely good. There are 14 levels to complete with various objectives on each. There are three skill levels that are agent, secret agent and 00 agent. The higher the skill level the more objectives there are. The weapons are brilliant they look amazing brilliant detail on them. There are also gadgets to use. This game has brilliant graphics, sound, game play and addiction. The few down falls are that you have to have a memory pack to save the game. The rating that Nintendo official magazine gave TWINE is 92% which gives it the awesome label.
The World Is Not Enough is better than Goldeneye. Yes, you read that right. It has more everything, more detail, more storyline - it's just better! Let's start from the beginning, shall we? The game follows the plot of the film very closely indeed, with all 15 of the huge locations familiar as locales from the movie itself. After Sir Robert King is killed in a bombing at MI6 HQ, his daughter Elektra inherits his fortune. Her wealth attracts international interest including her fathers killer. You as Bond are hired as Elektra’s bodyguard, but things soon begin to go sour, and some unpleasant details about Elektra emerge. It becomes apparent that she has links to the terrorist Renard, and Bond is caught in the middle. But who cares about the story, right? It's the playability that counts! Luckily, TWINE plays just as fantastically as it's predecessor did - the fluid, smooth movewments around the well designed arenas lead to deadly encounters and swift exchanges of gunfire. To avoid that big place in the sky and defeat Renard, Bond has a rather handy array of over 40 weapons and some natty gadgets with which to cause havoc. These include old favourites like the classic Walther PPK, and some rather special new ones to boot. 'Tooled up' is the expression, I believe. As far as looks go, TWINE can't be beaten. Everything in the game is gorgeous and it all looks just like the film, including the delectable Denise Richards as Christman Jones, the obligatory Bond Girl (everything is in proportion, believe me). It's now a lot easier to spot enemies on the horizon thanks to the improved visuals, and the sniper mode is still as effective as ever. Take a look at the screenshots if you still need reassurance! What more could you want? You didn't think Goldeneye could be beaten, did you? Well, face facts - TWINE is the new king of the castle, and it will take one hell of a threequel to de-throne this baby. It c an't be beaten for pure, unadulterated fun (especially the awesome 4 player mode), so why not step into that classic tuxedo once again, tool up your PPK and get ready for the greatest shooter the N64, the PlayStation and the PC has ever, and will ever see.
It's been three years since Rare and Nintendo unleashed the awesome GoldenEye on the Nintendo 64, but Bond has switched agencies for his return. This time, Eurocom and EA are behind The World Is Not Enough, and the second Bond game for the N64 will be more than enough to satisfy N64 and Bond fans alike. Enough Is Enough Like GoldenEye, The World Is Not Enough follows a plot that's loosely based on the one in the film. Bond is crossed, double-crossed, and even triple-crossed in this wild adventure that has outdoor and indoor settings that vary from MI-6 headquarters to a subway station, snow covered mountains, and even the cramped quarters of a submarine. The plot is a bit too complex for its own good, and there are some confusing elements, but really, the gameplay is what The World Is Not Enough is all about. The gameplay in TWINE is much more varied than GoldenEye, and the different action sequences and scenarios are well done. One level is designed like a shooter on rails where you ski down a mountain, shooting enemies that come at you on via skis, snowmobiles, or parachutes. Other levels require you to exercise stealth or accomplish specific goals, like diffusing a bomb, in a certain amount of time. While some levels are timed and have a clock counting down onscreen, there are some individual sections that are time sensitive, but the game doesn't provide much in the way of cues to tell you that you need to really hustle. On the whole, however, the dynamic mission objectives are wrapped around a solid plot and placed in a wide variety of locations. It makes for a fun, but sometimes insanely frustrating, game experience. Shaken And Stirred In addition to the single player game, there are a good number of multiplayer scenarios that you can fire up. TWINE lets you include up to three AI controlled bots if you want a simple melee match, or you can play with up to four players on a split screen. King of the Hill has you try to control a certain area of the map for as long as possible, while simple head-to-head and team games provide standard multiplayer mayhem. You can also set the weapons that will appear on the level by picking a specific group of them, although you can't pick and choose weapons individually. The graphics in TWINE are good for the aging N64 platform. There is a good amount of frame drop when explosions or other complex graphical tricks occur, but overall the character animations are well done, and the environments have just the right amount of complexity to keep them interesting without being mazelike. The attention to detail, like posters on the subway station walls and shattering glass on virtually all the windows, breathe life into the TWINE environments. The first thing you'll most likely notice about the audio in The World Is Not Enough is that there's no Bond theme song. However, TWINE's voice acting is great, and there's a decent amount of John Cleese as "R" doling out advice when you need it. Overall, the sound quality in this latest Bond action game is excellent, every weapon has a distinct sound, the character voices have a good amount of emotion, and the music pumps along. Bondage The World Is Not Enough doesn't quite surpass the gameplay standard set by the recent Perfect Dark, but it does have better audio and the graphics are a notch above its predecessor, GoldenEye. Bond fans and N64 gamers who long for a solid shooter will be really pleased with the elements in TWINE. It's a great addition to the N64 library of games.
In the beginning there was Goldeneye - far and away the best spy based shoot em up - a title it retains despite numerous clones (Rainbow 6 etc). Then Rare lost the 007 licence and produced the excellent Perfect dark. Now from EA we have The World Is Not Enough. Upon first play the user interface is very similar to Goldeneye as is the layout (down to having the same style 'mission briefings' from Q and M etc). Good use of speech is made in the first mission and the scene setting segments are excellent.The missions are early on, very straight forward, gradually increasing in difficulty as you progress. One criticism would be they are perhaps a little too easy unlike Goldeneye which has a perfectly weighted learning curve. This may lead to the game being completed rather quickly.That aside the gameplay is excellent although not so varied as GE.The game reminds me quite a lot of 'Medal of Honour' on the playstation - although with better graphics due to the 64's higher spec. The game is compatable with with the Nintendo expansion pack (which i dont have) which promise a higher quality graphics experience, although the game can be played fully without the pack. All in all a worthwhile buy for any OO7 and first person shoot em up fan.
General/Summary: James Bond returns in a solid first person shooter that can't really compare to GoldenEye and Perfect Dark, but stacks up well against all other FPSs on the N64 game list. The game offers fourteen levels of Bond craziness, most of them run-and-shoot levels but a few of them offering real stealth and spy fun, including sneaking around cameras, secretly downloading data, and bugging phones. Hardcore fans of Bond, James Bond will love the spy-esque gameplay and convincing voiceovers, but since those folks probably are also GoldenEye and Perfect Dark fans, be warned: there is only one Rare, and they did not develop this game. Gameplay: The gameplay is very similar to GoldenEye and Perfect Dark (henceforth GE and PD), and you can even customize the controls to Turok or Control-stick style. Enemies are pretty dumb, but that makes little difference when you sneak up behind them and plant a bullet in their head. Aiming and zooming are gracefully executed, and the long list of Q gadgets, (especially the grapple-watch), are just plain fun. As stated above, most levels are run-and-shoot, but often you are chasing someone or rescuing hostages, creating a tension beyond the standard Quake-style fragfest. The stealth levels are very tense, and the x-ray goggles, which come in handy on these levels, are beyond reproach: probably the only real jaw-dropper in the game, and the only bonus that leaves GE and PD in the dust. The multiplayer game pretty much garbage compared to the long laundry list of competitors. The bots are simplistic, the player graphics unconvincing, and the action is too slow. Stick with the single player. Graphics: TWINE's graphics are a mixed bag. The action is always smooth and there is practically none of the tradmeark Nintendo fog. Enemies stumble and fall in a satisfactory way when killed, and the reload animations are neat to watch. In fact, there is only one problem with the graphics: dithering. Also called " jaggies", every single line that is not straight vertical or horizaontal is jagged and ugly. Granted, the N64 is getting old, but neither GE or PD have the jaggie problem, and it takes a bit away from the level of immersion. Modern PCs have pretty much elimininated jaggies, and some games, such as Rare's brilliant Jet Force Gemini, compensate for it with wonderous sci-fi set design and unlimted on-screen action. But jaggies in London just make if feel less like London, and jaggies in TWINE make it a bit less of a game. Sound: The sound is top-notch. The voice acting is extensive and convincing, the gun effects sound just like guns (as if I've heard many actual guns), and when the bad guys see me and yell, "Bond's here!", I say, "That's right!" - and make a gift of him to heaven. The sound really contributes to the depth of the game; Renard is spooky, Bond is seriously cool, and M sound exactly like Judi Dench. LucasArts did the sound compression with their buddies at Factor 5, and they are the best in the business. Lastly, the music is catchy and thriller-esque, but the traditional Bond theme is sorely lacking. If you are a Bond fan, a spy game fan, or a stealth FPS fan, buy this game. In time, when you stop comparing it to GE and PD and just get into the game for what it is, you'll realize Bond's soft leather shoes are remarkably comfortable.