WWF No Mercy (N64) Reviews
Newest Review: ... sitting up. As I said, the moves are easy to carry out. If you do enough damage, your attitude bar will get bigger, and you ... more
Customer WWF No Mercy (N64) Reviews (20)
by - written on 23/03/11, updated on 23/03/11 (Very useful, 8 readings)
No Mercy was a huge hit when it came out in 2000. The graphics are pretty sharp for the time, and the gameplay is good - easy to control, but hard to master, as there are moves like block, or reverse which may take a bit of time to master. You can play the game for hours and hours since there are so many things to complete on it. The wrestlers' faces are briliantly made, with each looking like the real guy! There arms are a bit blocky though... There are a huge amount of moves that you can use to punish your victims. These are all easy to pick up, as main moves are used with A, B and the D-pad. The D-pad will determine what move you do by inputting a certain ... Read the complete review
by - written on 19/01/10 (Very useful, 14 readings)
Up until the Smackdown games really started getting their momentum, the N64's No Mercy game was regarded as the best wrestling game ever made. Looking back, it's not so hot, but it's still a great game with many outstanding visuals. One of them is not the graphics, though; the arenas look great and some of the objects do too, but the actual wrestler models are diabolical. Due to the N64's poor capacity, each wrestler has one silly looking expression, and it's very low-res (and was even for its time), which doesn't mesh well with the considerably better-rendered bodies of each wrestler. The collision detection is also pretty poor (as is true of most all ... Read the complete review
by - written on 09/09/09 (Very useful, 167 readings)
It's been a while since there was a really good wrestling game, but lets not forget the time when there was some great games in the genre. For those than can remember the early THQ published wrestling games on the N64 they will be able to remember a time when wrestling games we're fun to play, limited but fun. Starting with the original WCW game (WCW v NWO: World Tour) based on the then huge World Champion Wrestling and it's major faction of the time the New World Order. The game created by AKI was over hauled by the same developers when the sequel WCW n now: Revenge was released in 1998, a game that was effectively the bench mark of wrestling games at the ... Read the complete review
by - written on 21/05/02, updated on 21/05/02
When THQ developed their engine for WCW/n.W.o. World Tour, we knew they were on to something. A wrestling game without an energy bar…like it should be. Finally, a game where the player couldn’t be whittled down to unconsciousness and pinfall by moves that should never pin a wrestler. Like in Wrestlefest, when a backdrop would take a quarter of your energy. Instead, we run on spirit. If your wrestler was down to almost no life, he could reverse a move and make a comeback, delivering his finisher, and ending the match. But the finisher wasn’t always the end-all, be-all. You could kick out of it!!! Now, THQ delivers No Mercy, the fourth ... Read the complete review
by - written on 29/01/02, updated on 29/01/02 (Very useful, 112 readings)
It's obvious, even before No Mercy was released, that AKI dominates the wrestling computer games market, not only in terms of sales but in terms of quality. Acclaim and others have tried and failed, WWF Attitude was appalling, and nothing on the excellent WWF Wrestlemania 2000. Therefore, even though this is a new game and some fans might like to see a total change from the prequels (WCW/NWO World Tour, WCW/NWO Revenge, WWF Wrestlemania), it's actually much to my glee that they chose to stick with the tried-and-tested formula used in aforementioned games. Basically, No Mercy uses the same control system, except with a few little tweaks here and there, ... Read the complete review
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