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Apollo Justice is the fourth (proper) entry into Capcom's fantastic Ace Attorney series. The first entry designed exclusively for the DS Apollo Justice sees a new hero rising through the ranks of the world's defence attorneys.
The game is set 7 years after the last game in the series and sees a cocky young defence attorney named Apollo Justice taking on his first major case. His task; to defend the legendary defence attorney Phoenix Wright (hero of the previous games) who has found his way back into the court room as a murder suspect.
Fans of the series to date will be able to jump straight into the game as very little has actually changed over the years. The game is a fun courtroom romp that shamelessly flaunts its anime stylings in order to thrill and delight your senses. Inside the courtroom your task is simple. Listen to a Witness give evidence for the prosecution and then 'cross examine' them. This involves listening to the same statements, but with the option of interrupting them any time you want further information. The trick is to find something in your evidence folder that contradicts something that the witness is saying.
This may sound dull on paper, but these cross examinations are never quite what they seem. The music invariably kicks up a gear as you highlight that one peace of evidence you've been hoarding, and evil prosecutors will howl in pain as you tare their cases apart. You'll thrill as you interrupt these wacky characters with the series trademark 'Objection!' screams, and delight as you uncover the real culprits. Invariably something as simple as being able to prove that a witness really does enjoy noodles could trigger a chain of events that leads you into proving that the judge was the real killer all along.
If all of that wasn't enough for you Apollo Justice has one ability that Phoenix never had. Get stuck on a particularly troubling witness and Apollo can become hyper aware as you scan the witness for nervous twitches that could be used to prove that deception is afoot. It may not be realistic to call a witness out for having sweaty arm pits, but boring it ain't
Outside of the courtroom the game becomes a more traditional 'point and click' adventure as you head out to the crime scenes to interview witnesses and gather evidence for your courtroom shenanigans. The pace in these sections is far more sedate, but it keeps things entertaining thanks to an almost infinite array of wacky characters through all 4 of the games cases. These include a world famous rock-star prosecutor who is easily the best foe since Miles Edgworth entered the fray back in game one.
So all in all it's business as usual for the Ace Attorney series, and fans will truthfully never get bored. New subscribers however should prepare themselves for what to expect. Graphically the game features some absolutely stunning artwork, but still features the same static sprites that the series has had since day one. If you like the series then you'll appreciate why this works so well, but please don't be expecting a hi def 3D masterpiece!!!
The same could be said of the audio. Once again the game features low bit tunes to wonderful effect in creating a courtroom of unparalleled excitement and adventure, but it's hardly the kind of thing you expect when booting up a 3DS at dawn.
I guess what I'm saying is that this game wont be pushing the DS to the height of its abilities. It does what it needs to do perfectly, but it may not be doing what you expect it too, so prepare yourself.
If you can accept a hilariously off the wall adventure that will tax your brain while tickling your funny bone, then you'll find Apollo Justice well worth the money. It's another fantastic entry into the Ace Attorney series that features a cracking story spread across 4 intriguing cases. The only drawback is that Apollo will never be as cool a character as Phoenix, but he's not a bad lad at all, and his first game is a rousing success.
... Nah not really but the title looked good to me so I'll use it. The original Ace Attorney trilogy had a quirky charm and a colourful cast of characters that made gamers find the world of law more compelling. With a sequel set 10 years after the trilogy, along with a fresh cast of characters is going to be a challenge regardless of how Capcom go though with it. Fans are attached to those characters and having Phoenix Wright step down from his role as main character was a harsh blow for many of them.
Our new character is new lawyer, Apollo Justice. His objective is exactly the same as Phoenix's was: collect evidence, present, press and object to eventually lead to your client's innocence as well as reveal who the real killer is. Along the way there are a lot of riddles here and there, but the iconic puns aren't as obvious as they are in some of the previous games.
Trucy's innocence is quite outstanding too. She's adorable, cheerful and cute. She's also got a great back story to back her up. I really like how she's Phoenix's daughter. Even though she's adopted, she looks a lot like him.
I think the brand new cast was a bit of a blow for everybody. I personally didn't mind it that much because I did a lot of research on the game before I bought it. I embraced it a lot more because I knew it would be the right sort of game for me.
As far as the game mechanics are concerned, there is not much change. Some new features included in the games such as perceiving nervous habits, but I think it could have been a lot more developed. The graphics have a less pixelated nature. I've always liked the anime style graphics the series as a whole have had because it shows that it's proud of it's Japanese routes. The colours have more stronger contrast compared to the last three games and it sets the example for the future games.
I personally think that Apollo Justice deserves a lot more love. I think he has a really interesting personality. We don't really get to know about him that much in the games. His past is a bit of a mystery. I assume they're going to reveal more about his past in the future games but for the time being it's pretty much left to the fan's imagination. And I can tell you know that the Ace Attorney fan-base have a big imagination.
Some of Apollo's animations are classic and I really like how he's designed because his hairstyle is awesome. It looks like he's got an antennae on his head. A lot of people seem to love the last case the most out of all of them because you get to see one of the villains in his true evil form. Case 4 links the past to the future and attempts to mask the plot holes. I think it did a good job on it and it also added more mystery to it. I like Case 2 the most though. I liked the Kitaki family and I think they're some of the best side characters the game has ever had. They're like gangster's with a heart and it's really deceiving.
Usually Ace Attorney games have a habit of revealing the killer before we've even begun the case. They haven't done it this time so I think this game has the most rewarding first case. It's very exciting and there's a lot more characters involved.
I think that Capcom went really experimental on Apollo Justice. I think this game was a little bit of a sandbox but I'm really impressed with a lot of things about this game. I think it stays true to the Ace Attorney traditions with the colourful characters and amusing side quests.
I think if you're a big fan of the Ace Attorney games, I say you should give it a try, but you've probally already played it.
(this review also posted by me on Freeola)
Any company that chooses to switch out the series' star for another previously unknown character is taking one hell of a risk. Yet that's precisely what Capcom have done with their Ace Attorney series. The fourth game, Apollo Justice: Ace Attorney has you playing not as Phoenix Wright, but as Apollo Justice, an up and coming defence lawyer. And you know what? It sort of works - Apollo is a fairly likeable character, who's every bit as capable of solving crimes as his predecessor. As Apollo, you get to spend half your time in the courtroom, and the other half roaming around various locations collecting clues and interviewing suspects. There are various mini-tasks such as gathering fingerprints which require you to do things like blow into the DS - which should be embarrasing if you're playing this on the train. But it does at least make use of the DS's fancier features, something that the previous games didn't really do.
All of which sounds like fun, and it is. Actually proving that a witness is a big fat liar is pretty cool, as is getting your client off and finally nailing the real suspect. However, there's one significant problem with Apollo Justice that seriously detracts from the game - and that's Phoenix Wright himself. Despite the fact that you're not playing as Phoenix himself, Mr Wright appears so frequently that it feels like you're a guest star in your own game. Add to that the fact that Phoenix himself is irritatingly smug for most of the game, and you find that the game starts to grate. You can spend a good ten minutes discovering a vital piece of evidence, only for Phoenix himself to admit that he knew about it all along. In fact, half of the cases in the game revolve around Phoenix's past cases. It would have been better for the game to abandon Phoenix altogether. It's not a bad game, but hopefully the sequel will let Apollo grow as a character, without the game turning into the Phoenix Wright Show again. Rent, but don't buy.
hello there, this is my first review, and im so exited, I'll try to review this game based on few aspects, here we go :-)
This title is actually a game for Game Boy, then developed also for the DS,
the first on the series is Phoenix Wright Ace Attourney, because the first series got a good response from gamers, then the other series were also developed for the DS,
Appolo Justice itself is the fourth series.
In this game there are several chapters that you can accomplish, and do not worry about the quality of the story, because of all the stories there, I gave a perfect score.
Because this game is the fourth series, so basically this game is a continuation of the previous game, when the first three series you play as Wright, in this game you play as Appolo, a young lawyer.
As a lawyer you will receive jobs from a client to prove him / Herself innocent of a charge, and find the real culprit, you will not find action like shooting, climbing or throwing, as you will against criminals in court.
After Accepting a job from your client, you can walk around to gather information and evidence, which will become your weapon. As a lawyer you should be smart to detect lies, because if not then you will lose, and the actual culprit will escape the law.
There are many kinds of stories in this game, like murder and theft, which as I stated at the beginning, the scenario is brilliant, Capcom is a genius
The control is simple, you just need to listen to testimony from the witness and detect lies. When you hear a lie, shout Objection!! you can do by pressing R or by screaming, yup the real scream, really fun. Prove that the witness lied by presenting the Contradiction, using the evidence you have. For example a witness says "I'm watching TV at 12" while based on the evidence you get it was blackout at that time, show the evidence then you can prove that he was telling lies. Dont mess with me haha
Not only that, when conducting an investigation in the field, you will find the minigame, such as finding fingerprints, or find buried evidence. When you find the evidence, check the evidence thoroughly, you can see evidence that you have from many angles, so do not be lazy.
Because there may be evidence in the evidence, for example you will find a card with a blood stain in a bottle, and that card was the one that will be your secret weapon (spoilers).
Other than that this game will be filled with silliness of Appolo, so you will not feel bored reading. There are a bunch of other funny character too.
Sound & Graphic
Picture and sound quality has improved from previous games. Images shown is cartoon, and a colorful atmosphere makes this game more interesting.
The sound and the BGM is not too special, but no big deal because, you will stunned by the story and pictures there.
In my opinion, sounds and images from this game is sufficient to support the overall value.
Do not worry if you've never played the previous games, because tutorials and events in the previous game you can see in this game.
But I advise you to play the entire series, so you will know the whole story. trust me, once you try it you'll ask for more.
That's all i can share with you,
Thanks for reading, and see you on the next review. :-)
This review is for the Nintendo DS game, Ace Attorney Apollo Justice. The game was developed and published by Capcom and is a detective game where you are the attorney Apollo Justice, and have to get your defendants found not guilty.
The aim of the game is to work through and try to find all the pieces of evidence that you need to get your client off and get a not guilty verdict from the court. It's a two part process, where firstly you have to find all the right evidence, and then secondly, you have to present that evidence in court, cross examine witnesses, in a bid to get your clients off. There are four cases in the game in total which you have to complete.
For me, the court scenes were the most fun to play. You have to watch the other witnesses very carefully, trying to spot any signs that they might be lying. You can at any stage shout objection, or you can ask further questions of the witnesses. Just don't make too many mistakes, because if you make too many, the judge will automatically find your defendant guilty.
Playing the game is easy enough, with logical controls. All of the features of the DS have been used, such as the microphone, stylus and so on, showing the thought has gone into the DS release of the game, and that it's not just a straight port from another console, as is seen with some other games.
A lot of thought has been put into the various dialogues in the game, and there are a lot of them. There's a lot of humour which is imparted, and although it can be tiring reading through a lot of this, it does remain quite fun, and sufficient to want to make you carry on.
The graphics are very good and add a lot to the atmosphere, both the graphics in general and also the video scenes. The music, as with other games in this series, is also good and again adds to the atmosphere of the game. Unlike most games, there is unfortunately no multi player option, but it would require quite a game redesign to make such a feature useful, although I can see some potential in the idea of playing with others.
In terms of the negative features of the game, sometimes the game is a bit plodding and you have to do things in an exact way, rather than being able to use some initiative. This can mean that the cases do become a little dull in places, but there's normally enough going on to hold the interest.
It's a shame that there are only four cases in total, as the previous game in this series had five different cases. However, the final case in this game is superb, and works slightly differently from the others, which does add some extra value and interest to the game.
The game retailed for 29.99 pounds but is currently available new on Amazon at half this price, fifteen pounds. At time of writing second-hand copies were nearly the same price, but you might be able to find cheaper copies on sites such as eBay and Amazon. The game is rated 12+, so isn't suitable for younger children.
In conclusion, I found this a good game, with lots of pluses. There's a lot of game play to be had, and like the other games in the series, it remains fun throughout. Effort has been put into the graphics and sound, and this is definitely a good purchase for those interested in games from this genre.
I'm a huge fan of Phoenix Wright and, to be frank, I think the series needs no introduction. There are few DS gamers out there who have not tried the innovative point-and-click/courtroom adventure series, or at least haven't heard of it. It's popular, and for good reason; but now, Capcom takes the franchise in a slightly different direction, chronicling the events seven years after Trials and Tribulations where the inefficiency of the court system is finally coming to light and with Ace Attorney Phoenix Wright badge-less.
For the most part, though, despite the changed mascot the new Ace Attorney iteration is not very different at all from the Phoenix Wright games. The game is divided into two big sections: one in which you'll investigate the crime scene, question witnesses, and search for clues related to your case. This takes the form of fairly typical point-and-click gameplay, and is the lesser of the two parts of the game. Progression is very linear and oftentimes you'll be stuck simply because you didn't examine some specific item or you forgot to present something to a random person. It can get pretty frustrating at times, even to the point that you may give up and take the "Go everywhere and present everything to everybody" approach -- it works, but it's certainly not what the developers intended. It's a problem, but it's a problem that has plagued past Ace Attorney games, so if you're a fan of the series this won't pose much of a problem to you.
The second and far more enjoyable part of Apollo Justice is the court scenes. It is here that you'll use the information that you gathered during your investigation and put it to use defending your client (who, by the way, almost always appears to be guilty). The set-up is simple, but quite addicting and really satisfying. The prosecution will call witnesses and present evidence that proves your client guilty. But if there's a rule to live by, it's this: the witness on the stand is always lying. They may not even know it -- that is, they may think they're telling the truth -- but there's always a flaw, and it's up to you to find it. So, the witness testifies, and the testimony is broken up into short statements. You can press each statement for more information, but to really prove a contradiction, you're going to have to present evidence that contradicts a witness' testimony. From there it's all downhill for the liar on the stand, and you're a step closer to your not guilty verdict.
The courtroom scenes are a blast, but what's really compelling about Apollo Justice and what'll keep you playing -- or rather, what should keep you playing -- is the plot. Each case is well-written and well-conceived, and the ending often comes as a shocker even to those who are pretty good at figuring things out. The writing is, as always, excellent -- it's quite humorous and there are several lines that will likely make you laugh out loud. The last case, in particular, is pretty awesome and does a good job of tying in the first and third cases as well (the game, sadly, has only four cases) -- the second case, to be honest, sucks pretty bad and has little purpose in the game other than to introduce you to the investigation process.
The character development, on the other hand, is not as good as we've seen in past Ace Attorney games. Whereas the Phoenix Wright games had characters like Maya, Mia, Edgeworth, Gumshoe, and Phoenix himself who were all distinct and lovable characters, there aren't many similar entities in Apollo Justice. Trucy, Apollo's assistant, is well-developed as is Phoenix himself (he makes an appearance sans badge, and part of the game is figuring out exactly what happened to him). Apollo, however, despite the fact that he's the game's main character, is strangely distant, hollow, and one-dimensional. It's not until the very end of the game that he even becomes somewhat likeable -- I, for one, am hoping that Phoenix gets has badge back and becomes a lawyer again, because he's far more compelling than Apollo.
The biggest thing going for Apollo Justice is likely the number of new game play innovations that have been added. In past games there wasn't a whole lot you could do on the investigative end aside from talking, presenting, and examining -- the same goes for the court scenes. In Apollo Justice, however, you can fingerprint, cast footprints, watch videos for clues, and even use this pretty neat thing called the Mason system that allows you to travel back and forth through time in an attempt to gather clues (it's neat to present some item you found in the present day to someone in the past to get information that you could otherwise not have obtained). In the courtroom, as well, there's an addition, in the form of the Perceive action. Everybody on the stand lies, but there's not always concrete proof (one of the themes of the game, by the way), and so Apollo can observe nervous gestures made by the witness to pinpoint a lie. It's actually pretty outlandish, although at times it's kind of cool. The big problem with all this, however, is that these implementations seem tacked on and are not fleshed out at all. For example, fingerprinting and footprint-casting occurs only in the second case, and makes no appearance anywhere else in the game. Likewise, the Perceive icon comes up only once in a while, so when it does you know that you're going to have to perceive rather than present evidence. It would have been neat if these features had carried over, but instead they act kind of divisively ("Oh yeah, this is the fingerprinting case") and steal some of the thunder from the really dramatic ending.
The Ace Attorney series has finally received a graphical update, as Apollo Justice is the first game in the franchise to be made specifically for the DS (all the past games have been GBA ports). However, it's really not very noticeable -- the visuals are changed a bit, sure, but it's nothing incredibly noticeable. There aren't even any significant cutscenes aside from some very interestingly-done ones that essentially are black-and-white drawings in a slow procession. While it's not technically all that impressive, the artistic design is absolutely incredible, and to me, that's what really counts. The music is, as any connoisseur of Phoenix Wright might expect, excellent, and combines new character themes with some of the best music from past games. It does a great job of setting the mood and the Ace Attorney games are among the few in which the music honestly does improve the game.
Apollo Justice is a fairly long game, despite the fact that there are only four cases. If you've been playing the Ace Attorney games all along, you'll no doubt know what you're doing at this point and you'll spend less time aimlessly wandering around searching for clues and you'll make it through the game a few hours quicker. Also, the game is fairly difficult, but those who've been playing for a long time are at a clear advantage. There are some situations that are pretty mind-bending and challenge you to think outside the box, but at the same time there are far too many instances when you're not-so-subtlety told exactly what to do. This take a lot of fun of figuring things out for yourself, and I'd say it's fairly clear that this game may have been designed for those looking to hop on the Phoenix Wright bandwagon.
While it's a must-play for Phoenix Wright fans, it saddens me to say that Apollo Justice is probably the weakest entry in the Ace Attorney series to date. The characters lack some of the charm that made the first games so great and the neat game play implementations lose some of their effectiveness because they're used stingily throughout the game. And despite a relatively new set of characters and a toned-down difficulty level, Apollo Justice isn't a good place to start playing Ace Attorney, just because it doesn't showcase the best that the series has to offer. Don't get me wrong: it's a fun game, but it's also a bit of a letdown because it could have been so much better.
(also on gamefaqs)