Castlevania: Order of Ecclesia (DS) Reviews
Product Type: Konami Nintendo DS games
Description:Model ID 4012927082874 / Genre: Role-playing / Release Date: 2009-02-06 / Published by Konami / Following the success of Dawn of Sorrow and ... more
Castlevania: Order of Ecclesia (DS) ... Portrait of Ruin, the legendary Castlevania series is back on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.
Newest Review: ... of Ecclesia takes a more arty style look which seriously updates the series dated look into the 21st century. Despite just ... more
Customer Castlevania: Order of Ecclesia (DS) Reviews (2)
by - written on 03/11/09 (Useful, 11 readings)
The Castlevania series has taken a 'if it ain't broke, don't fix it' approach for years now. Instead, each new release sees minor tweaks here and there, but core gameplay remains the same. Order of Ecclesia takes a more arty style look which seriously updates the series dated look into the 21st century. Despite just being a 2D platformer, it looks pretty good for the DS. There's a multitude of different weapons and magic you can use and due to their variety, you'll be spending some time experimenting to see what weapons suit you best. The story is certainly nothing unusual as Dracula is back (AGAIN!) and your goal is to retrieve a ... Read the complete review
by - written on 26/05/09 (Very useful, 90 readings)
When a series becomes too popular or too long running, some people will start assuming that by then it must have become rubbish. When the original few characters in its universe are long gone and their role has been picked up by descendants, friends, associates; and the original, simple storyline has mutated into a convoluted tangle of prequels, sequels, antefacts and parallel dimensions, all struggling hard to keep a fragile consistency with each other; when a simple gameplay concept has been transformed many times into many variations, when the number of collectibles have gone up from five to five hundred, but at the same time the same themes have been exploited so ... Read the complete review
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