I'm gradually working my way through the Final Fantasy series and so number three was next in line and it doesn't disappoint. I think it could easily have been on one of the bigger consoles and it would still have held its own well.
Plot: You control four children called the light warriors who by prophecy, are chosen to save the world from its plunge into darkness. Usually the balance between light and dark is controlled by crystals but their power is fading. Quite a simple plot by today's standards but it's still a joy to play through.
The main beef of the game is to constantly improve yourself until your ready to tackle the end boss. This involves levelling, going through lots of dungeons for either main or side quests, getting the best gear possible and learning how to use your characters to their best ability.
I mentioned side quests as like with most role-playing games (RPGs) it's never a simple case of getting from A to B. Like the name says, they are to accompany the main quest rather then be a big part of it. You don't have to do them all but it sure helps with the levelling up and the improved gear side of things.
Graphics: The graphics in my opinion push the DS to its limits. The characters are in 3D and its overall a very pretty and colourful game that suits the DS well.
Sound: As you would expect, the classic Final Fantasy score makes its return.
Controls: Fairly simple to get to grips with. You can either use the stylus or the buttons and it's the usual case of menu selections and spell timing. I personally found using the buttons easier as it left the screen free to be able to see everything but you may think differently.
Gameplay: Although the controls are easy to learn, it's knowing when to time actions right that's the hard bit. You time a healing spell wrong and it could end up meaning your party is defeated which will then send you back to your last save point but yet if you keep healing all the time, you wont have enough casts to last the length of the dungeon as they are limited.
There's also the job system included in FF3. This apparently gives you the option of 279,000 party combinations so pretty much a set up for any kind of player. What the job system does is rather then giving you a mage, rogue, warrior and priest; you get to choose what you want in your team. This way you can choose a team that makes you feel comfortable playing the game. As you level, more jobs become available which gives you the option to upgrade or change your chosen jobs so it isn't a case with you being stuck with them forever.
Lifespan: FF3 took me just over 30 hours to complete which includes all the side quests too. A decent length for an RPG although the replayability is low. You can play through again with different jobs but the outcome will be the same as the story doesn't change.
Overall: A great addition to the FF series and a nice idea making it for the DS. You have the option to play it wherever you want.
However, I did have a couple of problems with the game. The first is that the two screens weren't utilised to the best of their abilities as the top screen tended to stay blank half of the game and the second being the save system. I known FF games aren't known for their great save system but one can only hope. Other then that, everything they did get right, they did to a very high standard.
This is the first Final Fantasy Game i played and only did so as I was recommended by a friend... It is now one of the best games for the DS.
The story is very detailed, and has a few movie cutscenes, where you join a team and have to fight evil to restore peace into the land. You can be a range of characters from white mage, black mage, warrior and more... crafting your team the way you want it, and making it as strong as possible to withstand the many enemies you will face.
The graphics are really good, with detailed characters and surroundings, with great effects for attacks. The story is in depth and interesting. It is a long RPG game taking over 40 hours to complete, so it is very much worth your money!
There is quite alot of walking, and levelling up, but if thats your cup of tea, you will have no problem getting into the game and getting addicted. The learnign curve is shallow and it is great combat system which is turnbased.
It is not too easy and not too difficult, there are some difficult moments but not impossible. It keeps to the original final fantasy formula and works really well on the DS platform.
You can get this game for around £15 and i recommend this If you are a hardcore RPG fan, you can't miss out playing this game, and if you're into anime, this is also for you!
Final Fantasy III was the first game I purchased for the Nintendo DS. It was part of the package and I was also (I still am, by the way) a huge Final Fantasy fan so it seemed like a logical choice. I was aware it was a remake/updated version but this was no issue because I haven't played the original so can hardly make comparisons. However, I was fairly unimpressed upon completing the game. It's sometimes fun, there is a lot you can do but there are a few small flaws that make me mark it down.
Plot--- Following an earthquake, a previously unexplored cavern is opened up and the main character happens to fall into this cavern. During his exploration of the cave, he discovers the Crystal of Light and so starts the story, as well as adding the ever-reoccurring theme of Crystals (ever present in Final Fantasy games). I won't mention every single event that happens in the game because that's why people play games and besides, it's not fun to read an entire synopsis! However, as sticking with traditionalist Final Fantasy themes, there is a princess, Cid (!!), airships, chocobo's and good defeating evil. It is a nice story but seems underdeveloped- when something good starts to happen, it is rushed through to get back to the main plot and this is a criticism of the game.
Characters-- The four lead characters are Luneth (ever optimistic and determined), Arc (shy but intelligent), Refia (archetypal female Final Fantasy character- sweet but not spineless) and Ingus (a Knight and somewhat aloof). Again, while the characters are likeable, they lack any substance and are disappointingly underdeveloped. Often the secondary characters are more memorable and I wanted to know more about them than my actual team (Desch and Aria are two such examples).
Battling--the ATB system is still in place in this game- you take turns to hit the enemy, heal (etc etc). However, instead of being able to create your characters to be good at everything, this game restricts your powers to Job Classes (like Final Fantasy I). There are 12 Warrior Classes to be unlocked (including the Onion Knight which can only be unlocked through multiplayer mode and with Mognet), and 11 Mage Classes. Not all of the jobs are instantly available and as the game progresses, more jobs become available for you to use. And, as you use the job more, the more damage you can do with it.
Mini-games--okay, these are lacklustre in this game. I can't think of many to be honest apart from racing your chocobo around the world and battling to get hold of summons. These weren't at all interesting though and I was a little disappointed that there weren't more.
A huge criticism of this game would be the sudden steps up in difficulty and how long the dungeons are. Often a dungeon can take way over an hour to complete and there is no way of saving properly as you advance through them (apart from the Quicksave feature but that is only temporary). And often you are found stuck when you come to a boss because there has been no indication of how difficult it is going to be (the enemies often remain at low levels when the boss is ridiculously tough!) While this is good because it creates more of a challenge, it is frustrating to be defeated after going through a huge dungeon and it made me not want to play the game on many occasions.
Another criticism that has come to mind is about how vague parts of the game can be. I spent a lot of time just wandering around the world map while hoping I walked to the right town because the hints given to me were terrible or I was given no indication about where to go at all. I'm all for a challenge and an adventure Square but seriously!
This game is worth playing- I'm not going to deny that it was a reasonable game. However, don't play it with the highest expectations about it especially if you are a big Final Fantasy fan. It does not live up to the standards of other games in the series and was sadly underdeveloped.
Final Fantasy is a long-running series of games that has been out for years on various different consoles. They are set in imaginary lands where you must fight monsters and complete tasks to advance.
You play a party of adventurers (think a more socially acceptable version of Dungeons and Dragons) that you control. Starting off with one character (Luneth) and building up to four, by finding and buying treasure, equipment and spells and finding monsters (thus gaining experience and increased job ranks), you progress through the game. Like any console role-playing game, it's not linear and you end up having to solve logical puzzles and walk around and talk to everyone in order to find everything you possibly can.
There are tons of things to do, buy, sell and travel to in this game as you explore the world on foot, by airship, boat and possibly more ways I haven't encountered yet. Your journey will take you through twee gnome villages to dragon infested seas to viking coves, across monster-filled deserts and plains.
You can buy and find lots of items from magic spells to use in battles to healing items and you even pick up a canoe on your way. You find money in chests and get awarded for killing monsters along your way, so there's plenty to save up for. You can also heal your party when wounded in battle at springs and in beds.
One interesting thing is that your party members can have 'jobs' where they specialise in something specifically, e.g. a Whte Mage will be able to cast lots of white magic spells in a battle, the knight will be a good fighter and great with a shield and sword, the monk is good with his fists etc. The more experience you get the higher your job level and the better you are, to put it simply.
If you're a hardcore Final Fantasy fan then you will have other versions to compare this to - I haven't played the others, but I'm an RPG fan in general and I really like this. If you played it when it originally came out on the SNES you probably won't find much has changed (although it now has wi-fi capabilities), but it's always good to return to retro for a while. If you're a fan you might be as disappointed as the other people who have reviewed this, I don't know.
As a first timer to FF, the only complaint I have is about saving, which can only be done on the World Map in full. However, you can 'Quicksave' at any point in the game, which only saves your game temporarily (if when you next load your DS you click new game or load game rather than continue, you'll lose your last quick save). However, I can't be bothered quick saving as you have to turn the DS when you do so. Surprisingly, this has come in useful on a number of occasions where I've thought 'Hmm, I wish I'd done that a bit differently' or 'I wish I was a bit further back' or 'I should have bought some more antidotes'. So it does have advantages even for the lazy.
My final point is that this game has a LOT more hours of gameplay in it than the vast majority of DS games. To complete the absolute minimum will take at least around 35-40 hours, and then there are lots of side quests and potential levelling up that will add tons more playability to your game.
This was a Christmas present from my sister and I don't know how much it cost but I would recommend it...I'm really enjoying playing it through!
Every once in a while a game comes along that lets us relive gaming as it was years ago (or experience it for the first time, for some people). Porting old games is nothing new for Nintendo owners. Some remakes are better than others, but Final Fantasy III stands out largely firstly because it is one of the earliest games in the highly popular 'Final Fantasy' series and secondly as it's a game that so few gamers played because it was released only in Japan.
Final Fantasy III is one of the best-looking games on the DS, but don't let that fool you. Hidden beneath the cute, nose-less character models and impressively-designed and animated enemies is a seriously hardcore adventure. If The World Ends with You is the only sort of RPG (role playing game) that you could enjoy, turn a blind eye and for your own sake, don't bother with Final Fantasy III. But if you've got an appreciation for games that were released some twenty years ago and that laid down the foundation stones of the RPG genre, you'll likely find something to enjoy in Final Fantasy III.
Frankly, it's easy to see why Final Fantasy III has previously not been released in North America and Europe: because it's pretty much the same freaking game as Final Fantasy I. Yes, we get pretty little updated visuals and a surprisingly fun job system, but in many ways it doesn't differ much from the original Final Fantasy.
Aside from the job system which I'll touch on later, Final Fantasy III is role-playing in its most basic, stripped-down form. You'll fight monsters, gain experience, fight some more monsters, buy equipment, and use your new powerful equipment to fight more powerful enemies and gain even more experience. It's a circular, constantly-repetitive experience, and it's going to turn a lot of people off. Again, there's clearly a niche market that's being targeted here and frankly it's surprising that Square was brave enough to release a game that will appeal to so few people who own a DS (most owners of the system are too busy having fun with Nintendogs or Super Frickin' Princess Peach to pay attention to a real game).
The job system is one of the few mildly unique aspects of Final Fantasy III and is the only draw of the title to people who brag about playing every Final Fantasy game released. The game features some 25 different jobs, all of which their own weapon abilities and a special action or two. Experimenting with different party options is pretty fun, but there are some jobs that are clearly better than others while some jobs are absolutely useless and you'd have to be an idiot to actually use them. Still, constraining your ideal party is enjoyable enough, and checking out all the different job costumes is one of the most exciting parts of the game.
And then there's the problem of difficulty: the bulk of the game is decently fun, if your idea of fun constitutes killing the same group of pretty-looking monsters over and over and over freaking again. But then Final Fantasy III shows its true colors: even the beautiful visuals can't hide the fact that this is a really old game. You're expected to grind to insane levels to get through the game's many dungeons and defeat incessantly-attacking enemies. It's hard to get into the lame save-the-crystals-story or connect with any of the poorly-written characters when you're attacked by a threesome of foes hellbent on your death every three steps you take.
In many current-day RPGs, a little level-grinding is required. In many, there's a setup where "it'll be a lot easier if you gain a couple levels-up now and then but it certainly isn't a requirement and you'll have just as much fun facing off against epic bosses at a lower level". Such is not the case with Final Fantasy III. You MUST grind. There's no way about it. If you just try and play through the story without stopping to level you'll probably have killed yourself out of frustration by the time you reach the second boss. You're expected to grind. A lot. Hell, the entire game is one big freaking grind. There's no puzzle solving and only a few side quests. You'll level-up for hours in preparation for taking on one big, overpowered boss. Even worse is when you fly through a dungeon, reach the end of it after an hour and are absolutely SLAUGHTERED by a boss because you spent too little time leveling.
And thanks to the archaic save feature, it's back to the beginning of the dungeon for you. You can only save in the field and because nothing ever really happens there -- it's just the way to get from dungeon A to dungeon B -- it's kind of useless. You'll just save before you enter a dungeon and pray for the best. Admittedly, it's a different sort of difficulty than many of us may be used to. You always know where to go and what you have to do -- the difficulty is in actually doing it. Compare that to the mess of an adventure employed by many current-day RPGs where you'll go through several dungeons, obscure puzzles, and boring story bits before fighting a boss. To its credit, at least Final Fantasy III keeps things simple.
Final Fantasy III is kind of like a very attractive member of the opposite sex whom, when you get to know him or her, turns out to be a massive jerk. Square-Enix advertises the beautiful graphics and the fact that this is a "brand new" Final Fantasy but conveniently forgets to mention the fact that if you've got the patience of one of the millions of ten-year-olds who actually own a DS, you'll hate this game.
But if you do stick with it, Final Fantasy III improves significantly. There's no way to revive your characters outside of Phoenix Downs and two reviving spells. But in a cruel, misanthropic move by Square, you're never given access to these spells until halfway through the game. So for the first half of your time with Final Fantasy III, you'll have to be a perfectionist. If a character dies, you'll reload so as not to waste any precious Phoenix Downs. And then once you gain Raise, the game throws a mountain of Phoenix Downs at you. I feel degraded.
If you're willing to stick through it and slog through five or ten exceedingly painful hours at the beginning of the game, then go ahead and play, rent, or steal from a friend Final Fantasy III. I've been ragging on it a lot but it's really not a bad game. In fact, it's actually a pretty good game. It's just that under all the pretty, its age is really starting to show. If you appreciate the brand of old-school gaming that the older Final Fantasy games offer and are willing to put up with some seriously frustrating moments (Final Fantasy III is easily one of the toughest games you'll play), then it's a fun adventure. Everybody else can wait for Final Fantasy XIII which looks set to redefine the role-playing genre next year, or stick to the safety of New Super Mario Bros.
I've had the DS for nearly four years now and have decided to compile a list of the top 10 DS games of all time. You can view this list on my profile
Typical price: £11.69 from Amazon
This review can also be found on other websites (see my profile for details).
As mentioned by a previous reviewer, this game is full of promise (being a remake of a previously well-accepted title), but fails to deliver. It's actually, disappointingly, a quite weak RPG for the DS, as the competition is stiff with the wide range of choice having sprung up over the last five years, for both the DS and GBA.
The graphics are a bit of a letdown, which was always going to be an issue- the characters aren't rendered in a massively more sophisticated way than your average Animal Crossing character, so be warned if that'd put you off. The music is classic FF, though.
The main problem with the game is the glitches that can ruin your whole 30 hours+ of gameplay time- such as being able to be stranded in a dungeon with unbeatable monsters and no chance of escape. I'd recommend using all three save files just in case!
III on the DS is disappointing. It gives so much promise at the start, but after a couple of hours of playing the façade drops and the game shows its true colours. This game is plagued with problems.
In every other Final Fantasy game, including the remakes, the game was spaced out nice and evenly with plenty of save points. Sure, if some boss creature at the end of the dungeon was too hard, there was nearly always a save point stuck handily in front of that big mean looking door that has a gigantic Behemoth waiting behind it. III does not possess this. The majority of your adventure is spent dungeon crawling and there are no save points hidden in any of the architecture. Coupled with the endless random monster encounters (that either make or break a Final Fantasy game for some people, as there is no way to avoid these occurring), it makes for an extremely frustrating gaming experience. The only place you can save your progress is on the world map. From there on, youre on your own. Try to avoid hurling the DS out the window after having spent an hour of playing through a tiresome dungeon, only to be zapped into oblivion by the boss at the end. Bam. Another hour of your life, wasted, with nothing to show for it.
Overshadowing, and contributing to, the afore said save point dilemma, is the Job system. The Job system allows each of your four party members to switch their roles within the party. For instance, say you need someone to heal your burly warriors. Switch one of your characters to a White Mage and he or she can start casting Cure magic. Or maybe certain enemies are only susceptible to arrows. In which case, you will need to switch a couple of your characters to bow-wielders. In total there are about twenty jobs that reveal themselves through the course of the game. Fine and dandy. The problem arises, on at least three occasions, whereby you *have* to switch all of your party members to a specific group in order to conquer a dungeon or beat a boss. When jobs are switched there is a specific adjustment period and during this time the character in question is terribly vulnerable and underpowered. This means you have to hang around even longer practising with your group until they are boss capable. In terms of continuity, the difficulty is all over the place. One moment you are happily trotting along squishing the local beasts and baddies, the next you are suddenly being pulverised by some stupid bird creature because you didnt change your entire team to a group of Dragoons.
From a technical viewpoint, the game doesnt even incorporate what the DS is capable of. The top screens only real use is displaying the world map outside of the dungeons. Other than that, within dungeons and during fights, it is totally blank. Stuff using it for providing information on the creatures you are currently slashing at or as a mini map within the dungeon, eh? The touch screen almost gets taken advantage of, in that you can use the stylus to click stuff and move your character across the screen, but it has been programmed in such a cack-handed manner that the stylus will frequently select the wrong option for you during a fight, or when navigating the menu screens. Luckily you can use the normal d-pad for movement and buttons for selecting everything. Nothing in the game incorporates the microphone either. The DS Wi-Fi feature does have a use, in that you can send messages to other FF users if you know their friend code, but if you dont have Wi-Fi access then this is meaningless. III totally wastes the dozens of opportunities available on the DS that could have enhanced the Final Fantasy experience.
All the creators Square Enix have done is taken the original game and jazzed up the visuals. Admittedly it does look and sound great. All the characters and sprites have been jazzed up to three dimensions. The themes to each location plink and plonk along nicely without grating the ears. Spells cast and beasts summoned during fights are impressive. Graphically it is very reminiscent of Final Fantasy VII on the Playstation, but that is where the similarities end. In terms of gameplay, all the other Final Fantasies, including the Gameboy Advance remakes, enjoyed bonus sub-quests stuck in. III does boast a couple of these but they only way they are made available is through sending other III users messages through the previously mentioned Wi-Fi service. Again, if you dont have Wi-Fi access then you are unfairly missing out on content that you have paid more than enough money for.
Final Fantasy III is a poorly structured and ludicrously difficult remake of what was one of the most influential games in the series. Running through the game will take you the better part of thirty hours, and most of those will be spent level grinding just so you can become strong enough to make your way through the next section. The plot is okay, a bit haphazard and unexplained in most parts - but we are living in the days of voice acting and grand theft autos, so the cutesy style of early nineties games is a bit defunct. The glaring faults that could have been so easily fixed sully what could have become the stalwart RPG for the DS. So, unless you are a Final Fantasy purist, avoid this game.
In this game you play as Luneth who after finding a magical crystal set out on a mission to save the earth along with his companions Arc, Refia and Ingus. Each of these characters have a doll like quality and are well animated.
The combat in this role playing game is of the turn based variety and it works pretty well in a game that certainly has its challenging moments. Basically you issue the commands to your team and get to sit back and watch the outcome of these. The AI of the enemies is pretty good as well and they will attempt a number of tricks to outwit you and the boss fights can be quite tough, the fact that there are not save points along the way on the missions is a little frustrating.
The game has a decent amount of playing time and I really do like the graphics on the game which although carrying a cute quality and brightly coloured and well animated.
Definitely a game worth getting and is a good addition to the whole Final Fantasy series.
The missing link in the evolution of Final Fantasy is unveiled - experience an exclusive tale untold.