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**Final Fantasy XII: Revenant Wings (DS)** Final fantasy was always one of my favorite ps1 games as a child but although ive had a ds for quite a while i have never had the urge to play it and i only tried it as i received the game as a gift. **First impressions** At first this did seem like a typical final fantasy game in that it started in the middle of an adventure . I think some of the battle music was the same but its been about 6/7 years since i have played this series so i am not sure. I like how the save points are quite frequent, not that i think a lot of gamers would take regular breaks but least the options there . I also like the graphics on this. Now depending on the graphics in a game (spyro etc) i get sick ,feel dizzy etc .I don't get headaches or anything else from this. Saying that i have never played it for more than an hour at a time,but some games make me sick within about 15 minutes so i think this one is safe. I like how the video scenes are split over both screens on the ds. Gameplay- I think im about half way through this so i would say the amount of time it takes to complete is decent.It is starting to get a little bit repetitive but not enough that i will abandon it Overall i rather liked this. I got most/all of the series for Christmas so i don't know how much it cost but its been out for ages so i think it could be picked up cheapily. Edit:this is on amazon new for 17.90 or second hand 5.99 .Don't think I would pay full price for this but who would when the other option is so much cheaper.
Final Fantasy XII: Revenant Wings is the sequel to the PS2's Final Fantasy XII. This game takes place shortly after Final Fantasy XII, and shares many of the same characters as playable. Even though The games are both Final Fantasy XII games their game play styles couldn't be any more different. Final Fantasy XII: Revenant Wings is an RPG with real-time strategy elements with battles involving many units at a time. This change in game play is a refreshing break from the normal turn based and recently more active, yet still turn based battle systems. The way a battle works is the player has an objective such as eliminating the enemy or capturing all the summoning points that they mush complete to be victorious. The player usually starts with summoning point of their own in which they can use to summon espers to aid in battle. The player then moves his units to engage the enemy, capture points, or collect items. The game can essentially be simplified to a glorified version of rock-paper-scissors due to the types that are assigned to each unit opposing each other. The types are melee, ranged, and flying. Melee overpowers ranged, ranged overpowers flying, and flying overpowers melee. Each unit also has an element consisting of either fire, water, earth, lightning, recovery, and non-elemental which adds another level of complexity and strategy to the battles. The story of this game is decent. Its not exactly breathtaking, but neither was the original Final Fantasy XII story. I personally bought this game because the game play was a step in a different direction and seemed interesting. I will admit towards the end of the game things get to be on the tedious side and the story becomes lackluster but that's only after many hours of game play.
There seem to be a lot of people out there who dislike this game and I'm not really sure why (apart from disliking FFXII- who would want to play the sequal of a hated game?). This is a fun game with so many hours of gaming time to offer someone. Set on year after the finale of Final Fantasy XII, Vaan and Penelo are now in possession of their own ship and set out to become fully-fledged sky pirates. Expect cameos from Balthier, Fran, Ashe and Basch (among some others!) However, please don't let the issue of it being a sequal put you off. This game has a completely new story, new scenarios and does not always make reference to previous events! Unlike other Final Fantasy games which I have played, this one has a more unique battle system (wikipedia says it is reminiscent of FFT and FFTA but I've never played those so can't compare). Using your style, you give commands to your party-- there are gambits for more specific attacks or defences, you can summon numerous espers to support your party and there are still a variety of enemies to attack. All in all, I really love many aspects of this battle system. You can be as tactical as you wish or just summon lots of enemies and force your way through the game ;) The music contains lots of tracks from FFXII and has a few new ones. It's nothing special though. There is also no voice acting (as far as I can recall) in this game. This game can be as easy or as difficult as you want it to be, which is part of the reason I love it so much. As well as the main story, there are missions you can complete for new weapons and additions so this game is not short on value for money. Overall, I do recommend this game to people. Again I will say that don't let the fact of it being a sequal put you off. It isn't directly linked to FFXII and has so many merits in itself. I still haven't managed to complete it due to 100% mission completion (did you know that makes the final boss nearly impossible? Whoops!) but have no problem with saying it's a fun but not childish game. You can buy this game for £9.99 (inc. p&p) from Play.com at the moment and it is definitely worth it for that price.
There are two types of spin-offs in the world: one is where the videogame builds on its predecessor's material and tries to take the experience one step further. The other is a cheap and shameless cash-in. Revenant Wings is hands down one of the worst games available on the DS. Forget those rubbishy film-to-game adaptations like Ironman or Pirates of The Caribbean - Revenant Wings tops all of them. And it would seem that the only reason why Revenant Wings materialized on the DS is by virtue of the fact that it's a spin off from Final Fantasy XII on the PS2. Stripped of its origins, Revenant Wings would likely end up in the nearest bargain bin of your local video rental store. What RW tries to be is a real time strategy game like Command & Conquer or Starcraft. Anyone who has played either of those will be familiar with the old-but-effective click n' drag system, which is what RW tries to replicate with the stylus and the touch screen. A noble feat, even more so for a portable device, but for all its good intentions, RW is loaded with glitches, has an extremely fidgety interface, boasts the difficulty curve of a brick wall, and to top it off rehashes old sprites from Final Fantasy Tactics: Advance, which was a Game Boy Advance title released more than three years ago. Picking up a year after where Final Fantasy XII left off, Vaan - a self-styled sky pirate - and Penelo, his faux love-interest, fly about in their airship in search of treasure and adventure. To begin with all you control are the main characters. Vaan whacks things with his sword. Penelo is support, healing Vaan when he gets whacked with someone else's sword. Along the way you pick up a few more non-descript team members each with different skills. Ground units, like Vaan, have the edge on magic users, while magic users are far more effective at zapping aerial units, and aerial units do more damage against ground units, and so on. This is all fine and dandy for the first couple of levels, but the major problem with the gameplay soon rears its ugly head. Vaan and friends soon obtain the ability to have their own personal set of monsters to ward off the other monsters that are exactly the same as the monsters that you are fighting against. So much for being creative. Initially, to each main character, you get paired with, depending on how powerful your monsters are, about three in his or her respective party. If your monsters fall in battle, you can re-spawn them from particular nodes, but if your team leader dies, you can't re-spawn any of them and your monster quota is lost, as well as any skills that particular character has. Of course, that outcome is to be expected in any strategy game, play effectively and don't screw up, but given the fact that the ability to revive any fallen team leader is extremely limited at the beginning of the game, it forces you to play very conservatively with your choice of available units. The worst part, however, is actually getting any of your characters to do anything in any sensible order. Along the top of the onscreen interface are the faces of your team leaders. Tap one and it selects both the leader and his or her team of units, allowing you to move them as one. Yet, ninety percent of the time, you only want that one character in order to use their respective skill (like blast a group of unsuspecting enemies with a fire spell). What you don't want is an entire legion of your crappy AI minions walking straight first into a skirmish they have no chance of winning. Thus begins an uncomfortable series of taps just to select one measly unity. And if that weren't enough, as the missions progress, you end up fighting more and more enemies that will overpower the units with the aforementioned advantages simply by sheer force of numbers. It is at this point that the only reasonable thing to do is send every single unit you have as one mangled crowd into battle and hope for the best. None of this is in keeping with a strategy game - it's just a roulette of dumb luck. There's really no point in detailing anything else about this game's foibles. It's just bad. Really bad. And shockingly, on nearly every other website or magazine, this game is lauded as a must-have DS game. The mind boggles as to why this is the case, but depressingly, it shows that every man has a price, be it promoting rubbishy games or invading foreign countries, all for a quick buck. Yet the real criminals here are Square Enix - the creators. They should be ashamed, given their reputation and back catalogue, for allowing such a poor title to get the green light. Fret not - there is light at the end of the tunnel. A far more worthy title on the DS, also produced by Square Enix, is Final Fantasy Tactics Advance: Grimoire of the Rift. A mouthful to say, but in terms of gameplay and longevity, you're far better off choosing it over Revenant Wings.
With Final Fantasy Grimoires of the Rift on the horizon, it seems that Square Enix is churning out game after game for the DS. Each of them better than the last. Already, there have been three DS releases this year. Final Fantasy XII Revenant Wings is one of these games and it takes that classic Final Fantasy role-playing experience to the next level with the addition of real-time strategy. Yesterday, in my review of Final Fantasy XII, I called the game one of best in terms of visuals on the PS2. It should come as no surprise then that Revanant Wings is stunning to look at. The settings are vivid and lush, and the company has made an excellent attempt at introducing texturing to the DS. The sprites are colourful and well-detailed. What really impressed me were the cutscenes which are used throughout the game. You'll hardly realise that you were playing a DS game when you look at the smooth animations with some absolutely beautiful 3D artwork supplemented by 2D background settings. I strongly suggest that if you own a DS, you look at the trailer for this game on Amazon to get some idea of what your DS is really capable of. The style of the music is identical to FFXII which is hardly a criticism. The soundtrack is beautifully composed and perhaps every bit as inspirational as that of the best of Final Fantasy, with a different theme for nearly every place. The only disappointment is the lack of voice acting which Square has demonstrated is possible on the DS with The World Ends with You. The game begins one year after the events of the PS2 version when Vaan, a successful sky pirate, finds a treasure which begins for him and his friends an adventure that spans the skies as they search for a legendary sky-continent. This begins a riveting and well-written story which consists of ten chapters, each with its own missions. Each mission gives you a dose of those amazing cutscenes to keep you engaged into this exciting game. At the beginning of each mission, you will be given your objectives and each character will assume command of an 'esper' (monsters if you prefer). You then build up an army of your espers and attack your enemy and destroy them. But beware, your enemy can also summon espers to their call and this makes combat extremely fast paced. While this system sounds and, indeed, is simple, it works surprisingly well and the staggering number of espers, skills and abilities and the items to collect are guaranteed to engross you. The top screen is reserved for the map of your 'battlefield' while the touchscreen gives you the close-up view of the action. The mechanical buttons and the stylus are all used during battle. The stylus is used to select and unit (or group of units) and then assign them a task. Unfortunately, you can only assign one task at a time, making the process slightly repetitive. Revenant Wings is all about delivering a fun single-player experience for the DS in which succeeds very well. This is why there is no multiplayer support of any kind, which is a shame since going head to head against other sky-pirates via wifi would have been a welcome addition. However, with a main storyline of roughly 24 hours and a number of sidequests to complete, there is plenty to keep you busy. In conclusion, Square Enix has delivered another great experience for all DS gamers, this time one that combines a lengthy and riveting storyline, seamless graphics and a robust gameplay mechanism to deliver a new flavour of Final Fantasy, only let down by the lack of wifi support and voice acting.
This is a fantastic world to set a game in. Final Fantasy XII: Revenant Wings picks up where Final Fantasy XII left off in plot -- with Vaan and co. and their yearning to be space pirate ways! The game control is novel -- a touchscreen RTS RPG, complete with units to control with your stylus via the touch screen. It's a great idea -- if you haven't got a funny hand grip and a not-precisely configured stylus. In most games, the early levels give you a tutorial or two and then throw you into the plot, and you can usually level up by fighting some low level critters for a while, an opportunity that Revenant Wings fails to provide new players. There's a tutorial, and then you're almost immediately in a boss battle, forced to replay it over and over until you either get a hang of the controls or have accidentally leveled up high enough to finally win. The plot is amazing, the graphics are stellar for the DS, but the control system can be maddening.
Taking the epic storyline of the epic FINAL FANTASY XII to new heights, FINAL FANTASY XII: REVENANT WINGS will allow you to experience new scenarios, meet new characters and explore new locations in the fantastic and beautiful world of Ivalice, where you may also recognise some familiar characters, locations and game play systems too! With intuitive touch -screen controls, innovative and easily accessible real -time combat systems and usage of the Nintendo DS dual screens, FINAL FANTASY XII: REVENANT WINGS is a highly playable game for the Nintendo DS system whether or not you are a fan of the original title.