This was a really dull game. The storyline just plods along with nothing exciting happening and is full of despair and misery.
Like all modern 'point and click' adventures, this offers no excitement other than pointing and clicking on everything you can find. The dialog is laboured, the sotry line isn't very well thought out and it's annoying that you can return to a scene (having been there fifty times before) for it to change because you happened to have spoken to a random character several rooms away.
I stuck it out to complete it, though I really wish I hadn't bothered wasting my time - there was no sense of fulfillment at the end. As with any point-and-click adventure games designed for the console age, it is more a 'walkthrough' story - there was nothing even remotely challenging in terms of puzzles to solve - it was more about just talking to people, then talking to another person, and another and another, so in all honesty I think you'd be better off just reading a book!
definitely recommend this one. has been out a long time. was one of the first games i bought for the ds and i still replay it now. love the story line and the fact that if you dont complete it properly the game ends. very addictive couldnt put it down. some parts and puzzles are very obvious while some really take some thinking about. is a bit repetitive in places going back and forth over the same parts. definitely one for adults and older teenagers. very satisfying when you spend a long time working the nex part out then finding you are right. not one for anyone looking for an easy playable game - this takes time and though and not everything is as it seems. can become very irritating when you think you've got the answer only to find its still not solved the puzzle. clear basic graphics. no bright or flashing colours which i personally like
OK, I'll freely admit I'm stuck. But I'll write this review to warn all others who may dare to try it!
The internet is a glorious thing. In this age of electronic information, walkthroughs are abundant. Yes, I had to resort to cheating to help me. Now, I'm no dunce (although I may not exactly be brain of Britain), but this is beyond me.
You play Kyle Hyde. An ex-cop looking for his mate. I couldn't care less. I lost the will to care about him 6 hours into the game, and lost the will to care about the story line. I was just playing to get him out of that awful hotel! I mean, the things he collects and the people he meets don't really help much. I struggle to see how you progress. Don't get me wrong, I hate easy games, but this is difficult beyond belief! I mean, you just end up wandering round the hotel investgating everything, and finding no help! And as for the story, I think I can guess what the outcome is with Kyle's mate. But I won't speculate... I hardly care!
Nothing really links in. You can't use logic, as some of the things you're expected to do are illogical. There's no flow to the game and the dialogue just takes far too long. The idea is good, I just think the execution was lacking. The game is good for some, but if you have little patience, don't bother.
Overall, I'd save your cash. Buy Broken Sword or something.... thats challenging but achieveable, whereas Hotel Dusk is just infuruatingly impossible!
If you've got a DS you just have to own Hotel Dusk, more especially so if you're a fan of interactive text adventures and mystery. I purchased this game on a whim barely knowing anything about it a year or so ago and it has fast become my favourite game on any handheld console.
The story introduces us to a sleepy Southwestern hotel, one that seems to be the source of everyones darkest secrets. Cing, best known for Trace Memory in 2005, have put their heads together with Nintendo with an attempt at another DS adventure based game, and a fantastic one at that. Puzzle-solving mechanics and very creative use of the DS dual touch screen certainly mimics the previous Cing text-based adventure, but that's where the similarities end. The mysterious detective noir storyline with the most intriguing set of characters and fantastic plot twists engages you from beginning to end.
Our protagonist is Kyle Hyde, a cynical, sharp tongued ex-detective who three years prior worked as an NYPD officer, working alongside partner Bradley. One night, Hyde receives a phone call that sends him running after Bradley, until he manages to catch up with him on the riverbanks of the Hudson River. For reasons yet unknown to the audience, Hyde shoots Bradley, and sends his body plunging into the depths of the river. Although his body was never discovered, Hyde cannot get over the nagging feeling that his partner is still out there somewhere, so he takes up a job as a private investigator and poses as a door-to-door salesmen.
This job leads him to Hotel Dusk, where he has the task of finding some left-behind items for a client, but his stay leads him to discover and learn the many hidden secrets of the hotel and it's array of mysterious guests, of which he of course hopes will lead him to his partner Bradley.
The game plays like a book, in which the DS is held sideways, using the D-pad for actions and the stylus for everything else. Kyle moves by dragging and tapping the stylus across the screen to move him where you want to go. When searching a room, tap an item to investigate it further. Sometimes you'll need to make use of certain items or use the DS to make something happen, but it'll all make sense as you go along, and the gameplay isn't complicated at all.
The characters are the main focus of Hotel Dusk, in my opinion. They are that which drive the plot forward and learning their histories and secrets gives them so much more depth, it makes them come alive. Most of the game will involve walking around the hotel talking to people and working out unanswered questions and secrets, the rest revolves around solving puzzles. Conversations are mostly multiple choice, but asking the wrong questions can indeed startle or upset the character. Playing your cards right will gain critical information.
Hotel Dusk is clever and stylish in its own right. The compelling plot brings fiction into games like never before. As the game progresses, you'll find yourself getting more and more sucked in. With such likeable characters and enjoyable gameplay, you won't be able to put it down.
I cannot really think of anything that puts the game down or that which really disappointed me, but the game is obviously quite linear, and it's not the type of genre that everyone likes. The music is also a small letdown, with nothing more than a few jazzy tunes that sometimes fit the situation.
One thing I need to slip in here is just how fantastic the visual style is. All the characters are set against a full colour 3D background and are shown in a terrific contrasting hand-drawn style. Better yet, they're slightly animated and look like they're in motion even when they're idle.
Hotel Dusk is the kind of point and tap adventure that proves itself well for the genre it portrays. The storytelling is a cut above most handheld games, and the puzzle solving and conversational elements make the game the intriguing adventure it sets out to be.
We've yet to know whether Hotel Dusk: Last Window will indeed make it to our side of the world, but here's hoping.
Hotel dusk is a very compelling detective story game with an intriguing storyline and a fantastically sketchy style.
You start out as ex-detective Kyle Hyde, who has been sent to the mysterious Hotel Dusk to deliver a package. However, it is not as simple a task as Kyle first thinks, and ends up taking him (and you) on a captivating adventure containing many puzzles to be solved and unique characters, eventually unveiling Kyle's murky past and deciding his future.
Hotel Dusk is of medium difficulty, so don't worry about it leaving you scratching you head and pondering what to do for months on end, and has fair re-playability, as new items and dialogues can be unlocked after the first completion of the game.
This is a game that finally puts the touchscreen to good use, rather than just using it as a gimmick that doesn't quite fit in smoothly with the rest of the game's interface; and, although I hate to say it, is a fun story for all ages, gamers and non-gamers alike.
Really good game, a really good game!
My favourite Nintendo DS will always be Professor Layton, the first or the second as they are both phenomenal, but Hotel Dusk is a different take and an intriguing look into what the mystery game can do on a DS.
With the ability to pick what questions you ask and the areas you go to the game has a new level of freedom. Also, the game has mini games and hidden clues that need to be uncovered. The premise of the game is unique in the sense that it appears to be your simple escape/mystery game. Yet it is soo much more! Even the characters in the game feel a lot more real than those in the same category and you begin to see the game through the protagonists eyes.
There is very little action in the game and at times it feels very book like and scripted. Their is plenty of dialogue and this really comes across. A good portion of the game is spent reading and reading through dialogue. But even that itself has good humorous moments and you find yourself laughing out loud.
The 3-D black and white graphics give the game a comic book feel but still a refreshing look at the click and find game.
I got a copy of Hotel Dusk back in 07, and it's still one of the best games I have for my DS. The game is an interactive novel, centred on Kyle Hyde, a former policeman who left the force to chase down a friend and colleague who went missing. To pay the bills while he does so, he's working as a travelling salesman for a man named Ed, who also helps throw you some leads from time to time. Stopping overnight at Hotel Dusk, the game takes place over the course of roughly one night, with more plot twists than you can shake a stick at. Everyone in the hotel has a secret, and eventually you'll uncover the lot of them. Well, unless you screw up and get a game over.
The controls are some of the simplest ever. You hold the DS on its side, like a book, and use the stylus to go places, talk to people, select dialogue, write things down in Hyde's notebook, and whatever else you need to do. The graphics, whilst simplistic, are beautifully done, and the music fits nicely without being intrusive. It's one of the easiest games around to just pick up and play - the hard part is putting it back down again. And if you'll excuse me, I've gotten myself a nagging wish to go play it again...
My sister bought me this game as a christmas, was a bit dubious at first as I hadn't heard of it but it turned out to be the best game I have played on the nintendo DS yet.
The game plays like a story book (you open the DS on it's side like a book) which i felt made the control of the game easier. The storyline was intersesting and had a few twists like a good thriller/mystery should. Some good characters in the game which gave me a very suspicious mind. You could choose to take conversations which way you wanted with options.
There were also lots of puzzles to solve throughout in which you would have to find the right tools for the job and then work them out - this kept the game challenging throughout.
It was very addictive and I played it every night constantly. I did get stuck a few times and had to go over conversations and search rooms several times but games that are too easy aren't as fun!
I would definitely reccomend this game.
I'm one of those types who generally thinks that Nintendo makes games without a backbone, and being a fan of more mature titles like Max Payne, it's nice to see that Nintendo are capable of something a little darker too. Hotel Dusk pits you as former cop Kyle Hyde, who ventures to the titular hotel doing work for his boss, only to become ensnared in a web of intrigue and mystery.
The gameplay is quite unique, in that you have to spend a lot of time with the DS turned up the wrong way. You then use the DS stylus to explore the hotel, speaking to people and looking at potential evidence. My only real complaint about the game is that sometimes you almost have to do TOO much, and using the stylus for every minute detail gets a bit irritating after a while.
Visually, the game is pretty simple, but the textures are quite earthy and pastel-like, which adds to the film noir style and aesthetic. However, sometimes they try to use this "arty" technique to cover for what is blatantly just a lack of texture. Aurally, the game definitely works; it evokes the right mood of a Hitchcockian thriller, but it is sometimes a bit stagey and not as seamless as it should be.
There's a lot here to keep you playing, and there are also several ways the story can end. However, it's very much a game for a niche audience, as it's not about huge explosions or constantly-changing gameplay. For fans of noir or a strong story, though, this is great. It's not as great as the likes of Max Payne, but it's a clever slice of detective gumshoe.
Hotel Dusk is a brilliant game for the Nintendo DS, where you play as a detective/ agent that has been dropped into a mysterious plot line which you must play out. It has some of the most intuitive controls, whether its navigating corridors, finding clues, choosing conversational paths it is very fun and mind boggling. I myself have played through about half the game and have enjoyed it. It takes a while to get into the story as there is quite allot of scene setting and some could criticize the animation style as its not to everyone's tastes. If you like shows like CSI, Bones or
Law and Order you'll enjoy this title, think of it as a vivid adventure book full of mystery, secrecy, and sly humour. You can pick it up for around £15 nowadays or even cheaper second hand, so its a must get for those wishing to expand their DS library.
Let me just start by saying that if you're looking for a decent adventure game, you will be disappointed with this game. While it does contain a variety of puzzles, the vast majority of them are simplistic, making the game rather easy overall. It seems to be more of a visual novel than an adventure game. Having said that, it is a fantastic visual novel.
The game begins with the protagonist, Kyle Hyde, arriving at Hotel Dusk and awaiting the arrival of a package from work (he's a traveling salesman). May not sound too interesting yet, Hyde has a dark past. An ex-cop, he's searching for his partner, Bradley, who was supposedly killed years before. It soon becomes clear that the people staying there, the hotel itself and the mysterious girl Maya are all somehow connected.
It's a great game, filled with suspense, with wonderful music and while the graphics may not appeal to everyone, they are certainly interesting.
Overall, if you're looking for a great visual novel, then buy this game. However, is you're looking for an adventure game, this probably isn't for you.
This game for the DS is a first person mystery story that has quite a unique look to it, all of the graphics look hand drawn in pencil giving it a different and interesting look.
You arrive at the hotel to meet a client and walk around finding clues and talking to the guests, staff etc as the story unfolds. There are a number of interesting characters to talk to and you get to visit much of the hotel throughout the course of the game (though you'll have to wait for some areas i.e. the restaurant doesn't open until a certain time etc).
The controls are good and easy to use, the dialogue is interesting and everything seems to be fairly logical in the game puzzle wise. Not going to say too much about the story as it would spoil the game but this is definitely one to pick up!
In Hotel Dusk you play the part of Kyle Hyde, an ex cop who holds a grudge against his former partner. So far, so film noir. But as you delve deeper and deeper into the story of the game, it actually starts to matter to you; no mean feat, especially for a handheld game.
The game is set in the titular hotel, and it's your job to navigate Hyde through the building meeting various guests and staff along the way. The action takes off immediately, and you're thrown right in, so there is rarely any time to be bored. The puzzles you are presented with rarely pose any sort of challenge throughout the game (with the exception of a timed challenge at the end which is frustratingly difficult). There were also a couple of points during the game in which I had absolutely no clue what to do next, and had to go throughout a long and drawn out process of using every item in my inventory with every animal, mineral and vegetable that I saw.
Despite these flaws however lies a deep game with several endings, and something about the plot which keeps you playing. I simply had to find out how it ended. And I suggest you do to.
Thumbs up: Intricate and addictive story, Ability to save at any point enables you to play for short periods of time without fear of losing progress.
Thumbs down: Puzzles are quite easy, Sometimes left with no clue what to do.
hotel dusk, is a good game but it took me a while to gewt in to it, i love these type of games on the DS, but was not the biggest fan of this game, after playing a lot like it i found this one not to be as enjoyable and would of quite hapily put it down not to pick up again, but as i had paid the money i carried it on and towards the end it became fun, but i would not play it again, i believe this is a good game for people under the age of 21 and requires people to think outside the box at time.
I have since lent it to my sister who is 13 and she loves it and can not put it down, she plays on it night and day so all i can say is it must be my age.
Hotel Dusk: Room 215 is a fun little adventure, with stylish graphics, great music and interesting gameplay.
The year is 1979 and you play as Kyle Hyde a former NYPD detective who now works as a salesman. He decides to go to the last known whereabouts of a former partner (Bradley) he worked with while at the NYPD. Kyle has been searching for him ever since he shot him down 3 years back; this was after he found out that Bradley was in cahoots with a shady organisation known simply as Nile. Bradley was last seen in Hotel Dusk which is where the game takes place. Once you've arrived, you have the opportunity to investigate and find clues in regards to the whereabouts of Bradley as well as mingling with the different guests who all have their own problems and are dying for someone (you unfortunately) to sort them out.
When playing the game, the DS is supposed to be held like a book. This is a nice touch since the game is very heavy on dialogue and you will find yourself tapping away on the screen as you scroll and scroll large amounts of text. Book lovers will definitely find this game enjoyable but those that want to delve into some action will most likely find this game boring and dull.
The gameplay is very unique. You are able to use the stylus to navigate Hyde around the Hotel and this makes for a very easy and comfortable way of playing. My arms did get tired at times, but that wasn't really a problem since I could simply switch to using the d-pad. The stylus can be used for everything, including writing text in Hyde's diary which is something that can really come in handy.
Puzzles are straightforward and rather easy. I didn't really feel that they were challenging and a lot of it is simply down to common sense.
The music in the game fits the era perfectly. As you walk down the corridors of the hotel, the music really adds to the atmosphere and tone of the game. In certain parts of the game you can select the kind of music you want to listen to, some can be cheery jazzy tunes while others a little mellow and downbeat.
Hotel Dusk is a pretty decent game. I definitely had fun with it, although at times I did get agitated with the large amounts of text. Those that love adventure and puzzle games should give this a shot.
os Angeles, 1979. You are Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. Clues lead you to an eerie, old hotel rumored to have one very strange room a room where wishes are granted. It's up to you to unravel the mystery in Hotel Dusk: Room 215, a gritty new graphic adventure for Nintendo DS. The DS system is held like a book, which allows characters on the screens to face left or right for more realistic conversations. The unique controls let even novices enjoy themselves. The unique hand-drawn character portraits and their animations are in black and white, making them exceedingly distinctive and able stand out, graphically speaking, from the rest of the game.