“ Manufacturer: Midway / Manufacturer: Midway Home Entertainment / Genre: Puzzle / Genre: Skill / Genre: Thinking / ESRB Rating: E - (Everyone) / PEGI Age Rating: Age 3+ / Online: LAN Gaming Support / Max. Number Of Players: 2 / Release Date: October, 2008 „
* Prices may differ from that shown
This was the first game my 6 year old on got for his DSi.
The aim of the game is clear - get rid of the aliens and save any humans. You do this by using different gadgets and pieces of equipment in the correct place and order so that the contraption works and a big WOW appears on the screen.
My son was absorbed from the word go. He is a self proclaimed inventor and this appealed to his wonder of gadgets and contraptions.
If you click on an item you get a description of how it works and what it can be used with. I relied heavily on this function. However with the curious mind of a child he just got stuck in and tried it all out - learning how they worked as he went along. So it didn't matter that the reading level would have been above him. This is one of the few games where we are not called every few minutes to read something to him.
It was interesting enough that he would spend ages working out how things would interact and what actions would be caused.
He also loved that you could create, and save, your own challenges. Again he would spend ages making up puzzles for us to solve and also realising that the way he envisaged it being solved might not be the only way it would work. So he might work out an elaborate challenge only to have it solved in two moves that he hadn't forseen. This led to even more concentration in looking for loopholes to close before handing it over to us.
Some friends of mine recently moved to live near us and their seven year old son and my son were a bit shy of each other at first but this is the game that got them both together - excitedly showing each other all the things they had learnt and building challenges together.
He has moved on from this game for the moment but it was a massive hit for several months and I am sure he will return to it soon.
My husband and I also found ourselves switching on his DSi to play this once he was in bed asleep!
Portable consoles like the Game Boy & the Nintendo DS have always had a good stable of puzzle games to draw from. This is a little different though.
It is a puzzle game. But it is a thinking type (like say, Professor Layton) as opposed to an action type (like say, Tetris). On each level you are presented with a puzzle. The aim of which is to remove all the aliens from the screen. The screen is always static & only moves when you tell it to. You are given different pieces to help solve the puzzle. Some are Robots that move. Some are tennis balls that drop. If you put the pieces in the right place & press action the puzzle will solve itself.
The game is fun and an interesting prospect. The only game I have ever played like it is Chu Chu Rocket, which had a similar game mechanic. You will find yourself staring at the screen. Trying to think of what the knack is to getting through the puzzle you're trying to solve.
Multi Player wise, this doesn't have that much to offer. You can design your own puzzles & swap them to others. But this can't be done over the net, so unless you know someone witha copy, you won't be doing it.
This isn't an action packed game. It's about patience & logic. It's easy to use & to understand. It plays well, but whether or not you'll like it all depends on whether or not you enjoy looking at puzzles & trying to solve them. If you do, it's well worth a look. If you want something faster paced & with greater depth, go for Tetris DS
I saw this game advertised a few months ago, and I got really excited. As a big lover of old-school PC games, this game immediately reminded me of a similar game I played about 10 years ago (Sid & Al's Incredible Toons). I was desperate to get it, and upon receiving it I played it straight away.
Mechanic Master is a simple idea. You need to alter existing situations, or create from scratch, machines and methods in which to kill (or, more gently, simply remove) aliens. At the same time, save any humans that may be captured by those dastardly aliens! Damn them!
A puzzle game with a difference. Through the first few levels you are provided with tips and hints on the best way to dispose of the aliens (showing you how to successfully use the equipment available to you). As you move through the levels, the contractions and machines you need to create to win become more inventive and more complex. Sometimes with very strange consequences if you get the handle turning the wrong way.
In comparison to Sid and Al (which I loved!) it is good, and makes great use of the dual screen DS. However, I became a bit frustrated with having to pull the screen around to see the entire set up scenario on the screen. I also found that Sid and Al genuinely made me giggle with the absurd use of seemingly everyday items that you used to help Sid (the mouse!) escape from Al (the cat!) - including laying hens, balloons and smelly fish... the less obscure items in Mechanic Master were not as funny for my little mind.
Although I was excited and really looking forward to this game, I found that it didn't live up to my expectations. Yes, I'd go back and play it again - it's one I'll keep for many years - but it's not as addictive as I'd hoped. I might dip into it for a few hours once or twice a year. Bit of fun, but I wouldn't spend a fortune on it.
When i first saw this game advertised i assumed it was some sort of game whereby you had to fix cars in a garage, how wrong was i!!
Baiscally it's a logic/skill game whereby you have to kill aliens... sounds a bit strange i know! but believe me there's a lot more involvement than that. You have to assemble certain pieces of machinery in order to move a rolling ball which then triggers something else which then triggers something else and kills the alien. After the first 2 challenges you think ah this is easy! I got to about the tenth level i think before giving in and looking up the solution online! It does really pass the time and great for if you have to go on a long journey such as a plane train etc but be warned this is not just a game for kids and can really test your logic skills!
This review is for Nintendo DS game, Mechanic Master, developed and published by Midway Games. Mechanic Master is a puzzle game with over one hundred levels to work through, with many similarities in principle to the 1990s PC game, The Incredible Machine.
The aim of the game is to work through the levels, of which there are just over one hundred, solving mechanical puzzles. Each screen has humans and aliens, and you have to save the humans and kill the aliens by placing the various mechanical pieces, such as platforms, levers and boxes, in the right place.
There are two different ways that you can play the game, either in the drawing mode or in the puzzle mode. The drawing mode involves you drawing on the touch screen with the stylus to place lines on the screen to guide the items into place. In the puzzle mode, you instead move and rotate items on the screen. In both modes, it is fun to see the work that you've done in placing items come alive as you intended, and this can be quite engrossing.
The display works quite well, with the entire level and what is required on the top of the two DS screens, and the details where you can work on the bottom screen. The controls are all logical enough, but there are occasional frustration when you draw a line, or try to move an object, and the stylus and touch screen don't seem to respond as you would have liked.
105 levels does sound like a lot, and it will take a few hours to work through them, but the vast majority of the levels are quite easy and take just one quick go to solve. There isn't really any reason why more levels couldn't have been included, as this is unlikely to have taken much additional programming time. The lack of more levels does seriously shorten the length of play with this game, especially as there's little incentive to return to the game once all of the levels are completed.
The difficulty level does seem to have been set about right, although the first set of levels are really a little too easy. The more advanced levels can take some considerable thought, and lots of trial and error, to complete. There are also a few levels which take a lot of thought, seemingly substantially more than the other comparable levels, to complete, which although frustrating when playing is very satisfying to complete.
The graphics and sound in the game are at best average, which is disappointing as they add little atmosphere to the game generally. The graphics are quite clear, so you can see what's going on in the game, but there are quite limited. The sound is repetitive, and little effort really seems to have been put into this.
There is a level editor in the game where you can construct your own puzzles, although this was quite dull to use, although logical and simple. You can play these levels with another player on another Nintendo DS, and you don't need another copy of the game. This multi player function does add some additional fun to the game though.
The game retails for 19.99 pounds, but is currently available on Amazon for 9.96 pounds. If you're happy with a second hand copy, then at time of writing, these are available for around eight pounds on sites such as eBay and Amazon. The game is rated as 7+, so is suitable for all but the youngest children.
In summary, this is a good game in terms of the concept, and it is fun playing through all of the levels. Unfortunately there are a limited number of levels, which does shorten the game's shelf life by some considerable amount, and it's a shame that the developers have made this decision. The graphics and sound are quite mediocre, so although this game is fun whilst you're playing it, unfortunately there isn't enough in this game to have much long lasting interest.
Yet another skill/logic game for the DS, but this is what the little dual screen console does best .Quite a simple premise for this one drag and drop items into the right places to complete the missions.
Mechanic master starts basically with the first levels giving you all the hints and tips you need to complete the missions, for instance first mission consists of an alien blob and an aersol can on a platform and your job is to drag and drop a ball into the right place to get rid of the alien blob, in this case you drag and drop the ball on top of the aersol can and then press the play button on the bottom of the screen to activate the sequence.
The result is the ball drops onto the top of the aersol which squirts its contents at the alien blob pushing it off the edge of the platform, mission completed you move on to the next level.
Hope that was not too fussy but seemed easier to explain in fully!!
Easy-peasy with the wonderful drag and drop facility, levels get harder quite quickly with more and more objects to place to complete the missions which increase in size and complexity so you end up making fans to blow things over and flame throwers to burn things to complete the tasks.This is all displayed nicely with the bottom screen having a simple bar on it with the objects and the play and stop buttons on it. Not exactly the most dynamic game play and some will find it quite boring but for me it is a good easy time filler which is easy to play.
Simple graphics and simple gameplay make this a good little game and for £9.99 on Amazon has got to be worth a try.
Probably not the best game for the DS but if you like logic and puzzle games you might like this one.