* Prices may differ from that shown
Justice For All is the second installment of the original Phoenix Wright: Ace Attorney trilogy that was originally released for the gameboy advance consoles in Japan. Following great success they were remade and localized internationally. Since then, they've gone on to be one of the best selling game series in Japan and there's some new Ace Attorney games coming up on the 3DS. I've already reviewed the original game of the series a while ago and I think this game did a good job following the storyline well.
As it's prequel, the game focuses on a lawyer called Phoenix Wright who specializes in murder cases. Unlike the usual saying, innocent until proven guilty it is the other way around, so as a defense attorney, his job is tougher than a prosecutor's job, especially how prosecutors are shown to have the instant advantage. Prosecutors are portrayed as perfectionists and by the way they dress, also very wealthy. Whilst Phoenix Wright dresses as your average guy, but it seems he's on a national minimum wage. Not to mention the naive judge that seems to be swooned over the prosecutor's feet.
Justice For All introduces some new and old characters in this game. We get to know more about Maya Fey (Phoenix's assistant) and her family life. We're also introduced to a prosecutor with a whip. Her name is Franziska and I personally think she is a great character and I find the whipping gimmick really funny.
In every case, the objective of the game is to prove that your client is innocent of murder. You will have to talk to witnesses, collect evidence, and also listen to testimonies and also present evidence. The game takes full advantage of the console's mechanics. The quality of the graphics is fantastic and I like the anime style to the sprites. It makes the sound give more of an impact. The backgrounds can be a bit plain but other than that it's really great.
Along side that, Justice For All al so introduces a new game mechanic known as the psyche locks. If someone is lying or hiding something then a box of chains surround the person. Only the player and spirit mediums can see it, but it's up to Phoenix to present the evidence to break all the locks. I personally like this and it makes the games a bit more exciting.
Not many people are a fan of case 3, which focuses around a circus. I think it's because it doesn't really show any character development and it feels a lot more silly and slapstick compared to the serious manner in case 2 and case 4. Case 4, which is the last case is my personal favourite because it shows a lot more character development and really intense moments. I liked all of the cases personally, but the last one is the best. It shows great character development and really interesting characters.
Like any murder mystery it makes you try and sway into one person but then you're surprised it's completely someone else. Sometimes the killer is completely obvious like in the first case where they already give it away. Capcom have a habbit of doing that, but I think in the first case they want to make it simple and short so new players can experience what it's like.
Which leads onto my favourite part of the games: the villain's breakdowns. Not going to spoil it very much by telling you who did it, but some of them are completely amazing. Overall, I really loved this game. As this was the first game from the Ace Attorney series I bought, it made me go out and buy the rest of the games too.
Phoenix Wright - Ace Attorney : Justice for all was the second instalment in the Ace Attorney games for the Nintendo DS. Released in 2007 I quickly pre-ordered this game online after the great game play that the first game had given me.
Justice for all still has you playing Phoenix Wright and Attorney, just with a little more experience this time around. This game only offers four cases, which I was a little disappointed in as in the game previous you had five cases to solve. If you have played the previous game as I have you will recognise all of the colourful characters have returned for the sequel as well as new characters.
You start the game taking on a murder case - and as the game before this Phoenix has to go to various locations in which the murder took place and look for pieces of evidence that support the case that you are looking into. You still meet up with different people while investigating and asking them a range of multiple questions that you click through which ones that you would like to ask them first. Once you have discovered all the evidence and talked to all the witnesses you have to take it to court where you cross-examine the evidence with the witnesses statements.
You use the bottom screen of the Nintendo DS to object to any flaws in the witnesses statement. You can either tap the button for this or shout 'Objection!' into your microphone next to the DS Screen (for public embarrassment purposes - I do not do this!) You can then present the evidence that you believe contradicts the witnesses statement - if you get this wrong and every time that you get this wrong from the start that you are in court you will lose health (before it was 5 times before you had to start all over again) and will have to start the court case all over again - so you need to be careful in the evidence that you present to the witness.
The only real new feature in this follow up game to Phoenix Wright is shown when you are in court. When you are asking a witness multiple questions and they are withholding the truth from you then chains appear on the DS Screen - you need to present the evidence that you have collected here (lets hope its enough and you don't have to go back and collect more!) and you have to press them further with the evidence that you have until they break down and finally reveal the truth.
If you have played the previous game there is not much you can do in this game that could go wrong and you will complete it even quicker than the first, It took me around 4 days in which I would play a case every night before going to bed. All the graphics are the same before - I still cannot comment on the music as I never turn the music on when playing any DS game. The game play is exactly the same as before and if you have not played this game before then it is quickly picked up and will have no trouble playing the game.
I still enjoyed playing this game, but not as much as the first game - I was still familiar with the good characters from previous and liked to find out about the new characters. I found the new part in the game with all the chains quite pointless and did not add anything to the game for me and would have much preferred that they would have left that feature out and added an extra case.
I was given this as a joke birthday present as I'm a law student, but it's honestly one of the best games I've ever played!
It's the second game in the series, but the first one I played, and you don't lose out anything by playing the games out of series. The narration does a great job of bringing you up to date on the backstory, without spoiling the outcome of the other game. This means you can play the first game after this and not have any of the gameplay ruined.
You play as Phoenix Wright, a relatively rookie attorney who has Maya Fey, a spirit medium in training as his sidekick. You must navigate your way through cases, or 'turnabouts' as they're called in the game. Most of the turnabouts involve investigating the crime scene, collecting evidence, interogating witnessnes and then presenting evidence and questioning testimony in court. The first turnabout, however, is basically a tutorial and takes place only in the courtroom.
The gameplay is mostly point and click, but this doesn't take away any of the enjoyment. It's so easy to get completely engrossed in the storyline that you just won't want to put this game down until you've got the killer behind bars!
A great value for money game as the turnabouts can last some time. And it will leave you wanting to play the rest in the series.
Justice For All is the second of the Phoenix Wright series and takes place about a year after the previous game finished and Phoenix now has Maya Fey as his assistant. This brings a new element to the game in the form of Psyche-Locks. When Phoenix is questioning a possible witness/suspect at a crime scene he can initiate the psyche-lock sequence using a magical item from Maya. Chains and locks appear over the witness/suspect and these can be broken by presenting the correct piece of evidence. This allows Phoenix access to previously hidden information from the person in question as well as gaining health. The gameplay is very similar to the first game with investigations of crime scenes followed by cross-examination in the courtroom. The writing is still great and the cases are not too predictable. It is still frustrating to find exactly the right moment to present evidence in court.
This is the second Phoenix Wright adventure for the Nintendo DS. Phoenix is back, slightly less wet behind the ears, with four more murder cases to solve (and get his clients off the hook!). There are blasts from the past as other characters from the first game reappear, sometimes in strikingly different guises!
There are a few new twists, such as the development of Phoenix's powers to sense (and spot visual clues!) as to when witnesses are not being entirely 100% upfront. However, it's basically a very similar set-up to the first Phoenix Wright game.
Not that there's anything wrong with that, as it is a pretty good formula - with a winning combination of tricky and implausible mysteries and characters, evidence-gathering and witness-baiting. And it's always fun when you get to raise an "Objection!" - though as before, occasionally the logic of exactly when you will be successful and when it edges your client closer to a guilty verdict is a little mysterious.
Phoenix Wright: Ace Attorney Justice For All is the second in the Phoenix Wright series of games, and once again puts you in control of the titular lawyer with a fondness for spiky hair and sharp suits. You are helped by Maya Fey, who assists you and adds some comic relief. She may be a little naive, but she can also be very helpful.
As with the first game you have five different cases to solve, each with you defending your client against a murder charge. The first case is just a courtroom session and so is shorter than the other cases, it's basically like a tutorial. The other four cases have you exploring different places connected to the case where you can pick up evidence, talk to people related to the case and try and get your client off the hook.
One of the new features of this game is you can now present peoples profiles as evidence or to any other person. This is helpful especially if you want to ask someone about someone else. Another change is the addition of a psyche-lock. A psyche-lock is the manifestation of a persons unwillingness to tell you the truth, presented as locks on the touch screen. You then need to talk to them and present evidence about the truth and, if correct, should hopefully break one of the locks. If not however, you will take some health damage, if you lose all your health then you cannot carry on questioning someone.
The cases take place approximately one year after the events in the first game, and are still very enjoyable to complete. Yes, the animation is slightly cartoonish, but it's a very fun courtroom game and the cases are well structured and not easy as you might expect.
The animation itself is very bright and colourful, and the characters are likeable (well, the ones you're supposed to like). One negative though is that the backgrounds don't really change, they remain static which is only a minor point but worth bringing up.
Overall a very fun DS game, I haven't played many better! Recommended for anyone who likes point and click adventure or investigative games, five stars.
The second instalment of Phoenix Wrights adventures, Justice For All, takes place roughly a year after where the first game left off. Phoenix is still working at his law firm with his assistant Maya Fey, the sister of his former boss, Mia, and still managing to scrape those Not Guilty verdicts by the skin of his teeth. As the player you guide Phoenix through the game with a simple point and click method using the DS touch screen and stylus. The top screen is reserved for the individual chatter and the various basic animations of the characters. Throughout the game Phoenix will work on four different murder cases, each of which involving a somewhat elaborate method of killing the victim. As Phoenix, you gather information and evidence to then later use in court when defending your client.
Justice For All is a terribly disappointing game, especially when held up against its predecessor. The major holding point of the first Phoenix Wright was the plot and each of the personalities involved. You could tell that the developers had worked hard at making a tight script, so that throughout each case there was never any huh? moments. Justice For All lacks this. The continuity from the end of the first game could have been capitalized upon wonderfully, and we could all have happily picked up from where Phoenix left off. Instead, any setup from part one is blown out of the water, one of the best characters from the original is immediately killed off for some pointless and melodramatic reason, none of the defendants are particularly interesting at all and many pieces of dialogue from Phoenix out of court seem to make him sound like a moody thirteen year old girl. Sigh.
As a result of the atrocious writing the gameplay all but goes out the window. In the previous episode you never really paid much attention to the repetitive animations placed against a static background. This is because there was always the lingering sense of anticipation, for when you finally crack the case and the prosecution, exposing the true culprit in a very over the top courtroom drama. That disappears in Justice For All. Every single chapter slowly becomes a chore. Part of this is because of a hashed element introduced for times outside of court.
Previously, out of court, you would go around asking questions and examining crime scenes. This still remains, but from the second case onwards psych-locks begin to appear when talking to certain people. It would take far too long to explain why this happens, but at the core it tells you that the witness is either lying or withholding some information from you. You then have to speak to their subconscious and, similar to in court, you break these locks by using evidence from the court record. This becomes a tiresome activity, as it cannot be avoided. The Phoenix Wright games are totally linear, which is okay if the game is entertaining throughout which the first certainly was and there wouldnt be any sense in deviating (unless you want your defendants incarcerated). As such you have to make sure you go through everybody and each one of these damn locks, otherwise the game will not advance.
Presenting evidence in court to contradict the testimonies of lying witnesses becomes even more of a gamble than before, as you can now present character profiles on top of the autopsy reports, crime scene photos or stuffed bears in the evidence list. Unfortunately there is still only one right answer to each situation, so truly all the creators have done is increase the number of wrong answers available. Expect a lot of saving and reloading, as unless you really think very very hard or have some amazing female intuition, you wont get a lot of the answers from the off, especially in the later cases. I am not ashamed to admit that I used a guide to work through the fourth and final case, as I was becoming so bored trawling through pointless text after dozens of reloads, hoping to get to the good stuff. Unfortunately, the good stuff never came.
I think it is abundantly clear by now that I do not particularly like Justice For All. Strangely they did not revisit many more of the characters from the previous game and it has nowhere near the sense of humour, pace or excitement that made the first game a joy. I couldnt warm to any of the characters (with the exception of one or two, but they were in the first game as well) and the means by which people are killed are so obscure that Justice For All is reminiscent of Hercule Poirot and Sherlock Holmes. It felt like the whole thing had been overseen by one of those message board pillocks on video game forums who are convinced they can come up with a great game, obviously due to the fact that they play so many of them whilst having no background in the creative arts at all, and still living with their mother at the age of thirty six, watching a horrendous amount of crappy Japanese cartoons.
Phoenix Wright is an exciting idea for a game series, but because of the previous success of Phoenix Wright: Ace Attorney, it feels like Capcom the producers whipped it up from the crossed out ideas previously crumpled in the boardroom waste basket, knowing that people would buy the game anyway. Allegedly part three, currently available in Japan (under the title of Objection Court!), is a return to form. Best to ignore Justice For All in the mean time.
Name:Phoenix Wright:Ace Attorney Justice For All
Published and Developed by Capcom
Release Date:Mar 16, 2007
Age Rating:12+ for Blood, Mild Violence and Suggestive Themes
Number Of Players:1
Starting as an electronic game machines distributor in 1979, Capcom has been producing video game titles since 1983. The company features studios in Tokyo, Osaka, California, England, Germany, and Hong Kong. Their speciality is survival horror games including Resident Evil, Dino Crisis and Onimusha. though originally introduced a year ago, Phoenix Wright has been a hit in Japan. Known as Gyakuten Saiban in Japan, this has been hitting GBA and DS for quite a while now. This is the second time we can experience this crime thriller.
Justice For All's story follows on from the original. You replay the role of Phoenix Wright, who in the original we saw do his first case and work through 4 different cases after. This time around, something happens to Wright, which has him losing his memory and having amnesia. This is quite clever, as it introduces new people to the way the gameplay works, as Phoenix can't remember anything so he'll need to learn how to be a lawyer until his memory returns. Once he does get his memory back, the excitement begins. Like last time, Phoenix is still a great main character, as he get's insulted many times and sometimes get's as nervous as a school student who is about to do his 11+ test. He is also good at making cracks at other people as well, and he still points that finger superbly. There's many other stars as well who are new and returning people. You'll see Maya again, as she gets into a sticky situation...again. She still is this adorable yet gullible girl who can contact spirits, which are spirit mediums. Also Mia is back as she gives Phoenix help and guidance as his mentor. Also Edgeworth is back, and he's still this sarcastic, moody rival to Phoenix. As far as new people go, there's a few. Perhaps the most adorable newcomer is Pearls, who is in the same village as Maya and is a more powerful Spirit Medium, even though she's younger. It's really adorable when she shows her feelings, like when she gives you this cute face, when she rolls up her sleeve as if she's about to hit you and when she cries it's all so cute. Another new character is the daughter of Von Karma, who is pretty nasty and for some reason likes to whip people when they annoy her. There's also many other characters that are all amazing, whether it's a woman in a space suit or a clown who laughs at his own jokes, you'll be drawn into all of them. The cases are really interesting, especially the last one as it has so many twists and turns that it's so exciting. The story, like last time, is really the main attraction.
Now one of he coolest things about the original was that it took a ton of advantage of the DS's touch screen and microphone. And the sequel is just as good, though some of the features from last time are missing. If you have played the original, you may remember the last case featured a feature where you could check blood prints and fingerprints using the touch screen and the mic, and this was really cool, but this time around these things are not here, which is really disappointing. But still, the game has a handful of touchscreen and mic features. You can still pick out evidence and move around using the touch screen and you can still shout 'OBJECTION' into the mic, which is fun. Justice For All does take advantage of the DS, but not as much as the original.
The gameplay is still superb, though it's similar to it's predecessor. But i think that's a good thing, as if you drastically changed this from the original, i probably wouldn't of enjoyed it. The biggest new feature is Psyche Locks. Some people may have some things they may not want to share, and suddenly these locks appear. What you must do is break these locks. To do this you'll need some evidence and ask the right questions. Once you figure out their secret a lock will break. Depending on how many locks there is, the harder it'll make them crack. Sometimes there are two locks, and sometimes there are six locks. If you make a mistake, like in the courtroom, you'll be penalized and lose some health. If you don't have evidence you can leave and look for evidence. If you lose health then it'll be harder for you in court. Once you break all the locks, they'll talk. This feature is great because it's one of the only new features here, and it's really cool to see them crack. Also it's challenging and really fun to do.
Aside from this, there's not much new. The courtroom works almost exactly the same as the original. You still need to make the witness crack and find any contradictions. And there's two ways to do this. You can press statements that sound fishy and ask the witness about the statement. And you still present evidence to the court, but give the wrong evidence and you'll be penalized. Last time you had ticks, but this time you have a health meter. If you present the correct evidence, then the witness will trip up and get nervous. They will need to revise their testimony a few times before they give up. If you lose all the health in your meter, then it's game over and you'll start the trial again. But this is quite hard and like last time, so long as you're not stupid you'll be fine. The courtroom is still amazingly fun and definitely the best part about the game.
Like last time, you don't just stay in the courtroom. You can investigate the areas related to the murder and look for evidence to help your case. This includes interviewing people, examining areas and breaking psyche locks. You still scroll from area to area. The way people react to Phoenix is still really funny and it's quite cool to watch people react as well. The investigation parts take up most of the time, but they're not nearly as interesting or fun as the courtroom scenarios.
Unfortunately, the game is very linear. If you get questions like 'Do you have any further questions?', you pretty much don't have a choice as you're sidekick will say something like 'We can't give up now' if you say no. A little open-endness wouldn't hurt the game, but still it does help if you're a little lost, as when you hear typing and see a time and location pop up, you know you're making progress. But still, the game is very linear like the previous game. But this is quite minor as the game is still amazing to play.
Phoenix Wright had amazing graphics, and the sequel still retains that. The whole game still uses a 2D engine, and it still looks fantastic. Perhaps the best thing about it is the animation. The animation is amazing as it brings the characters to life with great mouth animation and excellent body animation. Also the environments are excellent. You may see some locations from the previous game, like the courtroom and the Wright and Co. Law Offices. But there's also new places like a circus and Maya's villages. Both the character models and the environments have an amazing amount of detail and the frame rate is 100% smooth. The graphics are amazing and really showcase the power of the DS.
The sound in the previous game was outstanding, even though there was lots of text and no speech. The dialogue really brings the characters to life and is terrifically written as well. Also the effects are flawless, with gunshots, the sound of the gavel hitting and much more. Also the music is still really atmospheric. Most of the music is new, though you'll hear some tunes from the previous game, and the new music is outstanding. In fact it's better than the original's music, and that's saying something. The music overall is still terrific and really brings the game to life.
Justice For All is one long game, though it's shorter than the original and there's still little replayability. I received this last week and i finished it in six days. I'd say it took me about 15 hours to finish, as the first case was pretty short and took me about 2 hours, whereas the other 3 took me about 4-5 hours each. But this is shorter than the original, and the original had 5 cases, whereas this only has 4. And there's still little replayability. There's no other modes, no multiplayer or no Wi-Fi. But this is still a lengthy adventure.
Controls=9-Missing some from the previous game, but still takes a lot of advantage of the DS's capabilities
Gameplay=9-Still amazing, if a little too similar
Graphics=10-Top Notch, like it's predecessor
Sound=8-Still lots of text, but still very well written text
Replay Value=7-Like last time, lengthy but barely replayable and it's a little shorter than the original
Justice For All is a worthy sequel to one of my favourite DS games. It still has amazing stories and characters, colourful graphics, great gameplay and controls. But there's some flaws. The game still is quite linear, is heavily text-driven and has little re playability. And this time it's a slightly shorter adventure, as there's not as many cases as the original. But still, this s a top notch DS game and is a must have for fans of the original, fans of adventure games and anyone who needs a great DS game, though those who haven't played the original should play that first as if you play this first, you may not understand some parts of the story in this game.
-(If You Like This I'd Suggest)-
Hotel Dusk:Room 215 (Coming Soon)
Another Code:Two Memories
Lost In Blue
-(Where You Can Buy It)-
Amazon for £24.99
I paid £24.99 off amazon (pre-order)
Set six months after the events portrayed in the original Phoenix Wright: Ace Attorney, this game once again follows the exploits of the young lawyer as he battles a brand new District Attorney and exercises his legal prowess to collect evidence, examine witnesses and argue the case for his clients. With four all new cases to, Phoenix is this time up against an even tougher opposition when he finds out that the District Attorney is none other than the daughter of his old adversary Manfred von Karma and she is obsessed with taking him down. As in the previous Phoenix Wright title the action is split into two distinct sections. The first is where players must investigate crime scenes and interrogate witnesses for clues, using the touch-screen to collect evidence and inspect items of interest. The second part of the game is based in the court-room where players use their skill to argue the case as well as interjecting at key moments via the Nintendo DS microphone with cries of 'Objection', 'Take that' and more. Phoenix Wright: Ace Attorney Justice for All features an all new 'Psyche-Lock' feature when Phoenix is dealing with a hostile witness who does not want to reveal the truth. The only way to get the necessary information out of the witness is for the player to open up the Psyche-Lock with a series of correct questions or by catching the witness out on inconsistent statements. Being able to effectively deal with these witnesses will become an essential part of winning the case in this game. Another new addition to this game is a life bar, which represents Phoenix's status in court. Presenting dubious evidence and failing to break Psyche-Locks will reduce the player's credibility and cause this life bar to go down. When it gets too low Phoenix will lose the case and find himself in hot water with the judge. Players can replenish a life bar during the trial by successfully breaking witness Psyche-Locks.