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Prism : Light the Way is a game for the Nintendo DS. The game is a puzzle game where you have to reflect the light and burn away the enemies on each screen. The game becomes ever more complex when you have to start juggling with different colours of light and filter blocks which filter out the light.
The game is easy to get into, indeed just a bit too easy for the first section of levels, with lots of easy puzzles to start the game with. There are in total 120 levels to go through to complete the game, and once the training levels are out of the way, the game does become a real challenge.
The structure of the game makes it very easy to pick up and play and just try to get through a couple more levels. This definitely for me increases the longevity of the game, that just having one more go mentality.
The game is split into four different modes of playing. You can choose from puzzle mode, time mode, hyper mode and infinite mode. In the puzzle mode you are given a range of eight levels, which you have to complete six before you can move on. Time limit is a similar way of playing, but just adds a time limit and bonuses for quick play.
The other two modes are the infinite mode, which I found to be a little pointless, as it lets you play as far into the game as you can, but you are unable to save the game and so have to restart next time you want to play again. The final mode of the four is hyper mode, which is a much quicker game requiring fast responses to redirecting the light, and merging light beams.
There is also a two-player competitive mode, which is quite fun. In this you have to try to complete each level as quickly as you can, and if the other player finishes before you, then your time allowance will start to fall. Alternatively you can play in a co-operative two player mode where you have to work together to finish the level.
The game gets away with relatively poor graphics as they're not essential to the game play. I found the graphics sufficient to play the game, and so I wouldn't say the limited quality of the graphics detracted from the game although they did give the feeling of being quite squashed in. Sound wise, the music is very repetitive, and I soon became a little frustrated by the repeating of the same music.
The game is available for 13.99 pounds currently on Amazon, but is available I noticed cheaper second-hand at eBay. The game is rated 3+, so is suitable for nearly all children.
Overall, I initially found the game just quite frustrating when struggling to get through some of the levels. However I continually picked the game up again to give it just more try, so overall I certainly felt that the game was value for money despite its limitations.
I have owned Prism:Light the Way for the Nintendo DS for a while now, and although at first it didn't have much of an effect on me, it's since grown to be one of my favourite puzzle games on the system.
Prism is a puzzle game based around two types of creatures, known by the somewhat amusing names of 'Glowbos' and 'Bulboids'. There IS some sort of basic storyline buried under all the puzzling, but all you really need to know as a player is you must get the light from your 'Bulboids' over to your 'Glowbos' by whatever means possible. This will typically include the placement of mirrors, splitters and of course, as suggested in the title, prisms, onto the playing grid. An extra level of complexity is added in that certain 'Glowbos' require certain colours of light, this is where the prisms come in. All in all the gameplay is simple, although trickier than it sounds!
The thing is, I first bought Prism around the same time I got hold of Zelda: The Phantom Hourglass. After about an hour of puzzling, I was pretty bored, or more accurately frustrated that I wasn't playing Zelda!
I soon found however that I was frequently dipping in and out of Prism, doing one or two puzzles and then going back to Zelda. This 'pick up and play' design is something I really appreciate in puzzle games, the only real exception being Tetris, that I firmly believe is designed to be played for long, long periods of time!
The graphics in Prism are nothing special - this is a bit disappointing at first, as you would expect some more flashy-looking lighting effects. To be honest though, it makes very little difference in the long run!
I still pick this game up for a quick blast of puzzling occasionally even now, nearly a year after I first bought it, mostly thanks to the 'timed' and 'infinite' (random puzzles) modes. These modes are fairly self explanatory, add a lot of replay value to the game after you've completed the games 120 main puzzles the first time. There are also co-operative and Vs. multiplayer modes, although I am yet to find anyone to play them with.
Overall I found Prism to be a fun distraction, and a solid puzzle game. It can now be picked up for less than £10, and I certainly recommend it to puzzle fans.
The Truly Brilliant Puzzle Game. Color the light, split the light, bounce and bend the light to create the one illuminating pattern that solves all. Solve 120 unique puzzles increasing in complexity and difficulty. Infinite Puzzle mode serves up and endless stream of fresh challenges. Beautifully addicting.