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There was a fair amount of hype around Scribblenauts before its release. It was a game that was meant to be able to interpret any word that you input and create a 2D object out of it that your character can use on screen. As can be expected, this isn't 100% true, but in nearly all cases, I was able to create whatever I wanted using this method and this is an incredibly impressive feat. The game has 2 main modes, level mode and action levels. The Level mode follows a series of puzzles where you must summon the correct objects to enable you to fulfil some task. The action mode requires you to just reach a star object placed in each level. There is also a stage creator, which admittedly I never used ( and I suspect many won't) but I am told that this is a nice feature for those interested in that sort of thing. I found that after a few plays, I was able to solve a great deal of puzzles or at least partially solve them, using just a handful of items. To be fair, this was always going to be a risk for the developers and it isn't really a huge problem. The controls are the only thing that let this game down. You desperately want to be able to move the main character with the d-pad, but you have to use the stylus to point to a position to move too, with your character often over-shooting or falling frustratingly. This is a big let-down on an otherwise awesome game. This game is great fun for casual and serious gamers alike. There is no other game where you can attempt to lift a giraffe over a chasm by tying him to a helicopter and flying over it, and this is just a small example of some of the fun to be had with this game, your imagination is the limit!
"Scribblenauts", released in 2009 is a Nintendo DS puzzle game made by the relatively unknown gaming company, 5th cell. The object of Scribblenauts is to solve puzzles by creating objects by typing it in to interact with the other parts of the level. To create the items you need to type them in. This concept is completely original and works in practice. Making Cthulhu fight God never gets old. The level mode in Scribblenauts involves Maxwell, the main character, solving puzzles in a predefined stage by summoning items. At the start of each level you get a hint. It may be referencing an item you need to make or something you need to do with an item in the level. These hints are usually a bit too vague, and the items that the game wishes you to use are a bit too linear which is disappointing for a game that promises that you can every item that makes sense in the situation. Every time you win a level you get "Ollars", which are Scribblenaut's currency. You can gain more Ollars by using new and different objects. This adds more hours to the gameplay, which is frustrating but very rewarding for me. The Ollars can be spent on new avatars and levels, which is a bit disappointing and not enough for the hours of thinking of new objects you need to use. There is also "action levels", which are simply levels in which Maxwell must get the starite, instead of completing a goal to get a starite. In my opinion these levels are very bland and did not allow any real creativity as most levels can be solved with Maxwell getting wings. The real fun that comes with Scribblenauts is not the level mode but the Stage Create mode. In this mode you can create levels and place items in them. There is a limit to how many items, which is probably due to the DS' low processing power, but it did get in my way when I was replicating the Battle of Minas Tirith from the Lord of the Rings. You can also share your levels with others using the Wi-Fi feature, which is nice but useless for me as I couldn't find anyone who actually had the game. I wonder though, if they could use the Wi-Fi feature, why didn't they use it to make Co-Op? Just imagine how fun it would be to build with friends. Maybe there was a technology limitation, I don't know. The controls of Scribblenauts are a weak spot with the stylus being used to control Maxwell. The stylus is really awkward and a lot of the times I accidentally touch objects that I didn't mean to. The D-Pad would have been a lot better. The graphics of Scribblenauts are very 16-bit which is very pleasing to the eye and a good ode to fans of the SNES era. Scribblenauts circus soundtrack plays throughout the game which does get pretty annoying after a while as some parts of it sound like random jumbled notes. I suppose you cannot complain when most DS players play on a noisy train or listen to their IPod. In conclusion, Scribblenauts has a brilliant concept that actually works in practice. All my friends and myself included have been intrigued with this game and the game just shows what original ideas are worth in the FPS driven game industry these days. If you use your imagination and are creative, pick this game up. If you aren't, just pick it up anyway.
Scribblenauts is quite a unique and brilliant game. It is quite hard to place it in a certain genre but, if you had to pick a genre for this game then it is a puzzle game........but wait! Come back this puzzle game is different from most boring puzzle games. Where as most puzzle games are quite limited in options, as in usually there is only one answer or one way into solving the puzzle, in scribblenauts the only limit is your imagination........and spelling. Another thing about scribblenauts is there isn't really a story to it, but this really doesn't affect the fun factor of the game, there have been many games before, with not much of a storyline but great gameplay Super Mario bros anyone? Anyway back to scribblenauts, in the game you play as a kid named Maxwell, now there isn't anything special about Maxwell himself he doesn't have any super powers or anything like that, however it's what Maxwell owns that sets him apart from normal kids. Maxwell owns a magical notebook, which when he writes different words into it, the word he wrote comes out of his notebook so Maxwell can actually use it. So for example write shovel in a shovel will appear, write policeman in the notepad and a policeman will appear, and in fact write almost any kind of object or personal profession in and that object or character will appear! Even though scribblenauts doesn't have an in depth story line, it does however have objectives to complete. In order for Maxwell to progress in the game, he has to collect things called starites, which are basically yellow stars. There is one starite per level and all Maxwell has to do is touch it and he claims it! However in order to get the starites in the game, Maxwell has to use his magical notebook in order to solve the puzzles and obstacles in his way in order to get the starite. There are two types of level in scribblenauts, one is the puzzle levels, where Maxwell has to solve a particular puzzle or challenge in order for the starite to appear so Maxwell can grab it. The puzzle maybe something like: give the construction worker help on fixing the house. You then would click on the notepad and type in maybe a hammer, spanner or any other workman tool you can think of, then the tool will appear and you simply give the construction worker the tools then he fixes the house and gives you the starite. The other type of level is the action levels. In the action levels the starite is somewhere in the level, all Maxwell has to do is get to the starite, with the help of his notebook because the starite could be locked away and a certain switch would be needed to unlock the gate, or the starite could be hanging on a rope and the rope could be hanging over a pool of water with a shark in, and if Maxwell comes close to the starite the rope will automatically snap, and the starite would be eaten by the shark. So Maxwell has to find a way to get the starite safely using his brilliant notebook. Overall scribblenauts is a fantastic one of a kind puzzle game, the ability to type in different objects or people to help you get the starite is fantastic fun and is really only limited to your imagination. The game recognises most words, apart from copyrighted objects or characters, and of course rude or swear words. The only bad thing about the game is in order to move Maxwell you have to tap the DS stylus in the area you want Maxwell to go, however sometimes you just want to tap the DS screen in order to pick an object or something similar up. Sometimes this leads to Maxwell moving to the area you just tapped, which makes Maxwell's movements inaccurate when you need him to move slow and steady. But taking this problem into account it isn't a huge one, the game is still very enjoyable and even has a mode where you can make your own levels and scenes, so have you ever wanted to see who would win in a fight between god and Satan? Well type both of those names in and see who wins!
Scribblenauts [NDS] Scribblenauts is a game for the Nintendo DS. You are Maxwell, a figure that needs to solve puzzles. To solve a puzzle you need to write words on objects or things that you can use. This sounds easy but is not that easy. To get to the puzzle, you get the star. You need to reach the star, also known called Starit. In the puzzle levels you do something to earn the star, in the action levels you do something to get to the star, such as crossing a river. The puzzles are becoming increasingly more difficult and you really need to figure the word out to solve the puzzles. And to make it even more difficult: if you have solved the puzzle, there will be a tougher version released, while the same puzzle you must solve three consecutive times, each time with other objects you can use. There are like 20,000 words in the game. Only names and words like racist or sexist terms are not in the database. There are a total of 220 different levels. The levels are, as mentioned, divided into puzzle levels and action levels. They are also divided into worlds. In total there are ten worlds, each with 22 puzzles (11 puzzles and 11 action). Before you start playing you will also have a number of try out levels, so you will understand how the game works. This is really a game for me, because you have to be very creative. The whole game is based around the idea that you can use anything to complete a level. You're involved in solving puzzles. Sometimes the solutions seem very easy, but you need to get the right word. You can play the game each time using the same words, but I see no challenge in it myself. It is especially nice if you want to be creative. The more creative you've done, the more ollars (money) you get. The puzzles seem easy at first, but the further you get, the harder they become. Find a solution becomes increasingly difficult, so the challenge remains good. The control is unfortunately not very well and often causes problems. The graphics are simple, but not annoying. It really fits with the game. All in all a very fun and creative game that I play a. It is really worth to play and it offers endless challenges.
Scribblenauts is one of the most impressively inventive, wonderful, ingenious games to be released on the Nintendo DS since its birth a few short years ago. Nintendo's touch-screen device has been celebrated in its evolution as a puzzle solving, lifestyle-orientated device, that appeals to the whole family, and this game is a definite must have. Scribblenauts is based around the adventures of Maxwell, a funky little guy that spends his time running round a little world trying to get all the Starites. Starites, unsurprisingly, are just little gold stars that reward you for completing a level. This is a platform game, where you guide Maxwell through each level. Most of the levels are very short, however - this does not mean they are not going to take you ages to figure out! This is a puzzle game, a game of logic, creativity and ingenuity. In other words, don't be thinking this is just a simple platformer. The whole game is based around the idea that you can use ANYTHING to complete a level. You want to fly? Type in wings, a plane. You want to dig? Type in a spade. Need to scare off an unfriendly creature? Why not create a dragon? Though be careful - if you don't watch yourself he'll eat Maxwell too! Any object you type in, acts like that object should. A bee will sting you, a hammer will break things, a car will drive. It's just brilliant. As the game goes on, the levels get harder and harder. You get extra points for not just getting a gun and shooting all the baddies in your way. Ingenuity is rewarded, there are no set answers, it's how you want to play. Alongside the puzzle and logic levels, are another option - Action. These levels are a little more different, where the logic and puzzle element is slightly reduced in favour of just plain old working out how to get from A to B and get the starite in-between. They are still tricky, and there is still working out to do, but as I explained, they are just a little more 'doing', rather than 'thinking'. Scribblenauts can provide hours, and hours of game-play. Once you complete a level, you can always go back and do it again, but in a whole new way - and in fact, the game encourages you to do so. This game is just a little bit genius. The graphics are beautiful - they look hand-drawn, relating back to the premise of the whole game, obviously. It's all brightly coloured, smooth, and above all, fun to look at. The sound is fine - I don't tend to have the sound up on any of my DS games, purely because I usually play them while other people are around, or if I'm watching TV etc, but it's fine, just a little bit of music, and some fun sound effects. It's not overly annoying, as far as I'm aware! Despite the name, there is no drawing involved. So for those of you who are artistically challenged; never fear. Buy the game, and discover your creative, ingenious side, and unleash it!
This game only requires two things from the player: imagination and patience. Scribblenauts is a fun, cutesy game which holds a surprising amount of possibilities. In it you play the 'scribblenaut' Baxter, and your job is to solve problems and fix situations by using any and all objects imaginable (bar a few). You can creat anything from powerdrills and hosepipes to Unicorns and Cthulus, you use such objects to complete a level's requirements and collect a golden star. Level requirements can span anywhere from giving the right object for a person's occupation (stethoscope for the doctor, please) to creating creatures to battle it out in a gladiator-style arena. However, this game is really best in short bursts, as gameplay can become repetitive and boring after too long a stretch and the controls can become infuriating. Scribblenauts really is a good example of a game using the touchscreen too much. To control the character, you tap the screen, to move objects, you tap the screen and to look elsewhere on the screen, you tap the screen. All of this screen tapping leads to a lot of confusion, where Baxter will run into danger instead of you moving the object to get rid of the danger.
I grabbed ahold of Scribblenauts when it came out last year, with expectations high. And it completely failed to disappoint. The graphics are cutesy, but in a good way, and the sound is nice enough, and easy to not focus on. The basic premise of the game is to collect stars to progress to the next level, and you do this by writing the object you want to create. It has an enormous list of items available - ranging from spanner, to jetpack, to Large Hadron Collider (this creates a black hole when turned on, instantly garnering a game over) - and most all of them can be useful. There are only two issues I have with the game. Firstly, the controls for moving Baxter around - they're so finicky as to be frustrating. You have to tap where you want him to go, and oftentimes you were instead meaning you wanted to move an item, or some such. Why the d-pad couldn't have been used to move him instead is utterly beyond me. Secondly, the items themselves. There's been a few times I've wanted to use something and it's not worked. This is most annoying when a previous time it HAS worked. I want to fire the grappling hook - Baxter decides to jump, or throw it away. Other times, he fires it. The only other thing worth mentioning is the repetitive nature of the game. Make items, use items, get star. Rinse and repeat.
I got this game after reading several reviews about it. It appealed to me at first because of how random the game really is. Using jetpacks and elephants to escape from rats and other various objects. The gameplay in the "story mode" of the game is good to begin with as the randomness of it makes you want to carry on through the levels to unlock more levels. But it quickly becomes repetitive and when you can no longer escape with a jetpack and your imagination hits a wall you lose interest in the game. The game has more than one level because as you complete the level once it challenges you to complete it a further 3 times using different objects. But when you hit the wall, its not fun. If you have a really wild imagination and the time to experiment using random objects to get out of really random situations then the game is for you. I really enjoyed the game to begin with but it slowly became tiring and pointless. Maybe a younger audience would have been amused for longer but not myself.
Scribblenauts is one of my favourite games at the minute on my DSI. What is it you may ask? Well I shall tell you, basically this game will throw different scenarios at you, all which are quite challenging however doable if you put a little thought into it. The goal of each scenario is to get the gold star. So for example there is a star at the bottom on the sea, you would initially think okay jump into the sea and get it however there is a slight catch, they have put in a shark guarding the star, so it is up to you to write objects to help you get to the star, you can write almost anything, however within reason. The game itself is for 7 year olds and up so there will be a limit to certain things you try to write. When you get the star, you receive ollars. You can get more ollars if you basically use less objects as you can, try to finish it as quick as you can and finally your creativity in what objects you pick to help you get to the star. There are 10 levels which makes the game quite addictive, I have to say I never thought it would be as challenging as what it gets, as each level goes up. Very fun and addictive game, also very original I haven't seen anything else out there like that at the minute. Definately worth looking into if you are a fan of the DS.
Scribblenauts is a game where you simply have to praise it's fundamental ideas, the way it tries to implement them and the fun factor. However, some of the implementation can become so frustrating you just turn the game off, which, quite obviously, is a big flaw. The whole game is touch screen controlled, and genuinely, the ideas and gameplay work 99 times out of 100, but the one time it doesn't you just wonder what is the point of putting this brilliant idea into such a half baked situation, My biggest annoyance is when you try and jump but you end up in one of the itens youve conjured up. You begin the game and are taken through a host of tutorials, which while fun, do drag. The basic premise of the game is that your character has a notebook with which, when you write something in it, the item magically appears, and you must solve the level using this notebook. You get points rewarded to you for time and creativity. So for instance, if you need to kill a evil man for instance, you could type gun, and shoot him. This would gain you few points for your creativity. Bow and arrow would gain you more. A crocodile would do the same job, but gain you many more points for ingenuity. The game has an absolutely huge dictionary, so on the freeplay page I have often watched God, The Devil and a dragon have epic fights. That is the fun factor I was telling you about, and yes, while it can be hindered at times, the game ultimately shines through.
Scribblenauts is a difficult game to review. When you first get the game and start through the first quests, it is an incredible experience. I cannot recall the last time I played a game that presented this much freedom to the player. There isn't a plot anywhere in sight, but at first that won't bother you because you'll be too busy trying the most random combination you can. Basically, the game throws you into a situation where you need to use the in game keyboard to type in a word, which is then created in game. For instance, one mission requires you to recover a dinosaur egg for a caveman, the only issue being the dinosaur guarding it. The puzzles start off relatively simple, but eventually get quite difficult. That having been said, it won't be long until you get over your initial reaction and realise that it can be beaten easily by using the same combination for just about the entire game. At first you'll probably get a kick out of being able to make longcat fight Cthulhu, but it gets old quickly, and once you get over this system, it gets dull all of a sudden. Essentially, I would not recommend buying this game unless you have to. Check around your friends first and see if any of them will lend you a copy, because while it is great at first, it reaches a point where using wings and Cthulhu for every mission gets boring.
This DS game is a side scrolling platform puzzle / action game with a very original feature. The goal in each level is to collect a shiny star called a starite. The levels are split into action and puzzle - for the action levels the star is protected by a series of obstacles, in the puzzle you need to fulfill some criteria before the starite appears. Your character is capable of creating objects out of thin air, all you need to do is name what you want. Almost anything you can think of can be generated. For example, in one level you need to kill the rats in a restaurant (but not kill the owners dog or be killed yourself by some of the armed mafioso customers). I killed one by conjuring up a lion. That was easy I thought. However the lion then killed the dog. I armed myself with a knife to kill another, but got gunned down by a mafia hitman. The vast number of objects is incredible. And playing around with them can be fun, you can create a dragon, generate a shrink ray to make it smaller, then see if it can kill an accountant. The action levels require a different sort of thinking, which tend to revolve around transporting your character to the star or vice versa without destroying either one. For a while I was using a jet pack to fly from place to place (your chap can jump - but not far enough for most of the levels) - the helicopter and hot air balloon was too bulky. But even the jet pack didnt give me the height that I needed on one level a week or so into the game. I don't want to spoil the game but a flash of imagination allowed me to come up with a much better way of moving vertically. Its these moments of ingenuity which are the pay off. The 'what if I..' moments. Rescuing a sheep that had fallen into water with a fishing rod was one such moment. Using a freeze ray to get past a security guard was another. Add to these levels a reasonably well featured level editor and you have something that really does last the distance. I would give this 5 stars but for the slightly awkward control scheme (using the stylus for movement and object interaction sometime causes you to move when you want to interact)
Scribblenauts is a game that I can only describe as fantastically innovative, and perfectly suited to the DS. The game consists of 10 Worlds each containing 11 puzzle and 11 action levels. Controlling Maxwell (the "hero"), you must obtain a startite to complete a level. However, Maxwell is a bit useless on his own, and needs objects (or animals or people) to help him (for instance a spade to dig through some ground). You simply type the required object into the game's notepad and it appears on the screen, where Maxwell can interact with it, often in a variey of ways. Action levels involve Maxwell overcoming obstacles (ie. pits, doors, killer sharks) to get to a starite, whereas puzzle levels see him using objects to solve a challenge, and gaining a starite at the end. Scribblenauts has a dictionary of approximately 10,000 words, so should you type in "bus" a bus will appear on screen. Get more adventurous and type "skateboard" and that will appear too. Try and be clever and type "luge" or "zoetrope" and amazingly they're there. In fact there's quite a lot of fun to be had by simply trying to outsmart the dictionary. To complete levels items can be combined, vehicles and some animals can be ridden or driven, sci fi weapons can be used, people (ie. lifeguard, doctor) can do things you can't....... There's a lot of variety. It's pretty easy to complete all puzzle and action levels once. The challenge comes when re-entering a completed level. Here, you are asked to complete the level a further three times without reusing the items you used to solve it the first time or any time after. I recommend having a thesaurus close at hand! Scribblenauts is a hugely enjoyable game, that taxes your brain and imagination. The only thing that lets it down is Maxwell's control system. In practice it's a bit tricky and can often end up with you falling down pits or into water. However, don't let this put you off, you can usually get out of them. Scribblenauts is something different to most other DS titles. It gives hours of enjoyment, and there's something strangely satisfying about seeing your words turn into objects on screen. This game is highly recommended.
If you are looking for a great DS games this is it. You start out on a title screen. Here you can do whatever you want. Then you start out with a very in depth and fun and interactive tutorial. Then you start playing. The goal is get the starite (star). The catch is you can type any word at all and it comes up on the screen for you to use. Any word you can think of works even black hole or nothing or blob. There is everything. The controls work great just like any other game. To type a word you can tap letters or write out the word (which works great even with my terrible hand writing). Also the game lasts for ever i've had it for like a month and i'm barley far at all it has 220 amazing levels plus secret levels. It also has a great shop to buy avatars and music with your ollars (no I didn't spell it wrong lol).
If you've heard of Scribblenauts before, you'll know that it is a 2D side-scroller with a very interesting twist... You are given a goal in each level. These goals are usually pretty simple such as getting from point A to B or gathering certain objects scattered around the level. What makes Scribblenauts so unique is the way you undertake these tasks. By touching an icon on the touch-screen you simply type in an item you think you need to complete this task and the item appears. Almost anything you can think of from apples to rocket ships to teleporters to high-end explosives. OK, I know what you're thinking and no you can't make dirty things appear (believe me I tried...............you would do the same when no-one would be looking!) but it is very impressive just how many items you can make appear. There are thousands of things you can bring to the world and most of the fun in this game is going to be you deep in thought thinking 'how am I going to do this'. The game encourages you to be creative in the way you approach these scenarios as you're rewarded with a score at the end of each stage. Also, the less items you use, the better score you get too. Unfortunately the biggest downside to this game is the controls. I dislike how your character has to be moved by touch screen. He usually ends up not going where you want him to go. The cutesy art style will appeal to some but I would've preferred more detail. It looks a bit cheap to me, but that is just my opinion. It's easy to see why this game was so popular at E3. I can see a sequel for this but this game is still worth checking out. There are a multitude of levels so it will keep you busy for a long time.