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If you liked Broken Sword, Monkey island or any point and click adventure games from years ago this is one for you. The story line is quite mysterious, so that kept me interested, You can get a little lost on the plot but it doesn't really affect the game play. A few times I was stuck and had to go back and forth until I figured out what I had to do. The game gets you really thinking. As point and click adventures go, this one is a winner. Good storyline and challanging enough to keep you interested. But not to hard so the frustration makes you turn it off. One of the best point and click adventures on the ds in my humble opinion. Hopefully they will release the second one on the ds, as it's on the pc at the moment but I prefer to play games on the go.
Buy this game. It's excellent.
Tunguska is an adventure game for the Nintendo DS, which is similar to Tomb Raider in its style, and which relies on point and click. The game is set in July 1908 and is based on the real life story of when a meteorite caused a huge crater when it hit part of Russia.
I remember games like this from my Amiga playing days in the early 1990s, such as The Secret of Monkey Island and KGB and similar games. It's a genre which has been neglected in recent years, in place of games which involve shooting opponents and end of level guardians and the like, so I'm pleased to see it return.
During the start of the game you control the female character Nina, but later on in the game you get to control both Nina and Max.
The puzzles and challenges in the game are sometimes not entirely logical, there's a bit too much guesswork when pointing and clicking. I always used to like Tomb Raider games where I felt it was a real challenge to be able to progress by looking for a missing hidden lock or the like, but sometimes after solving puzzles in this game, I'm not sure that logical thought would have got me there.
Control wise I found the game easy to use, which essentially requires the stylus to point and click, which it isn't always with some other Nintendo DS games. Many of the puzzles in the game require to combine different items with each other, and controlling this is quite accessible and fluid.
The graphics in the game were nothing sensational, but were more than adequate for this type of game. The backgrounds in the game are well presented, although the characters when moving about are a little less fluid. But overall, the graphics didn't in my view let the game down.
In the end the game was just a bit too repetitive for me, and the temptation for me at least to read through an on-line solution was just too high. But overall the game does seem to be set at a reasonably sensible difficulty level, so is achievable and does provide for a good amount of game play. I'm not the greatest game player, but I imagine that there is a good twenty hours of game play on this game, which seems like good value.
The game is available from Amazon for 11.45 pounds, against its original price of 30 pounds. The game is rated as 12+, so isn't suitable for younger children.
Overall this is a really good adventure game, and is a great diversionary game to just dip in and out of. Some elements are a little too difficult in my view to get through without either a lot of patience in trying lots of different options, or in consulting one of the on-line walkthroughs. But in conclusion I'd say that this game is good value for money.
Being rather fond of point and click style adventure games Secret Files: Tunguska was one I put on my 'must-have' list upon getting my DS. I eventually purchased it after completing the game I had got for Christmas and thoroughly enjoyed playing it from the moment I opened the DS until the point at which the rather amusing title credits rolled.
As I have already mentioned Secret Files: Tunguska is a point and click adventure game that focuses around the playable characters if Nina and Max, who team up together early on during the game.
The game is set in the present time yet is primarily based around events that happened 100 years earlier. In 1908 A massive explosion in the Tunguska region of Siberia triggered an inferno, which left dreadful destruction in its wake. The catastrophe however is barely remembered and Nina herself knows little if anything about it - until her father, a scientist who studied the region, suddenly vanishes without trace.
Alongside Max, Nina then embarks on a journey to uncover all the secrets that have long been buried. This journey takes the pair through secret passages in Irish castles, caves in the blistering heat of Cuba, scurrying onboard a Trans-Siberian train and hunting around the museum in which her father worked. It soon becomes apparent though that they are not only searching for her father and that there is more than a single human life at stake.
From the moment the game sprang into life the thing that hit me was the quality of the graphics, which for such a small console really impressed me. The characters themselves have a real life like quality about them and move and interact with objects in a very believable way. The locations themselves also look rather authenticate without going over the top. The fact that voices are also used within the game also helped with the realism and the story told by the characters and then added to at the end of the game really made the experience of playing the game a worthwhile one.
Secret Files: Tunguska is played using the control pad and the stylus with both Max and Nina being playable characters. Some missions involve both characters whereas others utilise solely Max or Nina. When both characters are in need of to complete a mission one the currently active character appears on the bottom screen (the touch screen) and the inactive one on the top screen. Characters can then be swapped between by tapping on the icon showing the others face.
The game is very simple to navigate and easy to pick up. To move a character about their location you can use either the control pad or the stylus and if it is possible for the character to move to the designated spot then they will. Once at a desired location you can then use the stylus to interact with objects that you find there. In order to locate the objects with which you can interact you can tap the magnifying glass icon on the screen and the areas will be highlighted for you - a hand signifying you can pick the item up or in the case of a person begin a conversation with them, and an eye symbol showing you can look closer at an object.
Not all objects that show the hand symbol can be added to your inventory, some will simply do something when touched, but those that are added to your inventory will appear at the bottom of the screen in a black bar. These items can then be combined with other items, looked at more closely or utilised within another location.
Throughout the game there are numerous puzzles and activities that must be completed in order to progress. Some of these are rather simple and you immediately know what you have to do but others require a lot more thinking and a couple really stumped me and sent me crawling to my dad for help (and then back again when he didn't know the answer either). This mix of simple and more complex puzzles made the gaming experience a pleasant one and meant that it wasn't over within a few hours like some puzzle type games. The complete playtime for this game was 18 hours, which I thought was very reasonable.
What made the game even more playable in my eyes is the fact that the overall storyline isn't too predictable and although some things you seem to instinctively know from early on there are others which aren't revealed or become apparent until very late on in the game. The movie style reel credits at the end of the game also really appealed to me and although it was clear that they were there to entice you to by the next game - when it comes out - they also gave this game a very rounded off feel.
I must admit that I cannot find any real faults with this game. OK the background music does become a little irritating at times but nothing you can't handle and everything else is so well thought out that the game is a real joy to play.
Secret Files: Tunguska can be readily purchased from most good game retailers as well as online. Bought new it costs around the £20 - £25 mark but can just as easily be bought pre-owned from around £13.
All in all therefore this game is one that I would recommend if you really like mystery games with a little intrigue and a certain degree of difficulty.
Point and click adventures were once a mainstay of gaming, until technology came along and all the genres got shaken up... but yet many of us still have font memories of games such as Day of the Tentacle, and the Monkey Island Series.
In many ways, the DS is perfectly suited to this kind of game, with it's double screen (great for ensuring the players vision isn't obscured by some sort of over-complex interface), and stylus control.
And indeed, Secret Files takes advantage of these perks with gusto. You may think however about a potential problem - with screens so small, how will the player be able to find those elusive tiny objects hidden behind fridges / washing machines / underneath desks? Even playing a game like Sam & Max on the PC, there were several infuriating moments where you'd get stuck for hours after overlooking an innocuous-looking single white pixel, that is in fact the corner of a cupcake that is required for progression.
Thankfully, Tunguska skips over this problem by highlighting objects that the player can interact with. Does this make the game too easy? Does it hell... it's a really simple idea, but all it really does is takes away those pointless and frustrating moments and creates a smoother experience.
The point and click adventure lover in me really enjoyed Secret Files. I really enjoyed playing it through. Unfortunately, unlike other DS adventure games for example Hotel Dusk, this isn't really one that will stick in my mind. Although the graphics are pretty and the gameplay solid, the whole game is built from pretty bland and uninspiring cliches of government cover-ups and the like. Also, the dialogue is poor.
As I said however, the game plays well and offers an enjoyable rather than awesome experience that anyone looking for a nice slow paced adventure will be grateful for. Now, if only this gameplay model would be applied to a project with a bit more imagination, we could have a classic on our hands.
I was given this games for Christmas as I really like games that involve solving puzzles and having to use your brain rather than the usual racing games or football games that are available for the DS.
I wasn't disappointed with this game. It was very easy to get started and quickly becomes adictive as you want to try and solve the next puzzle. There is a good mix of easy and difiicult puzzles. there are enough clues scattered around for most things to keep you going.
I'm afraid I did resort to a walkthrough on the internet once in the middle of this game as I just couldn't see what to do next - but when I found out what it was it was so obscure I wasn't surprised I didn't find it - I'm not going to spoil it but would a bath really freeze that quickly!!!
Some of the objects you need to combine are very odd so at times I did end up resorting to clicking everything in every combination - but most of the time you could work things out.
My only criticism was the ending the final stage only had a couple of things to complete and then there were lots of ...and this happened....and then she found her father... it seemed as though they had run out of steam a bit. However I did like the bit at the end which told you what happened to all the characters - so they had put a bit of thought into that bit.
Overall I would recommend to puzzlers of 12plus because there is an element of swearing in it which really doesn't add to the game and so if you have small children its worth playing with the sound switched off
Unravel one of the greatest mysteries of our time! Accompany Nina and her boyfriend Max on a fascinating voyage of adventure - from Siberia to Cuba. You will soon find there is more at stake here than a single human life.