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Sonic the hedgehog has been through quite a bit of a transformation since the Sega Megadrive days, and not always for the better. For those of us who love to reminisce over the smooth slick playability of the very first Sonic games "back in the good old days", the newer, 3D versions of the game never seem to quite cut it, (although I am a huge fan of the Olympic game franchise) and many Sonic fans long for a return to more simple times. Luckily, the nice chaps at Sega have given us our wish, in the form of Sonic Rush for the DS, which is a nod to the old Sonic games with their sideways scrolling charm. I actually bought this game when searching on Amazon for the old Sonic collection, which I wanted to buy for the kids to play on DS, but when I noticed this game, and the fact that it had received some very positive reviews, I opted for this one instead, which cost me £17 new, although the game was released in 2005, so you can buy a preowned one even cheaper. The basic storyline of the game will be familiar to Sonic fans. Dr Eggman (Robotnik in the old games) has stolen the chaos emeralds and you need to whizz through several worlds in order to retrieve them. There is a slight twist on the game in that there is also a parallel world, which is very similar to Sonic's world, in which the hero, Blaze the cat, is also trying to retrieve some stolen emeralds. The two worlds are slowly merging and the player has to alternate between the two characters to progress through the game. The game can be played as a single player adventure or as a two player battle game. I will discuss the adventure mode first. The player first needs to choose whether he/she wishes to play as Blaze or Sonic. The characters are very similar in the way they move, but have individual abilities that make the gameplay more varied, such as Sonics ability to spin downhill and Blaze turning into a fiery tornado. If you choose to play as Sonic, you start on a typical hilly, leafy level with lots of spins and loops. If you start as Blaze, the level is a bit harder, and it is very easy to drop and die. A particularly hard part of the Blaze level is a trapeeze, which you have to hit accurately or you will fall. This is fiendishly difficult. Gameplay is frantic and even faster than the original Sonic games, and the makers have cleverly utilised both screens, which scroll effortlessly to make an all encompassing game experience. Each world has three parts to it: two levels and a boss. Unfortunately you have to complete all three to pass a world and save your progress, which is a big problem. I remember feeling quite chuffed at passing Act one of the water level, only to find that when I died on Act 2, my progress had not been saved. This makes the game VERY hard to progress through, and I think this is a big drawback of the game, as you can not access new worlds very easily. Saying that, I am not particularly good at the game, and my 5 year old also passed the same level that I had struggled on with ease, so I think the kids are going to have less problems with the game than me! Within each level you can access a dimension which allows you to try and win a crystal. This is a 3D level, and utlises the stylus on the DS, you drag the stylus across the screen to move Sonic left and right to collect rings. You have a set amount of rings to collect in order to get the emerald at the end. of course, there are bombs and obstacles in your way that make this difficult. The boss levels also have a 3D element to them. Fighting the boss is mainly a sideways scrolling jump and bash affair, but occasionaly the perspective changes, slightly disorienting the player as they jump to dodge the oncoming obstacles. As I mentioned earlier, you can also play the game as a two player battle. You can do this with or without a copy of the game in the other DS. We only have one copy between us so we use the download play function on the DS. We can access completed levels and race on them. One player is Blaze, the other is Sonic. This version of the game is really fun and frantic, and I think it is one of the best features of the game, as the race can get really close and you can see how close your opponent is getting! Sonic Rush is a fantastic game and the graphics are colourful and cartoony. The music is not typical Sonic game music, and is much more Techno Style, but fits in really well with the fast paced, frantic nature of the game. The game will appeal to anyone over 5 years old, due to the cartoon nature and appeal of the characters, but the gameplay, even on the easiest setting, is very dificult and can be frustrating, as it is very hard to progress through the game. It would have been better if they had made the game easier for kids and perhaps had a hard setting for experienced players. I would also have liked to have had the ability to save after each level rather than each world. This is definitely a game to persevere with, but I fear many players will just get fed up at their lack of progress and give up on it. Because of that, I can only award it 3 stars.
I must admit that Sonic Rush is one of the few games I have very mixed feelings about. That probably has something to do with the fact that the game itself feels schizophrenic and unfocused; torn between two directions. Essentially Sonic Rush is built on the foundations of the Sonic Advance series, a side scrolling platformer based around speed and style. Unfortunately, it's also moulded from elements of the post Sonic Adventure home console games. This era has not been kind to the series and Sonic seems to be lost in his own reputation. The game includes two playable characters, Sonic the Hedgehog and Blaze the Cat. The two essentially play identically, there's apparently some nonsense about Sonic being faster and Blaze jumping further but in terms of gameplay, it's near impossible to notice. These characters move through a sequence of zones based on the usual themes, a forest zone, an underwater zone, a futuristic zone and so on. As you work your way through there's a nice enough intertwined plot that builds up but it's never that important, nor does it amount to much. The game seems to present itself as something of a return to the old style. Of course, it's a style that kept going for a few years in the Sonic Advance series but they didn't sell that well so we just move on, ignoring those developments. Unfortunately, while it's fun to return to a style of game at least similar to the original Sonic titles, it seems as though the art of designing levels that suit the gameplay is lost forever. Sonic Rush's zones are incredibly complex, working through them requires a lot of trial and error and for a game that places such a focus on speed, there's a lot of stopping and starting. While there are a lot of nice ideas in the levels, they feel too big and often, too abstract. There is no flow to them, instead it feels like a sequence of awkwardly jammed together set pieces. However, Sonic Rush's biggest problem is that all gameplay is entirely overshadowed by its boosting game mechanic. As you play the game, Sonic will fill a boost gauge. Hit the button and Sonic will blast off as long as the gauge holds out, during this time Sonic is essentially indestructible. It makes the game far too easy, far too fast and often it just feels like you're playing on auto-pilot. The entire game can be completed in a few hours and there's very little to return. I did say I had mixed feelings though and despite its flaws Sonic Rush feels like a step in the right direction for the series. The focus here is on more interesting, if flawed, level design and not on increasingly complicated storylines. Characters don't swamp every moment of the game and the pseudo-3D boss fights are actually really fun. At times it feels as though Sonic Rush is where the series would have gone if it had decided to shun the fully 3D worlds of Sonic Adventure and just keep going with what it knew. It's not perfect but it's Sonic, that's more than can be said about some of the hedgehog's games recently. This DS cartridge will run in any DS, DSlite, DSi or DSiXL. However, beware of bootleg cartridge sellers online, they will pass their none DSi compatible fakes off as imports.
Sonic Rush is the Nintendo DS continuation of the excellent Sonic Advance series on the Game Boy advance. Many fans consider the handheld games are far superior to the 3D games as they focus on what Sonic games should be about running really fast in colourful, exciting and dynamic emviorments. The game opens up with a choice of two playable characters Sonic the Hedgehog and new edition Blaze the Cat. Characters in Sonic the Hedgehog don't have a good reputation but Blaze is one of the few interesting characters Sega have come out with in a long while. When you have made your choice of character you are thrown in the overworked map at first you only have 1 zone available for each character until you unlock more by progressing through the game. The graphics still hold up very well to current Nintendo DS games. The emviorments are vibrant and filled with life and nowhere is this more evident then in the Casino Levels. What is also is the pseudo 3D boss fights which really did push the power of the Nintendo DS The Gameplay of course being a fast paced Sonic game will only last about 4-5 hours playing both Sonic and Blazes levels but those are some really great fun 4-5 hours and that isn't even taking in account the replay ability of this game and the Time trial and vs Modes available add one or two more hours. The sound effects and music are suitable. You don't really notice the music that much but the FAX are well done
The much beloved Sonic the Hedgehog had its first game released way back in 1991. Since then gradually over the years the games have been getting better and better. Take Sonic Rush for instance. In 2005 when it first came out it was one of the first Sonic games to come out for the DS, so as you might of expected there were many buyers and was a really successful product on the market. At around only £19.99 at the time, it seemed fairly average for a DS game, though now you can purchase it for £10.99 off Amazon. (The price Dooyoo has listed is a bit old!) As of Sonic, he is indeed a very fast character, and so of course in the game he is just as fast, so if you get to the places at the right moments you can practically zoom through the levels in no time what so ever. There is however some glitches in the game when you go to fast, and occasionally it ends up you having a frozen DS and you having to turn the power up and load the game up again. In this game the tunes and music really does go well with the surroundings, and really pushed you on to completing the game. When collecting coins it sounds of that coin feeling if you know what I mean, the sound of jingling. The sounds don't repeat over and over again which is a relief as many other games especially for the DS have that repetitive sound system. In some levels enemies will literally appear out of now where and when you hit one you will lose coins so you better get them before they run away and disappear. You usually need to jump on the enemy to kill them, or there is the dash option. Playing multiplayer with Ds download play really is not at all fun, sometimes both players end up winning or losing so as I mentioned above there is some big issues of glitches in the game. You may see the opponent in your screen and if you do touch it or go pass it the game jams for some seconds, not sure exactly how many though. There is of course and additional player named ''Blaze''. As in the classic sonic games, in the levels there is the power launches which boosts your current speed, the slides which you can slide up and down on, the loops that you run into and go around (you need to have speed for this), bright lights, going underwater, and of course many more involvements in and throughout the game. The graphics are pretty good, especially considering it is a DS. I know, I know the Ds graphics are not prefect but in this game they seemed pretty Ok to me which is really rare. I suppose the cartoonish games have better graphics on the DS compared to the real life people graphics. There are also bosses which need to be completed here and then, some are really hard but with several attempts to complete it in the end I am sure you will win! Other than that the game is fairly easy to complete, and is aimed more at the little audience, though is just as good for the older! Overall it is definitely a recommended game, and at only £10.99 I am sure nothing can go wrong. So if you do happen to own a DS and don't have this game at the moment then this should definitely be the next game on your list!
Sonic Rush isn't a game that's been designed with adults in mind, but I've been happily playing away on it anyway. Really I think this is one that will appeal to a slightly wider than usual audience, purely because it stars Sonic the Hedgehog. It was my twenty-something son who actually bought this game, and I think it was mainly in a fit of nostalgia. Sonic was THE Mega Drive and Game Gear character back when my kids were little, and video games started to become a mainstream thing. This game is played on the Nintendo DS, which seems a little funny at first considering that Nintendo are old rivals of Sega! But thankfully, transferring Sonic over onto a Nintendo games console has done nothing to detract from his original style, character, graphics appearance or attitude. I was glad to be reunited with the familiar with little fella I used to play with when the kids were in bed fifteen or twenty years ago. Getting started with this game was a little confusing for me. The game is based on the original Sonic concept, but it's like they've sped the whole thing up. I can quite understand where they came up with the name 'Sonic Rush'. You have to really think on your feet when you play this game, and you're likely to die a few times over on every level as well. That is of course unless you have superhumanly fast responses to sudden dangers and traps that appear out of nowhere! The bosses are really quite tricky on this game as well, and you need to work out, by getting your poor hedgehog killed a few times over, different strategies with which to defeat each new boss. No two are the same, and zone 3 had me particularly stumped for a long time. In fact to be honest, I found myself googling for information on how to kill him in the end, and once I'd got that information, killing him was a piece of cake. The graphics in this game are really bright and interesting, and it's great to see an old game given this kind of transformation. The creators have remained true to the original format and concept, and just added refined details to the scenery and characters, as well a brighter variety of colours. The music is very similar to the sort that featured on the original games as well, but faster and more up-to-date. The only thing I haven't yet worked out on this game, is the purpose of Blaze the Cat. After completing some of the earlier levels playing as Sonic the Hedghog, you then unlock Blaze the Cat, an additional character who also has her own seperate game for you to play. The game is exactly the same in prinicpal as Sonic's game is, it's just that you play different levels, starting from zone 1 under Blaze's map, and move your character in a slightly different way. Really, I don't quite understand the point of her presence. Why didn't they just add her on as a character option for the main game and put more levels on the end of it? This game is fast and fun, and definitely one that old Sonic fans will enjoy. It's a fair bit trickier than the Sonic games from days gone by, but it's even more appealing at the same time thanks to the brilliant graphics and detailed levels. I don't think this game is going to be suitable for a child under about 10yrs old as a general rule, because the game play really does require much faster reactions than your average under-10 will have. I really like that they've taken a kid's game and turned it into something that can challenge the older child, and even fully grown adults too.
God bless Sonic. The speedy wee blue fellow many of us serious gamers first encountered in the age of Sega. I for one have very fond memories of the spiky dude, and can vividly remember playing a master system the game for the first time in a Curry's back in 93'. Thankfully, that master system fell into my lap that Christmas, and so began a relationship like many other, between boy and blue hedgehog. Ok, i'm sorry for that little outburst, but Sonic is right up there Mario and Pac Man for all time computer game greats. The original games were exciting, fresh and looked great. However through the years he's taken some odd routes, and as experimentally interesting they may have been, Sonic is 2d through and through. Imagine my surprise and joy when I discovered they brought out a game for the DS which reverted to it's tried and tested format. This is for those who desperately want to reclaim their fond memories of the original master system/mega drive games. Soundtrack - Great. Level Design - Great. Replayability - Great. The speed of sonic may get some at first, the "rush" part of the name doesn't let you down. But once you embrace his more athletic maturity, this is a game you won't put down for a while. Perfect in short bursts on the train, bus etc. As with the oldies, doesn't take too long to complete, but you'll keep coming back for more. The 3d boss levels are a really exciting addition too. Pick it up if you're a fan of the original platform games but want something a little fresher and "more". Put it down if you wan't and epic, story based game, which will take hours and hours and hours zzzzzz............
I have very fond memories of Sonic, and all of his fantastic 2D platformers. From the Game Gear and Master System to the Mega Drive, Sonic offered a unique high-speed gaming experience that was altogether very different from Mario and other such slower paced competitors. Not necessarily BETTER may I add - although at times I was a bit of a Sonic obsessive - but just different. Sonic was smoother, and less clunky than other games. Even now, 15 years or so later, Sonic's super-speed gameplay remains in tact and the blue hedgehog is sprinting again. Sonic Rush is an exciting return to form after years and years of awful attempts at bringing Sonic up to date, ill-fated 3D ventures, isometric platformers... urgh, all of them awful. But this one is good. Truly, I geniunely enjoyed this. On one hand, the game does little more than go back to the original Sonic roots. Bar a new 'boost' feature (that can be used strategically, adding a new if minor dimension to the gameplay), this is pretty much classic Sonic, except on two screens. The two screens are helpful and fun, although it would be more helpful if they were horizontal, as often you are running at such a speed that it's more useful to see what's in front of you than what's above you! The zones are colourful and varied, although the typical Sonic selection is here - a grassy one, a desert one, etc. Also in typical Sonic style, the bosses are all innovative and a bit tricky, and rely on you taking a more intelligent approach than on some games i.e. blast blast blast. I find it hard to judge this game. Obviously the gaming world has moved on a LOT since Sonic was out there trailblazing. However I'm not really sure if platform games have gotten that much better - which is why this remains fun, despite being essentially built on retro gaming principles. It's not perfect, but it's loads of fun and it's great to have a new, PROPER Sonic game to complete. Bravo!
Who would have thought it? In the late eighties and early nineties Nintendo and Sega were sworn enemies. Each had their signature game. Nintendo had Mario (and all the spin off characters) and Sega had Sonic (and all the spin off characters - although there aren't as many of these as there are in the Marion genre). I loved Sonic but was a true Nintendo fan. Luckily my sister was in the other camp and owned a Megadrive. Times have changed, Sega have pulled out of the console market and now focus their efforts on developing games for all their old competitors. This is great since it means that Nintendo owners now get the opportunity to play traditional Sega games, such as Sonic. When I saw Sonic Rush for the DS I just had to get a copy. ****Story line**** As with all Sonic games, the storyline includes Sonic coming up against the long time baddie "Eggman". The character formerly Known as Dr. Robotnik has managed to gain access to the chaos emeralds. The emeralds are going to be used to turn Dr Robotnik in to the most powerful character. There is only one character that can stop Dr Robotnik and his evil plan..... Sonic. A difference here is there is some inter dimensional madness at play, too. There's what appears to be an alternate-dimension version of Eggman hanging around, known as Eggman Nega. There are also sol emeralds and their protector, Blaze the Cat. The story unfolds through a series of still frames and on screen text as you progress through the game. ****Characters**** As the name suggests the main character in this game is Sonic. However, you can also play the game as Blaze the Cat should you so wish. Having the ability to play the game as Blaze, as well as Sonic, allows you to see the story from both sides. Blaze's journey through the different zones of the game is different to that of Sonics, so you are effectively getting two games for the price of one. That said, the game play is still basically the same and can be too repetitive for some gamers. ****Graphics**** This game is of a traditional 2 dimensional side scrolling platform type. Despite this the graphics are absolutely stunning. They are clear, sharp and crisp with no pixelation issues whatsoever. Sonic and all the other characters are rendered in a typical polygon fashion and they look really cool. Sega have managed to get the character size spot on as well. They are not too small (hence losing detail) as in games like Tomb Raider Legends, nor are they so big (hence reducing the look and impact of the environments). The environments are really colourful and attractive and really add to the game. In addition the environments are varied and include an underwater level, a nigh time bumper filled course and a military zone amongst many others. ****Sound**** The audio includes many of the sound effects that have been used in all previous Sonic games. There is the occasional bit of speech which, to be fair, is really poor. Luckily there is not enough of this dialogue to be annoying or ruin the game. The background music is really, really good. It is high tempo and really compliments the speed and style of the overall game. ****Controls and game play**** This game fully utilises the dual screen feature of the Nintendo DS as the action is displayed on both screens, and unlike many other DS games Sonic will actually move from one to the other as you play the game. There are times when Sonic will be catapulted to the top screen, as well as times when a post jump landing may be misjudged and Sonic falls to the lower screen. One thing that I do find strange is that all the action during the boss fights are only displayed on one screen. The other screen displays the boss' life gauge and some kind of cheerleader character that is meant to motivate you. Sonic has Tails and Blaze is accompanied by Cream. The characters talk whilst you are fighting the boss. This talk is very basic commentary and consists of "almost there". In my opinion this is pointless and adds nothing to the game. The touch screen is also redundant in this game and the characters are moved using the directional pad and the A, B, X and Y buttons. This is not such a bad thing as I think that the general speed of the game would not allow the use of the stylus and touch screen. As with previous Sonic games this version is all about the game play. It is very, very fast and Sonic (or Blaze) literally races through the levels of each zone. Sometimes, the characters are so fast that it is more luck than judgement that you managed to destroy the enemies before you uncontrollably bounced in to them or made that jump without falling down the gap. This game really does improve your reflexes. Unlike previous Sonic games there are a couple of added 'moves' including Sonic's dash attack (enabling you to accelerate to top speed quickly giving Sonic the ability to 'break through' enemies) and Blaze's mid air hover attack. Sonic's dash attack is governed by an on-screen meter that slowly decreases as you dash. This meter can be replenished by doing tricks. The tricks consist of spins and flips that can be actioned by pressing the jump button when Sonic hits a bumper, or is catapulted in to the air by a bumper, trampoline or other device. There are loads of opportunities to do the tricks so the use of the dash is not limited. Whilst most of the game flashes by there are times when you will get locked in an area, and you'll have to defeat a set number of enemies before continuing on. Since that's a bit more confined, you can usually just jump on those guys to move forward. The boss fights are the typical run of the mill battles. Eggman has a bunch of crazy machines, and it's up to Sonic to destroy them. As with all the battles there is a specific method of defeating the bosses and once this method has been identified they are not at all taxing. Like previous versions of Sonic, as well as all games in this genre, this game has bonus stages. These have remained traditional in that it is your task to collect as many coins as possible. If Sonic manages to get a specific minimum number of coins, and avoid all the coin grabbing obstacles, he is awarded with a chaos emerald. This is the only part of this game that uses the stylus since you this is used to steer Sonic and tap them onscreen to attack them. ****Multi player**** This game has a great two player race mode that has both players running through the same level at the same time. The idea is to not only finish first, but also collect the most amount of coins. There are various power ups along the way to help you out, as well as preventing your opponent, sorry friend, from reaching the finish line first. In order to play in multi player mode only one copy of the game is required. This is great since there are loads of games that require multiple copies of the game in order to play against your mates. I would like to give a word of warning here as playing this game in multi player mode is likely to end up in squabbles, shouts of unfair play, tears and the loser throwing all the toys out of the pram. Despite all this it is really addictive and I have spent many hours challenging mates to a bout. ****Price and availability**** This game is available from many offline and online retailers. It is not a new release and, therefore, there should be no problems in getting a copy. The price appears to vary greatly therefore I would recommend shopping around to get the best price if you are thinking of getting this game. At the time of writing I have found the cheapest copy of Sonic Rush to be £7.80 (excluding P&P) from Hitgamingstore.com and the most expensive to be £12.00 (excluding P&P) from Gameplay.co.uk. Even at the highest price this game represents excellent value for money since it is one that can be played over and over again and I don't think that it will be sat on the shelf too long before it is picked up and played. ****Conclusion**** Sonic Rush is a really simple game that encapsulates everything that retro gaming is about, fun and playability. There are times when I don't really want to think about what I am doing. There are times when I don't want to solve missions or find components of a machine to progress to the next level and there are times when I don't want to solve puzzles. This game is modelled on a classic character. The graphics are superb, the environments are varied and fun and the audio is great. Sega have stuck to their roots with this game and have decided not to go down the 3D route and not mess around with the original "Sonic formula". Whilst this game does not stretch the DS beyond its capabilities this is only a good thing as it allows everything to be crisp and move along at the rapid pace it should. The frame rate is very high on this game and it never fails. This game is not that difficult, but that is only a good thing since it allows gamers of all ages and all capabilities to play, and enjoy it. From the very old to the young and from the experienced to the inexperienced, all gamers are likely to enjoy this game to a certain extent. I played this game for nostalgic reasons, I had it on the Megadrive, and I am glad that my 5 year old nephew got the opportunity to play Sonic. He absolutely loves this game and it is ideal to improve his reflexes. In the late eighties and early nineties who ever would have though that Sega and Nintendo would jump in to bed together a few years down the line. I am so glad they did since this is a fantastic game that I would recommend to all.
I still remember the days when Sonic ther Hedgehog first appeared on the scene on the SEGA Megadrive. He was SEGAs answer to Mario on the Nintendo systems. Back then the first Sonic game was really quite breath taking, we hadn't seen anything like it before, ok there had been platform games before and none of the actual aspects of the game were exactly original, but no one had seen them take place at such break neck speeds. Coming from the more traditional platformers which has a very laid back and gentle pace, Sonic seemed worlds apart, bouncing around at such speed you could hardly keep your eyes on him at times. Amazing stuff. Back then if you had told me that SEGA would with draw from the console race and concentrate on producing games, and that Sonic would raise it's head on a Nintendo console, I would have thought you were barking mad!!! How wrong I would have been. Sonic Rush follows some visually quite pleasing but ultimately disappointing ventures into a 3D world of Sonic on home consoles, which while some have been fun, have been widely critiscised by fans as not being anywhere near as good as the original 2D platformers. It seems like the team behind Sonic Rush have listened to the critics and gone back to their roots, in the main this is a high (and I mean very high) speed 2D platformer, with masses of jumps, bouncers, rings, and enemies to contend with, all presented rather cleverly across both the screens. This is a little confusing to begin with as you can find yourslef losing where you are because you've ended up on the other screen but with practice it becomes pretty good. For the boss battles, the game switches into 3D to present some really nicely designed Bosses which I'm sure will cause all but the most hardcore players quite a few headaches. I have to admit that I struggled with this game, mind you although I was blown away by the original Sonic, I have never been a big fan of platformers, so I didn't play it all that much but I played it enough to know that if you are a fan of this genre of game, you will struggle to find anything much better than this. It really harks back to the good old days whereby you aimed to complete each level as quickly as you possibly could rather than exploring everything and taking as much care as possible. The frantic nature of the game, the nice 2 screen presentation and the well constructed levels all come together to make a corker of a platformer.
If like me, you loved this game from first time around on the Mega Drive then you will love it just as much (if not more) on the Nintendo DS! When I saw my little blue hero in the 'pre-owned' bin at my local games shop a certain excitement flooded through me as I recalled staying up too late on school night trying to kill Dr Robotnik and I knew I was going to buy it whatever the price (which happened to be £11.99 as pre-owned). Four days and six hours later I am not sorry that I did (even if I am only on the 3rd level)! It has all the same playability of the old days one with its easy to use format and button calibration but with the added bonus that you can play it on the DS so if like me your eyesight isnt as great as it was back in the day, it will be perfect for you to see! It is also on split screen of the DS so that more action and screen graphics can be fitted in and although this sounds like it may be confusing it really isnt, it feels very fluent and natural as you follow little Sonic around the levels. As mentioned I am only on level 3 so I cant comment entirely on this game to the end but what I have played so far is extremely colourful, challenging, fun and addictive! Each level (zone) is split into three parts; level 1, level 2 and then Sonic VS the boss. The boss (bad guy) in Sonic Rush is no longer the much feared Dr Robotnik, its another boss called Dr Eggman. There are other characters as well as Sonic. There is Blaze the Cat who is the guardian of the Sol Emeralds (apparently Dr Eggman has stolen these). There is another boss called Eggman Nega. Another is Miles 'Tails' Prower who is a gentle fox with two tails who is Sonics mate. There is Cream the Rabbit who has a little friend following her around called Cheese, she can fly by tapping her ears. There is a character called Amy Rose who is supposed to be Sonic's girlfriend (ah cute) and Knuckles the Echidna who is Sonic's rival. In terms of the controls there is a menu option which allows you to choose to begin the game, battle mode (where you need another DS for two player), Time Attack and Options. Sonic himself has two sets of buttons which are walk/run (using A or B buttons) and break (which you do using the controlls). He also has a function to gain speed/power (press the C or D buttons). When you press these buttons in combinations, he does extra tricks like Spin Jump (A/B), Jump Dash (Jump and press R button) and various other moves that you can pick up from the hand book or invent while you are playing. The levels themselves are challenging with lots of secret areas you don't notice at first. The second zone is mostly under water and this one is especially challenging because you have the danger of running out of air! All the other zones have different hidden dangers and excitements with springs and loops and fists coming out of the walls to grab and carry you away it really is very exciting and keeps you totally on your toes. In terms of the object of the game it is really just to get through the levels and have collected as many rings, checkpoints and lives as possible. There is a speed bonus for doing it faster and at the end of every level completed your score is totted up and you are awarded a grade (I keep getting mostly C's). You can collect Invincible boxes to help you through certain parts, Ring Bonus's, Barriers, Magnetic Barrier, Floating Item Boxes which have power ups, Tension Bonus, Max Tension Bonus and extra lives. The Boss levels are exciting and challenging as they are shown in 3D format and the view rotates and changes to show you extra approaching dangers, it really has come on leaps and bounds since the first one I saw on the Mega Drive all those years ago but has still managed to keep all the charm and interest making it really a brilliant game for all ages to play!
Sonic the hedgehog, transformed platform gaming when intoduced to Sega over 10 years ago. This version still has the classic characters as Sonic tries to beat the bad doctor. The gameplay is better than what I remembered it was all those years ago. The quality of the game is superb and the graphics match it also. The levels are just as difficult as they were before but even more gripping. Excellent classic game so glad it had the flacelift.
Sonic the Hedgehog has never really made the jump into next-gen as well as Mario or the Legend of Zelda games. Why? Because hes a bloody smart arse. Sonic was one of the first to become subject to that terror of all video games voice acting. In the early Megadrive/Genesis games (depending on which side of the pond you are from) Sonic was like the red-capped Italian a silent hero battling against an evil tyrant. Nowadays the spikey blue beast blasts out jive-talking catchphrases that pretty much embarrass everyone around him. Wisely, Mario and Link have kept schtum and thus able to continue their unquestioned assault on the local fauna without repercussion. Sonics attempts however at being everyone to everything are dreadfully reminiscent of Poochy from that Simpsons episode. The thing with Sonics games is that they have this bizarre paradox: they are always seizure inducingly fast and totally linear as a result. Unlike Mario or Crash Bandicoot, who have their wealth of secret levels and alternative routes, Sonic blasts through each level with terrifying speed unable to stop. Even though the newest outing on the Wii Sonic and the Secret of the Rings looks stupendous, it still suffers from putting the player on a set of invisible train tracks. So unsurprisingly Sonic Rush on the DS is no different to the series. This time round the plot has something to do with an alternate reality edging its way into Sonics, bringing with it Blaze the Cat, who has to retrieve a bunch of Sol emeralds (there is ALWAYS a bunch of freaking emeralds) from the thieving Dr. Eggman and stop both worlds merging. Initially you start off as Sonic, but after completing the first Act, you get to take control of Blaze as well. Unfortunately she is almost a carbon copy of Sonic, and as both of them play through the exact same sets of levels, it is really only for the sake of completeness that you will bother completing her side of the paper-thin story. Visually, the whole thing is pretty purty. The way the action will race between the two dual screens is a neat touch, but it is awfully confusing until you get used to it. One second youre looking at the top screen, the next your brain is trying to figure out why the damn hedgehog is upside down on the other one. You dont really get to appreciate Sonic or Blazes 3D sprites, as they are always fairly small on the screen. Nothing else, bar the end of act bosses, is made into 3D. Not that it really matters too much, as every level is a side-scrolling spree like before. And why bother making particular sections look really good when you are barely going to see it for half a second? Sonic games have always been about speed, and even though Blaze is a teensy bit slower than the protagonist, both of them will still go through the fourteen or so levels like the clappers. Ignore the daft dialogue between the seven Acts. Just keep hitting the start button and continue assaulting yourself with a barrage of dangerous flickering images and a minimum of 140bpm of techno. Each stage is themed with bizarre J-pop infused madness. The creators even manage to drop some ska into a couple of levels. Personally, ska pisses me off: its way too upbeat for my liking and anyone Ive met who listens to it is a pillock. Having said that, because it is so bizarre to have it in any video game, you just let it slide. The controls arent taxing, and even if the level isnt going fast enough for you, Sonic and Blaze can boost to top speed at the push of a button, though a sort of health bar thing at the side limits how often you can do this. One issue is that unlike previous incarnations, whereby you merely held one direction on the d-pad and pressed a jump button intermittently, some sections of a level will shift pace suddenly. If you speed into them too quickly youll get steamrolled by an unannounced boulder or fall into a huge pit of spikes, which leads to frequent replays until you memorise those sections Sonic Rush isnt a very long game, and after the first few acts are done each level becomes kind of formulaic. Theres little impetus to replay levels, if only for the accompanying music or the bragging rights to S-ranking each stage. Enthusiasts of sandbox games i.e. open-ended romps like Grand Theft Auto wont be too impressed with Sonic Rush either. Essentially, Sonic games have always been an assault on your ears and eyes. If Sonic had some sort of disembodied hand that he could reach out of the DS screen with, hed shake you violently for a few minutes and slap you in the face once or twice for good measure.
A fast paced sonic game. That refeshes the experience of the sonic era during the mega drive time. It brings back old school gameplay and an imaginative use of the 2 screens. Another sonic game that shows how much fun it is to be simple. Truly better the console counterparts. Gameplay: Same fast pace sonic gameplay. Collect coins, etc. However both screens are used e.g. in boss fights,etc. Sound: A nice soundtrack that creates the atmosphere. Controls: Easy to use, standard sonic controls. Longetivity: Doesn't take too long to finish, but the high scores and time trials will bring you back to the game. Overall a great sonic game thats fast paced and a great action/adventure game. Anyone who enjoyed sonic will enjoy this.
Sonic Rush DS is a great fast paced sonic game but the swicthing of the two screens can be rather confusing and might hurt the eyes after awhile. The levels are always easy and the bosses are the same for both characters (Sonic and Blaze) but in a different order. Most of the time is spent trying to get the cyrstals and lots of rings. Note To Self:Roll really fast as a ball as enemys pop up every where.
The popular and favorite blue dude with 'tude, Sonic The Hedgehog, blasts his way onto the Nintendo DS and takes high-speed action gaming to a whole new level&literally! He's the fastest blue hedgehog on this planet and now he's pairing up with royalty Queen, Blaze the Cat. This dynamic duo is a pair from different dimensions&but it's a match made to save the world! In search of the Sol Emerald, Sonic and Blaze must battle it out in their own worlds but as they do, ripple effects will change the events of the others. Sonic DS takes full advantage of the dual screens on the Nintendo DS system to deliver a frenetic adventure with dizzying dives, near vertical curves, extreme jumps, brain-twisting loops and more!