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Super Princess Peach is tough to review when you're placed so firmly outside of the game's target audience. Still, I've had this game for some time now and I suppose I do have a few thoughts on it I'd like to commit to "paper" as it were. The title should tell you a lot about this game. Princess Peach, infamous damsel in distress from the Mario series takes the lead in a charming role reversal that serves as a nice commentary on what we've come to expect from the series. Princess Peach has been kidnapped by series villain Bowser so many times now that it's not exactly clear what his ultimate goal is. This time he seems to have had the much better idea of kidnapping Mario, the one person who always foils his dastardly schemes. Princess Peach rises to the occasion and sets off on her own adventure to rescue Mario. The game is an old school platformer with beautiful 2D graphics that really impressed me. I've often said that it's a shame games were in such a hurry to get to the 3D era. While 3D games added whole new gameplay styles they dominated the gaming world for the next ten years and we lost a lot of ground in 2D games. Super Princess Peach uses stylised and attractive sprites with a nice natural tone. The worlds are pure Super Mario World from the SNES, with strong outlines and a good cartoony feel. Two things are clear straight away. Firstly, this game is aimed at a distinctly younger audience than other Mario games. The difficulty level is rarely challenging even in the much later levels and an experienced gamer could probably work through the whole thing in less than a day. Still, this being a Nintendo release there's a lot of features to discover upon replaying and a selection of mini-games that can be very diverting. The platforming gameplay is well designed and fun to play but it's a shame to see it geared so much to the easy side. I remember games from my childhood very well (I still play most of them today) and I can't imagine this matching any of them in terms of difficulty. I would say it's geared towards children around seven or eight years old, when I was seven years old we had Sonic the Hedgehog 2 and I find that harder now than I did then. Children's games are going through an unfortunate phase of talking down to their audience. Perhaps this is the result of drawing in a wider audience than ever, developers must feel the pressure to make their games open to all players of all skill levels but I'd like to think that most moderately challenging games can be finished with a little persistence. If your audience doesn't want to persist with your game then you have bigger problems than difficulty level. Still, while it lasts Super Princess Peach is fun to play and that will excuses a lot of crimes in the video game world. The second most obvious point about Super Princess Peach is (and I hate to say it) it is aimed at girls. I bring this up not because the game challenges my masculinity, such as it is, but because the way it chooses to target girls is occasionally somewhat questionable. While I'm prepared to excuse the character of Princess Peach herself, sure she's a pink clad, blonde waif whose only purpose is to fawn over our manly Italian hero, that's always been done with a hint of irony. Princess Peach has been the prototypical damsel in distress not as a statement on gender but because in a fairytale world called the mushroom kingdom, in a simple video game about defeating baddies and having adventures, she fits quite well. Besides, in recent years she's featured heavily in the Mario spin off games and shown herself to be a highly skilled golfer, racecar driver, tennis player and even taken to the football pitch. She may be a girly blonde in a pink dress but she's always been part of the gang. No, it's more a problem with how the game chooses to use Peach. The role reversal instantly offers Nintendo the option of turning the character around somewhat. While I don't expect our beloved Peach to turn into Lara Croft, I think this would be the perfect opportunity for a little character development and we don't get any. Then of course comes the strangest bit of gender stereotyping I've seen in a while. Rather than getting access to a range of colourful mushrooms that give Peach different powers, as is the style for these games, Princess Peach merely succumbs to her emotions. Stuck underneath a high platform? Don't worry, make Peach sob a bit and her tears will make vines grow and allow you to reach them. Make her happy and she'll fly up in the clouds, annoy her and she'll explode in a fiery ball of rage and finally calm her down to float off in a little bubble. As a game mechanic it's actually great fun and quite clever but one can never shake the feeling it's a gameplay choice they'd never have picked for Mario. And I suppose that's the problem, not that it's a style they'd use for a female character but that it's one they would never really use for a man. Well, except rage. We men are always exploding into fits of rage in video games; we get super powers too. Super Princess Peach is mostly harmless. The chances are if you're prepared to buy your child a game with a princess in a pink dress on the front of the box then you're not too fussed about a little bit of gender stereotyping. And nor should you be, no child lives in a bubble and little girls seem to have a habit of picking up the pink princess obsession no matter how you feel. In fact if you have a little girl who wants this then it's probably too late to worry about all that anyway. Some things will never change, as some boys will turn anything into a toy gun, some girls will always want to be the princess in the castle, and I don't necessarily think that's a bad thing. But it does make me wonder how the designers see little girls. My niece was very fond of princesses and pink when she was little but she wasn't above giving a good punch either. Super Princess Peach won't teach your little girls or boys anything bad, in fact it might just show them that girls can save the day too. It's a fun, if easy game, that plays around with some good ideas. There are some missed opportunities with the character here and some odd decisions that will probably only register with us grown ups but really should be mentioned. This game is for the Nintendo DS and can be played on any version of that console. It's not too hard to find and will probably set you back around £15.
Super Princess Peach is a 2D platformer game for the Nintendo DS. In a twist on the usual Mario format, instead of waiting to be rescued by Mario the tables have turned and Princess Peach has to rescue Mario from the evil Bowser. The gameplay is very simple, with bricks that give you instructions before you have to do something new. Peach carries her trusty umberella Perry with her, whom can be used to defeat enemies, scoop them up to replenish Peach's vibe gauge, or as you progress in the game to help her float, slide, pound and manouvre underwater. As you collect coins through the game you can purchase these new umbrella skills and lots of other things to help you along in the shop. Princess Peaches special skills in true girly fashion are her emotions, use range to burn down walls, joy to fly and gloom to run super fast. You activate these emotions by pressing on the touch screen of the DS while the game is played in the top screen. There are also 3 toads for Peach to rescue on each level, and jigsaw pieces and music hidden in within the levels. As with any game it increases with difficulty as you progress, and in true Mario style there is an enemy to defeat at every stage. Getting to the end of the game isn't really the end, as when you've completed the last stage and rescued Mario, lots more levels open up over previous stages of the game, so there's lots for you to do. If you want a break from the main game there are mini games to play, where you use the other DS features like the mic and the stylus, which aren't used in the main game. You can also complete puzzles against the timer once you have found all the pieces, or go to the music room and listen to music that you unlock throughout the game. The gameplay is easy and familiar to any Mario fans. (It especially reminds me of the Mario games on the 1st generation gameboy) Visually, it's very bright and colourful, and cartoony looking. Which would appeal to the young and young at heart. 4 stars from me because it easy to pick up, looks great and is a fun game. Although I doubt it would appeal to more serious gamers.
Super Princess Peach is a great alternative to the Super Mario games. Obviously its the same premise of a platform game, but with the girly element added to it, I think makes a nice touch. Going through the game, you have to use Peaches different emotions (anger, love etc) to get you out of sticky situations and so on. I really liked this side of it, a nice quirk that Mario doesn't have. I usually get bored with these sort of games and never end up completing them, however I didn't lose interest here. I didn't find it too easy either, as initially I was worried it was going to be much more of a children's game on the difficulty front. I felt that it was challenging enough for me to not feel like I was playing a kiddie game, and also not to whizz straight through. I felt the graphics although basic, were cute and colourful. Having completed it, I decided not to sell this game, as it is one that I will definitely go back to and play again.
Finally Princess Peach gets to be the hero, or herroine in this case. The first game to feature the dainty little Princess as the main character, was released on the Nintendo DS in 2006, and has sold over 1million copies worldwide. Now it's up to Peach to be the saviour, as Mario and Luigi have been captured by Bowser's goons. Now some people may think, 'What is she going to do to save them? Beat them down with her handbag?'. Well the answer to that question is Peach has super powered emotions to help her along her way, and a trusty little magical umbrella called Perry who will help the princess along her adventure to save the brothers. - Gameplay - The game consists of either worlds each of which has six levels, and a final boss stage. The levels are pretty simple, and when you reach the boss stage there is a little mini-game to complete before you take on the actual boss. The 8 worlds in Super Princess Peach are ; Ladida Plains Hoo's Wood Shriek Mansion Fury Volcano Wavy Beach Gleam Glacier Giddy Sky Bowser's Villa In each of the 8 worlds there are 16 Toadstools to find, that have been captured by Bowser's minions, apart from the final 2 levels in which you save Mario and Luigi. Now, Princess Peach has special abilities in the game, which help her defeat enemies, and overcome obstacles throughout the levels. These special abilities are actually 'emotions'. There are 4 in total, and they are pictured on the touch screen half of the Nintendo DS, and your game screen is pictured on the top screen. I shall briefly describe the 4 emotions Peach has in her arsenal ; Joy : When you select the 'Joy' emotion, Peach becomes super happy and becomes surrounded by a powerful tornado type thing covered in music notes. This enables her to fly across the level, and blow away clouds or fog, blow away enemies and turn windmills. There are a few other things 'Joy' enables Peach to do, but I don't want to give too much away. Rage : When selected Peach becomes so angry she catches fire, making her invulnerable to enemy damage. She can burn enemies and objects and is able to cause earthquakes by having a little temper tantrum and stomping her feet. Gloom : When gloom is selected on the touch screen, she becomes very sad and begins to cry. This enables her to run faster, jump longer distances and her stream of tears can be used in several ways, one of them being to water plants to make them grow, enabling you to climb up them. Calm : When this is selected Peach becomes super calm and elated, a bubble will appear around her, restoring her health up to maximum, however this bubble only last for as long as she has the power to use it, or until it's burst by something sharp or nasty like an enemy. The 4 emotions are basically the 4 emotions women tend to go through, and the game was critisized for being "too reliant on Peach's overactive and hypersensitive emotions, a stereotypical female characteristic". Which is quite true. But in a harmless and funny way, I don't think the makers meant for it to come across quite like that. Not only does Peach have her emotions to fight the enemy with, she also has Perry the 'Parasole' or Umbrella for us English people. He has special abilities in which Peach can use, including the "Bowlbrella" which turns Perry into a little boat, helping Peach across water. The "Subrella" which turns perry into a little submarine so Peach can travel UNDER water, the "Chargebrella" which stuns enemies close by when its used, these are only a few of several abilities Perry has for Peach. More upgrades for Perry and various other items can be bought from the shop in game. The currency is coins which you collect throughout all of the levels, and you also unlock various mini-games and other features as you progress through the game earning more money to spend at the shop. - What I thought of the Game - The game has definitely been designed for the younger players, especially girls. The graphics are in 2D making the gameplay simple. The colours are bright and the controls are easy to use. The game has super longevity as once you have completed the game, there is the opportunity to play any of the levels again to collect items you may have missed first time around. I loved playing this game, and will still go back and play it every now and again because I've still not collected everything in the game. There's still a couple of the little Toadstools for me to collect and things for me to buy from the shop. The levels are simple to play, and there's some little puzzles that really young players might need a hand with, but they're nothing too tricky. The game makes full use of the Nintendo DS's dual screen ability, with the touch screen being a major part of the games use when it comes to choosing the emotions or buying things from the shop. I'd recommend this game to anyone, mainly girls, or mums to play. My mum loved this game, the story is cute and fun to play, it's just an overall great game. It get's top marks from me! Thanks for reading! :)
(CALM) For years and years, Princess Peach has been getting captured by Bowser, and Mario has come along to rescue her. Have you ever thought what it might be like if the tables were turned? If Mario was captured, and the Princess had to come to HIS rescue? Well, the answer lies here. In Super Princess Peach, a platformer on the DS, you are tasked with controlling the princess in her own standalone game. (JOY) So how does controlling Princess Peach differ from controlling her diminuitive Italian plumber boyfriend? Well, a lot actually. Just like Yoshi's Island, this is more than just a Mario game with Mario replaced by the princess. In an attempt to attract the growing female gaming market, the gameplay in Super Princess Peach is slower paced and more thought out than your average Mario game, with more puzzles and less 'one wrong move and yer dead' type situations, thanks to her health bar. It's worth noting that this game is much easier than say Super Mario Bros, but perhaps the gameplay is more involved. In a bizarre turn (that appears to mirror the rather sexist stereotype of unpredictable female emotionality), the princess is armed with four emotional states, known as 'vibes', activated using the touch screen. These states must be switched between in order to negotiate with each section of the game and to progress. The vibes available are as follows: JOY - Princess Peach is able to fly, and even conjure up cyclones RAGE - Useful for stomping on things, Peach also becomes a pyromaniac GLOOM - Oh no!! The Princess cries uncontrollably. Fortunately these tears are super useful when you need to make plants grow, amongst other things. CALM - Princess Peach regenerates her life bar. Handy. So I guess the best way to describe the gameplay is strategic mood-swinging. An interesting concept. Thankfully, gameplay-wise this concept works, and provides a few hours of nice fun platforming. There's replay value too, and playing the game over a second time yields further sections and handily cuts out some of the more annoying parts you encountered on the first run. As per usual, the game also comes with a selection of well-crafted mini games, which although by no means groundbreaking, are good for a 5 minute diversion. (RAGE) The main flaw here lies in the use of the touch screen, which seems like an ugly, almost completely redundant feature. Rather than ignoring the touch screen in favour of a wider two-screen view of the action in which all controls based aruond the buttons (which in my mind would have been preferable), the touch screen is used purely to select which vibe you would like to use, essentially accompanied with a static image of the princess. Not only is this awkward control-wise, it also means that you have to touch the screen with your fingers whilst playing, guaranteeing unnecessary smudges on the screen. Boo! (CALM) Overall, Super Princess Peach is a fun and involving platformer, and I recommend it to all Mario fans or platformer fans in general. Not quite a classic, but definitely a solid piece of gaming!
Finally a role reversal on the Mario games, Princess Peach sets off on a journey to save Mario who has been captured by Bowser in this game that finally gives the normally helpless Princess some girl power. Princess Peach along with her trusty umbrella (that learns new skills along your journey to make it easier to kill the gombas and other enemies) sets off through levels and worlds within the game just like the traditional Mario games, the levels and worlds get harder as you go through the game just like any game . Princess Peach has different emotions (like any girl right? lol) that help you on your journey through the game, these are sad that makes her cry and can put out fires, rage that makes her angry and stomp about the place, happy that makes her float and calm that helps her restore her health. The graphics in this game are not great, they are very cartoon like and its a generally 2d game, but I like this as sometimes I feel with the classics and games alike the classics that it can ruin them to give them 3d abilities and make them more complex than they need to be. I think that this is a great game, probably one more for the girls though it is just as challenging as a game that you would play as Mario. I really enjoyed this game and recommend it to Mario lovers whod like for once to give Princess Peach the spot light. ***Also posted on ciao under lorrainek90***
So Nintendo released a game where you can play as Princess Peach herself! Amazing! The objective of the game is to travel round worlds collecting coins and toads, to ultimately save Mario and Luigi, it's very similar to Super Mario. There are 8 worlds and they each have 5 different stages and Peach travels through a variety of landscapes and encounters a wide range of monsters! Except in this game, you are equipped with Perry the umbrella to defend you and four emotions: Happiness, Anger, Sadness and Calmness. You can select these on the touch screen and use them to get past a number of obstacles. I'm absolutely hooked on this game, I got it a while ago and I played it most whilst I was on holiday. I especially love the element of mystery, as a story of Perry the umbrella's life slowly unfolds with each boss monster you defeat. Although I got the game a few years ago, I am still nowhere near finishing but I think this is a good thing as they'res always something new and it never gets boring.
Princess Peach takes centre stage in this girl-powered platform game! Bowser has finally done the smart thing and kidnapped Mario, whisking him (and Luigi, too) away to his castle hideout on Vibe Island. But Bowser hadn't reckoned on Peach taking it so personally... Armed with her trusty parasol, Parry, Peach can whack Bowser's bad guys if they get too close for comfort, though she also has more womanly wiles to save the day. She can channel her emotional feelings into special abilities, allowing her to float on air when she's happy - handy for bypassing hazards. She can also set fire to flammable objects when she's riled. Even turning on the waterworks is a weapon for Peach - her tears can make plants grow huge. Climb up the newly grown vegetation and maybe you'll discover a new area! With classic side-scrolling action in the style of a Super Mario Bros. adventure, you'll collect coins and hunt out imprisoned Toads as you explore the 8 worlds, each containing 5 separate stages. But the game also makes use of the DS' capabilities, letting you interact with your environment using the stylus and touch screen. You can also build up Peach's Vibe powers by collecting gems, or by feeding stunned enemies to her magic parasol to absorb their powers. Koopas, Bullet Bills, Cheep-Cheeps and more infest the colourful locales of Vibe Island - look out for some amazing boss battles! Of course, whatever comes your way is no match for Princess power...