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When I first heard the concept of this game, I couldnt believe it. How could you play a game where you have to draw the items yourself? How could it be possible that anything you think of can be in this game? Well after playing for a while, my questions were answered, and I was amazed how fun this children's game could be.
Your job is to help the main character, Maxwell, solve puzzles to collect stars. To help him solve the puzzle, you have to draw items to help him get to the star. There are many different circumstances that Maxwell will find himself in, so no two puzzles are alike.
In order to draw an object, you pull up the keyboard screen, and type what you want to draw. This game has almost anything that you can think of, so you can be creative. Sometimes it is fun to come up with random items, and see if the game has it. I typed "Socrates", and had a greek looking man in a toga pop out. It's also fun to type clothes like "jeans" or "Sweater" and put them on Maxwell.
The main issue that I have with this game is the lack of information you get on how to solve the puzzle. There have been puzzles where I had NO idea what to do, and just had to figure it out by trial an error. Even when I do get the hints, they really don't make any sense and don't help me too much.
Overall, this is a fun game that gets you to think and be creative at the same time. This is a great game to play with friends and try to solve it together.
I spotted this game whilst browsing Amazon during their 'Black Friday' offers and paid I paid around £6-7. The price is currently £5.97 on Amazon.
Although the game is probably aimed at young children around primary school age or the beginning of high school, I really didn't mind playing around with it. I don't own the Scribblenauts game, but after watching the promotional video on Amazon and reading reviews, I thought it would be a fun game to have.
The game is features Maxwell, a small boy that you have to guide through various levels (120) by solving various puzzles. You do this by creating an object that you think might be useful in the situation. The game is very creative and there are a lot of possibilities with the number of items you can create, for example a "huge happy green zombie kangaroo" is just one of the silly things you can place into the game! There are over 10,000 adjectives that you can combine with a huge number of nouns - I was quite surprised to see that they included various dog breeds, not all of them common, amongst the nouns. When the puzzle has been solved, Maxwell then collects "Starite" - once you've collected this piece you can move on to the next level.
I really like how there are different ways of solving each level, which means that after you complete the game, it is still fun to re-do the whole game but in different ways. The layout of the game is very straightforward with its brightly coloured images and sounds. I don't regret buying this game, since it's been a source of great fun amongst me and my friends when we've decided to play it. If you are really stuck for what to do in a game, there is the opportunity to look at the hints! You can test yourself by spelling out more complicated words. Even when you get the word wrong, if you're close enough the game does offer spelling suggestions.
Would I recommend it?
If you like having a bit of fun, solving puzzles with ranging difficulty I think you might like this. Bear in mind, it is designed to be accessible to school children, but it's not stopped me from playing with it. I think it would be excellent to play alongside a child, or perhaps you want to buy someone a gift but want it to be fun as well as educational? The price is pretty good for a good quality DS game and even though I started playing it a while ago, I leave and resume it again quite often so I still haven't solved it. Despite this, the game doesn't make you feel like you have to complete it all in one go. Overall I really enjoy it and it does put a big smile on my face :) I'd give this 4 stars since I find quite a few of the levels a little bizarre or with answers too specific. It doesn't sound like a big thing, but when you're spending time on it in order to move on!
I'm sure most of us will remember having created imaginary scenarios when we were younger as part of pretend play. Whether you were an all mighty magician with unlimited powers, a brave knight with super strength, or even coordinating a fashion show for your teddies, once upon a time our imaginations used to run riot and were able to conceive the downright ridiculous just for the purpose of having fun. If you miss those days, this game could be right up your street...
What do you do?
'Super Scribblenauts' is the sequel to the original 'Scribblenauts' game for DS. Having never played the original, I cannot make comparisons between both, but I understand the premise of this game is fairly similar to the original.
As with 'Scribblenauts', you are playing as the somewhat dorky looking Maxwell (pictured above), who is in possession of a magic notebook. Anything written in the said notebook will come to life, and can be used to help solve levels. However, unlike the first game where you could only write nouns in the notebook to make them come to life, 'Super Scribblenauts' allows you to put adjectives in front of the nouns to create pretty much anything and everything. This can mean anything from, 'yellow rhino' to 'tiny shiny spotted blue flying diseased angry pig'. Almost everything you enter into the notepad can be created (with the exception of any profanities/unsuitable material), and therefore your only real limitation is your imagination.
So, that's all well and good, but what's the point??
'Super Scribblenauts' is a side-scroller, in which you help Maxwell to use his magic notepad to complete various levels, which are essentially puzzles, to collect 'Starites' (quite simply, a fancy name for a star). The method of play is left to you to decide - you can either opt to use the stylus or the directional pad to move Maxwell in levels, but you'll need the stylus anyway to click on people and items, and to enter a word into the notepad. I play with both the directional pad and stylus, and find it no bother to use both to play, but it's nice that you're given the option as to which you'd prefer to use.
Levels vary massively, and so whilst in one, you might need to create items to help make you the ultimate super spy in order to infiltrate a party and steal some vital intelligence papers, in others you'll need to use your imagination to create a creature that shares features with other animals (e.g. create a creature that shares characteristics with a snail and a turtle).
The difficulty of each level is noted as you begin the level, but despite this, I found that some levels were much easier to solve than others, regardless of the supposed level difficulty. I think the ease of this game will depend on how you think about overcoming a level - think about it too hard, and you might miss the obvious, while not being creative enough may also hinder you.
On completion of a level, not only will you earn a 'Starite', but you also collect 'Ollars'. These are essentially points which can be exchanged for hints in levels, and believe me, you're going to end up using a fair few hints! The 'Ollars' can also be exchanged for new Avatars, so if you get tired playing as Maxwell, there is a huge catalogue of other characters to choose from!
You can also create your own levels by entering Custom mode. Unfortunately, I've found this option to be too complex for my simple mind, but you are given the opportunity to script your own levels, which I'm sure some people would love. I, however, prefer the puzzles and are far happier to stick with them.
I was pleasantly surprised by 'Super Scribblenauts'. I had heard about its predecessor, but hadn't really given it much thought until I found it for a very reasonable price on Amazon's Black Friday sale. I'm not regretting the purchase yet!
The artwork for 'Super Scribblenauts' is very cartoony, but this suits the game perfectly. While it may not be the greatest example of video game graphics you've ever seen in your life, you've got to commend the developers of this game for having designed the vast amount of characters that are available on this game to the level that they have. Each character and item is wonderfully designed and once you've added all the extra items you've conceived to a particular scene, things certainly get colourful and vibrant!
Equally, the soundtrack to this game is not fantastic. It is merely background noise that does remind me very much of Sims background music - it's constantly on loop, is generic and doesn't really add all that much to the game. However, as someone who generally has the music on mute, I find that this doesn't really impact all that much on gameplay.
The real success of 'Super Scribblenauts' is in the concept of the game itself. Aside from the similarities it shares with its predecessor, 'Scribblenauts', this game is a totally new and interesting game concept, of which the possibilities are monumental and seemingly endless. Come on, who doesn't love the idea of being able to create a 'jumping pink fluffy evil sofa'?! Having experienced the hilarious possibilities that can be achieved from use of adjectives in this game, I now think it would be difficult to play the original 'Scribblenauts' knowing that I would be unable to add these attributes. It's such a wonderful idea for a game.
That said, it's not without it's negatives. With the vast amount of adjectives in the world, it is probably unrealistic to expect all to work when creating something. For example, when I initially tested my 'jumping pink fluffy evil sofa', I used the adjective 'bouncing' instead of 'jumping', which was rejected by the game. As far as I'm concerned 'bouncing' is a perfectly valid adjective, but it is apparent that the game has some limits to what it can create. This becomes a little frustrating when you're trying to solve a particularly hard level, and are struggling to think of any synonyms for what you're trying to create.
On the subject of synonyms, the game has a good, if not frustrating, replay value. Some levels are awarded a silver crown upon completion. This means that if you replay and complete the level three times in a row using completely different words each time to come up with a solution, then you'll be awarded a gold crown. While this is great in terms of elongating gameplay, it becomes very difficult to think of enough solutions or alternatives in order to get that gold crown, and I must admit, I have had occasionally had to cheat by looking at a walkthrough on the internet for answers, as clues in the game are often unhelpful.
Indeed, there seems to be no limit to the amount of clues you can purchase, as you will earn a fair amount of 'Ollars' for every level completed, regardless of whether you've completed it before or not. This seemingly unlimited means of earning 'Ollars' makes them meaningless in a way, and I personally would have preferred it if it were harder to earn 'Ollars' and the clues were more useful.
However, ultimately, this is a really great and original game, purely for the amusement and entertainment factor. It's great fun entering a series of adjectives for your object and seeing the object come to life. I would, however, warn you not to be fooled by the cutesy graphics - this is one tough puzzle game at the end of the day. The game has a 12 rating, which apparently due to the violent content and wifi capability. While I do not personally agree that the game is violent (it makes a point of failing you on a level if an innocent is harmed), I would agree that the 12 rating is fair, as I think many young children, and especially those who cannot spell well, would struggle with this game. Basic common sense, as well as a good vocabulary is required to fully enjoy the game, and thus I think young children would get frustrated/bored of it very quickly. For those, however, with an over-active imagination, let it run free with this game!
"Super Scribblenauts", released in 2010 is the sequel to "Scribblenauts". I nearly mistaken this game for an SNES game when I heard about it. Let's find out if this game is a "Chrono Trigger" or a "Shaq Fu"...
The object of "Super Scribblenauts" is to solve puzzles by creating objects by typing it in to interact with the other parts of the level. To create the items you need to type them in. This concept is completely original and works in practice, it is wonderful when you see it in practice.
The main difference in Super Scribblenauts is that you can place adjectives in front of the objects this time around. This produces hilarious results. I created a "Zombified Evil Glowing Floating Winged Beaked Golden Colossal Bathtub", and it actually worked!
The level mode in Super Scribblenauts involves Maxwell, the main character, solving puzzles in a predefined stage by summoning items. At the start of each level you get a hint. It may be referencing an item you need to make or something you need to do with an item in the level. These hints are usually a bit too vague, and the items that the game wishes you to use are a bit too linear which is disappointing for a game that promises that you can every item that makes sense in the situation. Thankfully, you can get two other hints by buying them with the currency you get from completing levels. This currency never seems to run out, so there is no real reason not to use them to buy hints. This may make the game a bit too easy for some levels, but some levels really do require them. These difficulty spikes make me result to walkthroughs, which makes me guilty for cheating in a 12 year old game.
The real fun that comes with Super Scribblenauts is not the level mode but the Stage Create mode. In this mode you can create levels and place items in them. There is a limit to how many items, which is probably due to the DS' low processing power, but it did get in my way when I was replicating the Battle of Minas Tirith from the Lord of the Rings. Unfortunately you can also share your levels with others using the Wi-Fi feature, which is nice but useless for me as I couldn't find anyone who actually had the game. I wonder though, if they could use the Wi-Fi feature, why didn't they use it to make Co-Op? Just imagine how fun it would be to build with friends. Maybe there was a technology limitation, I don't know.
The controls of Super Scribblenauts are very responsive with the D-Pad being used instead of the stylus in the original and the typing of the words, which is very important, feels very fast.
The graphics of Super Scribblenauts are very 16-bit which is very pleasing to the eye and a good ode to fans of the SNES era.
Super Scribblenauts circus soundtrack plays throughout the game which does get pretty annoying after a while as some parts of it sound like random jumbled notes. I suppose you cannot complain when most DS players play on a noisy train or listen to their IPod.
In conclusion, Super Scribblenauts has a brilliant concept that actually works in practice. All my friends and myself included have been intrigued with this game and the game just shows what original ideas are worth in the FPS driven game industry these days. If you use your imagination and are creative, pick this game up. If you aren't, just pick it up anyway.