“ Manufacturer: Atlus / Genre: Simulation „
Remember the Board game Operation? Where you had to remove tiny bones from a man & if you hit the edges his nose went red? Well this is a video game that has a similar objective.
The game works by providing you with operations to complete using your stylus. You point & draw to represent injecting, cutting & sewing up your patient. This is all done against the clock which is represented by the patients declining pulse rate. The gameplay is very unique & lots of fun.
There is a flimsy story in between levels which sort of explains the next operation but this is quite a weak element. The difficulty of the levels progresses very quickly & it is very hard. Not one for the younger players. I'm 29 & I can't complete it!
There is no multiplayer option which is dissapointing as I'm sure that one could've been added. There could have been a co-op mode for Surgeon & Nurse or a competetive Surgeon vs Surgeon who can complete the operation first.
All in all I don't regret buying the game. I have had lots of fun with it & still have it as it is so different to many other games & a fine example of using the stylus function of the DS in an imaginative manner. Give it a go and Good Luck! Cause if you buy this - you'll need it!
In Trauma Centre you act out the role of a young doctor who is starting to make his way in the world. At first the levels are relatively easy and they begin with tutorials that guide you in how to use the different instruments that you will need as you progress through the game. The difficulty level soon steps up though, and at points it becomes very frustrating if you cannot perfect a technique as you cannot move on until you have mastered it. This is perhaps the biggest downfall of the game, as it really spoils your gameplay if there is one bit you can not get past. To be honest this resulted in me not finishing the game and giving up before the end.
The game is very addictive though and if you are an avid fan of this type of game then I have no doubts that you will be able to get through the tough parts and complete the game.
In this game you play a doctor called Derek Stiles. You don't necessarily have to have played the first game to play this second installment. It helps because then you have an idea of what to do already and know the storyline but the instructions are suitable for someone who has never played.
The point of the game is to operate on patients, using the stylus. You can use tools such as a scalpul, ultrasound machine, laser, antibiotic gel and others. You get shown what to do in the first couple of operations and then you get more freedom to do it yourself. You then get a grade for each operation.
The graphics seem better on this game than the first one, and when you touch something it actually goes where you want it to. The control is very good.
There is also 3 levels of difficulty that you can choose from to make it more suitable for more people.
The only disadvantage I think is that there is quite a lot of talking between operation which can get a bit boring. But I like it because you get more into the storyline.
I will warn you this game is very addictive and once I started playing I couldn't put it down.
Now that the games has different levels of difficulty I think it is more suited more children too. I would say children over 10 would be able to play this and get the hang of it fairly easy on the lowest level. It is also suitable for more hardcore gamers as they can play the higher difficulty level and have more challenge.
- Use the injection to higher their stats regularly, this will mean if you make a mistake they won't drop straight away.
- Always remember to use the anticeptic cream before cutting the person open and before putting on the bandage. I always forget!
Oh my god i absolutely love this game! It is so addictive so if you buy it prepare to spend hours playing it. You basically play a new surgeon working in America and you are taught how to operate on various different illnesses. After being shown they give you another one to do without giving you direction to see how much you remember.
You have to do various things such as burning cysts, sewing up cuts, putting ointment on and bandaging, these are basically all of the basic skills , you then remove tumours and such like. All of this is controlled by the stylus so it is really good fun.
Like I say, be prepared to be addicted to this after awhile after you get into the storyline. there is a fair bit of reading to do as it talks you through the plot but to be honest it adds to the plot.
As soon as I put this game into my DS I found it really different and exciting. The way that you are entirely dependent on the stylus makes for some different and enjoyable gameplay. It also feels vaguely real to be sewing people up or applying bandages and I suppose one could argue it offers a little medical insight.
The levels to step up in difficulty quite quickly, and there is one level I am utterly stuck on. This has ruined the career mode for me, because there is no other way of progressing, and it is always frustrating when that happens after you've spent £30 on a game!
The negatives are very obvious. There is a terrible story that is acted out between levels, when really all the play wants to do is get on with the fun levels! The only way to get through all of the stories is to continually press A and from what I can tell there is no way to just opt out of them entirely.
Another negative is that it is very easy to accidentally delete your progress in the game, as I discovered when I passed the DS to my friend to try, and she removed all of my progress!
On the whole it's a good game, but the story element ruins it slightly.
When you're dealing with a series like Trauma Center, only the first can be a truly great game. It's a series that thrives on novelty and that can be undone by the over-releases that characterizes many of Nintendo's great franchises. Without that creative spark -- some new addition to the game, something significant to mix things up -- a sequel is going to be something of a disappointment. And sadly, that's exactly what's happened to Trauma Center: Under the Knife 2.
That's not to say that Under the Knife 2 is a bad game, because it's not. If you're like myself and loved the original to death, you'll still find something to enjoy in Under the Knife 2. But the fact of the matter is it just doesn't have the same feel of the original. The frantic, challenging, and addictive gameplay is, for the most part, still there. And in many ways, the sequel is better than the original.
I don't know what happened, but while technically Under the Knife 2 is superior than the original in most every way, there are so many stupid little problems that just weren't around in the first game. What seemed cutting-edge and cool in the original Under the Knife feels stupid in the sequel. The game's plot is one of the worst offenders, and it takes the medical terrorism theme too far. The original game had a story that seemed worth of a primetime TV show. This time around...not so much.
Then there's the matter of the operations themselves; at its core, Under the Knife 2 is little more than a thinly disguised puzzle title interspersed with some trite dialogue. Admittedly, that's what all the past games have been as well. But Under the Knife 2 does very little to conceal it's beginnings as a puzzle game and as a result many of the new operations feel very much like simple "match up the colors" tasks.
Which brings up another problem: there's so little truly new content in Under the Knife 2. Of course, with the same set of surgical tools as the original plus the defibrillator, it might seem there's not a whole lot of novel potential in a new set of some 25 surgeries. But the original game boasted a number of different types of GUILT, and sadly the same can't really be said for Under the Knife 2. There are just a handful of new GUILT strains, despite the fact that the story of this game revolves around a new outbreak.
Pretend for just a moment that you're a medical terrorist. Three years ago, you unleashed a number of devastating viruses on the public. But unfortunately for your terrorist schemes, the strains were defeated. Now a few years later, you're at it again. Wouldn't it be a good idea to, say, develop a new, unheard-of virus? After all, re-releasing a virus that was stopped just a few years ago seems a little fruitless. But in the mess of a plot that Atlus cooked up, such an action is perfectly acceptable. Way to go, stupid terrorists.
Instead, you'll find yourself facing off against a few new GUILT strains and the same number of old ones. Additionally, you'll face off against something called Post-Guilt Syndrome which is essentially just an excuse to make mundane surgeries as difficult as possible. The operations lack variety and the new ones pale compared to the original GUILT. It feels more like a Trauma Center 1.5 and Atlus did fans a disservice by releasing this Under the Knife "expansion pack".
Trauma Center: Under the Knife was a niche classic. The sequel is not. Atlus has attempted to make its newest Trauma Center title more accessible than before but sadly, the result is not all that desirable. Making a game accessible is always a good thing. But dumbing a game down in order to achieve that goal is not. Sadly, Under the Knife 2 meanders along the latter path, making the game simpler and easier than before.
This alone is disappointing enough. But Under the Knife 2 does something even worse: it flips back and forth between being an "easy-to-pick-up" title and the hardcore classic it was originally. While the selectable difficulty modes are certainly a plus, even "hard" feels only about as difficult as the original game. So in order to make the game a touch more difficult at times without ramping up the challenge of the entire game, we get a couple of ridiculously stupid operations. For example, in one the staff has been too busy to notice they're out of stabilizer and low on gel, so you'll have to go through the entire operation without healing. Or having the game force you perform the same lock-destroying process four times in a row (the stupid terrorists are at it again). Stuff like this feels really cheap and shallow, and the dev team would have been better off omitting it entirely.
I've been ragging on this game some, but it doesn't mean that it's absolutely no good. In fact, compared to many DS titles on the market, Under the Knife 2 is pretty solid. But the original was a groundbreaking game and therefore this sequel had a lot to live up to. I hate to say it, but it comes as no great surprise that living up to the original is just something the Under the Knife 2 cannot do. Regardless, it's still an enjoyable game. If you never played the first Trauma Center, this is a nice introduction to the series thanks to its relative ease (you'll be missing some plot points but to be frank, that's not a big deal). If, on the other hand, you played the first, think hard before picking up the sequel. Yes, it's more Trauma Center and that's never a bad thing. But it's a significant disappointment and just never matches the caliber of greatness that the first achieved. If you'll be okay with that, Under the Knife 2 is a worthy purchase.
Typical Price: £26.96 from Gameseek
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