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I bought this game a couple of weeks ago as I had read reviews about it in the Nintendo magazine and thought it looked like an engaging game to play - the plot looked interesting and despite having not played the first game on the DS was looking forward to being immersed into the story.
So I started the game. And spent a long time pressing the A button and reading through the endless dialogue.... If you don't like reading endless dialogue then this game is not for you, and I must admit that it got very, very tedious, especially if you're going through a large lot of talking and you need to stop playing for any reason - you can't save the game in the middle of them chatting which can be very frustrating and i found myself just rushing through these scenes to be able to save the game.
Which in any other game would be a problem as you might miss vital information, but this game tells you if you're going the wrong way, or you've forgotten to do something so it doesn't really matter, plus at the end of every chapter you have to answer easy questions on whats happened so you never really have to remember much!
There were some nice little touches, like the way the wii remote is used to solve some of the puzzles, some of which are harder than others so these little gems sometimes made up for the monotonous A button pushing.
The ending, for me, was a little lack-lustre as I feel that many of the little side-plots weren't tied up (maybe this is so they can use them in future games, I don't know) and I found that a little frustrating.
The graphics were good, pretty cartoon-like and the game was easy to pick up.
Another Code: R is the sequel to the sleeper hit DS game Another Code. In a nutshell it's a kind of aventure game lite, with a beautifully crafted gameworld, gorgeous cel-shaded graphics and a fantastic story.
You play the same Ashley Mizuki Robins (she will always use her entire name!) as was in the first game, who is now 16 and has again been left alone by her dad. The game starts out with you turning up to meet him in a picturesque lakeside forest resort, and although the game starts off with you investigating minor issues around the area, the plot soon thickens and has you unravelling threads of many characters lives, and gives you a few strong stories to go alongside the main plot, which has you further investigating the family's project Another memory altering experiment.
Although presented as an adventure style game very loosely related to old favourites like Indiana Jones and The Fate of Atlantis and The Dig, the game is far, far more linear than those games of old. You're on a set path and it's pretty much impossible for you to make a mistake. If you make the wrong choice, you'll be told you're wrong, and to make the right choice. If you try to go the wrong way to a destination, you'll be told so and ushered in the right direction. In that sense the game kind of plays itself in a way, but those events aren't really the crux of the game anyway. The game's puzzles can still be a little fiendish; they're the kind of simple headscratchers that will have you pondering them for some time, but suddenly you'll figure it out and wonder what took you so long. You'll never really reach an impossible point like the adventure games of old. And, everything makes sense - there's no 'use max with water' type puzzles here.
The other main point of the game is really the story, and this is what will either make or break the game for you. The story sequences are long. No, really. They're LOOOOOONG. And in typical Nintendo style, there's no speech. So you'll be reading a LOT. If you're the type that really can't stand reading your way through a game, then simply put, walk away from this one. On the other hand, if you're used to this style of play, then this really could be an experience you'll love.
My biggest problem with this game though, without really wanting to spoil anything, came right at the very end of the game. While the main quest in lengthy, and wraps itself up nicely, at that point you're probably halfway through dealing with the other side stories, and start wondering 'hang on, what about this, this and this?' All the characters involved in those stories then enter and neatly resolve all their issues in the closing 5 minutes. For a game that is so story driven, and took up a good 16-18 hours of my life, I would have liked a little more - to experience and be a part of those stories right through to the end.
Still, that said, this is certainly one of the best games on the Wii, and given that I picked it up with my DooYoo miles, it was for me one of the cheapest! It's really one you can't miss. The box states it's an interactive novel, and that's really what it is, rather than a full-blown point & click adventure. If you look at it from that point of view, you'll thoroughly enjoy it.
Another Code: R is the sequel to the critically acclaimed Nintendo DS game Another Code. The Wii sequel is set 2 years on from Another Code but in the same universe and will also follow the familiar heroine, Ashley. After solving the mystery of her father's disappearance in the first Another Code, Ashley is now on the traces of her late mother and trying to unravel the mystery of her death. On her adventure at Lake Juliet's Camp, Ashley will investigate several locations, and encounter several characters; some of which know more than they tell her on her mother's past. Ashley will also face several puzzles which can be solved by carrying out various actions with the Wii Remote, and find items amongst the camp.