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This game fully implements the mechanics from the original Dead Space game in lightgun form perfectly! You get strategically slow down some necromorphs with the stasis beam and use the kinesis ability to fire boxes and grab objects around the level (when the game allows you to do so)!
The story fills in the blanks and prior events of the original Dead Space game and it tells the story through a great deal of different characters and varying personalities!
You can select from a variety of weapons, such as the lovely rivet gun (unlimited ammo too!), the plasma cutter, plasma rifle and a whole host of other weapons that kill in a very satisfying way! Each weapon has an alternative firing mode to choose from with a quck twist of the wrist and you also have access to a melee weapon with a swing of the nunchuck!
You can select another player to help you through the game, however they have no access to kinesis or stasis beam abilities!
Some sections of the game require you to light up dark areas and with a shake of the wiimote, you can do so! Becareful though, since you need to shake it often to keep the light source active! The game really does make great use of the Wii controls!
The graphics while in Standard Definition, stil hold up very nicely and show the necromorphs and environments in all their blood-splattered glory! However should you want a HD version of the game, it has been recoded and released on the Playstation Store with Move Support!
The box art depicting a woman screaming while tentacles reach for her together with the large 18 spot on the box indicate this is one of the rare handful of Nintendo Wii games aimed at the more mature game user.
If you have played Dead Space on PS3 or Xbox then the plot will be hardly a surprise - a helpless protagonist has to fight mutated humans known as Necromorphs in order to avoid becoming one of them!
Extraction takes place before Dead Space so no plot knowledge is needed, you're thrown in at the gory deep end very quickly.
Extraction is done in an arcade game shooter style similar to House of the Dead / Time Crisis where your Wii Remote becomes your weapon, turning it on the side providing an alternate firing mode.
The story will take you around 8 hours (reasonable retries permitting!!) so when it was first released it wasn't a great deal for the money but at £12.75 (Amazon price at time of review) it's a definite buy if you enjoy a bit of fake violence in your gaming.
There is also a dip-in dip-out multiplayer mode that doesn't affect your progression in single player so if your significant other wants to join in for a bit they can... As the saying goes "couples that slay deadly mutants together stay together". Or perhaps that's not quite true.
You reach for the plasma-cutter in the mining locker. One cell.
The air-vents are smashed. Something's gotten through.
All your crewmates are dead, or worse.
Activating the grav-cannon's secondary function, you fuse debris and broken tables over the breach,
God damn Unitologists.
None of us signed up for this...
So it's finally here, the long-awaited prequel to Dead Space. - Dead Space: Extraction.
For those of you who've been in stasis for the last three cycles, Dead Space is a 2007 critically acclaimed third-person shooter, praised for its superb graphics, gameplay, innovation, revolutionary physics engine and intense, hair-raising atmosphere.
The original game is a sci-fi horror masterpiece, set on the decaying ruins of deep-space mining vessel The USG Ishimura, which had been infested with hordes of alien abominations, composed of and reproducing with decomposing human flesh of the crew. - Necromorphs.
Now we've got the sequel. - In a controversial move, Visceral Games have released this spin-off as a Nintendo Wii rail-shooter. Now with this platform, you'd be very much forgiven for expecting a bastardization of a superb horror franchise...and you'd be very much mistaken. After all, this isn't the first survival horror to be ported as a rail-shooter. Resident Evil: Umbrella Chronicles, for example, enjoyed massive sales and critical acclaim, and this one's going to too;
Dead Space: Extraction is undoubtedly the most immersive, most engaging rail shooter money can buy. Hell, just take a look at the Hammer-Horror\Steampunk style present in the cover art, and it'll be obvious that this is no step backward from the original. Faithful entirely to the franchise, this is much more than what you'd expect, retaining the original engine and aesthetic of Dead Space. Clear classic influences again include the cold industrial prowess of H.R. Giger's Aliens, to the haunting, vacuous vocal echoes of 90s Sci-Fi-Horror Event Horizon.
Graphically, the game is exceptional. Nintendo hyped up "The Conduit" for its graphical prowess, but Extraction completely blows it out of the water, boasting its highly advanced Havok 2.0 physics engine, great animation and beautiful Steampunk environments and textures.
Often with this kind of port, we see the more cerebral of gameplay mechanics removed in favour of simplicity, but with the introduction of System-Shock 2 style puzzle-hacking, debris-fusing and retaining of original aspects, (telekinesis, bullet-time...) the frenetic emphasis is greatly enhanced, making for a much deeper experience, adding to replayability value, as does the new in-depth scoring system, brimming with useful statistics which also unlock bonus content, including added difficulty and 8 graphic novel sequences! - The Havok 2.0 physics engine is also present for the Wii port, which in terms of technology is absolutely astounding.
This time, you'll assume the role of five different characters all caught up in the chaos of the Necromorph's onslaught on the Ishimura. An original move for this format, this technique keeps things pretty fresh throughout. The use of pooled, limited ammunition also really keeps you on your toes.
The heads-up displays for health and ammo information is pretty intuitive, as are the controls. Although the game can be played with the Wii remote alone, to get the best out of it, you should probably invest in a light-gun peripheral (I'd personally recommend the Nyko Perfect Shot) and nunchuk. One brilliant element of gameplay though which really makes for an authentic experience is that when you pick up audio logs from your dead crewmates, you need to hold the Wii remote up to your ear like a phone in order to hear the final messages of your colleagues, often wishing one last goodbye to their wife and children, before treating themselves to a bullet in the brain, after warning the player the horrible things to come.
Despite all of this, its not without its flaws. Extraction could definitely have used a few more puzzle elements to break it up. Much like the zero-gravity combat and low-oxygen segments, puzzles are quite an underused feature. Although these aspects have been kept in, the scenarios in which they take place are often short-lived and linear, with little sense of urgency. - Shoot this control panel, press this button, hack this computer, done.
It's also lacking any real new enemies, and boss difficulties are fairly consistent, but, whilst this adds to realism, it's perhaps not the best direction to take a prequel in, and the same can definitely be said of the recycling sound effects or "revisiting" of environments from the first game.
The game is highly driven by dialogue, and although the characters are really original, believable and identifiable, with some great voice acting (despite a few dodgy accents) the combat suffers because of this unorthodox emphasis. Action comes in waves and bursts, so the atmosphere is quite concrete. You always know which weapon you've got to whip out and when, and it's much easier to tell when something's going to tear its way through the ventilation shafts and rip your throat out, because combat mode is inexplicably activated. Any gamer will tell you that the key to a truly great survival horror is that the emphasis has to be on what you don't see, on what's lurking in the shadows, and on whatever's making that weird sound. Unlike it's predecessor, Dead Space:Extraction doesn't leave you whimpering in pitch-black corridors, pensively ready at a moment's notice to unload either your machinegun clip, or your bowels.
Don't get me wrong though, the dialogue definitely does more than just slow the game down, it really serves to throw you into an incredibly immersive environment, a living, breathing Universe that's already been vastly expanded on by the film and previous game... (not that you need to have played the original to enjoy this title, of course. ) The dialogue carries a brilliant story, and you really find yourself hanging on every character's every word. Without giving anything away, there's some great plot twists and turns and some juicy social commentary relating, quite covertly to the Church of Scientology. The atmosphere is still pretty good despite its mild shortcomings, with the introduction of rechargeable torches, some great avant-garde music, and destructible ambient lighting.
Planetside combat is also well-emphasized, which, coupled with the new balance of weapons, gives the series a clear shot in the arm.
The P-Sec pistol for example, is a conventional, but much appreciated addition to the player's arsenal. The melee attack mode though, sadly leaves quite a lot to be desired. As cool as it is in principle, the swiping of a laser-powered mining tool at your enemies is next to useless, which is a real shame.
Despite problems to do with reticule size being distracting and the occasional camera-crash, the multiplayer experience is a pretty unique one and often warrants a touch of verbal co-operation so to speak. "You hack the panel, I'll cover you." and this experience is only enhanced by the fact that you play several different, really believable characters throughout. . The only flaw with multiplayer is that it fails to account for the lessened difficulty from having two players, so often, even with the two extra hard modes unlocked, it can occasionally seem a little easy for you experienced FPSers out there.
Warts and all, Dead Space:Extraction is a superb game, that's definitely going to do well. Pristine in style and aesthetic, Visceral in combat as the developer's own moniker, with a film-worthy script and an eerie atmosphere will keep you coming back for more, cautiously, of course.