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When Donkey Kong Country first hit the Super Nintendo in 1994, it was something of a revelation. It was really the graphics that caught everyone's attention, with big bright sprites, smooth animation and colourful backgrounds, it really caught the player's eye and dragged them into the game. What is less well remembered though, is the fact that this game actually played really well too. Unlike many other games released around a similar time, that were attempting to utilise pre-rendered 3D technology in an attempt to create a new style (Rise of the Robots, for example), Nintendo did not fail to recognise that this alone would not be enough to create an exciting new IP and they ensured that the gameplay was of an equally high standard. Thankfully, in this Wii reboot, the developers have remained loyal to what made Donkey Kong Country so great the first time around. There is still a great connection with the character, enabling a solid 2d plat forming experience and a great fidelity of control to negotiate some of the trickier sections of the game. The developers have also opted to include many of the gameplay features of the original game (mine-kart sections where your only control is to jump, throwing barrels, multiple characters, animals to ride) it has also added a few surprises of its own. There is also a great sense of chaos in this game as platforms destruct beneath you, huge pieces of scenery fall down and waves come crashing onto the shore. It is worth noting that this game can be very frustrating at times. You may well find yourself dying time and time again on some levels, particularly the mine-kart like levels. Thankfully, there is an option to skip a level after you have died a certain amount of times, allowing you to progress but requiring you to at some point go back to ensure a thorough completion of the game. The Wii features are kept to a minimum, just requiring the odd wiimote shake here and there, thankfully the developers have sensibly decided to not stray too much into nonsense territory when deciding how to make use of the Wii's features. This is a thoroughly enjoyable game, with plenty of content, that I would recommend to any fans of the original or for fans of platform gaming in general. If you are struggling to find a compelling game amongst the hordes of Wii shovel-ware, then this could be a great way to get some true fun out of your console.
The original Donkey Kong Country on the SNES was brilliant - and graphically and musically way ahead of it's time, so I was really excited when Nintendo announced this title for the Wii. As soon as you switch on this game, it takes you back to the SNES version, with the same relaxed music and general look/feel. Donkey Kong's stash of bananas has once again been nicked from his underground place of storage (clearly he should have thought about additional security measures after the first game) and it's up to you (as either Donkey or Diddy Kong) to go get some more. This game is basically a platformer, but a really fun and challenging one at that. The levels involve a lot of skill in terms of the timings of jumps/runs and running jumps! There are hidden areas and puzzle peices to collect, as well as time challenges and unlockable levels. You can also ride animals as they appear around the levels, that have the ability to smash items/walls or jump over gaps that Donkey/Diddy just can't manage. It also slips it some 'miecart' levels where you ride a train over various obstacles - these are particularly fun. The game also has a fun (I say fun...) muliplayer option where both monkeys are on the screen at one time. BUt be warned - this can be infuriating as one character is dragged along by the other, so if you are goingt o play it multiplayer, play it with a very good friend (otherwise it could turn ugly). There are several levels where the two us playing agreed it would be better/easier to complete as a single player.
Following his nineties chums Sonic, Mario and Rayman in downsizing, Donkey Kong has become tired of the 3D city and relocated to the simple life of 2D platforming, just like back in the day. Is this a move which breathes new air into the franchise, or a retrograde step towards boredom and wanton alcoholism for DK? After more than a decade of obsession with three dimensions, a purist's fondness for old-school playability seems to have crept back into gaming in the last couple of years. Of course, there's nothing wrong with setting a game in a 3D environment - something like Bioshock would hardly have had the same suffocating atmosphere as a side-scrolling shooter - but there are plenty of games which don't need it. The Donkey Kong series is a case in point. Donkey Kong Country was about as good as gaming gets (and still is, holding its own after nearly two decades) - it looked great, was a brilliant co-operative game, and was just the right level of challenge. Above all, it was so addictively simple and intuitive that it hooked you immediately - there was nothing to it, just side-scrolling platforming, running and jumping, but it was utterly compelling and enormous fun. With Donkey Kong 64, though, creators Rare dropped the ball. Instead of sticking to what had worked so well on the SNES, they re-invented the DK wheel, and packed in hordes of characters, weapons, moves, collectibles and levels, all set in a 3D wonderland - but neglected the gameplay. What should have been a quite stunning game ultimately sucked. Happily, this reboot of the series rights those wrongs - it's taken a while, but this is the follow-up that the original deserved, a game that's at once a tribute to the best bits of Donkey Kong Country and a exceptional experience in its own right. It's a nod to the past without feeling in the slightest dated, and it's phenomenal fun. For fans of the original, the game feels instantly familiar - and it works in essentially the same way. Each stage on DK's island is navigated left-to-right, there are bananas to collect, non-friendly animals to squash and a trove of treasures that can be tracked down or left alone. Many of the best-loved features are here: blasting barrels, animal power-ups you can jump aboard and the runaway mine cart are all featured in early levels. There's a plot of sorts - a kind of witchdoctorery floating mask hypnotises the island's animals (except for DK and Diddy) and steals all the bananas - but this is always pretty secondary to the gameplay. The story unfolds in much the same way as before, with half a dozen or so levels making up a stage and leading up to a boss battle. Of course, there are elements here which are new to the series - the most noticeable change being the use of the Wii remote. Mercifully, the creators have been restrained when it comes to incorporating the motion-sensing capabilities into the game - too much could have ruined the gameplay - but it is used. For the most part, the remote is held sideways and used as a conventional two-button controller - however, there are numerous opportunities for DK to pound the ground, lowering platforms, flipping enemies and the like. It's pretty superfluous to the flow of the game, but as a non-intrusive working-in of the Wii's functionality, it's fine. In fact, it's nice to see that lessons have been learnt from DK64; just because the technology is there, it doesn't mean it absolutely has to be used. Although the Wii isn't a graphical powerhouse, the game does look great - and this is as much down to clever design as anything. DK will be shot into the background by a barrel, then blasted back, he'll dislodge structures that topple and crumble around him, airships float past - and in one particularly inventive level, the whole of the foreground is cast into silhouette as a rich golden sunset plays out in the background. The entire game gleams with these kind of neat touches, and it goes to show that well-thought-out 2D adventures can be just as graphically striking as their 3D kin. One of the nice contradictions of the game is that although it's super-easy to pick up and play, progressing through the levels can be extremely challenging. This isn't an easy game in the slightest - you'll die multiple times trying to beat a level, and at times you'll make agonising progress trying to get the better of a particular obstacle; the aforementioned mine cart stage can be fiendish. For me, though, this is a good thing - and reminiscent of how tough games used to be, before repeatedly dying a gruesome death went out of fashion and even the brawniest games started handholding. Fable's never-get-lost breadcrumb trail, for instance, or the weird quirk in Bioshock where enemies retain the damage you previously dealt them when you respawn, meaning you can down a Big Daddy with a toothpick if you've got the patience. There is a concession to modern trends, though - die enough times and the game will offer you a ghost-DK who'll complete the level as you watch. You'll still have to do the deed yourself, but at least you now know what you've been doing wrong. This is a nice compromise, preventing frustration without really reducing the challenge. There's just no weakness to this game. It's retro yet it's modern, it's simple but it's absorbing, and it's as easy to start as it is difficult to finish. Downsizing is the best move DK's ever made.
No More Monkey Business ================== Donkey Kong country returns is perhaps the most frustratingly addictive games to come out for the Nintendo Wii since Super Mario Brothers. This is home turf for Nintendo so getting it wrong would be very bad indeed, forturnately this is not the case. I have never played a Donkey Kong game before but the reason I got this was because I enjoyed Super Mario Brothers so much and was looking for more of the same. I have not been disappointed. It's a classic 2D platform game (with some minor 3D elements), and it makes a refreshing change from all the first person shooters out there. There is enough varitety in the levels to keep you interested and gameplay is varied enough to not get too samey. For example, sometimes you get into a rocket barrel that moves on it's oven across the screen and have to keep it up and avoid obstacles. Extreme concentration is required. The two player elements are very similar to Mario Bro's, the second player plays as Diddy Kong. There are differences, Diddy can jump higher and has a jet pack that can help you stay in the air for a little while longer, this can be very useful. Although some sections can be more difficult with two players as you can get in each others way and if you're on a flow and the other player is not you can both die easily, doh! The controls are pretty intuitive, you can use the controller on it's own in the horizontal position or you can attach a nun chuck, which is my personal favourite. The controls are responsive so there's none of the "I pressed it" when you die (which will be frequent). It doesn't make use of the motion sensing much but there's little need for it to. Graphically you couldn't ask for more. It runs very smooth and the level of detail is very good. The graphic designers have done an amazing job on both the environments and the characters. When things get frantic it doesn't miss a beat. Everything looks appropriately colourful and cartoon like . It's all very tongue in cheek which is great. The music and sound in the game suit the style. It's something Nintendo do very well. Don't come here expecting an easy ride, from the get go the game is solid. Sometimes it's throw your controller across the room frustrating and it's necessary to have many attempts at some fiendish sections, and there are many. On the whole I can heartily recommended Donkey Kong Country Returns, it's challenging but keeps you coming back for more. This is the kind of game that the Wii does very well, I hope they come up with more, no doubt they will. If platform games are your thing and you're looking for something to get to grip with before the Wii U comes out and then give it a look. Recommened.
I am a massive fan of old school games, especially the like of Mario and Donkey Kong. When I heard that a new version was coming out for the wii I figured it was a must have. I went out and bought the game a few week after release and instantly was glad I did, becoming pretty addicted within the first couple of levels. The new version is virtually identical to the original gameboy version. The original was a 2D, black and white side scrolling platform game. The new version is the same but with massively improved visuals. The game plays just like the original. You control Donkey Kong and have to run left to right across the screen collecting bananas and other puzzle pieces whilst avoiding random enemies which are out to try and stop you. The game looks fantastic with bright, rich colours creating a brilliant levels. The game can be played single or multi player. In co-op mode one person will take control of Donkey Kong whilst the other will be Diddy Kong. The game plays virtually the same in single and multi player with a few small additions being added for multi player. There is a huge variety of levels. The game is split into 8 worlds, each with its own theme. You start off in the Jungle world but there is an ocean world (beach), volcanic world, ruins, cliff and more. . This provides a good level of variety and keeps the game fresh. The game has held its value and still costs around the £35 mark. Whilst this is expensive the game is fantastic and has a lot of replay value
I have been a fan of Donkey Kong since I was a nipper; I was pretty excited when I heard that Nintendo were reviving it. After waiting so long for a decent Donkey Kong game (not too keen on the DS Mario vs. Donkey Kong or Jungle Climber) it had begun to seem like he wasn't coming back. But here he is, back with another brilliant game. Yet again, Donkey Kong's banana hoard has gone missing. But who has taken it this time!? Donkey Kong Island has been taken over by a gang of evil Tikis, who have used their hypnotic powers to brain wash the Islands animal residents into doing their dirty work for them....Dun dun Duuuuuun!! Donkey is joined by Diddy on his journey across the island to defeat each of the areas evil Tikis, battling their way through mine shafts, tropical beaches and overgrown jungles, each with new abilities to master. With Diddy's peanut pop gun and barrel jet pack, and Donkey's powerful ground pound, those Tikis better watch out. Once again you are to collect as many bananas and banana coins as you can throughout the levels, in order to exchange these at Cranky's shop for extra lives, or a key to a cut through. Each level has the usual K O N G tiles to collect, along with a new item, the puzzle piece. The amount of puzzle pieces differs from level to level, but adding another collectable has increased the games playability, giving you something to go back for once you have made it through all of the levels. Diddy Kong has somewhat been shoved into the background though. Unless you are playing as player two in two player co-op mode (which in itself is great!) you are not able to play as Diddy. If Donkey Kong gets hit, it's Diddy that dies. You can use him to carry you using his jet pack or to shoot enemies with his peanut popper, but you can't actually take control of him, and I miss this. Although Donkey is a strong reliable ape, there are times when you want the speed and slightness of his smaller companion. Rabbi the Rhino makes a comeback in this game, but that's all you get. Expresso the Ostrich and Enguarde the sword fish don't make an appearance, which is a little disappointing as they were great assets to the previous games. The fact that there aren't any under water levels may explain the loss of Enguarde, but I'm sure they could have squeezed in an appearance from Expresso somewhere. The controls on the game are simple enough, yet it can become quite confusing when trying to perform the ground pound, blow or roll as the commands are all quite similar. It will take some practice to get used to but I would imagine by the 3rd or 4th level you should be quite familiar with them. You also have the choice of whether to use the remote and nunchuck, or just the remote the way you would use one of the classic controllers, which is a bonus. The vibrancy and detail of the surroundings is great, very a-peeling(!). The graphics have improved somewhat in the last 15 years and this game certainly shows that off. The only thing it is missing is the High Definition that isn't supported by the Wii, but this is so close it really doesn't matter. The thing I love about this game is that they have kept the original side-scrolling feature of the original platform games, but the advances in graphics have given it a more 3D feel. I will say though, for the Donkey Kong fans out there, things just got a whole lot harder. There are some seriously difficult levels in this game; you will have to stock up on your life balloons for these! Although it is a lot more difficult than it used to be, it's not impossible. And with some dedication (and sheer luck sometimes!) you will get there in the end. I am ecstatic about the return of Donkey Kong, and I am hoping that this will lead to many more adventures from my favourite primate friends.
Just before Christmas me and my fiancé decided that we would sit in over the holidays and enjoy our time off around the house, so we thought it might be a good idea to buy a new game that we could play together, and both being big fans of the Donkey Kong games (especially the Snes game), we decided to buy Donkey Kong Country Returns for the Nintendo Wii. This game was released last Christmas (2010) however we only got around to buying and playing it now. What first attracted us to this game was the fact that you can play as Donkey Kong and his son Diddy Kong at the same time on the same screen co-operatively, this means that you don't have to wait your turn to play which can get boring when you are playing after a while. Story Line Donkey Kong Island has been visited to an colourful and quite comical group of evil Tiki's that are taking over animals by hypnotising them on the island and stealing Donkey Kongs precious bananas, so of course it doesn't take long before Donkey Kong along with Diddy Kong start to make their way through Donkey Kong Island from a lovely beach to a dangerous volcano to beat up the Tikis and get their Island and their bananas back. The storyline in this game has been done before, it's really all about the bananas with Donkey Kong, however it is pleasing for fans like myself and I am glad the game creators didn't stray too far off the Donkey Kong theme when making this game. Game Play Donkey Kong Island is divided up into 8 different worlds, these include, the beach, caves, ruins, a cliff, a factory and a volcano, just to name a few, there is also an extra secret island called The Golden Temple to be played extra on this game which gives the Kongs a second mission of collecting orbs in order to finally get their hands on their precious bananas. I think that this game was quite well laid out and the map that navigates through the Island is easy to move through when you are playing through the game. Navagation on this game is quite similar to other Nintendo games including the Super Mario Bros game in the sense that you move through levels and worlds and bosses until you reach the final boss. The Donkey Kong Island map on this game is drawn out quite well and is also quite pleasing to look at which is always good when you are playing a game. When playing this game and making your way through the map you will come across Cranky Kong's shop, in this shop you can spend gold coins that are collected in levels throughout the game on different items such as a key to unlock levels on the map, extra lifes, or a parrot to help you find puzzle pieces in levels. The levels in this game are quite difficult, especially when you are playing co-operatively as it can be hard to co-ordinate with the other player and usually you have only a short time to react to different enemies, puzzles and obstacles within the levels, I think however that this is a good thing as it adds to the games playability and makes it less boring to play. Within each level, you must collect both KONG letters and also puzzles pieces that are hidden throughout the level, some are more easily found than others and some are easily found, but hard to reach and obtain. The puzzle pieces and KONG letters give this game more playability and add an extra challenge to the game, as it is not only about getting through the level, but completing it 100% and finding everything throughout it. One big advantage of this game for me is that the Cart Levels (from previous Donkey Kong Games) have made a return, these were always my favourite part of the Donkey Kong Snes game and it was nice to see that these levels weren't forgotten about in the new game. Multiplayer Donkey Kong and Diddy Kong handle a little bit differently in this game, Donkey Kong can carry Diddy Kong and Diddy Kong can fly for a short period of time with the use of a jetpack and shoot bananas at enemies, you can play either one player where you control Donkey Kong and can make use of Diddy Kong and his Jetpack power or you can play two player, in which case player one is Donkey Kong and player two is Diddy Kong and you must make your way through the levels working together as a team to beat the baddies and solve the levels puzzles and challenges. Graphics and Sound The graphics on this game are what you would expect from the Nintendo Wii, they are bright colourful and cartoon styled and very similar to graphics from past Donkey Kong games, I think that this is what attracts Nintendo fans as games are light hearted and fun to play/look at. The music on this game is upbeat and is not out of place compared to what you would normally find in a Nintendo game, it adds suspense to the game when it gets trickier and makes it more fun to play. Price and Availability I bought Donkey Kong Country Returns for the Wii in Tescos for £27.98 a few weeks before Christmas, I think that this was quite a good price, especially because we have got so much fun out of this game over the holidays. You can buy this game in most good game stores such as Game, HMV, Gamestop or also online. This game is rated E for everyone, however it is quite difficult in my opinion to complete, therefore I don't think that it would be suitable for anyone under 8 really to play well, the game is non-offensive however and the first few levels and worlds could be fun for a younger audience, or gifted younger gamers. Overall All in all I think that this is was a really good buy, I would recommend it to anyone who is familiar and likes the Donkey Kong games and also to anyone who likes platform games (especially a good one for people who like playing games co-operatively). The game is a little challenging, especially when you get towards the end and there are lots to do in the sense of finding all the puzzle pieces and KONG letters to complete the game 100%, but who doesn't like a challenge, the game would be a bit boring if it was too easy to complete. Overall I would give this game 4 out of 5 stars. *also on ciao under lorrainek90
Donkey Kong Country Returns. Nintendo Wii ** Donkey Kong Country Returns** Being a huge fan of Donkey Kong Country back in the days of the SNES I was quite excited last year when I heard that Donkey Kong Country Returns was due to be released on the Wii. I made a very excited phone call to my mum one evening on my way home from work, she was just as excited as me and asked me if I would like it for Christmas. That was a silly question really! So, 25th December 2010 Santa Claus delivered Donkey Kong Country Returns to my wii. Donkey Kong Country Returns comes in a normal white Wii box, the size of a DVD case, contained inside the box is a game disc along with an instruction manual for the game and also a separate manual containing safety instructions. The game instruction manual is written in English and is clear and simple to follow. Once the game disc is inserted and you have gone past the usual selection of adverts and safety warnings you will be taken to the main screen where a little notice will pop up to tell you that you need to play the game with the wii remote in a horizontal position and to press the '2' button to continue. The first time you play Donkey Kong Country Returns you will simply need to select a new game, after the first time you will see your previous game saved when the main screen comes on so you can continue from the level that you were at. The game features an auto-save mode after each level, so you don't have to remember to save the game yourself. Donkey Kong Country Returns is a platform style game with two main characters. They are Donkey Kong, he is the big monkey, and his sidekick Diddy Kong, the little monkey with a red baseball cap. The game starts off in a Jungle setting with you playing as Donkey Kong, as you progress through the level you will collect bananas to earn bonus lives and during the levels you will come to a wooden barrel with the letters 'DK' on it, if you pick this up and throw it Diddy Kong will appear and follow you through the level mimicking most of your moves, i.e., you jump and so does Diddy Kong. For most of the game I find myself playing as Donkey Kong, however some parts of the levels are easier to complete if you have Diddy Kong as your lead monkey due to his lighter body weight he can jump higher and further and you can also take advantage of his mini jet pack which will allow him to hover for a few seconds during a jump. You can switch between Donkey and Diddy Kong anytime you wish providing that you have them both available. Enemies in Donkey Kong Country Returns appear very often and most require a simple jump on top of them to defeat them, some require 2 jumps while others like the crabs for example put their pinchers in the air and can hurt you when you jump on top of them so for these you are better using a roll along the ground. I find this variety really helps make the game enjoyable as you have to take more notice of the enemies and think about technique rather than just running along jumping on everything. At the end of each world you will need to defeat a boss, I find the bosses are actually quite tough to beat, this might just be me, but it took me days to defeat the Pirate crabs boss and I think in the end I only managed to do it with a running commentary from a work colleague over the phone while I was playing! In a situation like this I have to admit I usually would have given up or come close to it, however the animations in the boss stage were so entertaining and the crabs were really cheeky which actually added to my determination to beat them and this kept my attention to the game. One of my favourite parts of Donkey Kong Country Returns is the level that involves you riding in a mine cart, this level is great fun yet really frustrating at the same time. It is a very fast moving level and you must be alert and ready to jump from one track to another when there is a sudden break in the tracks. You must also jump over enemies moving towards you in their mine carts at speed. Overall, so far I haven't reached another level that offers this kind of entertainment and I do find myself repeating this level over and over again just because it entertains me. There is a multiplayer mode in the game, unlike in the SNES version the multiplayer mode in Donkey Kong Country Returns allows both players to play at the same time and work together to complete the game. I played the multiplayer mode once with my little 8 year old brother, however like most games he plays he was more interested in racing to the end instead of actually playing the level so I got annoyed and left him to play single player on his own, but from the tiny bit of multiplayer action that I did see I think it would be really good if you are playing with someone who will play the levels properly. ** Controls ** The controls of the game are pretty easy, you are playing with the wii remote held horizontally and mainly using the directional button to control Donkey or Diddy Kong, pressing the '2' button makes you jump. Other actions include rolling along the ground or crouching and blowing things, these are done with a simple gentle shake to the remote and pressing a direction or the '2' button. The first couple of times you need to do these moves a small picture will appear on the screen to show you what you need to do and press. I found this to be of great use as it meant I could leave my little brother playing without being called back every 5 minutes as he didn't know what he was doing! ** Graphics and Sound ** The graphics in the game are fantastic! Everything runs really smoothly and there are no long loading times between levels. All of the levels are bright and the characters in the game are very well animated. My personal favourites are the pirate crabs with their funky little dance and the weird bird on stilts creature which just makes me laugh with its general appearance! The sound is good, the music in each level is well suited to the various settings and it isn't too loud that it distracts you from the game. The sound effects are all relevant to the game and some of them are rather entertaining too! ** Price and Availability ** Donkey Kong Country Returns is currently available from Play.com for £34.89 with free delivery. ** My Experience and Opinion ** I loved Donkey Kong Country on the SNES and my excitement over Donkey Kong Country Returns being released on the Wii was totally justified as this is a really great game. It is has kept a lot of the original features that made the original Donkey Kong Country great as well as having new features to make the game feel fresh and new again. I recommend this game for anyone of any age who enjoys a great platform game that they can play for hours on end. Thanks for reading :)
Having waited 14 years with baited breath for the latest iteration of the Donkey Kong Country franchise, I can confirm it doesn't disappoint. Admittedly, there was a lot that could have gone wrong in reviving a series of games that were near enough perfect examples of what a classic style platformer game could, and most importantly, should be. So when I heard that Retro Studios would be attempting to reach the lofty heights that RareWare did with their excellent Donkey Kong Country series, I was understandably worried. While my fears may have been justified, thankfully I was wrong to doubt Retro Studios. It is clear for my single play-through that the people involved in this latest iteration had a real genuine respect, love and understanding of what made the original games so additively brilliant. It is obvious that they followed the wise mantra "If it ain't broke, don't fix it". It really does look and play like the originals, albeit version that has been dragged kicking and screaming into 2010. While the graphics are nothing to write home about ( By this point it is abundantly clear that the wii is never going to truly blow our minds graphically), they are suitably cartoony and apt for the series. The musical direction is in keeping with the series and those who have played the previous games will get a real kick out of hearing that familiar Donkey Kong Country music. One minor qualm I do have with the game is the way in which if you are running low on lives Cranky Kong tends to pop out of nowhere and chuck some extra lives at you for no reason. Come on Cranky!! I want the game to be hard, it's Donkey Kong Country, it's meant to be hard. Overall this is a game you really need to play co-op with a friend to really squeeze every last bit of enjoyment out of it. While it could be fun playing solo, it really can't be stressed how much more it brings to the experience have a friend join you for the adventure.
Years ago when I was always playing on games consoles the biggest thrill for me was Mario and Donkey Kong and it seemed Donkey Kong went missing. Just before Christmas I purchased the Donkey Kong Country Returns for the Nintendo Wii Console and it was a superb purchase. The game revolves around you either playing as Donkey Kong himself or Diddy Kong his sidekick. Your aim is to take out this tribe known as the Tikis and they have stolen your bananas and your aim is to try and retrieve them and take on the tribe in a battle to the finish. You use the normal controller for this game and if you wish the Nunchuk as well which to be honest is needed as you do need both at times to perform some difficult manoeuvres. The game begins easy on this very nice island and your aim on every level is to achieve three objectives which are to collect as many bananas as possible and when you reach 100 you gain an extra life. You also want to collect puzzle pieces and these can be various amounts depending on the level and they can be hidden in the most remote locations and finally you need to find the word KONG on every single level. You have ropes to climb to reach bananas and you have bouncy objects and even explosive boxes to transport you from one destination to another with immediate effect. You can play on your own or you can play as a double team but overall the game is fantastic for speed and many other parts. There are a few issues in my view and the biggest is the fact that Diddy Kong seems to be the one who has the better equipment to succeed. He has a gun which fires at opponents and he also has the ability to fly for a limited time whilst Donkey Kong seems to bang his arms around. I found this part of the game quite baffling because Donkey Kong is the big reason you buy the game so I have found his limited resources very odd. When you play the game you also get to visit the famous uncle they have and use your bananas and coins to purchase either extra lives or other types of items. The shops are located around various maps and the game tends to save itself throughout your game play which is fantastic but I have noticed a problem which is when you load your previous saved game up sometimes the progress has not saved itself entirely. The word KONG you want to obtain on each level sometimes has disappeared which is annoying. As you go through the various levels and worlds you meet new opponents who have new ways to defeat you and levels become very difficult but you do learn as you continue to play ways of defeating the enemy. Sometimes you have levels you want to play again and again because you have such good fun and those levels are constant throughout the game. The game play is good but at times slow. I found when you want to perform a certain move you have tried to do this with the controller and yet the game has not produced that move until a few moments later so that is a problem at times for me and then other times the move is done without you touching a single button. The graphics are superb and I love how much the characters have changed since I played this on the SNES and yet the idea is the same but obviously better overall graphics make the game much more worthwhile. I would have liked to have seen new content in the game such as the Tikis who are an excellent opponent but also perhaps something else added on top to try and make the game more appealing and add something new because it can appear they have relied on their previous success to make this game. I think the price is slightly over the top compared to how good the game really is. I paid over £33 for this game and I think the price has actually gone up since then so this for me is a stumbling block. If you want a game for children this is excellent and when you play with a partner you can have plenty of great fun and the controls are easy to work out when you get used to it. I would rate the game 7 out of 10 overall.
Donkey Kong is finally back where he belongs. After countless very average games (at best) its great to finally see a game which Donkey Kong deserves after all these years! Donkey Kong country returns plays more or less like the classic DK country games, which were available on the snes (which is a very good thing by the way.) Anyone who has played the snes DK country games in the past will feel very at home here. Those who haven't don't need to worry about the story line here, you don't need to play the other DK country games in order to enjoy, or get the plot in this one. DK country returns is a 2D platforming game and just like the previous games, DK's banana hoard has been stolen and he is on a quest to get his hoard back to where it belongs. DK country returns is so similar to the past snes games, it's a big wonder why they didn't end up calling it new Donkey Kong country! The levels, music and most characters are recognisable from the past. The gameplay is addictive most players will end up trying to collect every single item they can from the normal bananas, to the jigsaw pieces hidden within each level. The levels are varied, and have great effects, from the stormy weather effects to the excellent sunset silhouette levels. Each level feels different and brilliant. The two player co-op mode is also very good. Just like new super Mario bros on the wii, another player can join in at anytime to play as DK's best chimpy chum Diddy Kong! 2 player co-op works very well and is always helpful having another human player by your side to help you finish the level and find the various items hidden in the level. However saying that you will find DK country returns co-op mode is harder than new super Mario bros. The levels are harder, and for each time a player time a player snuffs it, that's a balloon lost. So if both of you die simultaneously, then that's two balloons gone instead of one player which would only be one. Overall though DK country returns is a brilliant game! If you were fans of the last DK country games on snes, and you're thinking whether to get this one because you don't want the memory of the previous games tarnished. You have nothing to fear DK country returns is like the snes games but better quality music, effects and graphics. And for those of you who have never played a DK country game in your life, don't worry, you will love this game whether you have played the snes games or not. Is great to see Donkey Kong back where he belongs with this epic 2D platformer!