I am a huge geek at the best of times, though I do also try my best not to let it take over my life. As such gaming is not something I am huge on. If it was, I'd never see the light of day. I'm pale enough as it is. Being that I am a geek at my core, however, I do have a weak spot. This weak spot comes in the form of anything related to The Legend of Zelda games. I'm a sucker for them. Poor Allan knows that any time a new Zelda game comes out, he's going to have two or three weeks of delayed responses to questions and having to cook his own dinner while I complete the absolute crap out of it. Imagine my excitement when the Wii started putting out extra Zelda related games! I was beside myself with Glee!
===The Legend Begins===
The Legend of Zelda is a huge name in the Nintendo franchise, though maybe not quite as huge as Mario. The original game was released in the same year I was born and generally all the games have a lot of very similar elements. You control the main character, a boy called Link, and guide him through his quest to save the Princess Zelda from the evil Ganon and defeat his nefarious armies to bring peace to the land of Hyrule. Ganon tends to always be on a quest to obtain the Tri-Force, a magical item left behind by the God's that gives it's owner ultimate power over, well, everything. As such you'll generally find yourself battling through dungeons (or temples), solving puzzles and getting sidetracked on other random characters and picking up objects and weapons in an attempt to aid your quest. A lot of the characters reappear in other games, and a lot of the basic plot tends to be similar, though the dungeons, puzzles and game play always manages to be different enough to keep your brain ticking over. It's never an easy game to play.
===Carry on Crossbow===
One such weapon that tends to be a fixture of Zelda games is a bow and arrow of some sort. Since the N64, aiming and target practice have evolved to be a big part of the games. Being accurate can help you win big prizes and items that will significantly help you traverse the landscapes and solve puzzles. The first Zelda game to come out on the Wii had been The Legend of Zelda: Twilight Princess. Nintendo decided to cash in on this and soon after let out Links Crossbow Training, which I found odd since Link never picked up a crossbow in the games; he always had a bow and arrows. Fans of Zelda will probably enjoy it. If you were a particular fan of Twilight Princess you'll probably love this game. A basic overview would be that the locations, characters and bad guys from the Twilight Princess game are used as a backdrop as a sort-of arcade style target practice game. Having just completed Twilight Princess just before I got this game, I was really pleased to see the places I got to know in the game being used this way. Basically, it made me a happy geek.
===Gimmie a Gun===
In the version I got, I received a little add on for holding the Wii-motes. This game uses both the Wii-mote and the nun-chuck add on remote and the gun-shaped holder you get lets you slot it all together neatly with no chance of bits going flying. It also makes it easier to aim as it holds everything rigidly in place rather than you just having to guess where you should be holding things and if it's at the right angle to make the shot etc. You can, however, get versions of the game without the holder, though I'd not recommend it unless you have one already kicking about.
===Playing with yourself===
Games in the Legend of Zelda franchise tend to be exclusively one player games. As such I was quite interested to see how they would go with Link's Crossbow Training. I soon found out you can play in both single player and multiplayer mode. I was quite impressed to see the option there. Finally a Zelda game I could play with other people! But first, of course, I needed to complete the crap out of the single player mode myself.
When you load the disc you'll see three targets down the right hand side each with a label: Score attack, Multiplayer and Practice and one target in the bottom left will allow you to realign your crossbow's aim. Score attack is essentially single player mode. Hit that and you'll be presented with another 9 targets which represent the level you want to play. Each level is made up of three games or stages. First of all you'll get a target style game: you'll be presented with an area from the Twilight Princess filled with targets and objects popping up. Shooting randomly isn't a great option as you get a combo bonus for every target you hit in a row, the more you hit the bigger the bonus so hitting a string of targets without missing will get you a massive amount of points. That being said there are also objects that aren't targets that you still get points for shooting such as pottery (Zelda fans will have probably already guessed that you can smash the pottery for some prizes as that been a feature of most of the games), scarecrows and signs. Much like the other Zelda games, you'll loose points for shooting friendly animals like chickens (or Cuccos as they are called in the Zelda games). You don't just stay at one point in the area in this stage either which makes it a little bit more fun and keeps you on your toes. You get about thirty seconds in each section and then the camera pans to another point. For example, you could start off above a house in a village and then you'll move down into the village square and then over to the river. Even better, the games aren't always the same. Some targets are set but a lot of them change and the places where the blue crosses appear are never the same.
To up the difficulty levels occasionally the game will throw in targets with a blue cross on them that breaks your combo and loses you points, obviously it's best to avoid shooting these and it takes the game from being an overly simple "shoot everything you see" game to one that involves a lot of concentration. Rather than sticking with the wooden target format throughout the game, they mix it up a little by throwing in balloons, giant fruit, fireworks, and meteors all depending on the level.
The next stage of the levels is a "Fixed Combat" stage. Instead of wooden targets, you'll be thrown into combat with bad guys. The most you can do is turn on the spot to face them while the hordes come towards you. This tends to be a little bit of a hit everything exercise but it's not terrible and it tends to be a little shorter than the target level. To turn on the spot you basically point your crossbow at the side of the screen you want to turn to. You'll also see a little map down in the corner showing you where the enemies are coming from so you can turn to greet them before they sneak up on you and end your game.
The last stage in each level is "Free Movement Combat" which is the part that I tend to enjoy the most. Using the joystick on the nun-chuck will move link around the screen, always facing forward. To turn him to face another direction you need to point the crossbow at the side of the screen. The movement system takes a little getting used to but once you've played it a couple of times it becomes second nature. This stage allows you to move through areas littered with bad guys, stalking them out and disposing of them. You'll have a time limit like all the other stages to try and get as many of them cleared as you can. The layout of these stages tends to stay the same and you have your map in the corner again to help find any missing baddies.
===Choose your weapon===
Usually in the levels you play through you can fire as many arrows as you want. If you want to mix it up though you can hold the B button down until your bow flashes, at which point you will release an exploding arrow which can decimate the targets you are shooting at. The only downside of this is that you can't shoot while you are charging your arrow and sometimes the explosion can take out one of the blue cross targets and friendly animals which kills your combo scores.
In some levels you'll also see an enemy that flashes green. If you shoot and kill this enemy your crossbow will be upgraded to an automatic crossbow for a short time. Holding down the B button will fire a stream of arrows until you let your finger off the button or the time on the upgrade runs out. This upgrade pretty much destroys everything in your path but also greatly increases the chance of an arrow missing a target and hitting nothing while you spray arrows everywhere meaning your bonus won't be huge unless there really is a horde of beasts in front of you which does happen at times.
When you start the game, only the first three levels will be available. To unlock the higher levels of the game you need to get a medal in each stage of the unlocked levels. This, however, is mostly quite easy as you get bronze, silver and gold medals. The bronze medals will be awarded for meeting the minimum amount of points for each stage and is usually quite simple to pick up, especially in the first few levels. When you get to the higher levels you'll come across a couple of stages that might take three or four goes to win, but again, it's still not overly difficult to beat, especially in comparison to a full Zelda game which will take weeks to complete. I unlocked it all in about three hours and not all with bronze medals either.
Now that I had cracked on through the single player mode, I was happy to let other people near the TV again. I handed a wii-mote to my friend and loaded up the two player mode. You can select the number of players and it will save the high scores of anyone playing on your system. You can play with up to three people (so four including yourself). Unfortunately, Multiplayer mode isn't all it is cracked up to be. In fact, it's only barely multi player. Unlike other wii games with arcade style shoot-em-up target practice games which allow two people to be shooting at the same screen at the same time, Link's Crossbow Training allows only one person to go at a time. This means that no matter what you're doing, the person who isn't currently engrossed in shooting everything (or most things) that move, is sitting on the couch bored because they aren't playing with you. They'll get their turn, and the system will log the winners and losers etc, but it really isn't the same as a truly multiplayer game which manages to engross all the players at the same time, leaving no-one out in the cold.
The games that you can select are the same as the ones you play through on Score Attack (single player mode) and if you haven't unlocked the levels in that mode then you will not be able to play them on the multiplayer game either, actively encouraging you to sit on your own and unlock the levels before you let anyone else play with you.
===Where's my crossbow?===
One thing I did notice quite a lot is that the pointer needs to be reset fairly often to make sure you've got an accurate shot. Sometimes it just loses the connection all together leaving you open to attack on the harder levels and liable to miss stuff on the easier levels. Moving a little closer to the sensor will help this a lot so I suggest you don't play this one from across the room. This, to be honest, isn't really a problem with the game so much as a problem with the Wii in general. Even the new motion-plus ready Skyward Sword Zelda game was terrible with having the wii-mote go out of sync with your pointer and it's happened to me in plenty other games too. A bit of a shame, but nothing that is too noticeable.
I'd say this game doesn't really have a lot of play in it unless you are someone who enjoys collecting medals and points. You can unlock the entire game in an hour or two of simply playing through as normal meaning the only thing left to do is better your score on the levels so you can collect more medals. What do medals make? At most a slightly happier gamer. They don't improve the game and you don't get any extras because of them. Personally I'm not a point-hungry gamer so it's a fairly short game for me. It could be alright as a game to go back to occasionally if you feel like shooting at things, but other than that, not a touch on a normal Zelda game. Then again, I didn't really expect it would be, so I wasn't disappointed with it.
When I got the game it was about £30 for the game and the gun. You can currently find this game online for around a tenner, which includes the game, the gun and postage. This price makes me weep. Maybe I should just wait in future to get these games! Either way, you're getting a great deal out there just now simply because the game is old now.
Overall it's a good game if you are either a fan of arcade target practice style games, or a fan of the Zelda franchise. It's not the biggest and best game in the world, but then it was never put out there as such. It's a fun game to have, though the multiplayer options could be a lot better. That's the only reason I'm taking a star off. Multiplayer really needs to catch everyone's attention at the same time otherwise it's pointless. That being said, if you aren't intending this to be a multiplayer game, then it could be quite handy for increasing your accuracy within the Zelda games and, mostly, it's good for a little bit of Zelda related fun and all for about a tenner. You can't really say no to that! Four stars out of five from me.
Not being a fan of shoot 'em ups, I took some persuading to give 'Link's Crossbow Training' a try. Having seen some of the gore fests that my son has played on over the years, that isn't surprising. However, it soon became apparent from furtive glances around my newspaper that I was missing a chance to show off my hand-eye coordination, so I bit the bullet (or should I say bolt) and had a go. Before long, I too was fighting over the controller and frenziedly blasting all manner of disgusting creatures.
I was pleasantly surprised to find that there was nothing particularly blood curdling about this game, my daughter reliably informing me that it is based on characters and scenarios from 'The Legend of Zelda: Twilight Princess'. This meant that nothing worth preserving was harmed in the course of game play. Sorry to any herpetologists out there!
The object of the game is to shoot bolts from a crossbow at a variety of still and moving targets and enemies - in a limited time span - to score points, set high scores and earn medals. Your Mii avatar can be used to identify you as a player and show your high scores and medal positions.
The game comes with an accessory called the 'Wii Zapper', which the Wii remote and Nunchuck sit in and attach to, simulating a crossbow. The sensor bar picks up the travel of the Wii remote inside the 'Zapper' and moves cross hairs on the screen accordingly. The button underneath it engages the 'B' button of the Wii remote to fire and the control stick of the Nunchuck is handily positioned above the near most handle and moves the character around. While not essential, the accessory adds to the feel that you are actually shooting.
There are nine levels of three stages apiece, and each stage can be played individually in 'Practice' mode, or as a three stage level in 'Score Attack' mode. While there is a 'Multiplayer' mode, it doesn't support simultaneous game play. Medals range from bronze to platinum, depending on the points scored. Each level has a stage with a set of targets to hit, one where you defend a position from attack and another where you do the attacking to seek and destroy enemies. You have your aim tested by firing at targets from horseback, reactions probed shooting flying skulls like clay pigeons and speed examined combing a forest for giant spiders.
The optimum score for each stage can be obtained by making every hit consecutively, which earns points in ever increasing multiples...as long as you yourself aren't struck. The faster you go, the more objects there are to hit...and in some stages there are also bonus points for each second spare after clearing all the enemies. Sometimes, managing to shoot a certain object (I shall not say what!) opens up a different final sequence to the stage, providing a greater number of scoring opportunities.
There are few annoyances with this game, except with yourself. Sometimes you hit something in the foreground that shouldn't be in the way, shots register as a miss if made just as a phase is changing and some walls mysteriously disappear as the graphics glitch. However, the crossbow accessory is comfortable to hold and easy to use; shooting is accurate and movement realistic.
The difficulty with this game isn't hitting everything you should in a stage and completing it...after a few runs you will roughly know where they all are. It is doing this without missing and in the quickest possible time that will keep you up until the wee small hours, obsessively striving to regain the highest score or upgrade a medal.
Preserving your consecutive hit combo can be especially tricky in some stages. The armour plated 'Darknut' is virtually impossible to damage with every shot; the circling, winged reptiles in 'City in the Sky Defence' are fiendishly difficult to hit and you can be shot by creatures off screen while defending the 'Carriage Escort' from a seething mass of firing lizards.
What the game lacks in depth, it more than makes up for in longevity. There may be fewer stages than some are used to, but its emphasis on point scoring means that there are 27 high scores to defend or attack.
I would say only 'Mario Kart Wii' rivals this game, as something that you never tire of going back to and playing again and again. Already one of the cheaper Wii games available, this makes it exceptional value for money.
Links Crossbow Training on the Nintendo Wii is basically a vehicle for the Wii zapper which is included in the package. Like most new software that is released for the console there it is always introduced with a famous title to help it sell and it was a good idea from Ninty to attach the famous Zelda series to this.
First thing to bare in mind is that the title is in very little relation to the rest of the series. Twilight Princess is still the better option for Zelda fans seeking the typical adventure type game known to the series. This a basically a spin off in which you play Link shooting and shooting and shooting!
The zapper itself is quite solid and everything fits and clicks into place well. It feels heavyish and unlike the unofficial zappers you can get for as little as £1 nowadays it feels well made. Its responsive and works as it should.
The game itself is a series of shooting challenges aiming at a vast range of targets over a course of a number of levels. Its split into three main ideas...one being simple target shooting, another being defending yourself from oncoming targets and the other hunting out targets and taking them down. Its all linear, all simple and all score related. Bonuses for combos, finding hidden items etc can boost score and for gamers who enjoy beating scores and bettering themselves then its definitely worth a look as a piece of mindless fun.
Its aimed at all ages, kids will find fun in using the zapper and be able to complete most of the game and adults will enjoy being inch perfect and getting the targets just right and racking up the combos.
Its by no means innovative, its been done before and anyone who goes to arcades has played far better zapper games but for a Wii console lacking in good shooting titles this is a timely distraction that can get addictive fast. Not a great deal of content but the nature of the game will give it a decent lifespan for most gamers!
Worth a look
Also on Ciao
This is a bundle of Nintendo's official Wii Zapper gun, and a copy of Link's Crossbow Training, also from Nintendo. Now both of these items are pretty damn uninspired and I'm going to tell you why;
The Wii Zapper is an ugly, awkward, clunky and uncomfortable light gun for the Wii, into which the nunchuk can be placed at the back. The face buttons on the Wiimote are almost completely inaccessable, and the trigger is in an idiotic position. This item is brimming with design flaws and is not, by any stretch of the imagination, even one of the top ten light guns out there. Its ugly, takes up loads of space in your house, and doesn't even pretend to be ergonomic in the slightest.
Link's crossbow training is a contrived, lazy game that doesn't support Wi-Fi and doesn't take advantage of WiiMotion Plus. It is chiefly comprised of three poorly conceived minigames, namely "Defender," "Targer Shooter" and "Ranger" which are essentially target practive, castle defence and hunting, all of which have been done to death on all platforms, including the Wii. The game is mainly just there to familiarize the player with the Wii Zapper and Light Gun games in general which, by their very nature, are one of the simplest kinds of games in existence. Many are aimed at young children, and most boast a universal rating. Point the gun at the screen and fire. That's about all there is to this, say of a little nunchuk wiggling when you are told to.
For those Zelda superfans out there, its worth noting that there's no actual plot or character interaction at any real length in this game, and even Link's input is very short-lived. This isn't much more than a tutorial game, and unless you're a bit thick in the head, you won't need it. Most shooters, especially on such a family-oriented console as the Wii, come with tutorial missions and modes anyway, so if you ask me, Link's crossbow training is a right royal waste of time.
At about £15-£20, this is not a bundle worth buying. There are better light guns out there, and there are far better rail shooters out there, two of my absolute favourite being the Nyko Perfect Shot, and Dead Space: Extraction. Its not worth buying this bundle at all, you can get better bang for your buck elsewhere. Not recommended.
PLEASE NOTE: THIS REVIEW IS ALSO FEATURED ON CIAO, UNDER MY USERNAME "MONSOONBABY88".
Shooting games seem perfect on the Wii, due to the ability to literally point and shoot at a screen. There are plenty of games like this to choose from, many are excellent, including "Dead Space: Extraction" for example. This shooting experience is enhanced when the Wii Zapper adaptor is used. The Wii Zapper is a piece of plastic which has been molded so that it holds the Wiimote and Nunchuck controllers in two slots. A handle has been added to the front of the Zapper, where the player will use the Wiimote's trigger to shoot. On the back, the Nunchuck acts as the second handle.
There are many positive points to touch on about the Zapper. Firstly, using the Wii Zapper for any of the Wii shooting games helps to make things a little easier. You may find that your accuracy also greatly improves. The Wii Zapper enables a more steady hand, as both the Wiimote and Nunchuck have been stablised into something which gives you a little more support. Plus, it feels very comfortable when you are using it, which is always a bonus.
Speaking of the comfortable aspect of the Wii Zapper, not only does it make gaming a more comfortable experience for those with unsteady hands, but it helps to stop the pain of tired arms, where people will normally be holding their hands upright without any support.
The Wii Zapper also keeps the wire that connects the Wiimote to the Nunchuck tidier than when you are holding them freely in your right and left hand. If you turn the Zapper upside down, you will notice that there is a compartment where the wire can be wound up and hidden out of place.
Contained in this version of the Wii Zapper is a game called "Links Crossbow Training." In the game you play as hero and main character Link from the hugely successful The Legend of Zelda game series. It follows the style of the Zelda game "Twilight Princess". Characters, and environments from the Twilight Princess are included in this game, so fans of Zelda should find a lot of familiar stuff here.
The game contains three different types of shooting stages which are spanned over 9 different levels, which are:
*Target Shooting- Players shoot their crossbow arrows at stationary and moving targets.
*Defender-Players remain stationary, but are able to move around on the spot to aim and shoot.
*Ranger-The player is able to move Link around using the Nunchuck around a particular level (eg. a siege on an enemy camp).
The multiplayer function allows players to take turns doing a level, in order to compete to see who has earned the higher score.
As with each of these stages, things get a little more challenging as the levels go on. After every level, the player gets a medal depending on their score. The medals range from Bronze to Platinum, depending on how well the player has scored in the level.
The game only contains 9 levels but really, for a game which has been bundled in with a Wii peripheral, this is quite acceptable. The game basically comes free due to being thrown in with the Zapper, and although it may seem a little on the short side, it has tons of replay value. It is fun to play along on this game with up to another three players, to see who is the best crossbow shooter out of the four of you. Just like The Legend of Zelda: Twilight Princess, the graphics are stunning. The first Zelda Wii release boasted perhaps some of the most visually impressive graphics in a Wii game to date. Environments are vibrant and eye catching, and characters are very detailed. A second Links Crossbow Training would be a great idea. Fingers crossed the Nintendo bigwigs think of making one sometime soon.
To get this Links Crossbow Training with Wii Zapper package, it'll set you back around £20 normally. For an fun shooting game, plus a Wii Zapper, this is actually a very good price, which is definitely worth buying. However, the game is only 9 levels, and can be completed quite quickly. Although this is a real shame, as the game is highly enjoyable, it also means the fun is over too soon, even though it does allow for a lot of replay value. The Wii Zapper makes shooting games on the Wii much more fun, as well as a more comfortable, and accurate experience. The game included in this package is very enjoyable, and Zelda fans in particular will love this. Fingers crossed a second Link's Crossbow Training will be made soon!
Link's Crossbow Training is a classic Wii game - great to pick up and play for a few minutes, but ultimately lacking in depth and things to do.
On the plus side, Crossbow Training is cheap (less than £20 in most places) and it comes with a Wii Zapper which is a plastic casing you fit your Wiimote and Nunchuck into to make it look and feel more like a gun. Which, to be fair it achieves quite well - using the zapper is a lot more fun that just pointing to Wiimote at the screen... if only more games would make use of it - ie, Resident Evil!
The game itself is pretty much a series of mini games (mini games on the Wii, who would've through that, eh?). The mini games all involve shooting various targets (some moving, some still) and are all pretty entertaining the first time you play them. However, there's no real depth to them... they all seem to repeat the same basic actions and you'll be bored after about half an hour.
Worth trying out for the price, but its' not gonna keep you entertained for days on end.
If you buy Link's Crossbow training you are really buying 2 things for the price of 1, the game itself and Wii Zapper remote attachment, the question is though, is the worth the money ?
Well, firstly, the game itself, it's pretty simplistic shooting, with a variety of different targets to shoot and medals to be awarded as you progress. The game is pretty short, but does exactly what it says on the tin, basically you shoot things and that's it. It looks and sounds okay and it's nice to see Hyrule from a different perspective.
Now, for the Zapper itself. It's just a holster for the Wiimote, but it works pretty well (for what it does) and it much better than some of the gun attachments you can buy. So if you want if a wiimote gun thing, this is the one to get.
Overall, given that you can get this for under £20,i would reckon it. It's short and simple, but fun and worth the money.
Wow, Nintendo once again prove that gameplay is the key with this stunning shooter featuring the star of all those classic Nintendo Zelda games, Link. The gun that actually comes with the game doesn't do anything clever other than act as an erganomic design to sit your Wii remote and nunchuka into. The Wii remote faces forwards as a gun and the nunchuka slots in behind as a handle and a directional device for the strafing levels. The game packaged is absolutely amazing and takes alements from games like Point Blank and Virua Cop to make what I believe is the best shooter yet. The game rewards the user for accuracy rather than wild trigger pulling by offering accuracy multipliers. The level variety and learning curve is spot on and the feeling of "just one more go" is there in abundance. This is a game that everyone can enjoy and my family are proof of that. The only negative, and it is a small one, is that it is just a little short.
As good as the zapper may be £20 is still a fair amount to pay if the bundled game is no good. Does it do the Zapper justice?
As you may expect, the graphics are identical to Twilight Princess, but this is nothing to complain about. You will visit numerous familiar locations if you played the Wii game, and you will be met by the same beautiful graphics once again.
This is where the game falls down the most, but it can be excused as it is only meant to help you get comfortable with the Wii Zapper. That said, it is still hugely enjoyable while it lasts. Basically, the game is made up of 27 levels spread over 9 stages with 3 distinctly different types of level spread out over the stages. The first type is an on-rails shooting level, where you travel on a fixed route. Whether you are riding Epona or travelling down a waterfall, you have to shoot the targets with special bonus targets available as well as an orange rupee hidden somewhere in the destructible scenery. The second type of level is where you are fixed on the spot, and surrounded by enemies which you have to kill to defend yourself. Normally limited to 3 or 4 a level, special green glowing enemies will spawn, which when killed will grant you 100 automatic arrows. These can be especially useful when surrounded by a whole gang of enemies. The final type of level is the free-roaming stage. Here, you have a set time to destroy a target number of enemies. The one factor which will keep some of you returning is the high score feature, which is a conventional combo system where the bigger the chain of enemies you kill without missing a shot, the more points you score.
That is the basic setup of the game, but unfortunately it feels like a taster of what you could have been playing. However, this is meant to fulfil the same purpose as Wii Play (which came with a free remote) by allowing the user to familiarise themselves with the new peripheral. It does this perfectly, and because of that a £20 price tag can be attached to the package. As far as lifespan goes, the game will have high score addicts coming back for more, trying to reach the truly challenging heights of the platinum awards. The Zapper however, will last for a long time depending on the other games you purchase to use with it.
These are just as you would expect, once the Wii Remote is clipped into the top of the Zapper, hit B to fire and point where you want to aim. The Nunchuk, once clipped in, is used to move around via the analogue stick, and Z is used to zoom. The only problem I have with the controls is as you move the analogue stick to move, you also have to point the Zapper to turn yourself to look in another direction. This can be fiddly at first as well as annoying, and may take a considerable amount of time to get used to.
The game does support a multiplayer mode for 1-4 players, but unless you have a lot of pocket money, you and your mates with have to fight over who uses the Wii Zapper. One possible solution is to tell your mates to buy their own, and bring it round so everyone can use one.
The game doesn't support Wi-Fi.
This will cost you £20 is most places you look, which when all things are considered, isn't a bad price at all. Think of the Wii Zapper itself as an investment, and the more games you get to use with it, the more it pays for itself. As for the game, it does exactly what Nintendo want it to by accustoming the player to the Zapper, but a bit more would always be nice.
To conclude, Link's Crossbow Training is short but enjoyable, and gets players familiarised with the Zapper quickly and easily just as intended.
Overall Score: 8/10
Aim for the bulls eyes or enemies using the wii Zapper, and see how many points you can earn before the time runs out. You have a limited amount of time in each stage. When you complete a stage, you will move on to the next. The level ends once you have completed all three stages.
This is a really good training game that I got at a bargain price, I think £20 for a new Wii game and Wii Zapper is brilliant especially as you can use the wii zapper for other games too. There are many different weapons to use within this training game including crossbow, exploding arrows and automatic arrows. there are also different types of stages including target shooting, fixed combat and free movement combat. The zapper is easy to hold and aims quite well, you can work your way up within the training and see how good your aim really is. One piece of advice is whilst hitting all the targets zoom in and make sure to hit all vases and barrels behind them, in one of them within each section there will be a hidden golden gem which will give you mega points when you hit it, its worth missing another target to ensure you get the gem to receive the maximum total you can get. This game can be a little addictive and if you are standing whilst playing your feet can ache after a while, so remember to take frequent breaks and try not to get carried away.
Crossbow training is a shoot 'em up game and hand held "wii zapper" for the Wii. You have to use your wii remote and nunchuck (sold separately, of course!) to shoot at targets and various mythical creatures. At £20 it is particularly good value, especially since most games cost £30 and you don't get hardware with them.
You are taking "Link", an elfish and somewhat asexual imp, through the 9 levels to achieve medals ranging from bronze to platinum. Each level has 3 sections, usually consisting of a target shoot, a "keep on the spot and turn in a circle to stop yourself from being attacked", and finally moving around an area to hunt and shoot creatures before they get you.
Level 1 starts with pretty simple targets right up close but moves to much smaller targets quite quickly. The shoot-em-up at the end of level 1 has rather sleepy troll like characters which are a far cry from the higher levels. This does let you get into the game very quickly, and it doesn't take long to unlock higher levels by achieving a medal in the level before.
In general the levels get harder as you progress, although that isn't always true. Level 7 is particularly hard (well, I thought so!) and even after a lot of practise a silver medal can be quite elusive. I felt that this particular level would have been better as the last level.
The game has got an age rating of 12+, which I can fully understand. I'm sure today's youth are more used to this sort of thing - especially when you see the violence in films that are rated 12 - but you do find some of the creatures quite frightening when they're hitting you from behind, knocking your score down. Strangely some of the levels are actually quite "pleasant" with floating fruit or clay pigeon skull shooting, despite others having gruesome creatures firing flaming balls at you. It certainly has variety, that's for sure.
It's also quite addictive, so be warned. Whilst it's probably not up to the graphics or speed of the other games consoles, using the hand controller makes all the difference. To actually point and shoot at the screen with feedback coming through noises and vibration on the handset is quite satisfying, in a way that using a joystick never was.
The design of the crossbow/zapper is excellent, and it's very comfortable to hold and easy to use. The trigger is postioned just right for your fingers and the use of the nunchuck joystick to move yourself around is also easy and intuitive, like all Wii games.
You start to wish you could use the crossbow for other games, but unfortunately this game concentrates on the "B" button underneath the controller, whereas most other games we have use the "A" button on the top - so you can't use it for many other games (although a range of FPS games are starting to come out which utilise the zapper). We've now taken to keeping one of our Wii remotes in the crossbow because this game is used so much. It is easy to remove the remote, but harder to remove the nunchuck because you have to wrap the cord around inside the handle.
The game included will take you from a complete beginner to very advanced, so there is a lot of playing time available. I haven't tired of it yet because there is so much variety - from shooting on horseback to trying to shoot goblins off the back of goats - and you're always trying to better your score. It works particularly well if you have someone else to beat (or be beaten by!) as you can change users very easily in 2 shoots of the arrows.
There is also a practise area which whilst not giving you any medals for your effort, would allow you to play around within a particular scene to find what you can shoot at and how, to improve your score. Watch out for jugs and scarecrows - they can contain score boosting items if you hit them.
This game teaches you a few useful lessons.
1. It's good to prioritise. When you have 4 howling skeletons coming at you, it's always best to shoot the nearest first.
2. Accumulation is very powerful. To achieve top scores, you have to consistently hit the targets. Miss one in the middle of a round and it can halve your score. This is true in life with compound interest, but that's another opinion.
3. Even adults say "oh, just one more go - pleeeaaaasssse!"
Spending £20 on a game which you play over and over is well worth the money. Compared to a night at the cinema it's cheap, and you can do it without getting a baby-sitter in, which means you can do it night after night after night...
Of all the wii games that we have, this has been the most compelling and played the longest. If you like shooting, then this is a good game for you.
Right, enough of this, I have a gold medal to get in Level 5! Bang Bang Bang!!!
I'm getting to be a bit of a Wii gadget collector. In the past I've loved my ZX81, my Amstrad and Gamecube but I've never been what I'd describe as a gamer. With the introduction of the Wii I think that might be changing (although I still prefer the gentle stuff!).
The joy, for me, of the Wii is that it is so much more intuitive and interactive and so, having enjoyed the hands on action, I thought that it was time that I tried a shooting game. Previously my ability to control a character in a first person shooter was limited to say the least. My spacial awareness was always insufficient to let me get past the first room in a shooter and I'd invariably end up shooting the sky and wondering how to find myself again. The Wii Zapper seems to have put paid to that situation and I can see myself indulging in more killing sprees!
Zelda Crossbow Training is a target-shooting game which is packaged along with the Wii Zapper. The Wii Zapper is nothing more than a device that connects your wii-mote and nunchuck together to simulate a gun, or more accurately for this game, a crossbow. The package is available currently for around twenty pounds.
It's fairly well accepted that packaged games are rarely that good, most really serving as an introduction to the controller or gadget that you are using. In some senses this is still the case for Crossbow Training but in other respects this is a decent game in its own right.
Crossbow Training is packaged in a standard plastic case, quite unusual for packaged games which tend to come in cardboard or plastic sleeves. The game consists of 9 levels, each comprising 3 shooting games. The games all follow a similar pattern. The first game of three will be a target shooter, you remain static and shoot at targets that may or may not move. The second game will still have you static but allow you to turn around to shoot targets through 360 degrees. The third and final game of each set of three requires you to move your character in true, first person shooter style. Although this might sound repetitive the variation in the games is immense and some are much harder than others.
At the start of the game, only the first three levels (9 mini games) are available, and you must unlock new levels by obtaining a medal in the previous level. Medals are obtained by reaching a "target" score cumulatively across the three levels in a game. Each level plays on a strict time limit.
The theming is, I'm led to believe, from the Zelda series with both scenery and music having been used. The visuals are certainly amongst the best I have seen so far on the Wii platform and good atmospheres are created which means, with the interaction required from the Wii Zapper it's easy to find yourself immersed in the game.
In terms of difficulty there is a complete range and both my husband and I have found that you might find a set of three levels within a game where one is very easy but, no matter how hard we try, one is almost impossible. Play is, however, intuitive and it is relatively easy to get better at the games and to work out how to improve your score to gain a medal to unlock the next set of games. Accuracy is often praised above speed and careless shooting!
Progress through the first 5 or so games is fairly rapid in terms of unlocking but then things get harder and more practice is required. The lower levels are not spent when you unlock more games as there are more medals to be won and you can challenge yourself to get an ever-higher score. This means that the game is accessible to a wide audience of players with something for everyone.
The single player level is what you'll be doing most of the time. Multi-player is really a turn taking game and we've found that we can achieve the same effect using the single player mode as this is one of the easier games to swap players back and forth in. The game will remember multiple players' stats.
There is a practice mode where you can play each individual mini game that you have unlocked. Scores are recorded but you cannot unlock any new levels using this mode. This makes it rather pointless in my opinion as each game (3 levels) is only about 4 minutes in length and so you might as well play for real.
This isn't really a party game but two people can enjoy it together taking it in turns to play as each game is relatively short and time limited so you won't be waiting an age for your go. It's also quite good to learn from watching others!
I'd recommend this game to all but particularly to those who are fairly new to gaming as it provides a good and gentle introduction. Age wise there are some aspects of the game that are quite "dark" and I'd probably not feel comfortable putting this in the hands of pre-teens. They'd be more than capable but I'm old-fashioned!
Like the Wii Fit, I'm hoping that more games come out that utilize the Wii Zapper as a controller. I was surprised by how much of a kick I got out of this game and my strong desire to "shoot into the air" when I did well! Worrying!
Link's Crossbow Training is a target based shooting game which uses the Wii remote, and an optional attachment called the 'Wii Zapper'. The Wiimote slots neatly into the zapper to create a controller which is supposed to represent a crossbow.
The levels in the game are based around the Zelda world found in the Twilight Princess. Graphics are good, and ultimately of a similar quality to those found in the full Zelda Wii game.
The soundtrack is good, but again it's taken straight from the Twilight Princess - nevertheless, the catchy tunes help engross you into the Zelda world.
Link's Crossbow Training sells for a bargain price of under £20, this includes the Wii Zapper attachment which adds a touch more realism to the shooting experience.
It's fairly easy to progress through the game, and the only real difficulty I found was when faced with some of the boss battles - here, it's more a case of rapid fire than skillful shooting.
Although you can zip through the game pretty quickly, you'll want to come back and improve your score on many of the sections.
Because of the low price, and the replay value, I would recommend Link's Crossbow Training as a fun, entertaining, quickfire game.
Being a big fan of shooting games as I am, when I heard about this game coming out I was very interested, even though I hadn't played Zelda on the Wii. I was also very interested in the Wii Zapper which came with the game. As since I had very first played the shooting game on Wii Play I knew that this console could do great things for the shooting game genre.
Upon it's release it was not easy to get hold of this game and copies were selling on Ebay for really quite inflated prices such ws demand, as such I decide to leave it for a while.
A few weeks later I simply walked into my local games shop and there it was, and the best thing it was at it's rrp of a mere £19-99 for the game and the Zapper, a bargain!
When I got home I opened the box to find the Wii Zapper and the game very nicely packaged (Nintendo really do have a great box designer somewhere). I hadn't been quite sure how good the Wii Zapper would be but to my surprise it is a very sturdy and well built piece of equipment, though at the end of the day it is merely a plastic holder for the wiimore and the nunchuk. I quickly set about inserting one of my wiimotes and nunchuks into place and was pleasantly surprised that they fitted very nicely and there was even an opening compartment to take the bulk of the nunchuk cable. The only disappointment was that there was nowhere for the end of the cable which plaugs into the wiimote to go so it had to untidily go up the outside to the base of the wiimote.
The wiimote itself was held in place nice and firmly and is certainly not going to fall out. In order to use the trigger button there is an extended trigger built into the zapper. This is not sprung loaded and merely rests against the trigger of the wiimote which I did think might cause it to feel unresponsive. However in use it actually works very well.
Next I loaded up the game and was greeted with a menu screen, moments later I was playing the first mini game, whereby I was presented with some truely gorgeous graphics based on the Zelda Twilight Princess game. The graphics have great detail and atmosphere and are truely lovely to look at. They might not be as high resolution as graphics on other consoles but they really do still look great.
My first impressions where that the Wii Zapper is a great light gun like add on for the wii, it enabled me to hold the 'gun' steady and aim easily and quickly, very soon I was hitting targets with great efficiency.
The game itself consists of 9 levels, each with three stages, the aim is to get as high a score on each level as possible in order to unlock the next level. The levels area combination of target shooting, defending yourself against attackers and some first person shooter type levels whereby you control Link using the analogue stick on the nunchuk. There are also some nice boss battles.
All the levels have qute short time limits which means you can go back and try agin very easily and it doesn't mean you are going to have to play the same thing for over and over taking ages each time.
If you are a a reasonably competant shot you will be able to get through the game in quite a short period of time but there is the added replay value of trying to achieve bronze, silver, gold and platinum medals for each level by scoring highly. As you can have a few profiles onthe game you can compare your scores to your partners or friends etc which is good fun.
Overall I would say that it is godo value as the zapper is well built and will be handy for other shooting games, the game itself is great fun though a bit short but again has good reaply value and lovely graphics.
Certainly worth buying if you like shooting games!!!
The Wii Zapper is the Offical Nintendo Light Gun for the Wii. The Wii Zapper Costs Around £17.99 - £19.99 and comes Bundled with Links Crossbow Training which i will explain Very Shortly.
Well thats see what you get in the Box
Wii Zapper + Booklet
Links Crossbow Training
250 Stars (exchange for wii points)
The wii Zapper is very light weight and can support the wii Remote and Nunchuk. In most Games the Nunchuk is used For movemet and the wii remote is used for aiming and fireing at your targets.
Now i talk about the game. Links Crossbow Training Contains eight levels and is based on Zelda. You use the Wii Zapper to shoot basic targets in the game and as you progress you will use the nunchuk to move around the game. The game was included in the wii for the purpose to make you master the wii zapper. I fell the game included is very Good and is more in the arcade area.
The wii Zapper can be used in a few games on the Wii Such as
MOH Heros 2
Resident Evil: The Umbrella Chronicles
There are more games being relased that will use the wii zapper but if you have any one of the games above i advise you to get the wii zapper as it only £19.99 and it will make your game play of thoses 2 game more enjoyable and fun.
Overall i think £19.99 for the Wii Zapper a Good price and it is vaule for money if you have games that support the wii zapper
The Wii Remote and Nunchuk both take on a new feeling when placed within the Wii Zapper. In Links Crossbow Training players use the Wii Remote in the Wii Zapper to aim at targets on the screen, with the Nunchuk controlling movement. On the Wii Remote, players simply press down the trigger (the B Button) to fire, or continue the pressure for a more powerful shot. They can also re-position themselves, turning in different directions by aiming the pointer off-screen. On the Nunchuk the Z-Button acts as a zoom function for the camera so that the shot is completely on target. Links Crossbow Training sees each player take on the role of Link in a series of exciting and fast-paced challenges set in the world of The Legend of Zelda: Twilight Princess. Players can get accustomed to the Wii Zapper with Links Crossbow Training and practice Target Shooting as well as the Defender and Ranger modes, ensuring an action-packed experience in numerous stages spread over nine levels. The object of each stage is to achieve the highest score before the time limit expires. Utilising the innovative Wii Zapper allows players to take aim and fully immerse themselves into the game in a completely new way!