“ Genre: Action & Shooter / Video Game for Nintendo Wii / ESRB Rating: Teen / Release Date: 2007-10-26 / Published by Nintendo „
The final installment in the prime trilogy closes up what has been a an incredible start (Metroid Prime 1) followed by an average second part (metroid prime 2), and tries to wrap it all up in such an outstanding way in order to please to die hard metroid fans.
- Story -
Following the adventures of Samus Aran, interstellar bounty hunter, the player finds themselves meeting with a glactic federation fleet only to be informed that their computer network has been corrupted by space pirates using Phazon (the deadly material that has caused Samus a lot of trouble in the trilogy). So, Samus, along with a few other bounty hunters are sent to restore order, track the space pirates and complete other tasks.
From this intial starting point, the game has you visiting other planets and following the usual metroid style of exploring that fans are familiar with.
There are very few twists as the plot is fairly one-track, however there are a few exciting set pieces here and there.
- Gameplay -
The game uses the Wiimote to great effect to create one of the most responsive first-person shooter I have ever played. It goes to show, that when done right, the Wiimote rivals the mouse for fast responsive aiming.
The rest of the controls are as you'd expect, focusing around the A button and control stick, all other actions are set to buttons directly next to these, allowing for great ease of use.
The worlds are brilliantly designed, with branching pathways and levels to go back to once you've upgraded you're abilities.
Boss fights are fun and challenging, and help to drive the plot and keep you entertained.
My only gripe with this game is that there is no multiplayer, once you've finished the 10-12 hour single player, there is not much else to do apart from going back and trying to collect all of the hidden items to get the secret ending.
- Presentation -
As with all Metroids, the production value is high. The visuals are clean and crisp and perfectly capture that Metroid look, despite the addition of other characters - something not common in the Metroid series.
What I really like about this game are the small details, such as Samus' visor, with steam and water dripping off it and seeing her reflection in it when she is near a light source.
Enemies are animated well and varied (so much so that Samus is able to catalogue them all) and are fun to fight against.
The soundtrack helps to capture Metroid's eerie feel going well with it's sci-fi setting. Of course, there are a vast array of classic Metroid tunes subtly snuck in to treat fans with a dose of nostalgia.
- Verdict -
A great ending to a brilliantly started trilogy, whilst the single player is epic, it's disappointing to find no mulitplayer in this game.
The game focuses on Samus Aran a space-travelling female bounty hunter, as she (you) visit alien worlds and destroy vast amounts of aliens who stand in your way and try to corrupt you too.
This is the final game in the Metroid trilogy (the first for the wii) and is an improvement on the first two in a lot of ways, the visuals are stunning (no longer in 2D), the story and pacing are sublime and the controls intuitive and well sorted to the wii motion sensor. It's the controls which makes this game so fantastic you aim to shoot with your wii controller pointing at the screen, flick up to jump (as a morph ball) twist to unlock doors. It is fantastically responsive and accurate - I was blown away on my first play.
The game world is huge and you'll occasionally wander around for 5-10 minutes at a time trying to figure out where you're supposed to go, which will be either frustrating or enjoyable as you find little nooks and crannies. I was stuck on one level for days and had to look online to find out how to get past that point. This game is not for the easily distracted or those looking for simple easy frills, it's a hardcore game and one you'll get involved in as the game progresses.
The boss fights are epic in scale and length (sometimes a little too repetitive on occasion) and depending on your ability will take between 20 plus hours (new to this sort of game it took me at least 30 I'll admit)
Due to the high visual quality some loading between doors does occur and you might have to wait for a few seconds (or more occasionally) but the stunning visuals are well worth a little patience. This is the biggest fault to the game I can think of and it's just due to the wiis capabilities not because of the creators.
This is one of the best games on the wii (behind only super Mario galaxy in my opinion. I'd recommend purchasing this title then like me waiting patiently for the next instalment due this year.
Well this is the final game in the Metroid Prime trilogy and it's the first 3D Metroid game I've really played. If you have played the other two games in the series you will know what to expect. Exploring, scanning, puzzle solving and shooting are the name of the game here.The story continues on from the other two games but it's easy to catch up. I'm not going to spoil it for you, but I can say the cut scenes look great as do the normal in game graphics, it really feels like you are on another planet.
As part of the story Samus now has a "corrupted" mode where for a sort time she can fire powerful phazon and is invincible but if you stay too long in this mode she will become fully corrupted, you can end it by firing enough phazon.The controls work well and it's the best first person controls I've used on the Wii, there is a lock on system as well which allows you to move about whilst shooting enemies. Like the other games in the trilogy scanning is a big chunk of the game and this works well with the Wii remote.
The different planets are great as are the different bosses you encounter. As you go along you will get the chance you find different beams for your gun and missiles.The one thing I would say though is that this game seems to be shorter than the others and also there is a lack of multiplayer or online play, this is the only real disappointing thing about this game. If you are a fan of the series this is a must buy.
== Introduction ==
Metroid is a long running series of computer games dating back to 1987 on the Nintendo Entertainment System. Originally a 2D platform game it introduced the character of Samus Aran, an armour clad bounty hunter, in a series of galaxy spanning adventures. After a hiatus of a few years, Nintendo handed the franchise over to the developer Retro Studios who re-imaged it in glorious 3D for the GameCube as Metroid Prime. After a sequel, Echoes, this third and final part of the series was released for the Nintendo Wii.
== Gameplay ==
If you've played any of the other Metroid Prime games you'll have a pretty good idea of what to expect here. To the uninitiated, it's essentially an first person action adventure with a fairly heavy fighting element to it. At the beginning, you awaken as Samus in her spacecraft and are invited to dock with a space station and asked to attend a briefing; this gives you a good chance to get a handle on the control system before the action inevitably kicks off. The game then becomes a mixture of puzzling, adventure and shoot 'em up as you subsequently have to escape the space station and venture off on your new mission.
Much of the time you've got the freedom to wander around your environment. Samus can walk, jump and investigate the various equipment around her. There's a scan mode that allows you to detect what you can interact with. When the action hots up, you can go into combat mode allowing you to shoot your way out of trouble most of the time. Samus also has the ability to curl up into a ball, rolling around in a fashion reminiscent of Super Monkey Ball.
The highlight of the game, as in the previous Metroid Prime titles, are the boss fights. At the end of each section you'll find yourself massively outgunned by an armed adversary and you've got to keep your wits about you to probe their weaknesses and find out how to fight back. Fans of more conventional first person shooters might find this a bit oddly paced, but it certainly works for me.
== Graphics ==
Just as the previous two games in the series set the standard for graphics on the GameCube, this does much the same for the Wii. Whilst not even close to the sheer amount of pixel pushing of the latest 360 and PS3 games, the game still manages to look great thanks to a consistency of style and attention to detail and remains unmatched on the Wii. The environments are richly depicted, characters move smoothly and realistically, and there are nice touches like being able to see the reflection of Samus's eyes in her visor. The action seamlessly blends in and out of the occasional cut sequences which achieve the rare feat of adding to the game rather than interrupting it.
== Sound ==
Sound is used to great effect too with predictably powerful weapon noises and explosions that use the surround capabilities of the Wii and the speaker in the Wii-mote to put you in the thick of the action. The voice acting is also first rate, with no stilted lines or over the top ham acting that can easily be the bane of this sort of game. There are perhaps a few oft-repeated lines from random minor characters that you'll get a bit sick of, but you don't need to interact with these much though.
== Controls ==
Despite most things being a familiar development of the series so far, the controls have received a major re-vamp for the Wii. Aiming is done with the Wii-mote with a useful lock-on control that allows you to track targets overcoming the limited accuracy you can get in this fashion. Unusually you change direction by pointing the Wii-mote at the edges of the view, with the stick on the nunchuk being used to strafe, which takes a little bit of getting used to, but soon becomes second nature. There's a bit of an overload of functionality on the A button though as it's used to talk to characters as well as to shoot at things. Still, seeing as you don't seem to be able to accidentally blast the good guys and they don't seem to mind either, it's not something that spoils the game.
== Longevity ==
There's plenty to keep you busy with Metroid Prime 3 while you complete it; a huge amount of exploration and collecting must be done as you work your way through the game and you'll get to know each of its many environments well; there are also all those boss fights to look forwards too. Eventually though, it'll all come to an end after around 30 hours or so of gameplay and that's pretty much it. With no sandbox, multiplayer or online mode it's a game that you'll only go back to so often, although despite all that it is a game that I've gone back to many a time thanks to the underlying quality of it all.
== Overall ==
Although perhaps not quite in the same league as games for other consoles such as Half Life 2 or Bioshock, Metroid Prime 3 still offers enough of its own unique thrills to stand out and is still very much the king of its corner on the Wii. In terms of realistic action adventure only Resident Evil 4 comes close and that's got a very different emphasis with its origins in the survival horror genre.
Perhaps the one thing that's really missing is the online play, but that would be something of a mixed blessing as the style of the game doesn't really suit it with long periods of adventuring between the action; although that said, I'd dearly love to see Retro Studios adapt the same game engine into an online team shooter at some point in the future in the same manner that Team Fortress came out of Quake.
However, whilst most single player games without such features are generally considered more rental material than ones you'd collect, this is one of the games that I'd happily make an exception for. It's worth shopping around for though as it can be bought at much less than the list price; around £15 or so shouldn't be too hard to find.
(Also posted on Ciao as Phantom_Wombat)
In my opinion Metroid Prime was probably the best game on the Gamecube, and whilst Metroid Prime 2 Echoes was not quite up to the same standard, I still looked forward to this game with great relish.
The story continues for Samus on the Wii and whilst it is still a first person shooter, the Wii remote brings a new twist to the control system which I found quite intuitive and easy to pick up contrary to others.
The game play is similar to the previous incarnations inasmuch as you have to battle enemies to pick up upgraded to your suit and weapons to access further parts of the game. This variety helps to maintain interest levels throughout the game.
All in all probably one of the best games I have played so far on the Wii which is not a console overly blessed with great games. Maybe not quite as good as the first Gamecube version, but still great fun would definitely recommend.
Metroid Prime 3: Corruption is the tenth game in the Metroid series, whose history happens after Metroid Prime 2: Echoes (GameCube), presenting a new facet of the huntress Samus Aran in the Wii using the interactivity of the Wii remote and Nunchuk to bring the game to a new level.
The space pirates are attacking the basis of the Federation Zero beer and Samus is responsible for restoring the system of defense. However, in the midst of his way to something terrible expected: it is then that starts an epic war between Dark Samus and the pirates where each search corruption seeds phazon. One of the highlights is the exploitation of alien worlds through the immersion of the Wii, with the handling of weapons and the destruction of the seed.
There is an additional goal in Corruption, the dark side of Samus (Dark Samus) is a hindrance to it. Also new are the weapons, a shooting game of the new generation that dares to try to be the best of the Metroid series betting purposes in special effects and dramatic sequences. Metroid Prime 3: Corruption marks the end of the Prime saga, and perhaps the beginning of many others in the Wii.
This game surprised me as I thought it would be quite hard to get the hang off. But this game is really simple to play and use and anyone could play on it. However there are a few downsides to this game, as on most of my reviews on the wii games I have said the graphics are poor and this is no exception, it doesnt feel realistic and compared to my xbox didnt really compare at all. The controls work effectively and respong pretty well to what you want it to do but the overall feel of the game just seems a bit clumsy. The other down side to this is its only single player and so the whole point of the wii to me, is to interact with other people and play with others as it always seem more entertaining. This game is good fun and entertaining but not really for serious gamers as i didnt feel it was challenging enough.
I love it!...ok, I could leave the review here but I guess I should write a bit more..so here goes.
Firstly, the control system on the Wii is genius. Here are some highlights:
- Your right hand controls your aim and the direction you are looking. This is great because when you move the crosshair to the extremities of the screen your view pans in that direction. This is a little wierd to get used to, but once you do, it's great.
- Left hand nunchuk controls your walking and also (in my opinion, one of the coolest features on the Wii) the whip. You throw the nunchuk forward and this releases a whip that attaches to your enemie's shield (or other inanimate objetcs). You then pull your arm back and - yes, you've guessed it - it pulls the item away...sooooo cool.
- The right-hand controller can also be pulled, twisted and pushed in different parts of the game to do different things.
The only bad thing about this game, which I guess is a flaw in this genre, is the endless trigger-thrashing. I'm not kidding when I tell you that my fingers really hurt after a long session on Metroid.
But all jokes aside, this is a frustrating problem as it makes it difficult to kill some of the later bosses. Especially when you have to consider that on some levels you need to pummel the boss, use the whip, then pummel him some more, then change to the hyper-mode (an in-game function), keep pummeilling, run from side to side, try and lock-on on a constantly moving boss...you get the idea.
Despite these small niggles, the storyline is fairly interesting, the graphics are great, and the gameplay is awesome (thanks to the ingenious Wii controller setup).
I would highly recommed this game to anyone who loves FPS's with a twist.
This game in the Metroid franchise ends the Prime trilogy and it certainly ends with a bang.
The game uses the wii to its full potential as an FPS adventure console and has helped to produce another fantastic Metroid game to aadd to the ever successful series.
The controls are a little hard to get used to as the lock on system is different to previous games still allowing you to aim despite being locked on. This is easily overcome witha little perservberance and it is later in the game that this title really comes alive and sets itself apart from the rest. The storyline, sound and gameplay are great as you'd expect from a game in this series.
In my view this game easiy sits amongst the top three games on Wii, along with Twilight Princess and Galaxy, and is the best of the series although it runs close to the first. The graphics are great for the Wii and nothing dissapoints after a slowish start.