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After playing most of the Mortal Kombat series on the PC, playing the 'Armageddon' game on the Wii is really a step up in some aspects. This particular version of the game has plenty of characters to choose from (and plenty of lucrative costumes to choose from) who all have their different strengths and weaknesses. In addition to this there are various modes available such as the training mode to help to get accustomed to using the Wii remote, the 'Head to Head' mode where you can play against another player. Alternatively you can play against the computer, trying to beat other Mortal Kombat opponents who obviously get better as you progress up the totem pole. The main issue I found with this game is that the traditional Wii Remote is not the best of this type of arcade play - there aren't that many combinations of kicks, punches etc. available and for the ones which are...the remote is quite slow. We had to buy the gamepad attachment (which has the X and Z buttons you normally find on PS3s) rather than just using the nunchuck and this sorted that problem out nicely. The final mode available is the racing mode where you can race against human players and the computer on various tracks and try to avoid the gruesome deaths that occur if you veer off course. All in the all, the graphics are pretty good (although a bit gory - they've ditched the unrealistic green blood for the traditional red now) and the characters are good, so if you can already stomach the Mortal Kombat games then this would be a good option.
Mortal Kombat: Armageddon is the latest title from one of the most famous series of all time in the world of games, forerunner of innovations such as the fatality and the use of blood. Since it could not fail to innovate, the newly MK brings unique features such as creating characters and fatalities, as well as a minigame satiric (and controversial!) That resembles Mario Kart.
In the course of the entire plot of the series, the warriors were stronger and many others to be counted, which could lead to total destruction of the universe. It tells the story that this MK, without warning, a pyramid rose, leading to a fight among the best to see who reached the summit first. This occurred even Blaze, an elemental of Outworld to develop. For those who do not remember, his first appearance was in Mortal Kombat: Deadly Alliance.
The gods elders have created a great cresset to avoid Armageddon. This is the last chance of survival for the fighters, the determinant of destiny ... The climate is a maximum in apocalyptic Armageddon, marking the plot from beginning to end.
MK: Armageddon has variety to suit all tastes: there are 62 characters with all the stars of the series and two fighters unpublished.
Now it's your turn to say: Finish him!
A really in deoth game the best thing about this game is the amount of characters you can use to fight, There are loads and loads. You can later their weight, height build sex and really make their your own. They all have their own skills and this makes it much more interesting as no fight is ever the same. The graphics are not too good but it didint seem to matter too much to me. The aim is to fight your way through levels collecting points along the way. The background scenery and settings are really good and it does make it seem realsitic. There are a number of controllers you can use with this game, such as gamecube controller ( although I didnt have that) the wii remote on its own or you can combine this with the nunchuk which is better although takes a bit of getting used too. The moves you make perform well, if at times a little slow response time, but not too bad. I would recommend this if you like combat fighting rather than shooting fighting games.
I have always enjoyed the MK games especially MK2, I was disappointed with Deadly Alliance on the gamecube so didint expect much. The opening sequence is the best CG Ive seen on the Wii.
the game itself does use either the wii remote/nunchuck, classic controller or the Gamecube controller, I found that using the gamecube controller worked better for me as I found the responses to the wii remote was a bit slow and frustrating. The lack of character specific fatalities are disappointing too, But all in all its a very good game and well worth the price because of the high amount of characters and content in the game.Good graphics, a huge number of characters, and multiple modes! The motorkombat is more of a silly side game than a real extra game, but is good fun. Special moves are easy to achieve, which will annoy the button bashers out there, but is far more fun! The quest and kreate a fighter options are nice additions to the game. My only criticism is that finishers are difficult to perform, and there is no guide on how to do them. However this has not detracted from my enjoyment of the game. Recommended!
This isnt another roaming beat em-up, like Shaolin Monks, but rather a one-on-one beat em-up that works as a sort of 3D Mortal Kombat Trilogy, with the main draw that it contains 60 different playable characters from throughout the series history. In part this is to make up for the fact that the game hasnt really changed much from 2004s Deception although there are new aerial combos and an improved parrying system. Oddly the number of different combat styles for each character has been reduced from three to two though and the once impressive graphics are starting to look a bit long in the tooth. It remains the most accessible 3D fighter around though and still does better at carrying on the originals legacy than many other franchise sequels.